Posted
by
michael
from the i-get-to-play-sauron-no-me-me dept.
learithe writes "A new Middle Earth MMORPG,
Middle Earth Online, has just
been announced by Turbine, who produced Asheron's Call 1 and
2 with
Microsoft. It
looks to be just as pretty and cpu/graphics card intensive as
AC2. More
(flash-free) information can be found at
IGN and
Gamespy."
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No new comments can be posted.
I thought that I was done with MMORPGs. Ultima Online went all "candy land". Earth and Beyond was boring. It took too god damned long to get from point A to point B in Dark Age of Camelot. I had wrestled my life back from the clutches of these glamorus, yet malicious, time sinks.
Now they have both a Star Wars and a Middle Earth MMORPG. I hope I have some personal and sick days left in a couple of months, I'm gonna need them. All they need now is a "You get to bone Britney Spears in real life" *game* and I would instantly reach a state of Heavenly Nirvana and transcend to the plane of eternal bliss. Well, a "You get to bone Jolene Blalock in real life" game would work too.
Just imagine if they were combined:-) Rangers with light Sabres and Elvish heavy cruisers. Plus you could great names like Darth IronHeart and Gimli Skywalker!
Oh well, hope the boss understands. Finally cancelled my AC subscription, and now we have this. If it lives up to anything close to its potential, I don't see how I won't be addicted.
-A.M.
Sierra tried twice to get MEO (Middle Earth Online) going and failed. It is widely believed [mmogveteran.com] in the community that the first dev team [the 2nd didn't even get off the ground] made the "mistake" of making the game too Tolkien-ish, i.e. too realistic and not mass-market enough. Death was permanant, wizards were Gandalf-ish and not some D&D creation, etc. Too bad.
So with that history, I hope Turbine pulls off the game we ("we tolkien fanatics") want to see, but I'm not making any bets on it.
I do believe that the market is now ready for a Permanent-Death MMORPG. I mean, the market is so full of similar games that a trully different and risky feature such as this might be what's needed to get a good share of the market.
Sure, making a PD game requires planning it from the start, making every features in a way that PD is possible for everyone to ENJOY. There are lot of problems to solve, and those are solvable on paper, and probably in practice. I just wish one publisher had the balls to really do it.
I wouldn't bet that Turbine will keep the PD, I'm sure they won't. This sucks. I just wish there were still risky companies around like Looking Glass were. Ion Storm isn't bad with Deus Ex and now the sequel, although they used Looking Glass' legacy to build Deus Ex on... While you can be successful and make great games without being overly original and risky(Blizzard), we still need risky ventures to revolutionize and advance toward new and greener pastures.
Oh well, don't mind me, the old skeptic gamer, but I'm sure the new middle earth will just be a 'standard' MMORPG with some new and unrisky features and the same old gameplay, with some tweak here and there, and more importantly, the Tolkien world! Wow, quite a change of setting...
Please, someone, bring Permanent Death and more risky idea to the world of MMORPG and then, maybe, maybe I'll actually play one.
The problem with permanent death is that first the game engine has to be at *least* as fair as a compenent human gamemaster would be in a tabletop RPG. And that just isn't the case. When you can die because of bugs, or network lag times, and things like that, that's when permanent death just isn't fair. And if you think permanent death is somehow true-to-form for middle earth, NO it isn't. Gandalf was ressurected as The White. Sauron died by Isildur's hand - but no not really. And the author's hand was in there making sure none of the characters who needed to live for the plot ended up dying, even though there were many cases where they easily would have.
If Lord of the Rings had been an MMORPG with permanent death, then Frodo would have died from the wraith's wound before reaching Rivendell and the whole story would have ended right there. The "he almost died but barely pulled through" story element that happens a lot in Tolkien wouldn't work if a computer was calling the shots.
Frodo pulled through, beside his very mortal constitution, because of the application of what you might call magic.
Yes, but put it in terms of a computer game with hit points or some other such damage mechanism. To make Frodo's player really *feel* that notion that Frodo almost died, Frodo has to be down to scant hit points left. And then the difference between him dying and him living is a mere matter of typing speed and how on-the-ball the players of the elves at Rivendell are. "Oh, darn, I made a t
Not to pick nits, but the First Age hero Glorfindel is indeed the Glorfindel who carries Frodo to Imladris to save him from the Nazgul.
I thought the same as you (and have argued vehemently that there were two Glorfindels) but I happen to be reading The History of Middle Earth, Vol. XII at the moment. To wit...
The only real resource we have to answer this question is in The Peoples of Middle-earth (The History of Middle-earth Vol. 12): XIII Last Writings, Glorfindel. Christopher Tolkien dates the notes he
Frodo and co. would have died (or worse) by the hand of Old Man Willow, before the Deus Ex Machina of Tom Bombadil happened to jog along at just the right moment.
If you have permanent death in a game, you just make it harder to die. That, or make it easy to start over. Look at nethack, it's one of the most popular games in history, and it not only includes permanent character death, but also includes all sorts of nasty and insidious ways to instantly die ("
The problem is how detailed must the logs be? If I track the latency for every player for the entire time they are logged on.. or even when they start losing connection, logs will be huge. There are also hard-to-duplicate client side bugs that could cause it also. Its difficult to make accountability for bugs, lag, etc. All the time in EQ I would just/petition the server lagged out and I fell down a cliff! or 3 giants pathed to the middle of thuradgin, wtf!
Please, someone, bring Permanent Death and more risky idea to the world of MMORPG and then, maybe, maybe I'll actually play one.
I think this could be addressed in a different way. The main problem is that resurrection is so close as to be impossible in Middle Earth, so allowing it in-game would be disappointing. So, what you need is a more appropriate solution to dying. What happens in the books? A heavy-hitting NPC swoops in and saves the hero. Bombadil, Aragorn, Glorfindel, Treebeard, all turn up in the
You are one of the many who do not think really about a PD system as a new beast completely. A PD game cannot just be EverQuest with PD added just like that. Everything, the whole game - economics, character advancement, features, etc. - everything must be built from the ground up to be Perma-Death. It's not as simple as adding PD or creating a PD server, as this will just fail and won't be useful at all. There is a real challenge of doing a PD game, and much reward I think.
However, for that, people must lose they preconceived ideas about permanent-death. I think I'll start the PDAA (PD Awareness Association). =)
One thing a game has to have before you can even consider PD is real consequential results from your actions. In the real world, if you just kill someone out in the street with witnesses and take his stuff, you're not going to get away with it, and your life as a free man will be pretty much over. Consequences like that have to exist in the MMORPG or PD isn't going to be fair. (Hey, let's go beat up on some newbies for a while...)
Exactly. In fact, a good PD system will nearly eliminate PKillers and that sort of people, and strengthen the community and interaction between players, much more than a conventional game could.
Like I said before, the idea is to solve the problems of PD(death by lags and glitches for example) and not just whine about them, but actually try to solve them. It's easy to say PD won't work because of X or Y, but it's harder and more rewarding, I think, to try to actually solve those problems. These new ideas might revitalize the MMORPG market, EVEN if the game fails, the ideas and new features because of PD might be really useful even for other games.
Check a discussion I'm having on BluesNews about PD, posts #11 and up.
Why? I mean, there as SOOO much MMORPG that the market is pretty crowded and getting shares of it is starting to be pretty hard. Now, to take those shares, you can make a risky MMORPG with PD and maybe, just maybe, this will lead to a better game and maybe a bigger share than if you just had done a normal MMORPG with some 'new' features. Or it might fail. Risky business is, well, risky, but usually the reward is much greater, especially with stiff competition.
Like I said, there are lots of things to consider. For my part, I think meeting new people in game and making friends and allies is very fun and rewarding. When I played in the AC1 beta, I made lots of friends, teachers in magic, and such, it was more fun than any other game(at that time EQ and UO) just because of the community. Of course, that was in the beta...
The goal is really to strike a balance between a lot of factor and GIVE incentives and things to do for every character type. Loners would have a
One thing I really like about Middle-Earth is how few Wizards there are, and how they're not using wizardly powers to heat their coffee, unicorn horns to "burn off" drunkenness, and other idiot things that are so prevalent in other crappy pulp fantasy fiction. I can count on one hand the number of times Gandalf used magic.
Too bad they're dumbing down the game in order to appeal to the masses. It'll be just like every other game out there, only with Official Middle-Earth Theme[tm].
Movie? I was talking about the book. The "psychokinetic tricks" are pure fabrication, probably to appeal to the same people who like kung fu movies like "The Matrix". And calling them "psychokinetic" implies that they are psychic powers, which they are most certainly not.
I'm hoping, just hoping, that all you PD well wishers get your wish. You'll get your shiny new cd-rom with your brand new, PD encompasing MMORPG!! You'll install it and start playing it...and here's what you'll find:
First few days: At first it'll be great. You'll die a couple of times at lower levels figuring out the game, but that's the learning curve.
First week: Your level 10 Super Shadow Slayer thingie dies. You actually put REAL hours into this character. You curse that class and pick anoth
You raise many valid possible problems but I think there is a solution. Every character ages and dies naturally or by combat. This game would not be popular with people who enjoy raising stats and skills as quickly as possible so they can lord over the land with their god like powers. I think it would be popular with others who enjoy the process of building a character more than the eventual result (weekend warriors). We have many examples of the former and few or the latter.
Looks beautiful! This will be nice. I really like Middle Earth. It's a fun environment. After reading some of the books, watching the movies, playing the Lord of the Rings TCG and that kind of stuff, I've really grown to love Tolkien's Middle Earth. This sounds neat that not only will you have more character classes, but actually have different races in an RPG with building of race-specific buildings and stuff. Kudos! ikeya
AC2 already has multiple playable races with race specific paths, buildings, weapons, spells etc. This is being built by whom built [turbinegames.com] AC2 [microsoft.com]
The initial fee covers the first month of play plus the cost of distribution of the nice box, manual, cd, maps, posters, etc. It isn't going to go away any time soon. The monthly fee pays for access to the servers, access to updated content, and bandwidth. I've really enjoyed the effort that Turbine put into monthly events that made the fees worth it. AC1 was great and I played it for far too long. AC2 was beautiful, but I didn't really care for the game. This game should be interesting as it should be using the same engine as AC2. Besides, there are hundreds of thousands of people that won't think twice about paying both prices so they really aren't worried about losing one or two subscribers that won't pay the initial fee.
How about giving me the option to play the game without having to pay for a useless box and manual that I don't have the shelf space for? All I need is the CD. For a simple CD in a Jewel case they could charge the price of the first month's service and include a month of service. If they did that, I'd have played several MMORPGs by now. Instead, I've never even tried one.
I've bought all 3 WarCraft games and StarCraft, and they're my favourite games since the Sierra adventure games. WoW looks like it will be the best one yet, but I refuse to buy into that model on principle, and I am definately their target audience, I still spend about 10 hours/week playing WC3.
What you're paying for when you buy the game in the box is not the box or the manual (or at least, not very much). Mostly you're paying for (in the case of MMOs) the $10-20 MILLION of development that the game cost before it made a single cent. The initial box purchase offsets the cost of development; the monthly fee offsets the cost of continuing service.
Then why don't I have to pay AOL a huge upfront fee to buy their disc since they put so much dev work into all their new versions? AOL's monthly fee is only double the cost of most of the online games, and they have to pay for phonelines to provide a dial up connection plus the backend connection, and they offer a lot of their own content that has to be paid for.
It costs a lot more to build a cellular phone network than make a video game, and yet the cell companies will allow me to connect to their net
Then why don't I have to pay AOL a huge upfront fee to buy their disc since they put so much dev work into all their new versions?
Basic internet service is a different sector of the market. Historically, there's been no signup fee, only monthly fees. Part of the reason is that internet service is basically a commodity -- totally interchangeable. MMOs are not a commodity; EQ is not interchangeable with DAOC, Star Wars Galaxies, or The Sims Online.
AOL's monthly fee is only double the cost of most of
Historically, there's been no signup fee, only monthly fees.
My first internet account in 1993 charged a sign-up fee, and then when I switched to high-speed in 1997, there was an other sign-up fee. It's only more recently that customers have smartened up and will refuse to pay it. It's too bad they're still making the same stupid mistake again. I will never pay another activation fee. I don't have a land-line because my phone company does have a fee. They also offer satellite TV, high-speed internet,
My first internet account in 1993 charged a sign-up fee, and then when I switched to high-speed in 1997, there was an other sign-up fee.
There hasn't been a sign-up fee for the overwhelming majority of dialup accounts since around 1994 or 95. The "sign-up fee" for the high-speed access in 1997 sounds more like it was paying for the service of setting it up. My DSL had a $200 setup fee when I got it in 1999, and a $150 DSL modem. (They waived the setup fee; I got to keep the DSL modem.) But even had I
AOL did not lose $99 billion by distributing their CDs. In fact they did not lose a cent.
In 1999, AOL had a larger market capitalization than GM and Ford combined. When they merged with Time Warner, the AOL division was on the books of the combined company as having that large value. When the dotcom bubble burst, the market value of AOL plunged. The $99 billion was a write-down of the value of the AOL division as the stocks dropped. Their core operations are still making money, and they can't be blam
If you are only planning on spending 10 hours per week playing I don't think you are really thier target audience. They seem to focus more on the people that play 40 hours per week. That's just my opinion though.
I still don't think they care about losing a few customers that don't want the box. It seems from reading other threads and having played MMOGs for a while that you are in the minority and will probably not be catered to.
Believe it or not there are plenty of people that work fourty hours a week and then turn around and play for fourty or more hours per week. From playing a Turbine game (AC1) for around three years I can gaurantee you they have no problem catering to those that play more than 10 hours per week without making much of an effort to please those that don't. There were always small concessions for those that played a little, and towards the end of my playing time with that game they changed thier ways quite a bit
Then you'll simply see the inital charge in place to cover bandwidth costs like with Anarchy Online. There were plenty of people that downloaded Anarchy Online, but I don't believe it was at an even reduced fee.
If a MMORPG just had a monthly fee, and a freely distributable/downloadable ISO, their increased sales would more than make up for the loss in revenue associated with ditching a retail box. There should also be a free 7 day trial that automatically converts to a paid account after 7 days. They should use crack dealer marketing: give them a free taste and get them hooked. The Safari [oreilly.com] free trial is a classic example in my case. After bad experiences with ebooks in the past, I didn't even consider trying Safari when it first came out. 2 months ago I saw a free trial offer, now I plan on keeping my Safari account for a long time to come.
Hey Psychochild, I remember your participation in the online gaming threads at the old Gamasutra forums (which they should never have gotten rid of btw, the IGDA forums doesn't have nearly as much participation). I remember that you got a job offer there at the end, glad to see that it worked out for you. Good luck!:)
Quite. In fact Everquest complete with various expansion packs graced the cover of a UK computer magazine recently. Thus proving that it is quite possible to give out the game like candy and still make money from the subscription. This is the way MMPORGs should go, since they ultimately make their money from the subscriptions. Do an AOL and practically force people to take your CDs and you'll make a shitload more money than you would otherwise.
Turbine is pretty good about expansions. They do monthly updates that add new content. These aren't always the best updates, but some of them were spectacular (AC1 anyway, I can't speak for AC2 but they promised the same things). When the expansion did come out for AC1 it added an entire landmass and while it wasn't necessarily worth the twenty bucks that it cost, you got another month of "free play" which meant the expansion really only cost $10 more than what you were already paying for monthly content.
One thing Turbine has done before and it has shown in their games is that they haven't spent the time to the game just "right".
I never played AC1 but from what I played in AC2 it was lakely alot of content. It is one of the thing that makes MMORPG sucessful. AC2 had the gameplay and the beautiful graphics part of it right but it lacked the content and was unfinished at release. Which is way AC2 is a virtual desert nowadays.
Let's Hope Turbine can do it right this time instead of rushing it out the door like they've had in the past.
can i play a balrog?
seriously though, me and millions more can't play until the ISP's drop prices for broadband. Over here in New Zealand we have to pay premium price's which are aimed at business clients not home users...supply and demand guys! drop prices and watch as the LoTR servers start getting a real workout!
In the MUD world, at least. MUME (among others) has been doing it for years. I'd give the address, but I'd feel bad if it was slashdotted, even though I don't play it anymore.
...I wasn't planning on spending that much time with my family/girlfriend/cats/ferret anyway, but between this and SW:Galaxies, it's starting to look like I'm going to have to build a life-support system into my office chair and buy a second Windows box so I can game *all* the time.
that was one of the things I found completely stupid in the second movie btw... millions or gazillions of uruk-hai (u couldn't even see the end of them), all of them with super-human/super-elf strength and smarter than orc, and faster, and shoot stinging foam from their eyes (ok, ok, I'll get to the point)... against 100 or so elfs with bows! Gimli who is too fat to even pick up an Axe, JUMPS (or gets tossed) into the middle of all those uruk-hai (did I mention they had weapons too?) and
In the book, you're going on a grand quest to save the Ring of Power from the clutches of Sauron.. in the game, you're going to be a peon, running around killing other equally useless peons. Same thing thats going to make Star Wars boring. Nobody can really be a Jedi or they'd be unstoppable.. similarly, there's only one Gandalf and only one Ring of Power, so as an MMORPG I don't see how it'll work.
That's why I think the perfect MMORPG in Middle Earth would be during the second age, or at least long before the LoTR. Times of conflicts between all races, epic wars, easterlings invasions, etc. It's a much better backdrop than the Ring quest and it's backdrop.
Personally, I think the era immediately after the downfall of Sauron makes a good setting. There are plenty of nasties out there to be disposed of - orcs, goblins, Southrons, dragons, etc. You don't think they all just disappeared in the blink of an eye, do ya?
MUME: Multi Users in Middle Earth [pvv.org]. The MUD based on Tolkien's work solved this problem by having an ongoing war between the good races(human,dwarf,elf,hobbit) and the evil races(orc,troll,black numenorean). You could choose to play on either side of the war. It makes for a much more challenging game when your opponents are humans. For the less combative folks, MUME also had things such as herblore skills where you needed to find rare herbs to use and quests to find rare items and you could even fish! 8^)
Dark Age of Camelot is kind of like that. There are three realms that fight against eachother. People can coordinate raids on keeps in the frontiers of other realms. Albion almost always has more people than the other realms (for whatever reason some people think they are stronger, even though their classes aren't really designed for cooperation), but it's kind of cool to say "I helped defend X against Y Albs with just Y people."
by Anonymous Coward writes:
on Friday May 09, 2003 @06:18PM (#5922898)
As a long time player of Asherons Call 1 (On the Player Killer Only server known as Darktide). There are problems that plauge MS/Turbine games.
#1) Lag, Sweet Horrible LAG!!!
Wanna go PvP on a Player Killer Only Server? Well good luck having huge battles between clans, having more than 50 people in a single area will cause your ping to skyrocket!
Non Player Killer servers suffer from the same thing, which are gathering places where "carebears" hang out for hours on end chatting. Log on or travel to a main hub or spot and get massive lag, sometimes these people create lag on purpose casting excessive spells which slow down your video rendering or spam your chat box with scripted responces.
No matter how fast your Broadband connection is, you will never get a ping under 100ms.
#2) Rules that MS/Turbine dont bother to enforce.
They hire 10 admins to enforce the rules governing 500,000 players and it just doesnt work. People cheat, hack, exploit and even if theyre caught doing it, even if they admit to doing it and tell others how, they wont get punished. Massive item duplication sprees that as an end result cause gaming servers to CRASH!! Holy Crap MS! They are crashing your servers and you dont even give them so much as a slap on the wrists!
#3) Scripted/Macros.
Since MS heavily relies on scripts to test almost all their products including their games, this latest game will be prone to macros. Its a shake n bake on AC1. You dont even have to do anything, people level for you by passing up Experience Points (The Vassal/Patron system) through an XP chain. Scripts are created to not only level, but for skills and trades. The products of these skills can be sold, so no need to go hunting for cash.
Of course the more MS/Turbine forbids the use of Macros, the more people do it. Its crazy right now, and the new rules strictly stating that macros are against the TOS have had the opposite effect. People macro more than ever.
Camping Sauron for the one ring drop. No better way to ruin Middle Earth than to have to sit and wait for the ultimate evil to spawn, and staying there for a few days.
Why is Vivendi Universal Games making a game on the Tolkien world, when one of their subsidiaries is already been making a similar fantasy type for roughly nearly three years, World of Warcraft? Even then, why do they have the same target frame, 2004 right? I think being practically, the same kind of game, a customer will usually choose one over the other, and not buy the other. This means one of these games will largely fail. I think WoW will be the successful one as it will be more polished with the development time that has gone in. So these games are virtually competing against each other.
Even after that, there are many MMOPG games in production. I don't think they will be too many successful ones because a gamer has only so much money to spend on monthly fees, but more important time. A single MMOPG can consume much of your free time.
So I really doubt the success of Middle Earth Online.
Why do they insist on leaving Bilbo's early times out of all this? Personally I liked the environment that was set-up during "The Hobbit" more than the one during the lord of the rings series. Heck, it'd probably be better if it was even before Bilbo, before that silly ring started popping up everywhere.
A big unifying conflict can be good...and bad. Part of the attraction of a MMORPG is that it never ends...Or at least lasts a long time. If they start right before war breaks out with Sauron, the game won't last that long...
fladnag:"Wanted: hobbit for quest" hobbit1:"No way, l4mer5" hobbit2:"No again old man" orc143:"errr Me Hobbit, me take quest" orc424:"me too" orc532:"me too" noruas:"me too"
What we have is a game thats going to piss off middle earth fans. You know how THEY can be. This means they need to catter to regular fantasy fans. so it will be like every other fantasy game. Why bother buying the rights?
OTOH I might sign up just to get a classin tolkien name, and then sell on ebay!
I can't help but think that an MMORPG will just suck the life right out of Middle Earth. In my head ME is a rich, populated world filled with complexity, wonder and mystery. There's just no way that an MMORPG can do that justice with current technology. I mean, look at _any_ of the current MMORPGs and it's pretty obvious that they're not up to a world as rich a Tolkien's.
Doing it in text would, I believe, be much, much easier than doing it with AC2 level technology, actually. The biggest thing that I notice about modern MMORPGS is that things just don't seem to be alive around me. NPCs don't go on about their lives, not giving a damn about me (as they should). Forests aren't teeming with wildlife... it's MOBs or nothing, and that just isn't enough. At least in text you'd have both more descriptive ability and more processor time to handle everything...
Junk filter won't let me post the text... Head on over to here [companions...realms.com] and check out the first two links to see some humor on LotR in the DAoC world. DAoC players will understand it best, but any mmorpg geek should be able to follow along:)
When Turbine demo'ed thier Turbine Game Engine, they demonstrated how flexible it was to script and how dynamic they could make the games.
They came up with an example set of inputs to thier engine and called it Asheron's Call 2. Thier engine is beautiful, thier game design is shit.
So, what people should be hoping is that thier game designers (and artists) [where is devilmouse?] don't drop the ball and make a game worth playing. It *could* give EQ2 a run for its money.
This is the game for Turbine. With the recent horror that is AC2, and AC1 only being a mildly sucessful game business-wise, this is their last chance to prove themselves as an MMORPG developer.
Of course this game is not published by MS, so if it turns out well I guess it is proof that MS was at fault for AC2 being crap like it is now.
The free software community needs to do a couple of things:
convince them that there is money to be made by either producing a client or
that, given a published API, that a sourceforge project can make a working client.
there may even be a code-for-play-time business model here: free software game, contributors play at will, non-contributors cough up a few quid...
I've never played one of these MUD things, but this could coax me out. Are they going to make it immersive, and do a lot of dwarvish and elvish
OpenGL or not, no game developer has much of an incentive to port a game to Linux. Why? Because every Linux user who gives a hoot about gaming dual boots Windows. Think about it. You're a game developer. You can either:
a) not develop for Linux, pocket the savings, sell a million games.
b) incur the expense of developing/testing/supporting for Linux and sell...zero additional units.
At least doing a Mac port involves getting sales that you flatly would not otherwise have gotten. Mac users are not dual booting Windows for the purposes of playing games. You don't make a mac version, you don't sell to the Mac user. Simple.
you basically have the same API to deal with. As long as you don't go nuts with assembly (and you shouldn't have to use it at all) your Mac port could probably just recompile for GNU/Linux with minimal tweaking.
Or, write the game using SDL and have it run on all three platforms.
Or, release the source (but not the graphics, sounds, music and levels) under the GPL and have the community do all the work of porting, tracking down bugs, adding new features &c.
Because every Linux user who gives a hoot about gaming dual boots Windows
Or dual boots to OS X, but I digress.
If the cost of porting is low enough, though (as it would be for OpenGL games), it might become handy to cultivate Linux gamers by releasing a Linux port. It does not even have to be concurrent - look at Neverwinter Nights.
A side effect might be maintaining portability; the platform-specific parts of the code would have to be clearly delineated, which is good engineering practice.
Since you don't allow open source software on your PC, you will purchase 0 copies of a closed source game with a linux port. Hence users like you don't add an incentice to port a closed source game (which isn't a good or a bad thing to me).
Porting to linux opens up the market of those people who run linux but do not run windows, and who also don't have a philosophical objection to closed source software. Those users are so few that it simply isn't financially worthwhile (unless you are writting a portable
You're missing the point. Even with directX on Linux no game developer has a financial interest in making a Linux version. Because they're already selling the Windows version to the same people...because they're all dual booting. There's no financial gain to them when they're just selling a Linux version and it's displacing a Windows version sale. Mac uesrs are different. You don't make a Mac version, you lose sales.
I do agree, however, that DirectX is evil. But I don't want to see DirectX on Linux o
How, exactly, do you come to the conclusion SWG is vaporware? You can go sign up for the beta yourself, you know (who knows, might even get in). Then you get actual software that you can install and play the beta with. That doesn't sound like vaporware, that sounds more like a MMORPG that's under development (missed release dates and all).
As to whether you're supposed to pay for the software to be frustrated, have you ever considered that MMORPGs are not the game for you? Now bear with me on this, bec
People who complain about the fact that there are bugs and balancing issues with these types of games are extremely annoying, I'll agree with that. Personally, I play MMORPGs. Well more accurately, I only ever am playing one at a time. That being said I actually think the pay-by-the-month model works. Why? The developers fix the bugs and balancing issues in the game more frequently than single player games. Also, the constant addition of new content into an already expansive world is also a good thing
Damnit (Score:5, Funny)
Now they have both a Star Wars and a Middle Earth MMORPG. I hope I have some personal and sick days left in a couple of months, I'm gonna need them. All they need now is a "You get to bone Britney Spears in real life" *game* and I would instantly reach a state of Heavenly Nirvana and transcend to the plane of eternal bliss. Well, a "You get to bone Jolene Blalock in real life" game would work too.
Re:Damnit (Score:2, Funny)
(Hey, at least its a video game reference
Re:Damnit (Score:3, Funny)
Or not...
Looking Bad for My Real Job (Score:1)
-A.M.
Re:Looking Bad for My Real Job (Score:3, Funny)
Here's hoping (Score:5, Interesting)
So with that history, I hope Turbine pulls off the game we ("we tolkien fanatics") want to see, but I'm not making any bets on it.
Re:Here's hoping (Score:2, Funny)
Here's hoping, I got excited the first time it was announced!
Re:Here's hoping (Score:5, Insightful)
Sure, making a PD game requires planning it from the start, making every features in a way that PD is possible for everyone to ENJOY. There are lot of problems to solve, and those are solvable on paper, and probably in practice. I just wish one publisher had the balls to really do it.
I wouldn't bet that Turbine will keep the PD, I'm sure they won't. This sucks. I just wish there were still risky companies around like Looking Glass were. Ion Storm isn't bad with Deus Ex and now the sequel, although they used Looking Glass' legacy to build Deus Ex on... While you can be successful and make great games without being overly original and risky(Blizzard), we still need risky ventures to revolutionize and advance toward new and greener pastures.
Oh well, don't mind me, the old skeptic gamer, but I'm sure the new middle earth will just be a 'standard' MMORPG with some new and unrisky features and the same old gameplay, with some tweak here and there, and more importantly, the Tolkien world! Wow, quite a change of setting...
Please, someone, bring Permanent Death and more risky idea to the world of MMORPG and then, maybe, maybe I'll actually play one.
Re:Here's hoping (Score:5, Insightful)
If Lord of the Rings had been an MMORPG with permanent death, then Frodo would have died from the wraith's wound before reaching Rivendell and the whole story would have ended right there. The "he almost died but barely pulled through" story element that happens a lot in Tolkien wouldn't work if a computer was calling the shots.
Comment removed (Score:5, Interesting)
Re:Here's hoping (Score:3, Insightful)
Frodo pulled through, beside his very mortal constitution, because of the application of what you might call magic.
Yes, but put it in terms of a computer game with hit points or some other such damage mechanism. To make Frodo's player really *feel* that notion that Frodo almost died, Frodo has to be down to scant hit points left. And then the difference between him dying and him living is a mere matter of typing speed and how on-the-ball the players of the elves at Rivendell are. "Oh, darn, I made a t
Re: (Score:2)
Re:Here's hoping (Score:2)
I thought the same as you (and have argued vehemently that there were two Glorfindels) but I happen to be reading The History of Middle Earth, Vol. XII at the moment. To wit...
Re: (Score:2)
Re:Here's hoping (Score:2)
Frodo and co. would have died (or worse) by the hand of Old Man Willow, before the Deus Ex Machina of Tom Bombadil happened to jog along at just the right moment.
If you have permanent death in a game, you just make it harder to die. That, or make it easy to start over. Look at nethack, it's one of the most popular games in history, and it not only includes permanent character death, but also includes all sorts of nasty and insidious ways to instantly die ("
Re:Here's hoping (Score:2)
When they port it to the X-BOX (Score:3, Funny)
Re:Here's hoping (Score:2)
I think this could be addressed in a different way. The main problem is that resurrection is so close as to be impossible in Middle Earth, so allowing it in-game would be disappointing. So, what you need is a more appropriate solution to dying. What happens in the books? A heavy-hitting NPC swoops in and saves the hero. Bombadil, Aragorn, Glorfindel, Treebeard, all turn up in the
Re:Here's hoping (Score:5, Insightful)
However, for that, people must lose they preconceived ideas about permanent-death. I think I'll start the PDAA (PD Awareness Association). =)
Re:Here's hoping (Score:5, Insightful)
Re:Here's hoping (Score:5, Interesting)
Like I said before, the idea is to solve the problems of PD(death by lags and glitches for example) and not just whine about them, but actually try to solve them. It's easy to say PD won't work because of X or Y, but it's harder and more rewarding, I think, to try to actually solve those problems. These new ideas might revitalize the MMORPG market, EVEN if the game fails, the ideas and new features because of PD might be really useful even for other games.
Check a discussion I'm having on BluesNews about PD, posts #11 and up.
MEO Discussion on BluesNews [bluesnews.com]
I remember that #1 reason/poll I read on PD (Score:2)
#1: No more having to see naked people running around yellling "has anyone seen my body?"
Re:Here's hoping (Score:3, Interesting)
Now, in a PD game, you MUST remove all(or a vas
Re:Here's hoping (Score:2)
The goal is really to strike a balance between a lot of factor and GIVE incentives and things to do for every character type. Loners would have a
Re: (Score:2)
Re:Here's hoping (Score:4, Insightful)
Too bad they're dumbing down the game in order to appeal to the masses. It'll be just like every other game out there, only with Official Middle-Earth Theme[tm].
Re:Here's hoping (Score:2)
Re:Here's hoping (Score:2, Insightful)
First few days: At first it'll be great. You'll die a couple of times at lower levels figuring out the game, but that's the learning curve.
First week: Your level 10 Super Shadow Slayer thingie dies. You actually put REAL hours into this character. You curse that class and pick anoth
Re:Here's hoping (Score:2, Interesting)
You raise many valid possible problems but I think there is a solution. Every character ages and dies naturally or by combat. This game would not be popular with people who enjoy raising stats and skills as quickly as possible so they can lord over the land with their god like powers. I think it would be popular with others who enjoy the process of building a character more than the eventual result (weekend warriors). We have many examples of the former and few or the latter.
It will still suck big time wh
Doh! Must spend more money... (Score:2, Insightful)
This sounds neat that not only will you have more character classes, but actually have different races in an RPG with building of race-specific buildings and stuff.
Kudos!
ikeya
Re:Doh! Must spend more money... (Score:2)
Re:Doh! Must spend more money... (Score:2)
Will they double charge? (Score:5, Interesting)
Jason
ProfQuotes [profquotes.com]
of course they will (Score:5, Insightful)
Re:of course they will (Score:5, Funny)
or their target market's parents...
Re:Will they double charge? (Score:5, Informative)
Re:Will they double charge? (Score:5, Insightful)
I've bought all 3 WarCraft games and StarCraft, and they're my favourite games since the Sierra adventure games. WoW looks like it will be the best one yet, but I refuse to buy into that model on principle, and I am definately their target audience, I still spend about 10 hours/week playing WC3.
Jason
ProfQuotes [profquotes.com]
Re:Will they double charge? (Score:2)
Re:Will they double charge? (Score:3, Insightful)
It costs a lot more to build a cellular phone network than make a video game, and yet the cell companies will allow me to connect to their net
Re:Will they double charge? (Score:2)
Basic internet service is a different sector of the market. Historically, there's been no signup fee, only monthly fees. Part of the reason is that internet service is basically a commodity -- totally interchangeable. MMOs are not a commodity; EQ is not interchangeable with DAOC, Star Wars Galaxies, or The Sims Online.
Re:Will they double charge? (Score:3, Interesting)
My first internet account in 1993 charged a sign-up fee, and then when I switched to high-speed in 1997, there was an other sign-up fee. It's only more recently that customers have smartened up and will refuse to pay it. It's too bad they're still making the same stupid mistake again. I will never pay another activation fee. I don't have a land-line because my phone company does have a fee. They also offer satellite TV, high-speed internet,
Re:Will they double charge? (Score:2)
There hasn't been a sign-up fee for the overwhelming majority of dialup accounts since around 1994 or 95. The "sign-up fee" for the high-speed access in 1997 sounds more like it was paying for the service of setting it up. My DSL had a $200 setup fee when I got it in 1999, and a $150 DSL modem. (They waived the setup fee; I got to keep the DSL modem.) But even had I
Re:Will they double charge? (Score:2)
Re:Will they double charge? (Score:2)
I meant, on THIS page, [rackshack.net] at the bottom it says $1.50 per additional gig of transfer. Heh.
Re:Will they double charge? (Score:2)
In 1999, AOL had a larger market capitalization than GM and Ford combined. When they merged with Time Warner, the AOL division was on the books of the combined company as having that large value. When the dotcom bubble burst, the market value of AOL plunged. The $99 billion was a write-down of the value of the AOL division as the stocks dropped. Their core operations are still making money, and they can't be blam
Re:Will they double charge? (Score:2)
I still don't think they care about losing a few customers that don't want the box. It seems from reading other threads and having played MMOGs for a while that you are in the minority and will probably not be catered to.
Re:Will they double charge? (Score:2)
Re:Will they double charge? (Score:2)
Crack Marketing 101 (Score:5, Interesting)
Re:Crack Marketing 101 (Score:2)
Two words: Anarchy Online [anarchy-online.com].
Re:Crack Marketing 101 (Score:5, Informative)
Re:Crack Marketing 101 (Score:2)
Re:Will they double charge? (Score:2)
Re:Will they double charge? (Score:2)
But will they invest the time needed? (Score:3, Informative)
I never played AC1 but from what I played in AC2 it was lakely alot of content. It is one of the thing that makes MMORPG sucessful. AC2 had the gameplay and the beautiful graphics part of it right but it lacked the content and was unfinished at release. Which is way AC2 is a virtual desert nowadays.
Let's Hope Turbine can do it right this time instead of rushing it out the door like they've had in the past.
Oh jeez... (Score:5, Funny)
Aarragone says out of character 'Ranger and Rogue group needs Wiz for Ring Quest.'
Hobbitbone_05 says out of character 'Not another 'Fellowship' group. L4m3rs!'
(Actually, I wrote a while back for an EQ website. [crgaming.com]
mod parent up (Score:2)
Re:Oh jeez... (Score:2)
Thanks man, that is great.
Oh! Hey! (Score:3, Funny)
+5 whip of flame (Score:2, Interesting)
already been done (Score:3, Interesting)
Well, that's okay... (Score:3, Funny)
The first words you'll hear Frodo say... (Score:5, Funny)
"d00d! I 0wn0rz3d y00!!!!! LMAO!!!!"
*cringe*
I'm not looking forward to hearing those words from a hobbit...
I think I need to go reread LoTRs just to get that picture out of my head.
You think that's bad (Score:2)
I'd hate to be this guy [bash.org].
I want to be an Uruk-Hai! (Score:2)
Re:I want to be an Uruk-Hai! (Score:2, Insightful)
Re:I want to be an Uruk-Hai! (Score:2, Insightful)
that was one of the things I found completely stupid in the second movie btw... millions or gazillions of uruk-hai (u couldn't even see the end of them), all of them with super-human/super-elf strength and smarter than orc, and faster, and shoot stinging foam from their eyes (ok, ok, I'll get to the point)... against 100 or so elfs with bows! Gimli who is too fat to even pick up an Axe, JUMPS (or gets tossed) into the middle of all those uruk-hai (did I mention they had weapons too?) and
How can the game mirror the book? (Score:5, Insightful)
Re:How can the game mirror the book? (Score:5, Interesting)
Re:How can the game mirror the book? (Score:2)
Re:How can the game mirror the book? (Score:2, Funny)
Re:How can the game mirror the book? (Score:2)
Well, seeing as players can be a Jedi in SWG, it might be time to rethink your theory.
Re:How can the game mirror the book? (Score:2)
For the less combative folks, MUME also had things such as herblore skills where you needed to find rare herbs to use and quests to find rare items and you could even fish! 8^)
Re:How can the game mirror the book? (Score:2)
Driven by MASSIVE (Score:3, Funny)
There are three main problems with MS/Turbine game (Score:4, Interesting)
#1) Lag, Sweet Horrible LAG!!!
Wanna go PvP on a Player Killer Only Server? Well good luck having huge battles between clans, having more than 50 people in a single area will cause your ping to skyrocket!
Non Player Killer servers suffer from the same thing, which are gathering places where "carebears" hang out for hours on end chatting. Log on or travel to a main hub or spot and get massive lag, sometimes these people create lag on purpose casting excessive spells which slow down your video rendering or spam your chat box with scripted responces.
No matter how fast your Broadband connection is, you will never get a ping under 100ms.
#2) Rules that MS/Turbine dont bother to enforce.
They hire 10 admins to enforce the rules governing 500,000 players and it just doesnt work. People cheat, hack, exploit and even if theyre caught doing it, even if they admit to doing it and tell others how, they wont get punished. Massive item duplication sprees that as an end result cause gaming servers to CRASH!! Holy Crap MS! They are crashing your servers and you dont even give them so much as a slap on the wrists!
#3) Scripted/Macros.
Since MS heavily relies on scripts to test almost all their products including their games, this latest game will be prone to macros. Its a shake n bake on AC1. You dont even have to do anything, people level for you by passing up Experience Points (The Vassal/Patron system) through an XP chain. Scripts are created to not only level, but for skills and trades. The products of these skills can be sold, so no need to go hunting for cash.
Of course the more MS/Turbine forbids the use of Macros, the more people do it. Its crazy right now, and the new rules strictly stating that macros are against the TOS have had the opposite effect. People macro more than ever.
PS
Their support is horrible.
Re:There are three main problems with MS/Turbine g (Score:3, Informative)
WHy this will suck (Score:5, Insightful)
Re:WHy this will suck (Score:2)
A question on their "marketing" (Score:3, Insightful)
Even after that, there are many MMOPG games in production. I don't think they will be too many successful ones because a gamer has only so much money to spend on monthly fees, but more important time. A single MMOPG can consume much of your free time.
So I really doubt the success of Middle Earth Online.
Middle Earth Warcry (Score:3, Informative)
Find it @ http://me.warcry.com
Something I never can understand.. (Score:4, Interesting)
A big unifying conflict can be good...and bad. Part of the attraction of a MMORPG is that it never ends...Or at least lasts a long time. If they start right before war breaks out with Sauron, the game won't last that long...
Here we go (Score:2, Troll)
hobbit1:"No way, l4mer5"
hobbit2:"No again old man"
orc143:"errr Me Hobbit, me take quest"
orc424:"me too"
orc532:"me too"
noruas:"me too"
What we have is a game thats going to piss off middle earth fans. You know how THEY can be. This means they need to catter to regular fantasy fans. so it will be like every other fantasy game. Why bother buying the rights?
OTOH I might sign up just to get a classin tolkien name, and then sell on ebay!
Suck the life right out of Middle Earth (Score:5, Interesting)
Re:Suck the life right out of Middle Earth (Score:2)
I want to be Sauron (Score:2)
What an evil thrill that would be in an online game.
An added bonus would be warping the minds of weak willed hobbits.
Finally, I get to play my favorite character! (Score:2, Funny)
LotR and DAoC (Score:2, Funny)
Turbine Engine (Score:5, Insightful)
When Turbine demo'ed thier Turbine Game Engine, they demonstrated how flexible it was to script and how dynamic they could make the games.
They came up with an example set of inputs to thier engine and called it Asheron's Call 2. Thier engine is beautiful, thier game design is shit.
So, what people should be hoping is that thier game designers (and artists) [where is devilmouse?] don't drop the ball and make a game worth playing. It *could* give EQ2 a run for its money.
The One Ring (Score:4, Insightful)
Do you think there's any chance of the ring's destruction in Mount Doom?
Turbine's Last Stand (Score:2, Insightful)
Of course this game is not published by MS, so if it turns out well I guess it is proof that MS was at fault for AC2 being crap like it is now.
What does any of this have to do with Shadowbane? (Score:2)
Re:Any chance of a multi-platform release? (Score:2)
convince them that there is money to be made by either producing a client or
that, given a published API, that a sourceforge project can make a working client.
there may even be a code-for-play-time business model here: free software game, contributors play at will, non-contributors cough up a few quid...
I've never played one of these MUD things, but this could coax me out. Are they going to make it immersive, and do a lot of dwarvish and elvish
Re:WineX our only hope of playing this game in Lin (Score:5, Insightful)
a) not develop for Linux, pocket the savings, sell a million games.
b) incur the expense of developing/testing/supporting for Linux and sell...zero additional units.
At least doing a Mac port involves getting sales that you flatly would not otherwise have gotten. Mac users are not dual booting Windows for the purposes of playing games. You don't make a mac version, you don't sell to the Mac user. Simple.
But now that Mac OS X is Unix-based... (Score:2)
Or, write the game using SDL and have it run on all three platforms.
Or, release the source (but not the graphics, sounds, music and levels) under the GPL and have the community do all the work of porting, tracking down bugs, adding new features &c.
Re:WineX our only hope of playing this game in Lin (Score:2)
Or dual boots to OS X, but I digress.
If the cost of porting is low enough, though (as it would be for OpenGL games), it might become handy to cultivate Linux gamers by releasing a Linux port. It does not even have to be concurrent - look at Neverwinter Nights.
A side effect might be maintaining portability; the platform-specific parts of the code would have to be clearly delineated, which is good engineering practice.
Re:WineX our only hope of playing this game in Lin (Score:2)
Porting to linux opens up the market of those people who run linux but do not run windows, and who also don't have a philosophical objection to closed source software. Those users are so few that it simply isn't financially worthwhile (unless you are writting a portable
Re:BUT (Score:2)
I do agree, however, that DirectX is evil. But I don't want to see DirectX on Linux o
Re:I keep up with CMMORPG's... (Score:2)
As to whether you're supposed to pay for the software to be frustrated, have you ever considered that MMORPGs are not the game for you? Now bear with me on this, bec
Re:I keep up with CMMORPG's... (Score:2)