ugvm03 magazine - Retro Special! 58
deKay writes "You might be interested in Issue 03 of "ugvm" written by the regulars of uk.games.video.misc magazine.
Issue 03 is a 40-page Retro Special, and contains articles on the Fairchild Channel F console, the Supervision, and the Evolution of Text Adventures. There are also 17 pages of reviews of games, and loads more.
ugvm is free, and can be downloaded in PDF format." Besides being an interesting subject matter, this is a cool way to write.
Fast direct link to PDF file (Score:3, Informative)
Re:Fast direct link to PDF file (Score:3, Informative)
Re:Fast direct link to PDF file (Score:1)
Re:Fast direct link to PDF file (Score:1)
Re:Fast direct link to PDF file (Score:1)
Nostalgia (Score:2, Interesting)
Re:Nostalgia (Score:2)
Re:Nostalgia (Score:5, Funny)
You are in a dark cavern. In the south there is a huge two headed troll blocking the exit. The troll says "It costs 10 gold coins to pass". Possible exits are north.
> give money to troll
I don't understand.
> give 10 coins to troll
I don't understand.
> give money to troll
I don't understand.
> pay troll
I don't understand.
> F**K!!! &/#/&#&""!!!!!!!!!!!
Troll attacks you. He hits you. You are dead. Game over.
Oh, the nostalgia...
Re:Nostalgia (Score:1)
Game Quality (Score:2, Insightful)
Anyway, my point is, eye candy is the first and most important rule for game makers these days, and it ought to be the other way around. I mean, isn't Jumpman Jr. still fun
Deus Ex (Score:1)
Re:Game Quality (Score:2)
No, it isn't. I like being nostalgic about old computer systems as any other geek, but playing those old games on an emulator isn't that cool, really. I'd rather play NFS6 than Turbo Outrun.
Re:Game Quality (Score:2)
Good, I'm not the only one who thinks this is true, at least for games that are designed to be strategy games (arcade-style games are a whole different class of games).
When computer graphics started getting better, game quality when downhill. I actually liked playing games that had lousy graphics but an engaging plot and good gameplay. A perfect example of this was Return to Zork. Horribly rendered movies in that game, but I didn't care. I loved playing the game anyway and wished Infocom had stuck to pure text adventure.
In my view, I can name only two games that I have played that managed to give equal time to eye-candy graphics and game plot and did both extremely well: Myst and Riven. Never seen the feat duplicated. Riven has the extra distinction of being the only non-arcade game that captured my wife's attention and got her hooked on it too. Granted, I have not played many of this genre of games recently (I soured on them when none came up to the standards of Riven), so there may be some that have since come up to those standards, but I don't have the time to play every one of them and find out.
And if you really want to see nostalgia taken to extremes: I miss the old text adventures so much that I'm in the process of designing a Perl module to allow me to write new ones.
Yes, I'm living the past. The past was a lot more fun.
Re:Game Quality (Score:1)
However, before you launch into making your own parser, you might want to do a little surfing. The 'interactive fiction' community is still alive and writing games in the old-style. I'd recommend taking a look at Inform [inform-fiction.org] to start, but then again, I'm a little biased.
Old format to new format (Score:2, Interesting)
If you want to publish stuff for free and distribute it the easiest way (using the Internet) then great! But why use this oldskool format? Is anyone going to print this out using a colorprinter and then staple it together and read it? Not me. I use the Internet because I like the format this new digital medium makes possible.
So the mag looks great and I think it's an excellent idea to have a bunch of newsgroup regulars put together a mag, but can't they just put it on a website? Or if they want perhaps put it in XML. That way I can read it on my PDA, apply my personal stylesheets and use handy stuff like hyperlinks(wow!)
Regardless, they have a new regular reader anyway.
Re:Old format to new format (Score:2)
[ah, a
Re:Old format to new format-DjVu (Score:1, Informative)
DjVu [djvuzone.org]
DjVu on the web [djvuzone.org]
Plugins for various browsers [djvuzone.org]
The size is considerably smaller than PDF with equal or better quality, and can be printed out.
They do need people to help with the libre version over at Sourceforge.
Re:Old format to new format (Score:1)
Magazines are a tired medium, ans to try to emulate hard copy in a PDF is not necessary.
Publishing in a totally electronic, unique format would be nice. The way cover CD's on PC magazines do. Use mark-up language, but add nice things like java, PHP and stuff...
Like an early outlook virus? (Score:4, Funny)
Upcoming Amiga + Retro show in Germany (Score:4, Informative)
Next to Amiga products, Jeri Ellsworth will travel from the US to the show to launch a new c64 compatible clone, called the c-one.
The c-one [geocities.com] is a MicroATX form factor board, with at its core a (65c816 processor running approximately at 20 MHz) the 65c816 is a 6502 compatible processor with a 24 bit address range extra instructions that access the full memory range are added to the 6502 core.
Another interesting product which will be sold at the Aachen fair is the new Catweasel MK3 PCI/Flipper board. This PCI board can be used with the c-one, AmigaOne boards, Pegasos boards, Classic Amigas and even ordinary PCs to read just about any disk format using ordinary mainstream diskdrives (including 880kb/1,76 MB Amiga disks and c64 disks!), connect digital c64/Amiga/Atari joysticks, connect Amiga keyboards or even add a real c64 SID soundchip'.
Here's a picture:
http://home.t-online.de/home/indcomp/bin/cwmk3.jp
For more information about this Catweasel product look here [jschoenfeld.de].
Re:Upcoming Amiga + Retro show in Germany (Score:2, Funny)
ewwww. bad mental image.
Re:Could (Score:1)
Try this link to get it from download.com.
http://download.com.com/3120-20-0.html?qt=acrobat
Ahh. The good old days. When you could spend hours trying to figure out how to get the Zork parser to let you perform a simple action! I miss them.
Re:Could (Score:3, Informative)
Re:Could (Score:1)
You find yourself in a sparsely lit room.. (Score:2, Insightful)
>Look
Wooden Cupboard
Dusty Kitchenette
Obvious Exits: North South West
*eyes glaze over* Ah.. the good old days of text adventures and muds.. damn you EverQuest for being so.. so.. ah forget it.. I love you Verant
http://www.mudconnect.com/
Text games? Some of us are still addicted (Score:4, Interesting)
Any self-respecting geek probably knows full well, but worth taking any opportunity to plug the medium. MUDs (Multi User Dungeons) are still alive and well, and MUD Connector [mudconnector.com] lists about 2,000 currently active (as in, running now, have been running within the last two months).
To those unaware (for shame!), MUDs (and variations such as MUCKs, MOOs, and MUSHes) are BBS-era text-based games, the precursors to MMORPGs such as Ultima Online, Everquest, Anarchy Online, and so on. There are some graphical (and freely available) MUDs out there, some listed on MUD Connector, but most are still text based. Generally, MUDs aren't completely original codebases, but derived from an open source basis, such as CircleMUD [circlemud.org] which just finally got out of 3.0 beta and released 3.1.
I administer a small MUD, passed down to me from two previous big egos, which has been up for somewhere around 1995, give or take a few months of server issues. Unfortunately, I'm too ashamed to post a link.
Re:Text games? Some of us are still addicted (Score:2, Informative)
I'm pretty sure that the Annual IF Competition was even announced on Slashdot this year.
Thanks. I revisited my college addiction. (Score:2)
> emote has his hands in your pockets. Your purse feels lighter!
It was a great blast from the past ('93? '94?). But I quickly ended it because I don't want that addiction back. I had the lowest GPA in the dorms that sememster (0.0 gpa) but I managed to survive without even getting on academic probation... and graduating.
Ahhh... chain smoking, muds, partying. It was fun.
Re:Text games? Some of us are still addicted (Score:3, Interesting)
Not a MUD, but in terms of text based games, I still play Angband [angband.org] on a regular basis, just as I played Moria, Larn, Omega and Hack before it. And no, I don't use any of the new fangled graphic tiles that are available for it now. It was always a great game when it was text only, and I see no reason to change that. A large part of the appeal is the depth of the game. Modern games are too shallow, and too easy to complete. Angband is an immensely detailed and immersive game, and there's nothing in the modern era that compares. Diablo was a blatant ripoff of the game style, but had all of the depth and variety removed, and was *way* too easy.
Fairchild! (Score:3, Interesting)
I'd love to get my hands on a working version of those controllers. Maybe they could be used for modern day 3D shooters, etc.
I looked through all three issues. (Score:2)
SMW2! (Score:2)
Game Programmers (Score:3, Interesting)
CHANNEL F!!! (Score:1)
UGVM Slashdotted - It can't be! (Score:2, Informative)
Anyway, this magazine is 100% free and is not affiliated with any non-electronic magazine. It also it entirely submitted by the readers of the uk.video.games.misc newsgroup.
An hurrah for free magazines!
Channel F Emulator (Score:2, Informative)
A cool way to write? (Score:2)
Oh, I get it...Taco is impressed with the lack of grammatical and spelling errors in the publication. Yes Taco, that is cool.
Last Post! (Score:1)
obvious as you begin to study the universe. For example, there are no
solids in the universe. There's not even a suggestion of a solid.
There are no absolute continuums. There are no surfaces. There are no
straight lines.
-- R. Buckminster Fuller
- this post brought to you by the Automated Last Post Generator...