Bang The Machine 219
riiv writes "I saw the premiere of Bang The Machine tonight at SXSW 2002. The film is a documentary of the Street Fighter tournament scene. There's another screening March 15 so if you are near the Austin area, it is your moral obligation to watch it. I asked director Tamara Katepoo if they had a distributor lined up, unfortunely they don't. If you're looking for a film to distribute please get in touch with the film creators. The movie rocked and validated my wasted life ever since the purchase of Street Fighter 2 Japanese for SNES."
I live down the street from the sunnyvale golfland (Score:1)
Re: screw you, chun li has a power ball move too (Score:1)
Chun li has a fireball move! (Score:1)
Re:Chun li has a fireball move! (Score:1)
Re:I live down the street from the sunnyvale golfl (Score:4, Insightful)
Hush now scrub. Chun Li doesn't suck; the problem is that in some of the games, she's TOO good. In my own competitive SF-playing days at Sunnyvale Golfland, I used her against all those ARK scrubs (Akuma/Ryu/Ken weaklings) just to get them off the machine so I could play other players who had more interesting strategies than hadouken/hadouken/shouryuuken.
My old game of choice was Alpha 2. Three sucked balls IMO. SSF2X was cool, but Golfland didn't have a machine. Marvel...NO. Anyway, in the Alpha games, Chun Li was too fast, had the most powerful super combos (that could be linked into each other), and had chain/link combos up the wazoo. One technique in these older games is to use her crouching forward to walk up to an opponent and poke (hit or force a block), then link the hit or block tick into her overhead kick or her fireball. She also had an air throw, which put her over the top.
In my experience, only inexperienced players could be defeated by lucky button mashers, even if they were using Chun Li. With skill, she's a top bracket character, which is why lots of the best players used characters that were more challenging/less flexible.
< tofuhead >
ugh - popup window assault (Score:1)
Re:ugh - popup window assault (Score:2, Funny)
Validate your life? (Score:1)
I don't think my girlfriend (or any non-geek) would agree
Re:Validate your life? (Score:1)
On the contrary, many Street Fighter players aren't geeks. The most obvious example are the gangsta players (playas?). I'm sure there are at least a few geeks on slashdot who've been on the receiving end of gangsta violence after beating them at the game 3 times in a row. Oops, video games cause violence? No more than pool or poker.
Streetfighter was all I did in the early nineties. (Score:1)
I recall beating folks by watching the screen in the mirror on the ceiling...
The fact that the arcade is disapearing is lamentable, and I'm glad someone has captured some of it's.. well glory isn't quite the right word.
I'd go into SF Alpha 3 witdrawal if it wasn't for Mame. Mame rules.
-Z
Re: Mame? pffft... ps2 man. ps2. (Score:1)
Kinda ironic isn't it? (Score:1)
CitznFish from ls1.com? (Score:1)
Golfland (Score:2)
It is a terribly unassuming place, just a kinda shoddy mini-golf place with terrible parking. It's nestled among large apartment complexes near a diverse (ethnically) area.
I heard about tournaments there a few months back, but have still never stopped by yet. But unless you knew any better, you'd just assume the place was a little shoddy mini-golf place, fighting off the Man to keep their little place alive. (there are tons of little shoddy shops in Silicon Valley that refused to sell, even when the land prices were exorbitant)
The SF scene (Score:5, Informative)
Currently, the most popular games are Capcom vs SNK 2 and Marvel vs Capcom 2. I am a big fan of the latter, and I often play at Southern Hills Golfland. The players there are incredible, and on the weekends the place is completely packed (15 minute wait for a game sometimes). I played in the MvC2 tourney last month, but lost first round.
Can'tt beat the original (Score:5, Interesting)
SF2 put fighting games on the map. It was a huge step toward the dominance of video games in youth culture. Whether or not this is a good thing, you can decide.
For like 3 years SF2 dominated the arcade and home console scene like nothing since PacMan. Only Halflife compares in recent times, though the PC market is much smaller than the console and arcade markets.
I don't want to think of how much money I put into that franchise during my middle school years. I was best with Ken personally, though I thought Blanka was the most fun to play. Some of the "sequels" were cool, Turbo, Special, and Super all added something. The later editions of the series, Alpha, III etc. never really did it for me.
And who remembers the huge debate over which was better, SF2 or Mortal Kombat. Where I was from the be-mulleted redneck teens were all into MK and everyone else was big on SF2. If you go back, I think it's fair to say that Street Fighter II had the better gameplay (at least compared to the first Kombat, MK2 was much better) though MK did a better job of getting itself in the news (for obvious reasons.)
Ah... memories.
3d fighters just don't do it for me, and now SNK is gone, and Capcom has been getting diminishing returns off of newer 2d fighters like capcom vs. marvel. I think we've finally reached the end of an era... oh well.
There was a bug in Turbo (Score:2)
more [videogames.com]
No (Score:5, Insightful)
Re:No (Score:1)
Re:Can'tt beat the original (Score:4, Informative)
I wouldn't worry about 2-D fighters going anywhere. Guilty Gear and Capcom vs. SNK are VERY popular, as are the Marvel line of games (though they're not my cup of tea). CvS2 is coming to GameCube from Dreamcast and PS2, and CvS3 is in the works. SNK's KOF franchise is alive, and in the hands of new developers in Korea. And if you ever get nostalgic for the gameplay, you can always seek out older games for Sega Saturn, NeoGeo, and Capcom arcade boards that weren't in wide release here in the U.S., like Warzard/Red Earth. You only really got 2-D goodness from Capcom and SNK anyway, though smaller challengers like Sammy have come up with interesting efforts.
MK is a stereotypically gauche American game series. I played it with friends, but that's it. I'd never knock anyone who played it, but I didn't like it.
< tofuhead >
Re:Can'tt beat the original (Score:1)
Has anyone picked up Final Fight yet?
FF: Mark of the Wolves kicks fucking ass on DC.
The character animation in there put's Capcom's efforts in the CvS games to utter shame.
And don't be so gentle with MK. The only worse fighter was Killer Instinct.
Re:Can'tt beat the original (Score:4, Interesting)
SF2 was definitely a better game in my opinion. The characters felt stiff in MK, and they all played the same (and I won't even go into the number of palette-swapped Sub-Zeros). Here's a strange fact: I can remember that there was a developer called "Ed Boon" that worked on MK, but I can't name a single developer of SF. Why can I remember Ed Boon? Midway always had a thing about putting their developers in their games somehow (remember "toasty" ?). Note to future game developers: if you want to make yourself famous, put a character in the game whose name is yours spelled backwards. Then ensure that gaming mags make a point of it. You will be remembered for all time, no matter how bad your game is.
Capcom has been getting diminishing returns off of newer 2d fighters like capcom vs. marvel. I think we've finally reached the end of an era.
Marvel vs. Capcom was pretty good. Each "Vs" game, as they are called, has been progressively better than the last (Not counting Capcom Vs. SNK series though, which has a completely different play style). Marvel vs. Capcom 2 is insane. No other game can top 56 characters, with each player choosing 3, and I think even Capcom would have a hard time topping itself here and remaining playable. Let's see how long the CvS series lasts.
Re:Can'tt beat the original (Score:1)
Yes, but the problem is that MvC2 sucks ass. It has some horribly, horribly imabalanced characters (*cough*Cable*cough*), and it's the epitome of a button masher. It's made to attract crowds in arcades, which it does well -- alot of flash, and a few killer combos which dominate the game. 56 characters is all well and good, but when there's only a point to using 10 of them, it's not terribly impressive.
The CvS series is an attempt to return to the precision games of the past, a'la Super SFII Turbo, instead of the button mashing frankenstien they created with MvC2. They are awesome games, if only Capcom would bother actually caring about the character sprites in them. It feels like they overlaid SNES character sprites with DC backgrounds and effects in CvS.
.
Re:Can'tt beat the original (Score:1)
That's pretty close - Ed Boon is the lead programmer of the MK team and it's actually his voice used for the famous "Get over here!" Scorpion line. The "toasty" guy is Dan Forden, who does the music and sound effects. Once long ago when MK was much more popular than it is now I met Dan Forden through the music technology dept at my university - he was a cool guy. Definitely a sound engineer.
I really like the idea of putting developers into the games in creative ways. Another good example is Chrono Trigger - in one of the many different endings, you get to walk around a level talking to all the game's programmers and designers. That's the sort of team I'd like to work for! Put a little bit of my own personality into the product! (Hm, makes me wonder whose personality Clippy is based on)
Re:Can'tt beat the original (Score:1, Interesting)
Re:Can't beat the original (Score:2)
Yes! it must defeat Sheng logn to stand a chance!
Wow... that's deep! (Score:1, Funny)
You mean to say you looked in the mirror at your partner ramming his tool into your ass.
round one! (Score:5, Funny)
Ush ush ush.
Hadooooooken.
Hadooken.
Shoruken.
Ksh ksh ksh
Arooo, arooo.
Bzzt bzzt bzzt.
Shoruuuuken.
Aroo.
Ka-kumph.
Bzzt bzzt bzzt bzzt bzzt bzzt.
Hadoooken.
Ooooh - ooh - ooh - ooh
You win!
Re:round one! (Score:2)
yesyesyesyesyesyesyes!
Re:round one! (Score:1)
tiger.
tiger.
tigeupercut!
Re:round one! (Score:4, Funny)
M. Bison (Score:1)
M. Bison (Vega in the Japanese version) was pretty, um, fun in the Champion Edition:
Round one... Fight!
Whooosh!!
Smack!
Whooosh!!
Smack!
Whooosh!!
Smack!
Whooosh!!
Smack!
Whooosh!!
Smack!
Whooosh!!
Smack!
Aaaaaahhh!!
You win! Perfect!!
Too bad Capcom weakened him in the Turbo Hyper Fighting version.
Also, there was nothing like nailing your opponent with the scissor kick, which they later slowed down and eventually made it knock the opponent down (as opposed to leave them standing so you could mess them up more).
A lot of people called him a "cheap" character. Cheap? No, he's efficient and effective! Easy to beat other people with! What the hell's wrong with that? Sure, they tried to "balance" the characters but always failed, usually leaving Ken or Guile too powerful and making Dhalsim and Balrog (M. Bison in the Japanese version) too weak. Oh yeah... Balrog was fun, too. Nothing like running across the screen and smacking your opponent in the face. The Dashing Uppercut was cool, too. Jumping characters never knew what hit them!
Re:round one! (Score:2)
Bom...
Bom...
Bom...
Ouah Ouah Ouah Ouah....
You Win!
"Bang the Machine?" (Score:2, Funny)
Re:"Bang the Machine?" (Score:1)
>[realdoll.com].
So they've started putting motors in 'em?
-l
Sunnyvale Golfland (Score:5, Interesting)
Let me tell you, the best SF2 players in the world are at a whole other level than normal human beings.
I hate the terminology, but all the players I've ever played outside of Sunnyvale Golfland are scrubs compared to those that I've played there. Good Lord. I don't know if John Choi (one of the best pro SF2 players in the U.S.) still plays there, but by God, he and those that were at his level were a sight to see. I entered a few tourneys alongside folks like them back when I went to school in the valley, and I never did better then the third round. John once handed my ass to me on a plate, double perfect rounds, then shook my hand and walked off. I didn't feel too ripped off though...we were playing SF Alpha (1), and he was taking advantage of Guy's endless redizzy combo.
I highly recommend this place to bay area locals, whether you want to play or watch, you're bound to see some of America's best playing there on almost any given night. Reeks of tobacco too, just like all good SF2 arenas.
< tofuhead >
Re:Sunnyvale Golfland (Score:5, Interesting)
Gawd, ain't that the truth. I made it through college (in central Indiana) thinking pretty highly of my SF2 skills, until I moved to New Jersey after graduation. I looked around for a decent arcade with Capcom machines, and on some advice from Usenet, managed to find 8 on the Break [thebreak.net] ten minutes from my place. (Much to my surprise, I found out it was one of the sites for the East Coast SF tourney.) For about a year I tried to keep up with the gods who frequented that place - most of whom fit the gangsta description mentioned elsewhere in the posts - and then I just gave up. Too many times losing in a handful of seconds - ouch.
I saw this documentary years ago! (Score:1, Offtopic)
Before that I thought she was a little bit soft, what with that whole "Do The Locomotion" song and all, but like, WHOAH! my eyes were opened!
Re:I saw this documentary years ago! (Score:1)
Useless trivia, courtesy of the lemur factoid machine...
graspee
Subscribtions vrs Finders fee (Score:1)
Go For the Gold Guys
Another good movie at SXSW (Score:2, Informative)
Disclaimer: I'm not at all involved with the film, I just find it kind of funny. I guess it's a more profitable way to waste one's time rather than playing SF
--gaz
SxSW rules (Score:1)
Anyway, I just wanted to post and praise the fellas that put together the SxSW festival and bring neat little known movies like this to the (somewhat) mainstream. I havn't ever had the chance to check out the interactive part of the festival (mostly because this stuff costs an arm and a leg!), anybody see anything cool there?
and
what do you mean M.Bison is Balrog is Vega is M.Bison???
Re:SxSW rules (Score:2)
bang the time machine? (Score:1)
movie trailer (Score:5, Informative)
ShoRyuKen.com's upcoming Evolution2002 Internation (Score:4, Informative)
The best fighters from every continent are coming to LA this summer to battle. My friend (Sirlin) did a lot of the narration for Bang The Machine && we're working to make Evol2k2 great this year (it was called B5 last year). Please show up to compete or spectate. TTFN.
e v o l u t i o n
International Fighting Game Championships
August 9 - 11
This year, SRK's national leaves the warm nest of Folsom, CA., to take the action downtown. It's Los Angeles, CA, and the going has never been rougher. Last year's event showed that the only guarantee is that there ARE no guarantees in these events. With a powered-up Japanese contingent and new faces from around the world, this will be the premier event of the North American calendar. From rickshaw to junk, from the junk to a trunk, from your moped to MOPAR, find a way to get there. Start planning NOW to catch all the action and take your place alongside the true world warriors.
This is where the legends are born. Old-school? New-school? Doesn't t matter. It's time to put the hype down, and your fists up. Because Evolution is all about the basics: Fight. Survive. Win.
Evol2k2 link... (Score:1)
TTFN.
-PipTigger
A long-term Austinite's view of SXSW... (Score:2, Offtopic)
I've lived in Austin for 27 years, and I've been watching SXSW since it started.
Unfortunately, SXSW (the music part, anyway) is somewhat of a local joke for longterm residents and some local musicians.
When SXSW started out, it was a great way to get some exposure for a struggling local band. I imagine Sundance was originally the same way for smaller indy film makers.
Now, however, if you don't already HAVE a name, you can't play SXSW. And since it pretty much takes over the Sixth Street scene, your ability to play down there is very very limited during the "festival" as well.
I've seen a number of local indy musicians wearing "SXSW SUX" shirts, and I think that sums it up pretty well. It's become too big, too commercial, and a waste of time for people that want to PARTICIPATE in the music side. The old Austin Aquafest went the same way in the last years before it went belly-up.
I haven't attended the Multimedia Conferences or the movie part of things, but I hear they're still worth doing. I'm not sure how the dot-scam bust will affect the multimedia stuff, but it still should produce some interesting stuff.
-l
(flame on...)
Re:A long-term Austinite's view of SXSW... (Score:1)
So have I, on both counts.
Now, however, if you don't already HAVE a name, you can't play SXSW.
I don't know about that. For instance, do you already know of any of these bands?
Uncle Smithee's Esoteric Music Emancipators:
White Ghost Shivers (Austin TX) 9:00 p.m.
Dark Holler (Austin TX) 10:00 p.m. audio
Shorty Long (Austin TX) 11:00 p.m.
Ridgetop Syncopators (Austin TX) 12:00 a.m.
Dave Biller and Les Niglos (Austin TX) 1:00 a.m.
Re:A long-term Austinite's view of SXSW... (Score:1)
I've heard of Shorty Long...I think they used to sit down in the basement of the Empanada Parlour playing before the other bands showed up :)
The film festival is definitely worth your time. I bought one of the $50 passes so I could skip the ticket lines, and I've seen 4 movies so far. Two of those are probably going to be coming to theatres across the country in a few months, but I don't think I would have heard of the other two. If you think sitting in the Alamo Drafthouse drinking beer, eating nachos and watching weird films sucks, then you probably wouldn't enjoy it! I also plan to catch:
Re:A long-term Austinite's view of SXSW... (Score:2)
I really wanted to wear my F*cked Company shirt
just to rub it in, but figured I'd get kicked out.
Bruce Sterling's party was pretty good, better than last years, so it wasn't all bad.
If you're in town, hell, run on down, it's still going on.
Best Street Fighter Movie Ever (Score:1)
You haven't seen Street Fighter until you see Jackie Chan get beaten up by Ken Masters or Jackie Chan come back into the fight dressed as...
I won't tell you. Check out this 8 meg mpeg to see [kikouken.com]
Re:Best Street Fighter Movie Ever (Score:1)
Nice use of original soundtrack, too.
Interesting... (Score:1)
Anyway, bitching about that aside, it looks like an interesting look into a much MUCH neglected subculture that blends every other possible subculture into it. All walks of life, the thing is, is that if there wasn't such a stigma on females playing games, you'd probably see a few females starring here. This kind of reminds me of Tampopo Arcade...(Which is another story altogether.)
Japan Still Has Love for 2D (Score:1)
-Morgan McN.
how a top player plays... (Score:1)
What's the attraction? (Score:2)
I was working at Capcom Coin-Op around the time SF Alpha came out. We had one in the showroom on free play, so I played it a bit. Never could understand the popularity of it. Or any others in the fighting genre, for that matter... The whole thing seemed to come down to memorizing arbitrary joystick/button sequences that had little or no connection to what was happening on the screen. Wanna do your super-mega-knockout move? LLLDU-sweepCCW-punch-kick. I never really saw the game aspect of it.
Now, Super Puzzle Fighter II Turbo [klov.com] , on the other hand... There was a great game! It was so cool to see half the company lined up to play it; everyone from the assembly-line workers through the highest levels of management. Time to fire up MAME, I think...
Re:What's the attraction? (Score:2)
See here. [www.mame.dk] SPF2T is excellent, but does not (yet) work in MAME. SPF2X works (apparently) but mame.dk has no known good dump.
However, there are excellent Playstation (1) and Saturn versions, as well as a Jap-only Dreamcast version which you can play online.
Why has there been no input from King of Fighters freaks yet?
Re:What's the attraction? (Score:2)
Odd. I have a working SPF2X dump for MAME. Got it off the net somewhere. My kids love it.
Re:What's the attraction? (Score:2)
Cool! Perhaps you could send a copy to the guys at mame.dk?
Too bad (Score:2)
After you go MOTWs everything else just seems SOOO slow. (the SF franchise included, I can no longer play any SF game on the account of falling asleep in between moves. . . . . damn those games are SLOW. I mean unresponsive type slow too.)
Good Job /. (Score:1)
Microsoft is evil, or MPAA/RIAA is evil, or power to Linux!
There's a lot more to being a nerd than spending a Friday night recompiling your Linux Kernel. The guys at Penny Arcade [penny-arcade.com] said it best when they said, "You play video games? Welcome to Dorksville." [penny-arcade.com] I for one don't know how many days and nights I spent at the local arcade, wasting my hard earned grocery sacker salary on that game. I don't think I'm the only slashdotter out there that was flooded by memories when I saw this article. I hate when people flame just because they have no interest in the article. That's what makes Slashdot great, there's a little something out there for all of us nerds to enjoy.
*Sigh*
See It (Score:2)
I was amazed with the results. The did a great job of capturing the events of that year and the people involved. Even people who have no interest in video games (including my friend who drove down with me) seemed to enjoy it immensely. If you have a chance to see it, go. Keep in mind, the Sunday showing was over-packed, and SXSW visitors get preference, so it may be difficult to get into, especially given the
Now I'm going to go crash since I drove all night to get home so I could make it to work today after watching the Sunday midnight showing.
-Puk
Shadow Throw... and some thoughts (Score:1)
The best competitors of the original SF2 know that Guile is unbeatable (original arcade ROM)... once you learn how to shadow throw and freeze. I have never been beaten after learning these tricks, and no one will play a Guile that uses a glitch in the game.
After becoming a good player, I played competitively at the Broadway Arcade in NYC (now deceased). The competition was the best I have ever seen, many players played 5 days a week for about an hour (on lunch, like me) and were significantly better than competition in any other arcade in the NYC area. I got so good I often get treated like a celebrity when I display my skills at local arcades. When good players see me shadow throw, they know they aren't on the same level and usually stop playing and start asking questions.
Hyperfighting was the best SF2, turbo sped things up too much for me. I liked Hyper the best because the characters were so well balanced. But again, a good Bison can beat anybody, so I don't play him.
You know you are playing a good SF player when you think your mind is being read by your opponent.
On a related note, its impossible to beat an arcade cabinet for these games. Having a large, unmoving arcade cabinet significantly increases your ability to execute complicated moves and combos. Even the best home controllers (the Dreamcast Arcade stick and the Shadowblade come to mind) can't duplicate the precision of a good standup unit.
One last thing to note is that no 2d or 3d fighter will ever ever translate well over tcp/ip... latency is too much of an issue. When the stakes are high, you would never trust your shoryuken to a missed packet... hence, fighting games may go the way of the arcade, since you have to have friends who come over to play, and who have their own expensive arcade sticks. Also, good competition is hard to find. When you reach a certain level of proficiency with a Capcom fighter, people can't beleive that they can lose hundreds of games in a row, and then they never play you. Its sad, but true.
SF2 in EGM and a Bit of SF2 History (Score:4, Informative)
Does anyone remember all the fuss Electronic Gaming Monthly (or EGM) made over the game? They had nonstop coverage of SF2 in all their issues (and even in their spinoff, EGM^2) from 1992 to 1995!
I've got a box with a whole load of EGMs from that era right beside me now. SF2 was featured prominently in a lot of the issues, and whenever any version of the game was review, it always got high marks (with an exception, below). Granted, it deserved them at first (until it was obvious that Capcom was trying to milk the game too hard).
As a quick sidenote, there were five SF2 games:
I guess that wasn't a "quick" sidenote. Anyway, as you can see, except for perhaps the last version, each upgrade was only incremental in nature. This was probably done to keep the game fresh (apparently) and keep in the pages of game magazines and on the minds of game players. Capcom also released home versions of the games for the Super Nintendo and Sega Genesis (Megadrive in Europe and Japan). They first released a port of the original World Warrior game for the Super Nintendo in July 1992. In September and October 1993, they released a combination Turbo Hyper Fighting/Champion Edition for the Super Nintendo and Sega Genesis. And in July 1994 (I think), they released Super Street Fighter II for both systems.
The first two releases of the game (World Warrior and Turbo) got high marks in all game magazines, but with Super, EGM broke ranks. EGM had been one of the biggest cheerleaders of SF2, as I mentioned above, but by this point, they finally started to see the continuous upgrades for what they were, and gave the home versions of Super marks like 6/10 and 7/10. This greatly upset Capcom, and EGM's editors had some interesting things to say about this, but I don't have time to retype their interesting editorials or drag out my scanner and OCR program.
If you didn't quite understand that, let me clarify here, since it's late at night and I can't be bothered to edit. Capcom released three home versions of the game -- now if you're a kid who got your parents to buy the original, and even the second version, could you get them to buy the third? And why bother, because, when you look at the release dates, the port of Super (the 4th arcade version) was release around the same time as the arcade release of Super Turbo (the 5th arcade version). Furthermore, Super Turbo added loads more technique not present in Super! Anyway, Capcom got into some financial trouble for this and had a lot of unsold Super cartridges for the Super NES and Genesis. Yes, there were home versions of Super Turbo for the PC and 3DO, but not the Super NES and Genesis, and this is where most of the money in home versions of arcade games was at the time.
I thought all the incremental upgrading was silly, myself, but I did plunk quarters into all five versions, and I played all three home console versions (in rental form), so Capcom made money off me with the game in some form. I left the video game scene in 1995, so I missed out on Alpha, Alpha 2, Alpha 2 Gold, Alpha 3, etc. I did recall seeing a Street Fighter 3 machine once, I think around 1997 or 1998. It was just labelled "THREE" which was pretty funny, because once it was clear what Capcom was up to with all the incremental upgrades of SF2, people would make jokes that Capcom couldn't count to three.
Anyway, despite that criticism of it, I still must say that Street Fighter II was truly a landmark game, not only because it was incredibly fun to play, but also because it revived a slumping arcade industry (at the time) and gave game companies everywhere a whole new format to copy! Remember all the SNK Neo-Geo fighting games?
If I ever see a "Top 20 Games of All Time" list with Street Fighter II not in the top five or (gasp!) not listed, in my eyes, the purveyor of said list has instantly lost all credibility!
I'm sorry if all of that was poorly written or didn't make much sense, but I'm tired and want to go to bed now. Thank you for reading.
Oh, and by the way, I never thought much of Chun Li. She never seemed very cute or very strong, and Cammy, the second female character who appeared in Super, was fucking ugly. Blecch.
errr big deal.... (Score:2)
Re:Video Game to Film (Score:1)
But this is not a videogame to movie transition.
The closest comparison is "The Wizard" [imdb.com] It was not too bad a movie BTW.
Re:Video Game to Film (Score:1)
Steps for posting to Slashdot:
1. Read link
2. Post
3. Smoke Crack
Do not reverse the order!
You're missing a step (Score:2)
Re:Video Game to Film (Score:2, Funny)
1. Smoke Crack
2. Go buy more crack
3. Smoke Crack
4. Find secret 'emergency' stash of crack
5. Smoke Crack
6. Spray moderator points at random.
7. Smoke last rock from emergency stash to celebrate.
Re:Video Game to Film (Score:1)
Did noone mention how cheesy Mortal Kombat I/II's moovies were?
Starz
Re:Video Game to Film (Score:1)
Now that's a movie or game that i'd pay GOOD money to see.
Mr. Noone (Score:2)
Well, they could be talking about him [peternoone.com].
Re:Video Game to Film (Score:1)
Re:What about other games? (Score:1)
Re:What about other games? (Score:5, Insightful)
Unfortunately, it also significantly increased the actual physical violence in arcades. Now before you jump in and shout about columbine, the violence here was caused by not playing enough of the game. Most arcade fights are started by people who haven't played enough to get good at the game, resulting them losing. Like I said, this game has plenty of depth.
Street Fighter requires skill. In the beginning it was about doing those cool looking fireball moves. Then we discovered combos. Then the strategies started developing. The level it's played at nowadays involves mind games and knowing your oponent. This is not your father's video game (not that your father actually had video games). Many times, Street Fighter has even been compared with chess. I await the day when it will be an official Olympic sport. Heh. Imagine the judging disputes when one player abuses a game glitch.
Re:What about other games? (Score:2)
Ahem. Karate Champ. Ahem.
I mean I know it's old school, but don't you whippersnappers know what mame is
Re:What about other games? (Score:2)
Full point!
Re:What about other games? (Score:1)
Re:What about other games? (Score:2)
Chris Mattern
Re:What about other games? (Score:2)
Re:What about other games? (Score:2)
Re:What about other games? (Score:2)
This is a really interesting point. A lot of people bitch and moan about things like chess going down the tubes in favor of videogames, but I believe that top videogame players are on a par mentally with top chess players.
It's somewhat an apples vs. oranges comparison, true, since videogames and chess are emphasizing different areas of the brain, but if you've never seen "pro"-type players I don't think you can realize what another mental level these people are on. Look at an RTS game like StarCraft... they're managing hundreds of units in real-time. It's amazing to watch.
Don't flame me... I realize "thinking ahead" in chess requires an incredible amount of mental calculation and is probably more complex than any videogame out there. However, videogame players do it in real time!
Re:What about other games? (Score:2)
I dunno... I'd rather it be whispered about me, "there goes a chess grandmaster", than "there goes the best tiddly-winks player in the world".
FWIW, I don't think the comparison between SF and chess is fair. Sure, the player may be thinking in "real time", but the complexity of moves, compounded by hard-and-fast rules coded into the game means that at the highest levels, it's a test of endurance or reflex response (or both), not game skill.
Whereas in chess, at the highest levels, there can be multiple levels of attack, deception, gamesmanship, and defense.
Let me be clear, though--I find that at the highest levels of almost *anything*, the people there tend to be boorish, whether they be chess grandmasters, SF gods or Ph.Ds in French Realist poetry. The people at the highest levels of whatever dicipline tend to be one-trackers, of which sparkling conversation is not made.
Re:What about other games? (Score:1)
Although reflexes and dexterity are highly important, the high levels of play involve so much more. You have to control the space around you effectively. You have to know when it will benefit yourself to take the hit. You have to be aware of the range of your moves and those of your opponent. (A common technique is to stand just outside the range of his farthest reaching attack. The opponent, unnerved by your proximity, lashes out only to whiff just by a pixel. You then counter-attack his extended limb.)
A prime example of the mind games that go on is the "pyschic DP" (DP == Dragon Punch). It is so called because it appears to the observer that you've read your opponent's mind and countered his move in the exact same moment he initated it. What really happened is that you've been paying attention to the patterns of attack that your opponent is using. You know what his moves are, and what they are good for. So you set up your own pattern. Then when your opponent thinks he knows what's the next thing you'll do and tries to attack, you surpisingly just stand there. But it's too late, he's already pressed the button. WHAM! You proceed to nail his ass with your psychic DP.
In SF, there is a wide range of playable characters. Most of them have distinct styles and abilities. Your choice of character can result in a completely different way of playing. For those who don't quite see it yet, think of the character classes of Diablo 2. Necromancer plays completely different from Barbarian. There are characters that move very quickly and jump around all the time. There are others that keep their distance with long limbs or projectiles. Still others are big and slow but do huge amounts of damage if they can get close and actually hit you. Each character requires different amounts of reflex and dexteriety.
Re:What about other games? (Score:1)
True, as far as it goes. But due to the nature of a computer game, the number of subtleties is much less than the subtleties of chess (or Go, for that matter).
I don't mean to demean a good SF player, but I just don't see the same level of complexity. By and large, SF ability is based on the twitch-factor. Chess is based on more complex strategy.
Re:What about other games? (Score:1)
Okay, first off I didn't become addicted to these sorts of games until Mortal Combat II but this always ended up being the problem. You'd get the two best guys in the arcade playing, and they would just stand there, waiting for the other to attack. Or, if you were just average (like me), you'd eventually get bored and attack your opponent. And then you'd get hit because by simply waiting for your opponent to attack you will always have an advantage.
The other option is the endless cancelling fireballs (or the MK2 version, SubZero ice blasts/frozen patches).
(Where I played it was considered "poor sportsmanship" to throw your opponent, but of course not eveyone played by those rules and while I never saw this lead to a fight it certainly could have. People get annoyed when they get their ass kicked. It even happens in chess.)
So, surely psychology is an important factor, but if you play defensively, and you're good, you will almost never lose. Which is actually a lot like chess come to think of it.
What was Ken saying when he threw those fireball things? To me it always sounded like "COOL whip!"
Re:What about other games? (Score:1)
This is known as "turtling". There is a big difference between that and defensively goading your opponent into leaving himself vulnerable by executing an attack at the wrong range or time. Interestingly, despite the apparent effectiveness of turtling, you will be hard pressed to find higher level tournaments where turtling players win.
Where I played it was considered "poor sportsmanship" to throw your opponent
And that is probably why you were faced with the turtling problem. When someone is passively standing there waiting for you to attack him, he's a prime target for being thrown. When you refrain from throwing, you miss out on a very important aspect of SF.
To hear the words directly from a high level player, please go to
Domination 101 [shoryuken.com] at Shoryuken.com.
What was Ken saying when he threw those fireball things? To me it always sounded like "COOL whip!"
It's "HADOKEN". The "HA" was very brief and the "DO" dragged on for a bit, so it's understandable that it might sound like "ha DOOOO kIN" or "a COOOL whip".
Re:What about other games? (Score:1)
Re:What about other games? (Score:2)
I realize "thinking ahead" in chess requires an incredible amount of mental calculation and is probably more complex than any videogame out there
Here's what you said:
Are you delusional? Starcraft requires no where near the "mental ability" as does chess.
Um, that's what I *said*... you basically accuse me of being delusional, then echo what I said. Nice. It used to be, we made fun of Slashdot readers who didn't read the linked story. Then came a new wave of readers who didn't even read the *news post* on Slashdot's front page that they were replying to. The replies to this latest post of mine are representative of the third wave of ridiculous posters- ones who don't even read the post they're flaming! Congratulations, you're are the forefront of a (not-so-new) generation.
Apples and Oranges Together (Score:1)
Re:What about other games? (Score:2)
Re:What about other games? (Score:2)
I realize "thinking ahead" in chess requires an incredible amount of mental calculation and is probably more complex than any videogame out there.
Here's what you said:
There is a lot more going on in chess that there is in any current game.
Sound familar? I explicity said, yeah, chess is more complex than any videogame (although I said "probably" more complex... maybe there's games I don't know about). The irony of calling my statement "patently ridiculous" while basically restating it and calling it your own is delicious.
I wouldn't call chess "real-time". True, you usually don't have unlimited time to ponder your move, but not it's real-time in the sense that most videogames are. Chess is turn-based, with distinct movement phases for each player. Unless you're playing some new version of chess where both players move simultaneously? That could be fun.
So, to restate, VIDEOGAMES ARE NOT MORE COMPLEX THAN CHESS. I was saying though, that at higher levels of competition, there is some pretty amazing thinking going on in games that goes far beyond "twitch" reflexes, and unlike chess, it's real-time.
Re:What about other games? (Score:2)
but I believe that top videogame players are on a par mentally with top chess players.
Then here's what you said:
realize "thinking ahead" in chess requires an incredible amount of mental calculation and is probably more complex than any videogame out there
Contradict yourself much. That's what I was pointing out, it's absolutely ridiculous to make the comparison.
Re:What about other games? (Score:2)
It's sort of like saying that the Hoover Dam and the Great Pyramids are both among the world's greatest feats of engineering. Nobody's saying they're the same damn thing... much like I went out of my way to indicate that chess and gaming represent two different types of mental acuity.
I lost blood to SF2 (Score:2)
I didn't stop playing (well, I stopped playing that night, but I didn't stop playing altogether). I loved that game, man. It was a serious addiction.
Re:Street fighter 2... (Score:1)
Super Street Fighter 2 Alpha Turbo Championship Edition: Warriors' Dreams.
graspe
Re:What on earth are these people gibbering about? (Score:1)
Re:OK, I admit it... (Score:1)
Re:I'd watch it on PBS maybe.. (Score:2)