Musical Machines Gain Recognition 136
vena writes "CNN has an insightful article on the increased role of computers in the production of music. While Musikmesse, the world's largest musical instrument show, rapidly increases their support of the computer as a musical instrument, there are still limitations to the power and ability of software synthesizers. However, the ability of a computer to make the everyman a musician could herald a coming age of increased play and experimentation in music. Software such as Reason by Propellerheads Software brings unprecidented power to the hobby musician, and the presence of laptops as part of a live band's performance is becoming commonplace. The days of playing to your sequences off a DAT tape may be numbered, as musicians gain more control of their digital music in a live setting with the aid of new, powerful software and portable computers."
Question? (Score:2, Funny)
Re:Question? (Score:4, Funny)
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Re:Question? (Score:1)
Re:Question? (Score:2)
(since I own copyright to that one, and God knows nobody else will have written anything like that, I COULD actually license it ;) or maybe "Bone Dragon" [ampcast.com] with its perky marimbas and short-circuiting electronic device solo?)
Re:Linux (Score:1)
Obligatory BeOS Post (Score:1)
I hope OpenBeOS [openbeos.org] reaches a point of usability soon.
other software of note (Score:4, Interesting)
I don't really use (beyo0nd experimentation) any of that software, though - sticking to my own buggy stuff and my hardware synths - so I'm no expert - but next time I update my own (very limited and crash-prone) software synth, it will certainly be a DirectX instrument and maybe a pure data object.
Re:other software of note (Score:1)
Try it for a month. Best software I ever bought. Free updates FOREVER.
Re:other software of note (Score:1)
...but then again, isn't
Samples played via Reason are cleaner...more patching and signal-routing capabilities, as well as patch modification capabilities...Re-Wire support so I can hook-up Reason to Cubase VST/32.
FruityLoops = Musical Cheeze-whiz.
Re:Squeeky Skwaky Noises (Score:2, Insightful)
Even the best of digital pianos doesn't sound/feel nearly as close to the Real Thing as I'd like. There will always be a place for real instruments.
But increasingly, the music you listen to includes more and more electronic elements. Being able to do this stuff on your laptop in Cubase means you don't have to cart around racks of synth equipment like you used to. The days of seeing a guy "jamming" on a synth are coming to a close. Instead you'll see more band members tweaking their laptops. You probably already have.
Why is this cool? It means the barriers to entry for making music are coming down. When the tools get good enough and easy enough, the potential pool of people making innovative music opens wide up.
I listen to a lot of IDM (experimental electronic music) so I'm pretty used to seeing "bands" consisting of a guy and his Kaos Pad, but it takes some getting used to at first.
Re:Squeeky Skwaky Noises (Score:1)
It takes real skill to make any synth sould like the real thing, be it piano, organ, brass, strings, or anything else. You need to phrase and "breathe" like a real player.
Re:Squeeky Skwaky Noises (Score:1)
Both, for me, leave a lot to be desired. They're great for practicing and composing, but I wouldn't want to go see a piano concert on one. And I'm certainly no audiophile or otherwise golden-ear, either.
It should be noted that the 2600 features support for a "breath controller" and wind instrument programs designed to work with the controller, but I never tried it, so I have no clue how it sounds.
Re:Squeeky Skwaky Noises (Score:2)
I would _love_ to jam live on synthetic sounds- though my facility is much more with guitar and bass. It doesn't have to be pushing buttons to play premade loops.
Some types of music, like Techno in the strictest interpretation, may be all about calculation and forbid messy human expressiveness, but that is NOT about the technology. To me the exciting thing about technology is when it can let you project emotion beyond what traditional instruments allow...
I took an old FM synth module (Yamaha FB-01) and programmed it so it made a mellow, voicelike tone. Then I did something I couldn't do with other instruments- I mapped the modulation wheel to a really, really fast squarewave vibrato, like 50 hz maybe. That gave me a solo voice that could play notes, could pitchbend, but could ALSO pitchbend half of itself and leave the other half fixed, except instead of making a double note it made a weird composite sound like tracker 'fake chord generating'- except, THAT is done with harmonic notes...
I ended up with a solo voice where you can ride two separate 'bend' controls to produce a weird diffracted sound that can range from a moan to a prismatic spray of inharmonic tone color (and now I've told you how to make one for yourself ;) )
But playing it- ahhhh. Do you want to make a note or a vocalization? Are you ready to wrestle with the pitchbend as the thing breaks up and refuses to 'diffract' to the note you're trying to hit? This is what really makes it an INSTRUMENT- yet it is totally synthetic, can't exist in nature, and doesn't even model any analog process. Technology in music can mean more than thumpa thumpa thumpa. AND it doesn't preclude alive improvisation and interaction.
If anyone is interested in hearing my take on the instrument I've described- tsk, you should be making your own music using it! ;) but if you DO want to hear what it sounds like, I have this tune (always been pretty popular really) called "Rain Dragon" [ampcast.com] that uses it as a lead instrument. In that tune I make it moan and angst around like a sick animal and also do some of the twitchy diffracted-note-hitting stuff I was talking about, it's in the higher registers and you can hear it sometimes struggling to hit a note that keeps diffracting off to the sides- bit hard to describe really. But this is COMPUTER stuff. It's played as if it was some tricky acoustic instrument like a saxophone, but it's a computer process that just happens to be complex enough to give rise to unexpected and twitchy behaviors that you can use in your improv...
(by the way: gotta explain something about 'Ampcast'. The site actually will give me a nickel for each of you who goes and downloads a track completely- but if you think about it, this explains why they have you make a 'myAmp' account- doesn't cost you anything but people would cheat if there was no way to count how many NICKELS they're supposed to pay me, get it? They can't just go by server logs. I know 80% of you guys could whip up a script to fake 3,000,000 downloads if you wanted- and please don't fake downloads on my account- and that's why they gotta take note of which myAmp account DLed what. Also, not that ANYbody ever notices, but you're also allowed to RATE stuff at Ampcast, and this is pretty much the only thing that will boost people in the 'Ampcast Charts' which aren't that bad for an OMD chart system- so if you want to see ol' Slashdot User #580, the GPL-using free software writing noisy indie-supporting musician here, doing well and being listened to, then take the effort to 'rate' the tunes! If that bugs you, then stream stuff (which doesn't pay anybody anything, might not ask for a registration) until you find something of mine you HATE, then register just to give it a BAD rating. Fair enough? ;D )
Re:Squeeky Skwaky Noises (Score:2)
If you've never heard and MC proclaim "People say I have a Messiah complex / but, I forgive them" or rap an ode to bmx bikes, you haven't lived.
Re:Squeeky Skwaky Noises (Score:1)
Purlease (Score:1)
Native Instruments [native-instruments.net]
Cubase VST [steinberg.net]
K-v-R [kvr-vst.com] (huge VST resource)
Re:Purlease (Score:1)
I do agree that it's a sequencer with some samplers, but 2 things:
(1) they're all together in one package with GREAT sounds;
(2) a computer is just wires and silicon. It's all with how you put them together. Reason is an easy interface with routing capabilities. Did I mention it's easy? Put that in the context of the object of your flame and it's a worthwhile mention.
Calm down.
Or join the army.
Shoot the Berklee Staff? (Score:1)
from Propellerheads site: [propellerheads.se]
"Berklee has chosen Reason's virtual on-screen equipment to teach signal flow, routing, mixing, synthesis, sampling, and sequencing. Never before has one software application been able to provide students with virtual "hands on" experience using so many different pieces of electronic music gear."
Re:Shoot the Berklee Staff? (Score:1)
Re:Purlease (Score:2, Insightful)
Luckily for me, and plenty of other people who are actually working professionally as electronic music producers, Reason exists as a simple, highly configurable environment for sound design and composition. Furthermore, if you want to use it in conjunction with apps like Reaktor, just use the ReWire protocol to fly the audio and midi data into the sequencer of your choice (Cubase, Logic, Nuendo) and you can use the two side-by-side with sample accurate sync.
I love the "Reason is a toy" mentality. I really think that it's just GUI-prejudice - if an app or an environment looks to clean and is too easy to use, it must be junk.
No matter. My last 2 12"s and my upcoming full-length were all made primarily in Reason. The remixes that I've been doing with other people on my label have been greatly simplified by flying Reason files back and forth over the net, because plenty of them are using it as well.
Sure, but then there is Talent (Score:2, Insightful)
Re:Sure, but then there is Talent (Score:2, Insightful)
That's what's great about good software on a laptop!
Software is consistently cheaper than its hardware counterpart. This means there will be people with talent who couldn't afford the $14,000 synth setup that can now create their own innovative music.
Sure, there might be more bad musicians, too, but they will get ignored, as always. Cheaper music gear means a larger pool of talent to draw from.
Re:Sure, but then there is Talent (Score:1)
Re:Sure, but then there is Talent (Score:2, Insightful)
You have to decide whether you want small amounts of high quality music by a few truly talented people, or masses of noise with some really good work that would otherwise remain undiscovered.
Up to you.
Buzz (Score:4, Interesting)
Re:Buzz (Score:2)
Utter, utter bullshit. I know it's a powerful and flexible app, but intuitive it is not.
Computers on stage (Score:1)
Helpful Links (Score:5, Informative)
Re:Helpful Links (Score:2)
While I hadn't heard about them in a long time, I got to see them at the AES and NAMM show, they demoed a program for OS X that is supposedly able to make audio and video compositions with effects, etc... all without tracks.
If there's one thing that has always bothered me with audio programs, it's that they try to emulate physical devices, not taking into account the fact that computers are excellent at presenting information in a different way. Hence my pleasure to see a powerful-looking trackless system in the works for my beloved OS X box.
Re:Helpful Links (Score:2, Insightful)
Pretty fun vst and synth stuff.
Re:Helpful Links (Score:1)
http://www.crca.ucsd.edu/old/crca.html [ucsd.edu]
Re:Helpful Links (Score:2)
I'm looking for recomendations here gang. Help out a poor, addled, mostly deaf guitarist.
Re:Helpful Links (Score:1)
What you're looking for is a VST host program. This could, possibly, come in all sorts of forms but the most common is usually a sequencer/editing program that supports the use of VST plugins within. Do NOT buy Cubase just for that. Cubase is overfeatured and expensive. There are a number of free or rather inexpensive host programs out there for the Mac platform. Two that come to mind are VSTi Host [hitsquad.com] and Bias-Inc's Vbox [bias-inc.com]. That one is more impresssive looking, which functions as a plugin managing system, and can function either integrated within a larger host(such as Cubase)or on its own. It retails for 99$.
A couple of reservations (Score:5, Interesting)
However, after I started really playing with other people (band in school doesn't count) I concluded that computers were not really capable of producing music on their own. The computer plays whatever you type in perfectly, which is not what you want. The other musicians, if they're any good, adapt to what you play (this is particularly true of more improvised sorts of music, of course) which is a very "resource intensive" (in terms of your nervous system) proposition. Even if the players are producing exactly what the composer tells them, they're providing subtle variations in the sound (I don't want to mire myself in music-speak) that Concertware's great-grandchildren still cannot duplicate, at least that I've ever heard (although, to be fair, they can do a lot better than concertware.)
This is one of the reasons I don't like most electronic music - you can take a recording of tuvan chanting and sing/play along with it, remix it, what have you, but the technology does not successfully duplicate what the monks would do if they were in the room playing with you. When and if it can, I'll call whatever device an AI.
I suppose the people who actually operate cameras and draw cartoons have the same reservations about CG. As much as they I may love computer assisted editing (which is what most of the toys in the article are about), truely computer generated music still sounds like the stuff that plonked out of my Mac SE30.
Re:A couple of reservations (Score:1)
Most of all, I wonder why anyone would listen to computer arrangements of the sorts of songs which benefit the most from human inflection; I would hardly hold it against computer compositional and synthesis software that it cannot mimic monks chanting. What computers can do, however, is allow musicians to explore all sorts of other avenues which cannot be created by chanting monks or even gifted jazz players, and in the best of all worlds the chanting monks would take advantage, where appropriate, of interactive software (like pure data/max-msp/nato.0+55) to realize whatever sort of sonic texture they wanted while maintaing whatever sort of spontaneity they felt they needed.
Moreover, while computers recreate perfectly whatever you enter, there's still plenty of room for serendipitous results in patches that one can never fully predict our results that one could never have completely foreseen until they are programmed; particularly in the more abstract compositional programs, it is rare that what you programmed is exactly what you had heard in your mind beforehand.
Re:A couple of reservations (Score:1)
Utter nonsense. "The computer plays whatever you type in perfectly, which is not what you want." Every instrument I know does that. The instrument always plays perfectly how it's supposed to play. There are things like MIDI which record timing to the 100ths of a second and reproduce what you just played.
Since your experience with computers is with Concertware only, I assume it's where you input scores and the computer plays it back to you. Then, the computer is not an instrument but a player.
Important distinction.
Re:A couple of reservations (Score:1)
That all said, I don't think Dream Theater's going to be using software to make their music anytime soon. :-)
All recorded music is electronic music (Score:1)
Neither does Johnny Cash's new CD successfully duplicate what you would hear if he were in the room playing with you. Live music and recorded music are two completely different animals, as different as painting and acting. In live music, one or more people play instruments (guitars or samplers or tinfoil--anything that makes a sound) in a unique way. Doing so, they impart something intangible to the audience. An extreme example of this is Son House:
"I remember seeing Son House at the Gaslight Cafe in NYC. He had just been rediscovered and was still quite nervous to play before people. He slowly rambled up to the stage and took a seat. The lights were bright and made it almost impossible to see the audience. Next, the steel guitar was handed to him and he fumbled to get a brass piece of tubing from his vest pocket. The Cafe was full of noise and excitement. There was little recognition of Son's being on stage. Then, to quiet the place, an announcement was made introducing the "legendary bluesman from the Mississippi Delta." Still noise, as most of the audience were very unfamiliar with Delta music or Son House.
Then the amazaing part of the night occurred. Son slid the slide down the fingerboard of the guitar. The sound cried out. Everyone stood and looked. Next Son started his singing moan. His eyes rolled, arms shook, sweat quickly rolled down his forehead. Everyone remained standing, amazed at the sound. The song ended and from stunned silence a wave of applause emerged. Son played four more songs. The blues brought tears to people who had never been exposed to this type of sound. Those familiar with Son and his music cried for the joy of seeing him perform and the wailing sounds of the guitar."
--Stefan Grossman
Recorded music, on the other hand, is not merely a matter of recording the above performance. Sure, that's what people do, and some will try to convince you that their expensive mikes and high bit rate make it just like being there, but that's impossible. Let me make a tech-oriented sweeping generalization: No recording will ever capture a live performance in full. But here's the thing: recordings are a no less valid art form than performances. Once you accept the fact that you can't duplicate a live performance; once you embrace that fact, then you can use the CD medium to its true potential. No more is making a CD just a matter of getting the band to play one track without screwing up. People have realised that on a CD, that's not a guitar, that's not a voice, it's just a bunch of waveforms generated by 1s and 0s. No matter what you recorded, it's now electronic. So it doesn't make any difference if you loop one sound over and over. It doesn't matter if you apply massive effects to a vocal. And it's not cheating if every sound is programmed and not performed. The computer isn't making the music, it's still the person, just in a different way. You might say that your hard drive is your blank canvas, and when you start recording tracks to it, it's like you're painting, like you're constructing a song. Then when it's finished, through the glory (and I use that word with all seriousness) of technology, you can burn indentical copies of that to a CD as many times as you want, and an unlimited amount of people can enjoy your work in exactly the way it was intended.
Re:A couple of reservations (Score:1)
One is how the machine interacts with a human who is also producing music. This seems to me like it would be *very* difficult, but purely computer generated stuff doesn't have this to deal with.
The other is how precisely the machine generates music in the first place. This is very easy to change. Throw in some suitably tweaked randomness and you can probably have something sounding very "human" but it'd take a while to get just the right tweakedness.
Formats (Score:1)
For one, there is the proliferation of formats: you have SCSI, ADAT, SP/DIF (coaxial & optical), USB (1.0 & 2.0), 8/16/32 bits + different sample rates, and you have to buy outrageous (and outrageously expensive) "converter boxes" for every one of them. Then of course you have to pay extra for equipment that does not honor some kind of copyright protection scheme.
Add to that the fact that the software has become so complex and outlandish that you really need a manual to go with your pirated copy, and you almost start to get the sense that they don't really trust the people to make music.
Re:Formats (Score:1)
A little skeptical (Score:2)
If you've made music on the computer and you've played a real instrument as well then you should know that only a real instrument gives you true, uninhibited power of expression. So much of music flows from the irrational part of us, and the computer can never help us with that.
Re:A little skeptical (Score:1)
Re:A little skeptical (Score:1)
What the fuck is that supposed to mean, anyway?
One thing that's really annoying about making music on the computer is the time-delay factor of it all. Even with a MIDI keyboard input device, it's still "hit some notes, fuck around with some settings on the laptop, eventually hear some results". You don't get the kind of immediate feedback you get on a "real instrument".
But saying you can't express yourself using a computer to make music is clear, 100% bullshit.
Re:A little skeptical (Score:1)
What you're talking about is commonly referred to as "latency". Really cool audio cards and hardware, plus great improvements in audio drivers and what-not have mostly made this disappear. I won't say that it's been made a "non-issue" ... because there are still people with bad audio cards or bad configurations ... but latency of under 10ms is very, very common out there. Personally, I have 10ms latency and I don't even notice. Physical knob turns correspond instantly with on-screen knob turns.
As a funny side note, I recently read a letter in Computer Music where a guy wanted to know how to get higher latency ... because his computer was giving him less latency than on his real-life piano. This can also be a drums issue as well.
Re:A little skeptical (Score:1)
What I was talking about was how, when composing on the computer, for me it's a process of "tap in a bass drum rhythm; tap in a snare rhythm; tap in some other percussion; pick out a decent program to use for a bassline; play a simple bassline; pick out a decent program for a melody; layer a melody on top".
Only once you've done all these things can you really start the process of Making Music. Contrast with "rounding up a bunch of friends and starting to play".
Perhaps that's unfair, because the computer is actually giving you an opportunity to do something you otherwise couldn't: make an entire band with one person. I just find that when I'm making music on the computer it feels less interactive and less instantaneous than when I'm at a friend's house banging out some crappy rock.
YMMV, I guess.
Re:A little skeptical (Score:2)
Keep in mind that in the former you are able to produce all aspects of the track on your own, without intervening on other peoples' times. This is not necessarily a good thing -- getting immediate feedback from musical peers is a highly creative experience.
Why not combine the "rounding up a bunch of friends" into your production? I work with another fellow DJ to churn out tracks, and we each work on different portions of tracks on different computers (plus headphones) with one central computer for sequencing it all together.
Re:A little skeptical (Score:2)
Re:A little skeptical (Score:1)
For real time performance the maximum acceptable latency is generally agreed to be about 6 ms.
To put this into perspective, remember that sound travels about 1 foot in 1 ms. Try playing in time with a drummer who is 30 feet away -- it won't work. This is also why when the audience claps at a concert they always slip out of time.
Re:A little skeptical (Score:1)
That number may be applicable in the case of reverb/acoustics, but be careful not to apply it across the board. It's also easy to demonstrate that two notes played within about 35 milliseconds are heard as one sound by the ear.
A lot more fuss is made about latency (e.g. with respect to MIDI or audio cards) on theoretical grounds than is worth considering in the real world. Capture a recording of a good drummer or virtuoso pianist and you'll see double-digit delays in high-hat hits or the notes of a chord. These delays have not been troublesome simply because the ear/mind doesn't have that kind of resolution... and because they are part of what makes a human performance different from the performance of a sequencer.
Mix delays of that sort with the playing of a band
Re:A little skeptical (Score:1)
Also in advanced musicianship there is a phenomena called microtime-deviation where the musician intentionally modifies the time-arc... (this is part of the humans!=robots thing)
ref. Psychology of Music, Diana Deutsch 1999
Re:A little skeptical (Score:1)
Without hesitation, I'll tell you I'm right.
A grand piano makes grand piano sounds. A MIDI synth makes a fairly-decent (though, I agree, not perfect) grand piano sound and a whole shitload of other sounds.
What's more expressive: a piano or an orchestra?
Re:A little skeptical (Score:1)
I support MIDI vigorously, but there's no question that you're right here. For example, MIDI supports only 127 velocity levels; there's no question that a virtuoso can tickle a lot more sensitivity out of a piano.
It still takes a *lot* of work to coax high-quality expressivity out of synthesizer, but it can be done -- enough so that a listener with decades of experience can be fooled. But it still takes someone with taste, adequate time, and a lot of experience to achieve that.
It's still the case, and probably will be the case for a long time, that it takes an exquisite ear to achieve exquisite results
Re:A little skeptical (Score:1)
You are comparing apples to oranges. They are both expressive in different ways.
A grand piano probably has subtleties that are too hard for a techy to identify and re-create. However, computer-managed music has other things going for it. You can for example "breed" your songs using genetic algorithms if you wish to.
Note that only grand piano affectionados notice the difference anyhow in most cases. A "fan" of a certain instrument is probably not going to be satisfied with an electronic simulation no matter what. Fortunately, they are a small percent of the target audience in most cases.
Lincoln Music: You can't please all the people all the time, but you can please some......
True, in part (Score:1)
True, a computer can never compare to a live performance, particularly as far as solo work is concerned. However some of the recent top British musicians have been working to produce purely synthesised classical music. As one whose father owns the main woodwind company and producer of oboes in the UK, (shameless plug for Howarths [uk.com])I know that a top oboist, Malcolm Messiter [messiter.com], produced a totally synthesised orchestra "The Virtual Orchestra". My father brought the cd home one night and put it on. I merely thought it was an poor recording and performance on terrible instruments. We tested it out on everyone we had to dinner- nobody made comment and all were astounded that it was totally synthesised.
So computers can be used much more than you think in real "classical" music in addition to the obvious uses in popular music.
Well..... (Score:2)
For sure, digital instruments are not so good at replicating their analog equivalents. (Except perhaps for a nice digital piano.) I don't think anybody is claiming that.
One thing that the computer definitely does is make it cheaper for artists to record at home. I recorded about 200 songs last year, almost all were digitally multi-tracked, with effects and editing done on the computer. I used real instruments. But I was able to do it by myself, without a trip to an expensive studio
Creating computer music... (Score:1)
Laptops won't replace musicians, they will just aid them. Anyone can pick up a paint brush and paint.... this might just make music available to more people.
The real story is the rise of softsynths. (Score:3, Insightful)
Re:The real story is the rise of softsynths. (Score:2)
I'd have to offer a dissenting view. I play in two industrial bands in Seattle, and know several others in the same area, and we all play live shows to DAT. It's not that we're opposed to soft synths (I've listened to Reason (har har), and several other bands are selling their gear to move to software based solutions), but it's a matter of expense and reliability. It's a lot cheaper to have a backup DAT tape if something goes wrong with the first one, than to have a backup PC with all your settings on it. If your DAT deck dies, you can find or borrow another one that will play your tape in short notice, relatively quickly and inexpensively, even on the road. If power dies or someone trips on a cord, all you have to do when it comes back on, is skip ahead to the next song on the DAT, which takes at most three seconds. If power dies with a laptop, you have to reboot, reload the software, get back to where you were in the setlist. That could take minutes, and that dead time makes for a nasty crowd. Even for different setlists, it's cheap to make different DAT tapes for different setlists, and it's a matter of spending five minutes before the show programming the DAT to skip around the tape if you want to change the play order on an existing DAT. You never have to worry about hard drives crashing, the LCD display cracking, or optimizing the performance of the DAT player. You can mount a DAT deck in a SKB case and knock it around and know it will still work at the show. And believe me, after several weeks on the road, carrying your own equipment up and down stairs into dark, skanky clubs, the last thing you want is any hassle. If everything just plugs in and works, you can direct all your effort to putting energy into your live performance, and arguing with the club owner about getting paid, instead of trying to diagnose problems with a laptop.
If you're in a band that can afford a dedicated sound/synth/computer tech on the road, then I say go for it. It certainly could open up vast new ways of doing things live. But until I reach that level and see the kind of rock solid reliability I get from a DAT, I personally won't be changing anytime soon.
Re:The real story is the rise of softsynths. (Score:1)
How do you even measure it down that that level? Interference patterns?
However, I agree that latency is probably directly related to one's equipment and setup and configuration skills. Perhaps that person should argue that it is more complex than physical instruments to get good latency, not that it is not achievable.
Re:The real story is the rise of softsynths. (Score:1)
OK, this is going to sound like I have no life, but I swear I do.
What I did was set up an electronic drum pad to trigger a percussive sample in Logic (using the EXS24 software sampler). I put a contact microphone on the drum pad and recorded the sound of the stick striking the pad in the left channel, with the triggered EXS24 output in the right channel. Then I loaded the resulting WAV file into Sound Forge, selected the distance between the two peaks, and worked out the math based on the sampling rate and number of intervening samples.
Maybe not the most scientific method, but there it is!
Software & Expression (Score:1)
In response to some previous comments about perceived limitations of software synthesis for live performace, or emotional expression:
Good synth software like Reason (and its synthesizers, drum machines, and samplers), can be controlled realtime via standard MIDI devices. A couple interesting ones (I don't work for Midiman!):
Tactile interfaces like these allow for a huge range of expression and compensation in a live OR recording environment. A mouse/keyboard can be used too, but I often fid the onscreen controls are not large enough or truly desiged for exacting real-time control.
Some may not find electronic sounds familiar or comfortable, but I truly believe a GOOD electronic musician has all the tools to add variance and emotion to a musical performance. Do many do it? I dunno, but the capability and potential is there.
Re:Software & Expression (Score:1)
Midiman Oxygen8 [midiman.com]
Midiman Surface One [midiman.net] "
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Right, and the market for unique controller interfaces continues to grow (see links below. Frankly, I think as we move toward faster processors and better design, we're going to see some startlingly unique ways to control digital musical events.
There is a lot of power coming at us in the way of computer-based, music software apps, but control of these computer tools via controller tools that permit maximum and untimate degrees-of-freedom by the body is the real next revolution in musical expression.
This doean't mean the end of acoustical instruments by the way, but rather their augmentation by tools that permit people who have a cognitive skew for a specific way of movement will be able to express themselves in ways that they would otherwise not be able to.
Here are a few more general umbrella sites to look for unique controllers and gestural input:
http://www.cs.sfu.ca/~amulder/personal/we
http://www.ircam.fr/equipes/analyse-synthese/wa
http://citeseer.nj.nec.com/86255.html
http://www.lgu.ac.uk/mit/cnmi/
http://www.infusionsystems.com/
Some 'wind' controllers:
Yamaha
http://www.yamaha-music.co.uk/PRODUCTS/
Synthophone - employs a real sax as the body - elegant
http://www.softwind.com/
Akai EWI
http://www.akaipro.com/defaultF.htm
Others:
Don Buchla's superb instruments - with some history
http://www.buchla.com
Starr Labs wonderful products:
http://starrlabs.com
Wind controller list:
http://www.windsynth.org/wind_list/index.s
eh, CNN article is a little behind the curve (Score:2)
the computer is gradually becoming the instrument itself.
Gee, considering much of my CD collection has been computer music for almost a decade, I'm glad to see a mainstream article about it!
Computing machines have been used for music for quite some time. Other posters have mentioned the software like Reaktor, Absynth, FruityLoops, Max/MSP, Reason, etc, etc. Here are some random artists you can check out:
Richard Devine [schematic.net] Uses Reaktor on several computers to create complex industrial electronic beats. His stuff is pretty unbelievable when you listen close to all the detail. He's written music for Nike ads recently so he's fairly accessible.
kid 606 [brainwashed.com]: An up-and-coming laptop punk. He's written silly stuff and serious stuff too and done at lot for the live electronic scene. He pretty much uses only Reaktor on a laptop as well. Look for the track " Catstep/My Kitten/Catnap Vatstep DSP Remix By Hrvatski" on your favorite music-sharing service, off his "Down With the Scene [opuszine.com]" album, you won't be disappointed! Or at least you'll laugh at the singing robot voice.
Autechre [autechre.nu] are the masters of abstract electronic music (imho). For the past few albums, they've slowly gravitated toward generative music (i.e., write a program to write the music). They use Max/MSP and other stuff (not entirely computers all the time). Their last album Confield is very abstract and almost unlistenable. But fascinating.
Taylor Deupree [12k.com] and his 12k label from New York are into the minimalist side of things, very minimal electronic noise, very art-school stuff. Some of 12k's stuff combines very well with the noise a computer makes, which I like to play when working so that my computer's fan noise is "remixed". Pretty cool if you're into the abstract. They use all sorts of software for their art.
Another Electronic Musician [anotherele...sician.com] is a guy in the California scene who makes nice unpretencious (sp) electronic beats with Reaktor and other stuff.
Grooves magazine [groovesmag.com] is one of many independent magazines on electronic music. If you see an issue at your local leftfield bookstore, flip through it. They review music software too.
There's plenty of academics into electronic music too. Paul Lansky [princeton.edu] is one off the top of my head. Several music schools have electronic music programs that use a lot of this software too (Berkeley uses Reason I believe).
So, there is a pretty huge scene for electronic music. There are plenty of young musicians who have chosen the laptop as their primary instrument, and don't even think twice about it.
Re:eh, CNN article is a little behind the curve (Score:1)
and there sister company rematter [rematter.com] Which has this group called "himawary" which is just the most amazing computer generated / live music show around.
and also check out another cool computer generated group NPFC [npfc.org]
All from the Detroit scene.
Hrvatski (Score:1)
Re:eh, CNN article is a little behind the curve (Score:1)
He's on tour [reckankomplex.com] right now. You should go see him if you get the chance.
Nice other choices, BTW. Richard Devine and the rest of the Schematic label are all incredible. Unfortunately Richard didn't make it to the Schematic tour when it came to my town last month. Sad.
Fruity Loops.. (Score:1)
The Little Known Genuis of Looney Tunes (Score:2)
I've had a link to Raymond Scott's [raymondscott.com] web site in my sig off-and-on. He's the guy who wrote so much of the music of looney tunes, although ironically he "probably" died not knowing that he was immortalized because of it! In particular, he wrote "powerhouse" which is the "mechanical, assembly line" music you would know right off if you heard it. He also wrote "The Toy Trumpet" and "Dinner Music for Cannibals".
But he's also an interesting guy in his own right. He probably developed the first music sequencer, and some of the first synthesizers. In fact, a young Bob Moog was inspired by visits to the his massive music laboratory.
I highly recommend checking out his site (although he died sometime in the 90s).
CSound anyone? (Score:2)
PPA, the girl next door.
PPA, the girl next door.
Re:CSound anyone? (Score:2)
Re:CSound anyone? (Score:2)
When you get the source code of the software readily downloadable, then it's called open source.
When you are limited to use the software source code with restrictions (or not) then this is licensing.
Just for you to know,
PPA, the girl next door.
Re:CSound anyone? (Score:1)
Under the hood, Csound has some inefficient unit generators. A lot of this has to do with the fact that many people learn how to program through working with Csound (I know that my first C coding went into Csound unit generators). Some of the unit generators do things that are really ugly - like having (value/anotherValue) for every sample, where you could have easily precomputed 1/anotherValue at initialization time. I have the feeling that this inner ugliness is why the various ports of Csound to real-time applications always seem to run slower than other software synths.
Another problem with the Csound source code: Many of the people who have coded the more complicated Csound UGs seem to be allergic to writing comments. You have huge, arcane unit generators, with NO comments whatsoever.
As far as the Csound book, I was disappointed in it. A lot of the chapters were written by members of the Csound list, who volunteered their time (I have some stuff on the CD ROM). This is great, but the book is often pitched as a good source of audio DSP techniques. Quite frankly, many of the algorithms in the book are sub par, and demonstrate a lack of comprehension of the literature from which they borrow. Nothing is wrong with publishing these algorithms - hey, if it makes sound, it works. My beef is with this book being used as a textbook, as I think it will result in a lot of bad algorithms being taught as state of the art. Many of the authors are not "top experts in the field" - they are enthusiastic newbies, who would be fired if they tried to put their inefficient, unstable algorithms into a commercial product.
As far as open source programs, check out Miller Puckette's PD. This program was the basis for MAX/MSP, although MSP adds a number of useful extensions. PD is open source, and is designed by a true expert in computer music and real time DSP.
Train of thought derailing... (Score:2, Interesting)
Yes, computers making music has been around for decades - listen to some of the music on Forbidden Planet. Yes, it's been commonplace on stage for quite some time. re: power - I see a lot of 'my dick is bigger than yours' posts on that: Reason's not a powerhouse, Reaktor is. Here's my $.02 - Reaktor's got nothing on Csound when it comes to synthesis power. However, I think Reason's a hell of a lot easier to use than both of them
I'm currently debating with my roommate over which recording tool we use - he likes Nuendo, I still like Vegas. He argues that he can get so much more done more efficiently with Nuendo. I show him all the songs I've put together in Vegas and ask him to show me one full song he's done in the past six months
Electronic musicians 'performing' on laptops is just plain boring. When I went to see Autechre, I didn't expect much more, I just thought it was cool to see Autechre. They turned out all (most) of the lights, and were just a couple of guys with Laptops and Nord Modulars. A little more interesting, Telefon Tel Aviv had a pair of laptops, but also played along with electric bass and guitar, and at least twiddled knobs. Twine did the laptop thing, but had a fantastic video showing to go along with it, and I think that was the most interesting - It's less of a 'lets go see our favorite musician perform' than it is 'lets go see a light and sound show' - unfortunately most of the kids who make electronic music can't afford a good light show
Getting back to something useful - I think it would be really smart if a program like Reason would be included with computers the way that programs like RealPlayer and MusicMatch are included. I had access to music software in the form of ScreamTracker and ImpulseTracker when I was about 14, and slowly got into making music because of that. What if a kid had access to a program like Reason at age 5? We start them on violins young, why not start them doing full compositions early on
No, computers won't ever replace traditional instruments. But computers are becoming a factory for new, inventive instruments - and not just bleepy-bloopy stuff - and bringing production, mixing, mastering all into that beige box I'm resting my feet on right now.
hardware vrs software (Score:1)
well, most professional musicians still use hardware (akai samplers, synths etc..), hardware is faster and the sound quality is much better, you cant beat a virus/triton/nord lead synth with just software, but the time will come.
on professional studios there is a combination between both. G4 macs is the most commun computer in studios running sequencers like cubase/logic/protools.
Re:hardware vrs software (Score:1)
Nord Lead = virtual analog using (I believe) generic Motorola DSPs.
Triton = propietary, but still virtual analog (The MOSS card). Or, a simple 2-sample playback engine with some nice modulation options. You can build this in Reaktor in about an hour.
So, what you're saying is that software running on Motorola DSPs is somehow better than software running on my AMD? Because that's all those hardware boxes are. If you were making your point using, for example, a Minimoog, a Prophet 5, and a Buchla, then you might be on to something.
But software synths can indeed beat modern hardware synths because they're basically doing exactly the same thing. The difference is simply that the software models are a tenth the price and don't have ridiculous 4 meg memory caps.
What about the creativity machine? (Score:3, Interesting)
I'm surprised this one hasn't been mentioned yet(heck, its worthy of a front page story)...
But what about The Creativity Machine [newscientist.com]? From the article:
Crazy kids with laptops (Score:1)
There's been a very significant underground electronic music movement gaining momentum extremely rapidly for the past six or seven years that has been dubbed intelligent dance music (IDM) by the media and the music generated is almost entirely computer-based. Aphex Twin is the name from the genre that most people have heard, along with somewhat lesser-known but still easily found artists like Squarepusher, Autechre, Boards of Canada, -ziq, etc. This is without any doubt one of the most innovative groups of artists around, and their influence has been noted by and heard in the music of N*Sync, Michael Jackson, and Radiohead, just to name a few bands.
Computers are definitely the center of musical creation in this genre, to the point where one of the genre's biggest issues at present is the artists trying to figure out how to make their performances more interesting than them just standing in front of a laptop moving the mouse around. In addition to the use of computers, the internet is also a major component of the artists' music-making and distribution processes. There have been numerous collaborations that have been created by sending audio tracks back and forth via ICQ, each artist changing and adding to it and then sending it back. In addition, the labels' web sites and accompanying message boards are freqented very regularly by both fans and artists alike, and much of the genre's direction is discussed and even determined there. Also, because the genre is so mall at present, record pressings rarely exceed more than a few thousand so it is very often difficult to find out-of-print records, so file-sharing tools like AudioGalaxy and SoulSeek come to the rescue. Trading MP3s is far more acceptable to the artists in this genre than it is to those in more popular ones.
For a taste of the genre, check out these record labels:
Warp Records [warprecords.com]
Planet [planet-mu.com]
tigerbeat6 [tigerbeat6.com]
Check out the artists Aphex Twin, Squarepusher, -ziq, Kid606, Autechre, Boards of Canada, Venetian Snares, Plaid, and Leafcutter John, just to name a few.
Re:Trading MP3s far more acceptable to the artists (Score:1)
some good open source music machines (Score:1)
The day that we have a fully functional program that is as good as Buzz or Orion, I'll be a happy man and I'll have to reboot my machine less often.
I Agree! (Score:2)
missing the point... (Score:1)
I'm not saying any of this is new, and I'm certainly not saying Reason is the be-all/end-all of software sequencers and synths. All I'm saying is that mainstreme instrument makers are starting to take notice. This is, believe it or not, a very big deal. The CNN article doesn't do it justice.
Reason Sucks... (Score:2)
on the more academic side... (Score:1)
NIME [nime.org]
CCRMA program [stanford.edu]
Joe Paradiso @ at MIT Media Lab [mit.edu] doing some interesting stuff
enjoy
Better, Cheaper Tools (Score:1)
I have a small digital home studio, comprised of an Alesis keyboard, an Athlon-based audio workstation, and packages such as Reason, ReBirth, Cubase, Reaktor, B4, and a stack of others. None of these made me a better musician. They did, however, provide me with a banquet of options from which to pick and choose as my skills develop.
The primary benefit of the digital and electronic home recording industry is this: people with talent who couldn't afford to produce professional-quality work can now do so. The hardware and software combinations that I've spend around $8,000 on, rival the capabilities of a $150 an hour studio of ten years ago. In addition, I have full control as musician and engineer.
Another benefit of software-based synthesizers is the accessibility of their parameters. Though slightly less convenient than the analog beasts of years past, a soft-synth with individual on-screen controls is many times easier to deal with than a digital hardware synth sporting a 4-line LCD in which to do all your parameter editing.
I use discrete hardware, still, for various purposes. However, digital sound generation, editing, post-production, and mixdown make my life much easier. That is its main appeal.
Professional musician says... (Score:2)
Why is it that they've yet to duplicate that richness in software synths? I'm not sure - I guess they just haven't been doing it as long. I have no doubt that in a few years - maybe as few as five - software synths will be rapidly outpacing their hardware counterparts.
But for the time being, if you want to create professional-quality audio, the kind that a top name DJ will spin into their set, forget about software. It's just not good enough yet.
Re:Professional musician says... (Score:1)
Hmmm...ever heard of "BT"???
BT's Site [btmusic.com]
BT uses Reason, FruityLoops and DSP software from Spectral Noise [spectralnoise.com] in his productions, as well as ProTools for mixing and Hardware Synths as well.
Joe Satriani (Joe's site is Satriani.com [satriani.com] used nothing but MIDI hardware and software to provide backing tracks for his "Engines of Creation" CD - totally amazing work, including "The Power Cosmic, Part II", "Borg Sex", and "Attack".
I am, among other things, a professional musician/guitarist as well, and am working on a solo project with only the hardware and software sitting in my home office.
So much for "It's just not good enough yet". If you think "digital" sounds thin, run your final output stage through a warm-sounding Tube Preamp (Rotel made a very sweet-sounding one back in the early 60's - if you can find them), and you'll re-capture the supposed "warmth" that's missing from digital.
Professional Audiophile says... (Score:1)
I had a TR-606. Had a Future Retro 777. Got rid of 'em. Well, the 777 wasn't really mine, but I used it more than the fellow who owned it, and god it was fun. But your argument seems like it could be easily remedied if you knew a little more about engineering and production.
Supercollider (Score:1)
Right now, Supercollider is Macintosh-only. However, the author of Supercollider is working on an OSX version, which he feels could be the basis of a Linux port.
Music Construction Set for IIGS (Score:1)
We're starting to get there.... (Score:1)
These days it's a religious issue. My personal religion is that the hardware units are always going to be ahead. (I don't mean keyboards or pure MIDI modules specifically; I'm also counting computer-hosted hardware products like the Creamware Pulsar, the Korg OasysPCI, and souped-up breakout boxes like the Kyma Capybara and the Nord MicroModular.) Sure, latency is getting pretty damn tight on the native software, but if you're sharing a processor with Windows or MacOS it's hard to make it predictable. And the plug-in world is plagued with compatibility and reliability problems. The jury is out over sound quality - again, I hold that hardware units sound better because of the dedicated hardware (my OasysPCI, with its five dedicated DSP's and filter/modelling algorithms to match, sounds fabulous, to a degree which native software is not going to match just yet).
Having said all that, I'm a firm believe in computers as audio/MIDI processing tools. I've been using Cycling '74's Max for ten years, and am now doing projects with MSP, the digital audio toolkit portion, most recently a high-profile commission for Ballett Frankfurt, so this stuff can be used in professional contexts. (Nano-plug and disclosure: I reviewed Max/MSP for RECORDING magazine last October, so I had to look at these issues quite closely.)
There are laptop-only performers around, some of whom even write good music, but there's one other area where hardware will win out: laptops have dreadful ADC/DAC hardware so we'll always have external converter boxes.
Epilog: in the Mac world, none of this stuff works under OS X. OS X has a nice audio/MIDI framework but nobody's using it yet (except perhaps EMagic) so we Mac users are sitting in a MacOS 9.2.2 limbo right now.
Still limitations!! (Score:1)
Nowadays, we listen music mostly coming from speakers, being CDs or radio at home or even live bands. I am sorry, but that is POOR. Absolutely poor in comparison with live music directly coming from instruments, even if we use a high end hifi.
Now. Synthesizers are often a good solution if we are producing music to be played by speakers. They produce nice sounds that "blend" nicely and create a good overall results. Even, talented musicians and composers can make good themes using ONLY synths.
But if you think that synths can even go close to musicians, go to a small club and listen some live music, hear that jazz trumpet directly from the brass to your ears, listen that cymbal at one side and that snare drum close next to it: No speaker membrane will vibrate as those two. Not trying to convince or anything. I have played electronic drums myself, getting good "recording" quality. But don't go with the electronics to a jazz cafe or anything because anything will sound POOR, even the state of the art Roland Virtual Drums. And I also play trumpet, and that HAS to be played even in recordings..
So yes, there are STILL some limitations.
Re:Still limitations!! (Score:1)
Re:Wouldn't it suck (Score:1)
Re:Hip Hop E-Jay (Score:1)
Um,
How do you know they were "professional sounding" when you "have no musical skills"?
Perhaps you should say, "They sounded professional to somebody who has no music skills".
However, that may be contradictory. Then again, pleasing a crowd and pleasing critics are two different issues in most cases. Even Mosart faced that prolem, at least in the Movie
Re:That's just how the tools help the artists (Score:1)
I just hope such movies don't suck as much as the memos and flyers people crank out these days.
Clip-art fruit-stand smashing, clipart love scenes, clipart chases, and MS-Movie will "automatically correct" for errors so that you cannot put people's heads on backward for comedic affect without first turning off "autocorrect" first.
I can just imagine a newbie trying to give a woman 3 breasts, only to watch MS-Movie keep "correcting" it back to 2.
Re:open-source music sampling / composing softs ? (Score:2)
http://freshmeat.net/articles/view/354/
From the _front_page_ of freshmeat.net. Sheesh.
--Ray
Re:There once was a coder named Linus (Score:1)
"DirtyTroll" - STFU, You stupid PRICK!
Oops! Did I really say that?!?