Open Source Elements of Unreal Tournament Released 53
GreenMarine writes "I've released the open source elements of the Unreal Tournament engine. You can get the files at openut.sourceforge.net. There is a link there to the main Source Forge project page. There are also discussion forums, mailing lists, and a bug tracker for everyone to use." According to the site, Unreal Tournament Linux Patch 402B is now available as well as a set of debugging executables. What are you waiting for? Go now!
Re:What I hope for.. (Score:1)
In light of that, I can't see how UT's source release ups any ante at all. But I agree any source released is a step in the right direction.
New Patch (Score:2)
Re:Like sausage... (Score:1)
Doom Source Ports [doomworld.com]
Re:Will this spawn UT cheats? (Score:1)
i'm guessing that the peices being released here are non critical, and people wouldn't be able to use it to create hacked clients/servers...
just mods (i'm guesing.)
but RIGHT ON!
this rocks!
Re:What exactly is Unreal about? (Score:1)
Unreal Tournament: Screw plot. Your part of a game where prisoners kill each other, and the big evil corporation gets money for letting others watch it. The entire game basically is a BotMatch.
I hope I have proved in some way useful.
Re:Not likely (Score:1)
Re:Please cool it wth the cut & paste (Score:1)
Please cool it wth the cut & paste (Score:1)
Unreal & Quake good semi-Open commercial models. (Score:2)
Started playing with doing some mods for Quake 2, using the messy messy C source. Haven't seen Q3A's mod development state of the art yet, but I have to tell you that that code for Q2 is the worst I've ever seen.
But then comes Unreal and UnrealScript, and this is why I respect Unreal so much-- the code looked nice, was enough like Java and JavaScript for me to catch on, and it made sense. I was able to make some pretty cool mods in 1/4 the time as with Quake, and they were more satisfying with the pretty Unreal engine.
So, as you can tell, I'm an Unreal loyalist.
But back to the point... That I'm an Unreal loyalist IS THE POINT! I bought Unreal (and QUake) and found that I could extend it, and found that lots of other people could as well. So, I bought Unreal Tournament (the next version) expecting the same thing. It's likely I'll buy the next game in the series if they have the same extendability.
What if every app followed a similar semi-Open model?
Re:cool (Score:2)
It is already possible to get direct rendering using Openprojects/Utah GLX [openprojects.net]. This works with XFree86 3.3.5 using the Matrox G200/G400 or ATI Rage Pro. It is seperate from the DRI that will be included in XFree86 4.0 but AFAIK offers the same performance benefits. It certainly makes Q3A run nicely, though I haven't attempted Unreal.
Not everyone is cheating... (Score:2)
When accused of cheating I usually utter things like "D'oh! My aimbot is broken!" It pisses people off even more. I have been kicked numerous times from servers for "cheating". Yet... I don't cheat.
But I love pissing off people who think I do (it makes them play worse.)
Now, I don't have Mad skillz at Q3A yet... But I can tell you that in the hands of a skilled LPB with a good mouse, mousepad, and sensitivity set high, the railgun hits around 80% of the time at medium to long range.
Think about that.
Re:What exactly is Unreal about? (Score:2)
Unreal:Tournament is about killing your buddies online.
Unreal (the first game) involves escaping from a prison ship and exploring strange new worlds and killing the baddies.
In other words, nothing to do with the former
Pope
Re:Unreal & Quake good semi-Open commercial models (Score:2)
It's this kind of scriptability that makes viruses like Melissa and whatnot possible. You have to weigh your choices very carefully. Do you want your browser to just be a browser or do you want the control given to websites by the browser that you see in IE? I don't WANT a web site to remove the use of the back button.
Do you want your word proccesor to be just that or do you want it to be so intertwined with your email client that someone can write malicious vbscript
I'll be the first to admit it's a dificult decision. What is that common ground between the minimalist and the bells/whistles people?
This is all fine, but.. (Score:1)
Re:Will this spawn UT cheats? (Score:1)
Re:Somehow open source scares me...? (Score:2)
Maybe they're using a proxy bot, or something like that? That's what it sounds like to me.
Regardless, this has nothing to do with open source.
Somehow open source scares me...? (Score:1)
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Linux user: if (nt == unstable) { switchTo.linux() }
Re:Somehow open source scares me...? (Score:1)
My housemate is accused of cheating all the time, and I know for a fact he doesn't. No one here will play him because he is so good.
Re:What exactly is Unreal about? (Score:1)
I'm ashamed to say I haven't played yet
is you escaping from a prison ship (or so I've
gathered). Unreal Tournament is you blowing
up other people/bots. Basically UT is to Unreal
what Q3 was to Q2 - an excuse to frag massive
numbers of people online.
preferring UT over Q3 - beatiful graphics,
some good scenarios, and a little more variety.
Nice.
What is really scary (Score:1)
Now let me tell you this, those guys that were kicking your bud, are probably only half decent q3 players. If they were any good, you wouldn't have scored a single point before they reach a 100.
A good q3 player would kick their bud, and they would start screaming of faul play. The good player would lauch his head of, while chatting and railing.
Don't even get me started on expert players. They kick you bud before you even know they're in the game. They'll rail you from places you didn't know existed and leave the game because you bore them to death.
As some other poster pointed out, the 'secret' is 'skills'.
If your skills are lacking:
- do not aim for the top spot, but try to make it to the top 4. Avoid the better players for the time being, be a coward, it pays off.
- find another server where you can possibly make it to the top spot.
- quit playing.
Johan Veenstra
Will this spawn UT cheats? (Score:1)
Just some food for thought.
Re:What exactly is Unreal about? (Score:1)
There's the standard capture the flag game play, which most people are familar with.
They also have domination where each team gets points for holding certain parts of the map.
Then there's Assult, which I've been finding a lot of fun. You have two teams, one defeneding a base, one attacking it. Each team takes a turn as each side, winner is the team with the quickest time to capture the base. The bases aren't just standard fortresses either, you go from a fortress, to d-day landing, to jumping onto a high speed train.
So don't expect an actual story in UT, just tons of fun killing your friends and new people online.
What exactly is Unreal about? (Score:2)
Re:Here's the skinny (Score:1)
Re:Unreal & Quake good semi-Open commercial models (Score:1)
i'm at work right now doing a front end to a simple access database and it's taken me about an hour to make a really good, usable UI. I can do the same and bring in excel spreadsheets, word documents, etc etc. i haven't done much with access but it's the easiest and most useful thing i've used in quite a while.
it may not be open source but i can more or less do anything i want with the application, with minimial skill (vb is soooo easy).
coreldraw9 has similar features, using some sort of visual basic. belive me, i love linux and coding in 'real' languages, but to get it done fast and useable, this ms visual basic thing rules.
more applications need to make themselves skeletons for people to plug whatever you want into ; imagine a netsacpe/mozzila where i can write a simple vb-style app to automagically fill out forms for me, etc! the list goes on ....
Not likely (Score:1)
This is by no means a release of the entire code for Unreal Tournament. It's a release of the public engine headers and assorted files, not of the entir game. This is to facilitate modifying of the gameplay. Quake and Quake2 had similar releases, Quake3 should have it soon (Carmack, please!
Pablo Nevares, "the freshmaker".
Re:Here's the skinny (Score:1)
But still, I do agree with you.
Pablo Nevares, "the freshmaker".
Here's the skinny (Score:3)
Open source libraries, executables, and tools relevant to the Unreal Tournament engine. This project will focus on improving the quality of the UT Linux port through open development as well as creating a community of open UT engine developers.
Notice, this is not some kind of full code release that will facilitate mass cheating a la Quake 1 source release [slashdot.org].
Pablo Nevares, "the freshmaker".
Re:Somehow open source scares me...? (Score:1)
Well, anyway, the Unreal code release isn't the entire engine, and thus shouldn't make it quite so easy to cheat.
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-Everything has a cause
-Nothing can cause itself
-You cannot have an infinite string of causes
Ugly code? (Score:1)
Just an observation, though. I still think it's great that people are releasing the sources to their games, and I still think Unreal Tournament is cool.
Re:Like sausage... (Score:1)
Re:Like sausage... (Score:2)
Re:Not likely (Score:1)
Re:Here's the skinny (Score:1)
With UT you can't compile the entire shitload of code, just (as far as I've looked at it) a very small part. Ofcourse, I agree, it's the only way to prevent cheating, but it isn't perfect either!
Re:Somehow open source scares me...? (Score:1)
Don't just download it (Score:4)
https://sourceforge.net/account/regist er.php [sourceforge.net]
Beauty IS in the eye of the beholder. (Score:1)
Diggs
Crystal Space!! (Score:1)
Glad to see (Score:1)
Good to see more games coming out for Linux, especially when parts of them are "open sourced" for the community, lets the games live on much longer via the addons and mods that will be created for it. Glad to see Epic following id's lead on this at least, just wish more of the games that were released for Linux weren't FPSs, but at least we're getting things like Civ: CTP, Myth II, etc..., and these all help to drive the development of 3d support in Linux, so "it's all good" as pimps like to say :)