Goodbye, Liquid Audio? 153
gosand writes "Yahoo is carrying the AP story that basically says that Liquid Audio's days are numbered. The board voted unanimously in favor of a $57 million stockholder cash payout. They would rather sell the company, but if there is no buyer then they would probably have to liquidate the company. Liquid Audio indeed. There have been other Slashdot stories on this topic, but this could be the last one."
Re: (Score:2, Insightful)
Wow. That sucks. (Score:3, Funny)
I suppose this makes them... (Score:2, Funny)
*smirk*
Sounds like another dot-com failure..... (Score:2, Insightful)
There are so many streaming servers around that you can prolly find anything you wanna listen to.
More important, maybe consumers aren't ready to download music from the net. I mean, what percentage of people browsing will prefer to buy music from a company, then either listen to it online (meaning you hafta TURN ON the comp to listen to it !) or burn it, thus taking the time to burn the track (ok, not a long time, but still...)
I'd rather go to the nearest diskstore & buy some CDs that will have a nice cover...
Re:Sounds like another dot-com failure..... (Score:2)
But I want an MP3 file, i.e., a non-propriatary file format, that I can do whatever I want with it. With Liquid Audio's scheme, you had to download songs in their (or Microsoft's) proprietary format, burn it to a CD, then rip that CD to get an MP3 -- a pain in the ass.
And I couldn't care less about the CD cover artwork. I buy music to listen to it, not look at the package it came in.
Re:Sounds like another dot-com failure..... (Score:1)
I have what I call my "three song rule", which means I'd never buy a CD unless there are -at least- three songs on it I know I really like. There are just too many one-hit-wonder CDs out there to go around spending $15-$18 for just one good song. If I could download individual tracks that I -knew- I liked for $1 each in MP3 (or even better, OGG) and burn a CD that way, I would. That alone would be worth saving the time it takes to find a high quality and complete MP3 from WinMX or Kazaa.
However, even the MP3 format isn't quite non-proprietary. MP3 requires licensing for both playing and encoding. I would like to see the OGG/Vorbis codec increase its saturation, but it will be a -long time- before OGG gains enough popularity to even come close to taking over MP3's market share.
Re:Sounds like another dot-com failure..... (Score:1)
they seem to accept paypal.
make sure to become a vip member.
warning: they are in Russia, and so your agreement
is subject to their laws.
Re:Sounds like another dot-com failure..... (Score:2)
Re:Sounds like another dot-com failure..... (Score:2)
If you want a non-propriatary format that you can do whatever you want with, certaintly don't go with MP3.
If you want CD Quality, download CD quality audio. Downloading an MP3, burning it, then ripping it, then converting to MP3 is worse than spinning analog tapes generationally.
There are non-lossy audio formats that exist. Shorten format can compress audio on average to 1/2 its origional size. This may not seem like much, but its enough in today's world. There are also other formats that are royalty free that do lossless compression at very good ratios such as 1/2 or even 1/3 (though, I forgot their name, but one or two do exist).
MP3, OGG, WMA, RA, etc.. were all designed to be the final product in your audio device, not the end user's master copy. If you purchase music in lossy-compressed format, you are buying less quality than you could purchase in full quality. these formats were ment for end users to rip/encode for usage in other technology, and for convenience. Sure, its good for downloading, but not when you have to pay real hard earned cash for low quality audio. What if you want to use your purchased MP3 to put in your low memory mp3 player? You must convert the 256+kbps stream into something closer to 128 or less in order to fit a decent amount of audio on the 64MB memory stick. If you do that with MP3, you are screwed. Ogg has capability to do this without generational loss, however it is not fully supported in current implementations.
In closing, if you pay money for MP3's et al, you are getting shafted because there are alternative higher quality formats for the same royalty prices. Maybe when the RIAA decides to package everything in compressed (and by that time, probably encrypted as well) format, then and only then will that be the highest quality available for consumers. Untill then, I'm sticking with uncompressed songs for my master copy.
Re:Sounds like another dot-com failure..... (Score:2)
Serves 'em right (Score:3, Interesting)
Re:Serves 'em right (Score:3, Insightful)
It seems to me that a lot of the new "Internet audio" companies that are endorsed by the major music industries have been overgoing a very slow and very painful evolution.
Phase 1: We've got music - but you can only listen via Windows and Internet Explorer, and you must be connected to the Internet for it to work.
Me: Fuck that - I'm an OS X geek.
Phase 2: All right, now we've got music you can download - but it only works on the original machine you bought it at, and you have to be connected to the Internet to make it work - and you have to be using Windows and Internet Explorer.
Me: Fuck that - have a Powerbook I like to put my music on, and I'm not always connected to the Internet.
Phase 3: How about this - you still need Windows and Internet Explorer, but we'll let you burn CD's - but you can't rip them to MP3.
Me: Fuck that - I've got an iPod, and I want to carry my music with me.
Next phase will probably be: All right, you can have portable music but only if you use a WMA file for it. And you have to pay a monthly subscription.
Me: Look, how about you offer each song I want for $1 to $2 each (depending on newness of the song, length, etc) at 64-320 bits MP3 encryption, and keep a record of what I've bought so I can downoad it whenever I want.
Them: But...you might let others listen to it! Oh, well, - I guess that online music sales don't work. We tried.
Me: Arrrrgggghhhh!
My answer to what the record companies should do (Score:5, Interesting)
A music professor of mine said that he thought the music industry would improve if it went back to a "singles" market (ie: Don't put out a whole album of crap if you've only got one or two good songs). This is the way it was in the 1950s and 1960s. This makes perfect sense for downloadable music. I see two real problems with these a la carte tracks right now.
Number One: There is not an easy way to pay for something online that costs so little
Number Two: Traditionally, you have paid for a tangible product that you hold in your hands... a work of art, if you will.
I suggest the following to counteract this:
If the music industry truly want's to treat online music as a service, how about $0.10 - $0.50 a track. You don't get unlimited downloads (except maybe a way to resume a download that did not complete or something) At this price, who cares if you lose it? You can just download it again really cheap. It's probably not even worth most people's time to back it up to a CD, but it's certainly something they can do.
Now what about the micro-payment problem? It's simple: pre-paid music cards. They work for telephone service quite successfully in the US and for cell phones overseas. Why not sell a $10 card at the local convenience store (or even at something like Tower Records to start with) that works like a phone card and allows you to download whatever music you want! Maybe you get even more "download credits" for buying more at one time (a la Dave & Busters game cards... the more money you put on at one time, the more credits you recieve) Special incentives can be offered to frequent downloaders, etc.
Re:My answer to what the record companies should d (Score:3, Interesting)
Simple, easy-to-implement solution: your money buys you a certain amount of time (six hours? 24 hours?) in which that file is available for you to download. A click-through legalese document says that you assume the risk of making sure your download worked, and backing up the file after it's been downloaded.
They give you six hours (or whatever) so even a modem user can retry once or twice if he's having temporary problems downloading (lousy connection, computer crashed part-way through, etc.). And they implement the permissions by storing a cookie on your computer with a session ID; the *server* stores the "time left in download window" information so that hacking the cookie won't do you any good. This also defeats people E-mailing the d/l link to their buddies or putting it up on a Web site (a really savvy person could E-mail the cookie along with the link URL, but this will stop 99.8% of the kiddiez who might try this).
I've seen a system like this work for delivering software across the 'Net: you pay and you get a temporary download link. Seems like it should work just fine for music as well.
Re:My answer to what the record companies should d (Score:1)
Re:My answer to what the record companies should d (Score:2)
Re:My answer to what the record companies should d (Score:2)
Your professor was probably right. But I can't agree about your two "problems". Even including distribution costs, a CD costs about 20 cents to its producer, excluding the jewel case, fancy cover printing, etc. I see no good reason why music companies couldn't make plenty of cash selling "doubles" (remember, singles always had B sides) on mini-CDs with monochrome labels in paper envelopes for $2.00-3.00 each. Their margins would be only slightly lower than now...
No, the real problem is that consumers are willing to pay $18 for a product that has about $1.00 in per-unit cost: no sane government-imposed monopoly (c.f. copyright extensions, music licensing laws, attempts to make the folk music industry pay, etc.) would want to mess with a market like that (unless they were sufficiently not-evil).
Re:My answer to what the record companies should d (Score:1)
Re:My answer to what the record companies should d (Score:1)
Re:My answer to what the record companies should d (Score:1)
They're already doing this with porn... (Score:2)
As they say, the porn industry drives internet technology like nothing else!
Re:Serves 'em right (Score:1)
Re:Serves 'em right (Score:5, Insightful)
Like Loki, the games company, you mean? The unpleasant fact is that Slashbots make a lot of noise about free-as-in-speech but their behavior indicates that free-as-in-beer is all they really care about. If it cost more to port to Linux than can be made by paying customers, then it would only accelerate a company's demise.
Ah, you say, but if it was Open Source, it would outlive the company! Sure it would, but what kind of a business model is it when you actively encourage your users to withhold their support and circle like vultures waiting to devour the products you've invested your time and money in?
Re:Serves 'em right (Score:3, Insightful)
I honestly believe that Loki fell, not because Linux geeks "don't want to buy software", but "don't want to buy 6-12 month old games". There's a huge difference. I have both a Win98 PC, a PowerMac, a PowerBook, and all 4 consoles (GC, Xbox, PS2, GBA).
Now, if I already have Max Payne for the PC, what's going to make me want to buy Max Payne for the Xbox - 6 months later? Or the Mac version - another 6 months after that?
Games are more of a "gimme now" effect - usually the first version of a game released for any console does the best. (Odds are, I'm willing to bet that the Xbox version of Dead to Rights will sell better than the PS2/GC versions, only because it preceeded the other two by 6 months or so).
So I'm afraid I can't accept your argument that Loki fell because "Slashdotters don't want to pay" - I've noticed that most Linux folks don't mind paying for things if they need to. So $50 for a game now, or $50 a year later for the same game that might or might not run on your favorite flavor of Linux (if you get it running at all - that was my biggest problem with Loki games - I could never get the Linux versions to run anyway because I'm not "elite" enough.
But that's just my opinion - there's a kernel of truth to your comment, but I think there are more factors than you were willing to look at.
Re:Serves 'em right (Score:3, Informative)
Go Blizzard's way with mac's: release a hybrid version and people just might pick it up.
Note: UK2K3 is one such game, I hear...which absolutely rocks. Go buy it.
Re:Serves 'em right (Score:2)
I recently went from Windows to Mac, and the time difference of games being released for both platforms is amazing, from 0 days (Warcraft 3) to years (Aliens Vs. Predator).
One problem is why should I pay $50 for a game for the Mac (or Linux) when the PC version is in the $5-10 bargain bin? I ran across this problem with AvP, why pay $30-40 for it when I can get the same thing for the PC for $10? or for $40-50 I can buy the newly-released AvP2 for the PC? Or Star Trek Elite Force, I can buy that just when everyone and their dog has forgotten completely about it.
The other problem is that if its an online game and assuming the version I get can network play with Windows users, what users will be around after 6 months to a year? Mainly diehards. Not a great place for a beginner.
Console games are different, there's another whole world of gamers out there for consoles, either those who can't afford/don't want computers for the kids, or those who don't want to hassle with the games on a PC. I have a Mac, but don't have an Xbox. I want to try out Halo, but I'm not going to buy yet another console just to do it.
Games for consoles just didn't compare to PC's to me. I usually went for Flight Sims/RPG's, and back in the 8 and 16-bit console days, there was a world of difference between the PC's Ultima and Falcon AT, and the NES's Zelda and Top Gun. That's not necessarily the case now.
Re:Serves 'em right (Score:2)
And despite the fact that this statistic is three years old now, it's still used by marketing department of game companies to make decisions. Quake 3 was pretty much the closest thing to a good test of the Linux/Mac/Windows market, though still not right. If a game were to come out and have boxed copies of all three platforms I mentioned on the same day in all stores then that would be a good test, but that hasn't happened yet. Neverwinter Nights was going to be it but Infogrames went with that 95%. Warcraft 3 said two out of three ain't bad, and Unreal Tournament 2003 did ship with a Linux client in the box but it was unadvertised and marketing gurus don't put too much real faith in registration cards.
Re:Serves 'em right (Score:2)
Since quake3 was a multiplayer only game, this would work great. return to castle wolfenstein is a single and multiplayer game, but most people that bought it bought it for multiplayer, so this could work just as well. the id keyserver could record to which key which operating system is attached, and gain data like that.
This might not show everyone, but itl be damn well better data than the numbers id got from their Q3 release non-simultaneously for PC/Mac/Linux. that is for damn sure.
Re:Serves 'em right (Score:2)
Re:Serves 'em right (Score:1)
There are two kinds of games. The "gimme now" games, and the "gimme all the time" games. Personally, I prefer games that are built to stay. Not all games are.
For the games that are supposed to be one-shot art experiences, the first platform to play them on is sufficient. But for games that are supposed to be actually played and played and played endlessly, it makes sense to port the game to many platforms and buy the game for all platforms that you're playing it on.
Loki had the sense to port only the latter kinds of games.
I've played Nethack for almost as long as I have been using PCs - on DOS, Windows and Linux. I've played Sid Meier's Alpha Centauri since I got the game for Windows, and was happy to buy the Linux version to enable me to play it in Linux, too. (And also because the Windows version was a budget release, Linux version was a full-price game, and this is the kind of game I really wanted to torture myself with by paying the full price =) =) And undoubtedly I'll be downloading the Linux client for Neverwinter Nights once it's out, because that's again a game that will stay around.
And yes, I'm getting Linux versions of the games precisely because excessive rebooting is excessive. The single reason I'm not an NWN addict is that I haven't bothered to reboot to Windows that often to play it =)
Re:Serves 'em right (you miss the whole point) (Score:2)
So tell me exactly why they needed to have a proprietary format/player in the first place? See, it is music, there is no need to PORT anything. There are verrrrrry widely accepted formats that work regardless of the OS (MP3). So do they release the stuff in a standard format so everyone can enjoy it? No. They monkey-fuck it so it requires their player, their choice of OS, their choice of browser, their choice of Digital Restriction Management.
So in my vocal opinion, they didn't try very hard at launching a usable music download site, they just tried to fuck their customers in a new way. It didn't work, so screw them.
But you didn't address the suggestion. . . (Score:3, Insightful)
You responded with the commercial failure of a company ( which, by the way, only sold physical media, not net media) that catered *ONLY* to *one* of the niche markets, thus having the *narrowist* customer range possible.
Not the same thing at all.
Let me ask you this, have fewer people adopted the use of Shockwave or RealPlayer since they have been made available for Linux, or, perhaps, *more*?
Which is still alive, Real, or Liquid?
KFG
Re:Serves 'em right (Score:5, Insightful)
> than just Windows. Every time there has been a
> story on
> about linux or mac support.
not to derail your totally valid and warranted rant here (supporting all platforms really shouldn't be as difficult as most companies make it sound), but you can HARDLY attribute the failure of a company to what platforms it supports.
No matter what you would like to SEE happen, windows is by far the most used platform in the world. Remember the old saying, 'you can never lose by buying blue'? The same holds, for the most part, with windows. You can never go wrong by picking windows.
If a company does fail, it's going to be due to a flawed business model, a poor product, whatever.
But at this point in time, failing to support mac or linux is not going to be a driving point in a company failing.
Re:Serves 'em right (Score:1)
While not absolute, I think it's safe to say that Linux users are much more web-savvy than the average Windows user. I believe Liquid Audio would have gained some headway if they catered to the Linux users. They find no problem being connected to the network, an burning CDs is child's play. Not only that, there are a lot of Linux users who would have supported them because they WANT this type of music plan to work!
Instead, Liquid Audio spits in the eyes of Linux users and gets the appropriate reviews in return.
Re:Serves 'em right (Score:1)
Also, much more likely to be too young to have a credit card, or simply too poor. Linux users makes a *terrible* market to sell virtually anything to. Like an earlier poster said, OSS users expect free.
I think it's time for OSS users to understand that not everything can be free all the time. It doesn't work. It's not universal. Not by a long shot.
Re:Serves 'em right (Score:2, Interesting)
Re:Serves 'em right (Score:2, Insightful)
Re:Serves 'em right (Score:1)
Platform support isn't the reason Liquid Audio failed.
Re:Serves 'em right (Score:1)
If you want to blame someone for why they dropped Mac support, I'm probably the person to blame. When I worked there I was doing all the Mac support and I was the one who pointed out that less than 1% of our consumers (Player customers) were on Mac. A higher percentage of producers were using Mac (because of ProTools) but when LA more or less abandoned the commercial music side of the business they trickled off as well.
Basically, the Mac Player wasn't worth the development effort it took to keep it updated because Mac users represented such a tiny fraction of the user base.
In other news... (Score:1, Redundant)
- Hell still hot.
I'd Rather have Cash in Hand (Score:1)
First off... (Score:1)
And second, it pisses me off that a company's board can legally screw the company and pay itself a bonus out of the remaining cash just before they fsck it to death.
What about all that reform the pols were droning on about after EnWorldRonCom?!
Re:First off... (Score:2, Informative)
It's a corporation. The board--that being, the governing body elected by and composed of stockholders--acts as the "owner" of a corporation. Everyone else works for them, and the whole point of the corporation is to make them--the stockholders--a profit.
If a company isn't making money, the owners are able to do anything legal to cut their losses and get what they can from it.
Don't like the system? Think it's not fair? Figure out something better.
Re:First off... (Score:1)
Re:First off... (Score:1)
Businesses exist to make money, period. That is the whole point of opening a business.
Re:First off... (Score:1)
Your comment is exactly the fallacy I'm talking about. It needs to stop. You couldn't be farther from the truth and you don't even know it. How sad is that?
And now, some quotes: And here's [fastcompany.com] an article that expresses itself fairly well.
I'm so sorry. You are educated stupid and can't compute a timecube. [timecube.com]
Re:First off... (Score:1)
Does it bother you that you can sell you car for scrap? It's essentially the same thing - the board (representing the shareholders) essentially own the company lock, stock, and barrel.
Re:First off... (Score:1)
A corporation is more than a "thing" owned by the shareholders. This is why the term "stakeholder" was invented. Employees, whether owning stock or not, are a part of the corporation and have individual rights...among them not to be fucked over by the greed of the board because they weren't lucky enough to have money to start out with.
What this corporate board is doing seems to me like if I bought a car, gave it to my son who worked his ass off and put his effort into repainting it, doing body work on it, and otherwise making it better, then me selling for scrap right out from under him...because, after all, I own it.
His investment in it, although not monetary, in my opinion counts for something: just like employees' investment in time, effort, etc., count for something. Just because the law says it doesn't, that doesn't make it an absolute truth.
In other news... (Score:2)
What about the users? (Score:5, Insightful)
Since the company will be dissolved, this precludes anyone stepping up to ensure that this music will be playable on future operating systems, such as the upcoming Microsoft Windows Goatsex Rights Management Edition.
The likelihood that these users will be left out in the cold without being able to use what they bought^W licensed in perpetuity is the kind of argument against DRM/Palladium/TCPA we should be pushing.
Re:What about the users? (Score:3, Informative)
If you have any Liquid tracks you have not yet burned to CD, now would be a good time.
There have been issues with the service not working with all CDR drives. For those customers limited to on-system playback, the Liquid Player should be able to continue playing your (paid, non-expiring) content until some day in the future when OS incompatibilities prevent it from running.
If you substantially change your system, make sure to retain the passport.lqp file. This will NOT allow you to move CDR burn permissions to your new system, but should allow playback.
Chris Owens
San Carlos, CA
Re:What about the users? (Score:1)
Re:What about the users? (Score:2)
Possible Cause (Score:2)
Last post on Liquid Audio? (Score:1, Troll)
Kent
Re:Last post on Liquid Audio? (Score:1)
s/subitted/submitted
Kent
With sugar on top? (Score:1, Troll)
Could more
Troll?! well.... (Score:1, Offtopic)
Sorry.
Offtopic?! well.... (Score:1, Redundant)
since it is branched from the main topic to the topic of redundant posts, and is about being modded troll...
ok, good call again.
sorry.
Yeah, what the hell... Hit me again... It's only carma.
Redundant?! well.... (Score:2)
How many of these will it take before it starts becoming funny?
Cooincidently (Score:3, Funny)
And when do we get what we want? (Score:1)
Re:And when do we get what we want? (Score:2)
Re:And when do we get what we want? (Score:1)
Re:And when do we get what we want? (Score:1)
Re:And when do we get what we want? (Score:1)
When I play the regular cd, the music has presence, and you can immediately tell the difference.
Re:And when do we get what we want? (Score:2)
Buh BYE! (Score:1, Redundant)
And don't let the door hit you in the ass on the way out, ok?
I spit on their grave. (Score:1)
agreement (Score:2)
Unethical Stuff (Score:5, Insightful)
The merger died last month and two MM Companies executives now sit on Liquid Audio's board of directors.
Liquid Audio's suit against MM Companies has been dropped, Doig said.
Does that seem a little unethical to anyone else? Maybe what is killing Liquid Audio is poor management and outside investor influence.
Investors (Score:2)
Oh no, the people that OWN THE COMPANY are exerting their influence.
I don't know what you believe in, but I think the owners of a company should have COMPLETE control of a company, irrespective of them being "outside investors" or not.
Re:Unethical Stuff (Score:1)
The company exists for the outside investor; that's the whole point. It's not like a bunch of people with money decided to erect management their own private fiefdom within which to while away the days. Liquid Audio existed at the bequest of the shareholders; if those shareholders have something better to do with their money, then it's entirely their right to liquidate the whole thing.
Probably what's killing them is the usual: making something that people don't want to buy. It's impressive that they've hung on this long; it's even more impressive that for once the shareholders aren't going to let a company continue to pine away and die like they usually do.
BMG? (Score:2)
They are the ones who are using this stuff the most. I could see one of them buying it (or a puppet technology company owned by some company that all the labels have their fingers in) just to continue along the 'all your music are belong to us'.
This might just be a ploy to get the labels with to cough up some money by threatening to take away their favorite DRM technology.
Might work eh?
m
FMJ (Score:5, Funny)
With apologies to Stanley Kubrick.
Re:FMJ (Score:1)
Unfortunately though, you can't give credit for that line to Kubrick.
"My Rifle" is a poem much older than FMJ. Don't know who wrote it, but the USMC has been having recruits learn it for decades. I'm post FMJ, but they sure made me learn it... I've forgotten the listed author.
I'd guess putting it in the film was Ermie's idea.
As were most of the best lines. Part of the genius of Kubrick... he'd found that his (former DI) consultant could just rattle off amazing rants at the drop of a hat. Not only that, but he scared the hell out the actors. So he gave him the part, and told him to let it rip.
Well no wonder (Score:5, Informative)
"OUR SITE IS OPTIMIZED FOR INTERNET EXPLORE (sic) 4.X OR BETTER AND NETSCAPE 4.X OR BETTER"
Ignoring the AOL-ish use of capitalization and the misuse of the word 'optimized', I'm using Galeon 1.2.6, which I think is better than either one of those, but I still can't get into the site.
I guess their non-sighted customers aren't important either, since the above notice is provided as a gif.
Something Funny (Score:2)
That is all.
Liquid Audio Sold its Intellectual Property to MS (Score:4, Informative)
http://www.pcworld.com/news/article/0,aid,10550
Just goes to show (Score:1)
Re:Just goes to show (Score:2)
Sad, inevitable, but if people would act... (Score:2, Troll)
All of which is a pity - a genuine Internet based electronic music (and content in general) distribution method that can raise revenues and other incentives for artists while making it cheap and affordable for people to obtain content is a wonderful thing. It can happen, it must happen: Distribution costs right now far out-strip revenues for artists (typically a few percentage points of the cover price of a CD will go to the creator) while prices continue to rise as the costs of bricks-and-mortar delivery methods rise above and beyond inflation.
Challenging the status quo - creating new networks that independent artists can use and which afford reasonable benefits for those who would otherwise have not the time to produce wonderful content - will not happen by itself. Resources need to be devoted, and unless people are prepared to actually act, not just talk about it on Slashdot, nothing will ever get done. Apathy is not an option.
You can help by getting off your rear and writing to your congressman [house.gov] or senator [senate.gov]. Tell them that open, non-proprietry, content distribution are important to you - that you believe it is important for strong alternatives to the existing music distribution systems exist so that all voices are heard, not just those a small minority feel are the most profitable. Let them know that SMP may make or break whether you can efficiently deploy OpenBSD on your workstations and servers. Explain the concerns you have about freedom, openness, and choice, and how locked up networks destroys all three. Let them know that this is an issue that effects YOU directly, that YOU vote, and that your vote will be influenced, indeed dependent, on his or her policy on open distribution networks.
You CAN make a difference. Don't treat voting as a right, treat it as a duty. Keep informed, keep your political representatives informed on how you feel. And, most importantly of all, vote.
Re:Sad, inevitable, but if people would act... (Score:4, Interesting)
I don't know why people are up-in-arms about the company's demise in the slightest. They had plenty of patents on digital watermarking technologies and the content was very restrictive, besides being available only on one platform (Windows). Bye bye, Liquid Audio. I'll hardly miss ya.
Curious (Score:4, Interesting)
Re:Curious (Score:1)
LA certainly gave it the college try in attempting to bring major labor music to the masses, but they failed. Pretty much entirely due to a lack of cooperation from the major labels who were constantly trying to hedge the various internet music companies agaisnt each other. They didn't want to end up being "locked in" to a particular company like what happened with MTV.
Maybe... (Score:1)
MS cuts a piece of everyone's pie. (Score:5, Insightful)
Re:MS cuts a piece of everyone's pie. (Score:2)
Yay! (Score:2)
Re:Yay! (Score:1)
My company (Score:2, Informative)
Thoughts on life at Liquid Audio (Score:1, Informative)
I worked at LA for a couple years (during the boom years through the IPO).
First of all, Liquid was fairly revolutionary - back in 97 (pre-broadband, cd writers were burning at 1x speed and fairly expensive) we were distributing compressed music for playback and cd creation.
It was sometimes difficult - Gerry Kearby, the CEO, was not always easy to work with and was always courting the music industry. He once said "Empower those in power," while also espousing an "empower the little guys" ideology. That conflict was frustrating - we had a chance to become the premier indie online record distributor but instead were constantly fighting with the majors to distribute their music.
LA was also a mix of antiquated and visionary. MP3 was added _after_ Dolby AC3 and AAC compression - again, siding with those in power while the populace went for the simple solution.
Complicated licensing, expensive ($20k+ servers), and other such issues slowed adoption. Plus, a purchased song was priced at $1 or more - basically the same price as a physical copy - without liner, art, etc. So you could pay more for less or you could napster it, which is what most people did.
It was a wild ride - I wish GK and crew had went further with enabling creation and distribution and less into property rights, but I enjoyed it. Not the mention the perks - jam sessions, Electric Barbarella 24x7, and busting webmoves with MC Hammer's webmaster! =)
I doubt it (Score:2)
I'm pretty sure there will be another one. Oh, it depends if you are drawing a distinction between 'postings' and 'stories'.
I never said hello... (Score:2)
Very fucking simple, people. (Score:3, Insightful)
Re:Past History (Score:1)
Re:Past History (Score:1)
Re:Past History (Score:2)
Re:What really killed Liquid Audio (Score:2)
Huh? "Apartheid-like" & "Diverse" management? Two completely opposite-minded philosophys, which are you promoting?
Only when Asians are promoted into management, as Americans are, and can have their voices heard will most tech companies start to understand what they are doing and begin to turn a profit.
Again... huh? When did the failing of LiquidAudio become a "race" thing? Please correct me if I am reading your post wrong, but are you telling me that had "Asians" managed LiquidAudio, there would be no threat of bankruptcy? That all would be "good" in the world?
Re:What really killed Liquid Audio (Score:1)
Your post is truly uninformed, socially irresponsible, and downright embarrassingly asinine.
I worked at Liquid from 96-98 (from pre to post IPO). Yes, it was started by some caucasians - both male and female. While I was there, the people I saw promoted were the ones who deserved it.
Furthermore, during my time at Liquid I was fortunate enough to work with an extremely qualified, competent African American engineering manager who was hired on his MERITS - ie technical and managerial skills and background.
Also, your belief that asian-american officers would have saved the day is simply your own racial prejudice. Furthermore, for several years, the CTO was a man of american of pacific islander / asian descent. He resigned after the IPO. For that matter, the head of QA was also pacific-asian-american.
As for the "good old boys" club - some execs _were_ hired in part for their leverage in the industry - ie former execs at Warner, Sony, and such. This was no secret - it kind of makes sense when you want to work with those companies, doesn't it?
And yes, managers hired people they knew - just like any other company. You hire people you have established relationships with.
In short, get a clue before slandering a company simply because your friend didn't get promoted.