Final Fantasy: The Movie 206
Epiphani writes: "It's been known for quite some time that Squaresoft was in the process of making a full length CG movie, however I never imagined it would be like this. 'Next to the beautiful Pacific Ocean, Square has selected Harbor Court in downtown Honolulu as the home to more than 150 computer graphic artist from all over the world, including Hollywood, Tokyo and Europe. There, surrounded by state-of-the-art computers and software programs, artists are able to transform their vision into reality set on a computer screen.' Square has really outdone themselves this time, with an amazing voice cast and unbelievably realistic CG -- this one is sure to be a hit considering Square's emphasis on plot. Be sure to check out the featured trailer (req. quicktime)."
pretty movie (Score:1)
Final Fantasy (Score:1)
Rendering, I believe, is the next be dristibuted app. Of course, then we might have people sneaking in shout-outs into a frame or two... heheh
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My hopes (Score:1)
it's gonna be wonderful! (Score:1)
as a long-time final fantasy- and Square-fan (anyone remember ff2 on the SNES?), I can't wait to see the result. it's gonna be like heaven again..
IF it ever comes out... (Score:4)
Wood Shavings!
Will it live up to the games? (Score:1)
Can't wait! (Score:2)
This is news, alright. (Score:2)
Never mind the fact that the 'new trailer' has been up for months.
Really guys, for all the flack we're giving the Patent Office for not checking into 'prior art', I think the
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Re:HEMOS (Score:1)
Can't wait, but... (Score:5)
Re:it's gonna be wonderful! (Score:1)
Finally, a CG movie that appeals to people 12... (Score:1)
I've been a fan of the Final Fantasy series for some time, and the last few releases for the PSX (VII, VIII, FF Tactics) had some amazing CG scenes... Finally, here's a movie that seems pretty appealing to adults and kids alike, yet light-years ahead of movies like Titan AE and Dinosaurs... sweet. I can barely wait for it to come out.
Sorry, subject should read "older than 12..." (Score:1)
Re:Can't wait! (Score:2)
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Re:it's gonna be wonderful! (Score:1)
ah, but I was talking about the European FF2.. which is the Japanese FF4. very confusing, I know..
Anyone else doing something on this level? (Score:1)
(but as a news story, this a little outdated no?)
I thought now that Square has shown a project like this is possible, there would be many that would jump on the bandwagon, but it doesn't seem to be the case...
Are companies taking a 'wait-and-see' approach, or are other making total CG non-cartooinsh 3d movies?
Final.ee (Score:2)
Their tech for the movie looks really nice.
Except in the typical wacky fashion of Square's marketing campaigns, they talk about how well they render the clothing on the models in the "character" section, and don't mention a thing about the characters. I mean, who cares what the movie is about when there's redering deformations to talk about.
-- kwashiorkor --
Leaps in Logic
should not be confused with
I'd like to know more about their Iron (Score:5)
1) The rendering horsepower was/is supplied by something like 2 full floors of sgi onyx boxes. That even with that it was limited to something like a second of film rendering per day and that they anticipated technological advances to be able to render the entire film in time.
2) Square developed a few new algorithms to help with animation. Namely one for hair blowing in the wind (sort of interesting) and the way cloth folds and bends as a "actor" moves (very interesting).
Anyone else with unsubstantiated rumor/facts?
Re:it's gonna be wonderful! (Score:1)
BTW, FF1 was released for the NES but FF2 and FF3 (japanese numbering) were never released in the US at all (although this may soon change with Bandai's Wonderswan)
Re:it's gonna be wonderful! (Score:1)
FF1 was released for the 8 bit NES in both Japan and the US. There were a few differences, but they were clearly the same game. FF2,3, 4 etc continued to come out in Japan for the NES, but were never released here. However, Square then ported one of the SNES games over here and called it FF2 (us). There's a lot more to it than that, but you get the idea.
Re:it's gonna be wonderful! (Score:1)
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Forget the movie... (Score:1)
actors on strike? who needs actors? (Score:2)
Either that, or we're going to start seeing a lot of CG spokespersons in commercials from here on in...
Re:Urgh (Score:2)
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Re:QuickTime Rant (Score:1)
Re:Final.ee (Score:1)
The best thing about CGI. (Score:5)
The fact is that CGI movies shouldn't look real. There is a certain magic that CGI can create in a film that makes it look...perhaps more than real... CGI can allow things to look real enough, but then allow us to go beyond what is actually possible, and then take us there.
That is what I'm looking forward to about Final Fantasy. A movie that doesnt even pretend to be a cartoon, and a film that will take us past where reality has ever gone.
-Julius X
Re:This is news, alright. (Score:1)
Re:it's gonna be wonderful! (Score:3)
It's a bit complicated, but here's a little chart:
Japan: Final Fantasy USA: Final Fantasy.
Japan: Final Fantasy II USA: Never released.
Japan: Final Fantasy III USA: Never released.
Japan: Final Fantasy IV USA: Never released.
Japan: Final Fantasy IV Easytype USA: Final Fantasy II
Japan: Final Fantasy V USA: Final Fantasy V (HORRIBLY TRANSLATED) in FF Anthology
Japan: Final Fantasy VI USA: Final Fantasy III, and VI in FF Anthology
Japan: Final Fantasy VII USA: Final Fantasy VII
and the rest are the same.
Also, here are some other "FF" titles that are interesting.
USA: FInal Fantasy Mystic Quest Japan: Final Fantasy USA. (This is much like Mario Bros 2)
USA: Final Fantasy Adventure Japan: Seiken Densetsu
USA: Secret of Mana Japan: Seiken Densetsu 2 (yes, SoM is a sequel to FFA)
Japan: Seiken Densetsu 3, USA: Not released, buty ou can get a translated version off the net.
USA: Legend of Mana Japan: Seiken Densetsu: Legend of Mana.
Seiken Densetsu means, essentially "Legend of the Holy Sword" by the way, as a reference to the Mana Sword.
Final Fantasy Legend 1, 2, and 3, in the USA were originally "SaGa", which made it's way to the PSX in SaGa Frontier.
FF Tactics is called FF Tactics in both Japan and North America.
As for FF Movie, it's not really an FF movie - it's not really Final Fantasy in any sense, they're just using the name a bit more freely. But it will probably still really really kick ass, anyway. It's worth 7 bucks just to see the effects of 3D realism on a crowd.
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Re:Urgh (Score:1)
Re:HEMOS (Score:2)
He (the <=12 yr old doing this) could at least be relevant. OOG_THE_CAVEMAN was actually funny... this is crap.
[please do not feed the trolls] (shoot! too late!)
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will Cinepak AVI work for you? (Score:1)
Here [washington.edu] It's a ziped AVI file using the Cinepak codec. Yes I know DivX
As for hating the embedded quicktime movies (I know the pain) - for $29 you can buy quicktime pro and make use of the little dropdown button that says "Save source as...". Greatest feature of it
Re:waiting (Score:1)
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Kick Ass!!! (Score:2)
Re:it's gonna be wonderful! (Score:2)
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Re:I'd like to know more about their Iron (Score:1)
Re:Oh ... my ... god... (Score:2)
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Re:QuickTime Rant (Score:1)
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Re:Final.ee (Score:1)
I'm sure that the movie will be good, and I'm really happy that they are simply making a movie and letting me get to the good parts without having to sit on my butt for 60 hours in front of the tube performing advanced calculations on ever increasing hordes of hitpoints.
-- kwashiorkor --
Leaps in Logic
should not be confused with
Re:HEMOS (Score:1)
Re:Can't wait, but... (Score:2)
Re:This is news, alright. (Score:1)
More FFM Pictures (Score:5)
The dmoz [dmoz.org] category for the movie is here with a fair number of links to sites about the movie (like [dmoz.org]the GIA [thegia.com]).
David E. Weekly [weekly.org]
Re:QuickTime Rant (Score:1)
Re:HEMOS (Score:1)
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Do you like anime? (Score:1)
Other places to get the trailers (Score:3)
(hmm.. the trailer is months old... how's that new?)
Re:QuickTime Rant (Score:2)
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Re:I'd like to know more about their Iron (Score:1)
Offtopic, but id Software is selling on eBay the powerful SGI Origin 2000 system that they used to process all of the map data for Quake II and Quake III Arena.
Re:waiting (Score:1)
Bell Labs [bell-labs.com] doesn't even have a Russian accent option.
Common Lisp used in Final Fantasy (Score:4)
Re:The best thing about CGI. (Score:2)
We are used to seeing light projected through cells onto screens. Some say that film simulates the way the eye dissects images, so it looks better than digital.... Bunk.
Re:Final.ee (Score:2)
Sure, FF8 is as interactive as a petrified tree, but FF9 at least looks to reverse that a bit, and Square does have a lot of other games.
Remember, it's SquareSoft, not FinalFantasySoft. "RedHat is not Linux" "Final Fantasy is not Squaresoft"
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Re:HEMOS (Score:2)
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2002 (Score:1)
I hope they can get a voice as good as the radio broadcast one for Marvin the Paranoid Android!
Please Please Please (Score:1)
I wouldn't want to spoil the visuals with ugly subtitles, but the voices in the beginning (james woods and ???) really don't do it justice.
But knowing square, the soundtrack will kick some serious ass.
Re:duuuh (Score:1)
(req. quicktime)."
It's closed. Normal Slashdot as usual, except for the fact that CmdrTaco didn't write a comment. (which, then, wouldn't be italized).
Real time on a PS2 (Score:5)
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so what if it doesn't do well (Score:1)
I think it'd be interesting to see what square does with the technology born out of this production. Would they draft up a dozen white papers and license out the technology (could help recoop for a poor box office turn out) or would they just open-source the whole shbang? I mean, yea, it's highly unlikely that they would, but it be pretty cool to see what a couple geeks with a nice size beowulf cluster could churn out.
They give us a little taste of the tech talk with the character page about how the clothing is done, but I want to see more!
FF Movie = Starcraft? (Score:2)
Dammit, I want swords, magic, demons and CG chocobos!
Re:Oh ... my ... god... (Score:1)
Perhaps you'd like to tell the guys at Eidos/Core that when they release the next _Tomb Raider_ game
Haven't they realized that to sell stuff it has to be ORIGINAL?I have. I hate the fact that the _Star Wars_ series is just a retelling of various 'classical' tales of the great warrior turning to 'the dark side', of the young warrior saving the princess/galaxy/universe/yada yada yada.
Is anyone but me getting tired of playing the same game over and over?Yeah, screw Quake 1/2/3/..., we already have DOOM. Programmers need to be more ORIGINAL!!!
Wait, now here's the Ultimate Final Fantasy: They have removed ALL interactivity to provide the Ultimate Corny Japanimation Experience. Now you don't have to push any buttons at all, just sit back with your popcorn and watch as completely unrealistic characters do the most irrational things right before your eyes! And somehow it all turns out good in the end! I saw this coming, though. Each game takes more control away from the player. Each game concentrates less on strategy and real RP'ing and more on the ridiculously brain-dead dialog. And here's the climax.Oh, yes, I do agree that RPGs are becoming more linear in their plotlines, however, considering that it takes massive amounts of processing power and programming to allow players do everything in such games, it'll take a while for CRPGs to match the flexibility of Pen&Paper RPGs, unless you want a horribly drab, seemingly plotless 'RPG' that gives you shitloads of 'nonlinearity' in gameplay (ie The Elder Scrolls: Arena and Daggerfall).
Re:I'd like to know more about their Iron (Score:4)
You would think so, but I guess they got a better deal on E4000 servers, as they used 100 of them for A Bug's Life. See http://www.sun
Since then, they've got a new one, tho. 120 Enterprise 4500s, which are $223,000 EACH.... http://www. sun
Someone mentioned that he thought the Final Fantasy people used Onyxes, but that'd really surprise me, since the Onyxes usually are used for realtime graphics things, and not rendering. It would seem kinda pointless to put a really high-end graphics system in a box that's gonna do cpu-intensive things only. Unless, of course these boxes can use some of their graphics hardware for rendering nonrealtime stuff as well. You'd probably want to have one Onyx to see quick previews without having to push it through your rendering farm, but that won't be production-level quality.
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Re:Can't wait, but... (Score:1)
Re:Bad News (Score:1)
Jesus Christ! It's the weekend and all, but I think you must have taken the entire day off to get that stoned by Friday night.
More information on Final Fantasy (Score:1)
A great Final Fantasy summary article [videogames.com] is available at videogames.com [videogames.com]
ffonline.com [ffonline.com]: the best place to find out details about the console game series
On usenet, the newsgroup alt.games.final-fantasy [newsalt.ga...al-fantasy] is useful for getting your FF-related queries answered.
Re:Urgh (Score:1)
(req. quicktime)."
It's closed. Normal Slashdot as usual, except for the fact that CmdrTaco didn't write a comment. (which, then, wouldn't be italized).
Re:actors on strike? who needs actors? (Score:2)
Neat, but weird.
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D. Fischer
Re:Urgh (Score:1)
(and yeah, it's Hemos, and not Taco.. *sigh* Long day at work)
Re:QuickTime Rant (Score:3)
I cannot understand how something as open as the internet has adopted, with wide open arms, something as closed as QT. Maybe one of you could enlighten me because I can't figure it out. Does QT offer better picture quality? Not as far as I can tell. It looks no better than MPEG1. In fact Mpeg movies run significantly smoother on my system. Is the sound quality better? Maybe, but I can't tell. Better compression ratio? Not by a long shot. Divx;) offers nearly DVD quality video, much better video quality than QT, in a much smaller file. RealVideo offers very high compression ratio, and the picture quality is still fairly good. I know RealVideo very proprietary too, but at least their player doesn't constantly nag you to upgrade, supports more than Mac and Windows, and is actually good.
If anyone cares to explain to me how Apple keeps their stronghold over internet video, please feel free. I would really like to know. I pray for the day when webmasters see the errors of their ways and start using Mpeg.
Re:Can't wait! (Score:1)
-Kriticism
Re:G*%Am$N Quicktime ! (Score:2)
Cept of course linux is a teeny tiny market. Obviously not having support for linux isn't hurting the use of quicktime, since just about all the videos on major web sites are in quicktime format (as you say you "keep running into stuff [you] can not look at"). These sites would not use it if they were concerned about a significant portion of their users not being able to see it.
Re:Can't wait, but... (Score:2)
Don't get me wrong, I love animated films, and have seen most of the US released animated films. But until the recent films from Dreamworks, most of the non-Disney animation has been mediocre at best.
But now, with Chicken Run, Prince of Egypt, TS1, TS2, and the wonderful Veggie Tales [bigidea.com], "adults" are seeing more high quality 'cartoons' causing them to pay more attention to this genre of film.
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D. Fischer
Re:I'd like to know more about their Iron (Score:2)
In development at Square Honolulu, dozens of the world's top graphic artists are slaving away on SGI's hottest machines, rendering what may very well be the future of entertainment. Square, in fact, is the world's largest consumer of SGI machines, outclassing even effects shop Industrial Light and Magic. Over a year was spent in research and development before work on the film itself began. Entire floors are filled with artists -- each with the greatest rendering weapon known to man, a Silicon Graphics Octane. Even so, rendering is proceeding at the horrendously slow rate of only a few seconds a day. The end result, however, should be well worth it.
The second-a-day part was right though
Re:The best thing about CGI. (Score:2)
What they are really saying is that Digital recording doesn't change your sound as it's laid down. Non-digital will 'compress' sound as you hit the high end of the audio spectrum and make it sound 'flatter'. Personally, I've always felt you should go for the sound you want and hope the recording device can pick up exactly that sound. Don't rely on the recording device to compensate for something.
Same principle to digital video. Use it and make your statements through the acting, expressions, and other elements of the film. Don't worry about looking or sounding 'too real'.
Technophobes piss me off!
Re:And (Score:2)
Re:The trailers have been updated (Score:2)
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Re:Can't wait, but... (Score:2)
I dunno... who do you think watches The Simpsons, Futurama, King of the Hill, and Family Guy?
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Re:Final Fantasy (Score:2)
One reason is the fact that companies do not want data files outside of the company. Imagine if you had the Toy Story scene files and all the fun you could have making your own scenes with Woody and company and posting them on the web.
The second main reason is that it takes horsepower, memory and storage to render files. The frame sizes, depending on quality and resolution can result in several MBs. The memory required to make those frames can be on the order of 500 - 1000 MBs. Also, industry standard is an hour a frame for rendering film quality for CG.
Third and the greatest reason is that the renderer is not free. They are either in-house solutions and will never leave the company or they are licensed from whomever makes it to that company.
I have thought about this. I would love for fans to be able to render, heck, it would save us money on machines. Sadly though, I don't ever see it as a posibility.
Re:My hopes (Score:2)
Re:I'd like to know more about their Iron (Score:2)
"each with the greatest rendering weapon known to man, a Silicon Graphics Octane."
HAHAHA. Hardly. The Octane is good for hardware renders and animating on, but not for render boxes. I use both Octanes and VALinux boxes. Give me the Linux boxes any day. The price/performance runs circles arround the Octanes.
Re:I'd like to know more about their Iron (Score:2)
Knowing today's IP climate, they've patented the algorithms...
Kevin Fox
Re:Can't wait, but... (Score:2)
And if you pay attention, that's the demographic they are going for.
Re:Can't wait, but... (Score:2)
"The Iron Giant". See this ASAP. It flopped at the box office due to poor advertizing by the WB, but if it was advertized as well as it was made, it could have been an Oscar contender. It was *not* a kids movie ("Duck and Cover" is mentioned), but instead, better seen as a "animated sci-fi movie", even though the main character is a kid. But the WB advertized it that way, and it came off boy-centric, and basically flopped. But most animation buffs agree that is was better than any animated work this decade.
"Balto" (hi matt!) had a few hokey parts, but for most matters, it was a good general (non-kids-only) movie with good effects and good story. Again, poorly advertized to audiences.
That's probably true today... (Score:2)
But the problem is that the FFMovie is at least a year, if not more, old. Someone knowledgeable know how long they've been working on it?
I would hazard a guess, that at the time, an Octane would have been the price/performance leader-that, or at least some other non-Linux box.
Think 2 years ago, what was a top of the line system on the Intel world? Probably some sort of P2, 300MHz. An Alpha would have been the preferred render box, perhaps, though at the time SGI was certainly a very popular choice. Jurassic Park, for example. Though I do remember hearing that Linux boxen were used for some movies. Anyone with more information? Maybe I'm misremembering my history.
It may very well be that they switch over *now* to Linux boxen to do their serious number crunching/rendering. Say, beowulf clusters of Athlons in a supercooled and controlled chamber? Regardless, you may be right about Octanes. SGI is not something I know much about.
The nick is a joke! Really!
Re:The best thing about CGI. (Score:2)
I've never actually heard anyone say video looks "too real". I've just heard proponents of digital video claim they've heard people say that. I've yet to actually meet someone who said it first-hand.
Re:Will it live up to the games? (Score:2)
No offense intended, but the plots in Square games are what you expect from an angst-ridden high school girl. They're so overwrought, so pointedly attempting to be all-encompassing and full of meaning, that they can only be taken seriously by people who haven't done much reading. And then actual gameplay involves pigtailed schoolgirls fighting wiggling, oversized cartoon frogs and foodstuffs, following the all the usual video game cliches (big dumb boss monster every so often, etc.).
Realistically, the Square's plots don't hold much water if you look at them outside the scope of video games.
FF Numbering Scheme Revealed (Score:2)
They then started translating, but never released Final Fantasy V (at least the SNES version - more later). They instead moved FFVI over and called it FFIII to again avoid confusion.
As everyone knows, there was a lot of hype about Final Fantasy VII - enough so that it would be more confusing (at least Square's marketing dept. thought so) to renumber it "4" to properly line up with the US releases.
After Final Fantasy became more popular in the US, they decided to release the already-translated FFV in the US. The data-files were already done; they'd already ported the code to the PlayStation for the Japanese re-release of Final Fantasy IV through VI, so they released it under the "new" naming scheme. (They didn't rerelease IV in the US which was annoying, since FF2US is actually FFIVJapan Easy Type version, with a watered down translation.)
It would be nice to see an official translation of the origianl FFII and FFIII, assuming they don't screw it up (since they're away from Nintendo of America's "we're a children's game company" policy, that's more possible). Keep in mind that FFVII was also the first Final Fantasy with a really decent translation.
One of my favorite examples of how Nintendo watered down FF3US is the scene where you meet Cyan behind Zozo or whatever, in the World of Ruin. If you pick up the key he drops, and open the locked chest, in the US version you find a book about machinery. In the Japanese version you find a porno mag. (In both cases, Cyan tries to hide it and blushes :) ) (Keep in mind you can't see the mag, but the text calls it such.)
Another decent example is the "dancer" that runs into Cyan at some point in the game. In the Japan version, she's a hooker.
Hope that gives some people some ideas of just what we in the US have been missing from the FF series.
Re:Can't wait, but... (Score:2)
What's wrong with Forrest Gump? If you thought that was a bad movie, then you basically didn't get it.
Or is it just popular movies that you dislike?
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Re:The best thing about CGI. (Score:2)
I mean that in order to get twice as much signal strength out of the light-sensing elements -- before it is quantized -- it needs to be a logarithmic scale.
With film or other photo-chemical light sensors (such as the human eye), in order to get twice as much chemical exposure, you need four times as much light.
With CCDs or other photo-electric light sensors (such as older, tube-style video cameras), in order to get twice as much signal strength, you only need two times as much light.
THAT is the reason why film and video look so different. It's because their brightness response curves are so completely different. And film, not video, is a closer match for how the human eye responds to light.
Re:Real time on a PS2 (Score:2)
The box was quite impressive. I was told it was 12 PS2's running in parallel, each doing a video-sized piece of the image. There may have been more PS2's coordinating it.
Celebrities suck (Score:2)
Re:Can't wait, but... (Score:2)
Re:Can't wait, but... (Score:2)
Re:I'd like to know more about their Iron (Score:2)
This is not surprising. If it's a typical Japanese animated film, this effect will be used in every shot. :)
You didn't get the point (Score:2)
They _weren't_ being serious. It was a satire of the american dream.
_____
Re:Real time on a PS2 (Score:2)
Re:The best thing about CGI. (Score:2)
You could, theoretically, build a video camera with a very large linear range and then post-process the data to simulate being captured on a logarithmic-response sensor, but so far, no one has built a device like that. It wouldn't be too hard, though. It could even be done in-camera. Have the CCD sensor output data in a 32-bit-per-color-component linear scale, and then before recording it to tape, have a DSP or other chip convert that data into a 10-bit-per-component logarithmic scale. There are even existing file formats [puffindesigns.com], such as Kodak's "Cineon [dv.com]", that would do nicely. A system like that, if it also had comparable resolution to film, say 4000x3000 pixels (see this resolution chart [cinesite.com] for more info about film resolution) might actually serve as a replacement for film.
The thing is, nobody's even talking about those things I just mentioned! Some people are actually ready to settle for plain-old HDTV, which is nowhere near as good as film, both in terms of brightness range and resolution.
Speaking of resolution, let's talk about that for a second. As I mentioned earlier, 35mm film has scannable info on it all the way up to about 4000x3000. On the other hand HDTV, which is what Lucas is using to shoot the next Star Wars movie, is only 1920x1080. Worse yet, those Texas Instruments DLP projectors that have been put into some theaters have so far been limited to 1280x1024 resolution. That's pathetic! Imagine if they installed one of those in the Mann's Chinese theater in L.A. -- one pixel on a screen that size would be as big as my head! Yet some people are so enamored with the word "digital" that they have been running around proclaiming that digital cinema has "arrived"! Ugh.
Re:Bad News (Score:2)
Re:Will it live up to the games? (Score:2)
You should think before you make broad assumptions.
I was talking about other Square games, especially Chrono Cross. That game is like a junior high philosophy dicussion gone bad.
Re:Final Fantasy? Neverending Story? (Score:2)
Fortunately, Final Fantasy did well and so did it's 8 sequels and spin-off games, and so did Square's other games, such as the Seiken Densetsu series. After Final Fantasy II, why change the name of a best-selling series?
(As an aside, Neverending Story Part Two makes a lot of sense if you think in terms of chapters.)