Atari Comeback on Wireless Devices 37
Markgor writes "Just read an article on Wuzap.org about efforts to port classic Atari games on to wireless devices. Given that smart phones don't exactly have a lot of memory, it would seem like it's a no-brainer to slap a little game of Pong or Combat on. The article can be found on wuzap."
not so dumb after all? (Score:1)
Another Example- MAME on Digital Camera! (Score:1)
Re:2600 != Pong (Score:1)
Whore, with a capital "W" (Score:2)
I remember (Score:1)
2 things that most people don't realize (Score:3)
2. To those who write 'programming 2600 games is easy'... check out the source code for Combat [alienbill.com]. (It's a bit down that page). Sure, if you wanted to write some c++ game that shows a block that shoots other blocks, no problem. But for those of us purists, nothing beats the original code.
Just port an emulator and be done with it! Oh wait, it's impossible to emulate PONG... :)
Re:Why not trying to port something like zelda? (Score:1)
Fight censors!
SUPERPONG?? (Score:1)
it played pong, pong doubles, and a few other variations.
Pong for Atari (Score:1)
'Though my favorite from the Olympics is Pong Hockey. Oh, baby!
Brian
Re:Seems a bit dumb to me (Score:1)
great (Score:3)
The people who have the cell phones ring with "fur elise" and then blather on at the top of their lungs about absolutely nothing were bad enough.
Now we'll be forced to listen to the wanker playing 'Pitfall' on his phone, with all the annoying sound effects and cursing when he gets eaten.
Expect a huge wave of commuter fatalities if this ever catches on...
blah!
Re:2600 != Pong (Score:2)
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Brilliant! (Score:2)
You know, like Knight on the town [seanbaby.com] and beat 'em and eat 'em.
The only problem is that with 1 hand playing the game and the other handling my joystick, I'd have to steer with my feet.
Thank god for cruise control.
If you want to learn more about the truly fucked up games that came out for the 2600, go here [seanbaby.com].
That's some freaky shit.
--Shoeboy
Sure Winner (Score:1)
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Re: (Score:2)
Re:2600 != Pong (Score:1)
Re:2600 != Pong (Score:2)
I might have heard of the 2600 by that time, and realizing that cartridge games were on the horizon, saw the potential for video games to explode. I made a comment to that effect shortly before Christmas not realizing I was getting one. Nevertheless, the Hanimex pong game got a lot of usage. My parents may even still have it.
Ahh, back in the days when hand-held games had about a dozen LED's, 6 buttons (and probably not more than a couple hundred transistors) and kept us entranced for hours!
I should apply for a job doing this. 6502 asm :-) (Score:2)
If anybody is actually involved in this, and needs help, it sounds rad, and my e-mail address is here.
Stella for your Palm? (Score:1)
So when is someone going to port Stella to the palm? I mean, that handheld Atari that someone built is damn cool...but an Atari emulator for the palm would be too!
Re:Stella for your Palm? (Score:1)
Re:2 things that most people don't realize (Score:1)
The Point (Score:2)
Re:Seems a bit dumb to me (Score:1)
Screw Phones...Port them to PalmOS (Score:1)
video olympics (Score:1)
Re:2600 != Pong (Score:1)
Legal status of Atari games? (Score:2)
Re:2 things that most people don't realize (Score:1)
As weird as it may sound, I remember someone doing the actual circuit emulation, but I wasn't able to find a url again. If someone else knows where to find more info, I'd be glad to have that link back.
Sounds great... (Score:3)
Cheers!
Karma Sink
Why not trying to port something like zelda? (Score:1)
Fight censors!
Seems a bit dumb to me (Score:1)
Somehow I though atari games were meant for big screens and normal keyboards... not what i want to see on my nokia.
Why not redesign them, do it efficiently and add multiplayer capabilities that would make it a lot more fun.
2600 != Pong (Score:4)
When people hear about Atari 2600 games being ported to DOS/Linux/PDA/toaster/etc, often the first thing they say is "Oh joy, now I can play Pong!".
Pong is an Atari arcade game released in the early 70s. It had such variations as Pong Doubles and Quadrapong, all arcade cabinet games (Pong Doubles was actually a tabletop game). Home Pong was released in 1974. It played one game: Pong.
The Atari 2600 was released in 1977, for the purpose of playing games other than Pong. Pong was old news by '77. People wanted color.
So, to my knowledge, Pong was never released for the 2600. Pong Sports is an old cart, and Mondo Pong is a new development (yes, people still write games for the 2600), but no original Pong cart for the 2600.
Umm. (Score:2)
Given that smart phones don't exactly have a lot of memory, it would seem like it's a no-brainer to slap a little game of Pong or Combat on.
Not the correct use of words there. That's like saying it's a no-brainer to slap a copy of windows 2000 into a computer with a lot of memory.
I wannna play games on my mobile phone! (I don't even have snake etc...) :-(
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2600! Incredible. (Score:2)
Anyway, the classic 2600 game was not pong, it was combat. Imagine how cool combat would be if you could link up the players via that new radio talk feature the phones have and play the "three little planes vs one big plane" game over the airwaves. Good times would be had by all!
I want one. I want one now.
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Stupid Things Sell (Score:2)
So they will likely make a few bucks on it.
DOes this clear it up? (Score:2)
Therefore, it's easy to port the software to a phone of today.
And saying two simple systems can be superimposed is a lot different than saying two complex ones can.
It's all in the interface (Score:2)
"Pong on my Palm would be great because it's simple, easy and people love to play with these games: Atari is a sort of a fast food in the game genre," says Hurlbut.
This guy is living in a bubble. He should out Tucows [tucows.com] for all the PDA pong he can handle. Slapping an official Atari logo on it and charging a few bucks for it (or paying ludicrous airtime charges) doesn't sound like much fun to me. Especially for Pong, which may have been a cutting edge tennis simulation in the 70s but offers a very limited nostalgic appeal these days.
The big issue is the interface, if you've ever played Nokia's Snake games you'll have quickly realised how badly suited current mobile phones are to arcade gaming, this is compounded further by the current WAP standard's lack of support for realtime interactive keypad input - it'd be like playing pong by selecting from an HTML drop-down menu for "move up" "move down" and then clicking a submit button.
For decent arcade gaming on mobile phones, you'd be better advised to look at Sun's J2ME platform, a partnership between Sun, Sega and Motorola has resulted in the iDen phone (release here [sun.com]) which addresses gaming from a lower-level approach than can be acheived with the likes of WML/HDML.
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