3D Computer Generated Movie From France 348
An anonymous reader submits a link to this Computer Graphics World article on a French-made film to be released in June. "A film by Xilam, Kaena is a full length feature film, entirely made from Off the shelf software. The previews looks amazing."
Nice to see artistic innovation in CG (Score:5, Insightful)
Beyond that little insight, judging by the available clips, this movie is looking damn good (albeit remaniscant of old cut scenes from Play Station 1 games like "Legacy of Kain" - just cleaner). While it's premise doesn't appear to be completely original, it is certainly going to be a great piece of fantasy in of itself. It's style of art is also a rather refreshing departure from the main stream stock of CG films, which tend to be rather "cartoony" (not that this is a bad thing, but it is nice to see something new).
Re:Nice to see artistic innovation in CG (Score:5, Interesting)
Cartoon characters (even human ones) don't suffer from this because they are stylized enough to allow us to suspend our expectations of reality and just see them for what they represent. This is the main reason the big companies stick to stylized characters in cartoony situations; they don't have to worry about trying to simulate reality.
Whether intentional or not, the characters in this film all have a very nice stylized look that may allow us to just see them as characters and not zombie like humans. It looks like a pretty beautiful film, and if it fails in the US it won't be for the same major reason Final Fantasy did.
Re:Nice to see artistic innovation in CG (Score:5, Interesting)
Suspension of disbelief is not the only effect of stylization. Stylization can also create a more universal identification with characters. Scott McCloud [scottmccloud.com] covers the topic well in his book Understanding comics [amazon.com].
Re:Nice to see artistic innovation in CG (Score:4, Interesting)
Re:Nice to see artistic innovation in CG (Score:2)
Re:Nice to see artistic innovation in CG (Score:2, Interesting)
However, using cartoony characters (i.e. Shrek, Pixar films) requires you to spend a lot of time at the other end of the spectrum. In other words, you have to work hard t
Re:Nice to see artistic innovation in CG (Score:2)
Re:Nice to see artistic innovation in CG (Score:2)
The average person doesn't really care about good animation. That's why stuff like the Wild Thornberry Movie and J
Re:Nice to see artistic innovation in CG (Score:3, Funny)
And, since Doom 3 contains zombies we won't be too dissapponted seeing them all stiff, despite all details.
Re:Nice to see artistic innovation in CG (Score:2, Informative)
What "off the shelf" packages ? (Score:2)
Can anyone please enlighten me to what "off-the-shelf" packages the movie has employed?
Or is there a page where the packages are listed?
I am afraid I do not read French.
Looks nice. (Score:3, Insightful)
Re:Looks nice. (Score:5, Funny)
"An anonymous reader submits a link to this Computer Graphics World article on a Freedom-made film to be released in June."
Now if you'll excuse me, I'm going to finish my Freedom Fries, and Freedom kiss my wife who's dressed up in a Freedom Maid outfit.
Re:Looks nice. (Score:2)
Fnord.
pics plz (Score:2)
Re:Looks nice. (Score:2)
Re:Looks nice. (Score:2)
Re:Looks nice. (Score:2)
It certainly looks cool. The French outshine themselves again. I just hope the fact that it's French doesn't put people off.
Everyone knows that France is evil.
It is totally unreasonable for France to put it's financial interests in Iraq ahead of America's financial interests in Iraq, isn't it?
Now, lets all have a bowl of freedom fries!
Re: (Score:2, Offtopic)
Re:Looks nice. (Score:2)
No, I agree (Score:2)
Re:Looks nice. (Score:2)
Well, ACTUALLY, the USA didn't do much to help France during world-war II. And that, thanks to that überbastard extraordinaire sonovabitch, Franklin Delano Roosevelt.
First of all, the US waited two fucking years before getting involved,
Second, instead of backing the Free French who pursued the fight against the nazis, the US backed the Vichy fascist rég
I understand that (Score:2)
Re:Looks nice. (Score:2)
But by the same token the Average Westerner is treated with the same veiled inferiority in Japan, and DO NOT ATTEMPT to speak Japanease unless you've MASTERED the language. What kind of reception do you think most folks get in say NYC ? not good I bet
I make no excuses for anyone least of all ourselves but it is not a reaction or attitude limited to the French, just listen in at a nice British place and get the g
Re:toxic housing: (Score:2)
In a country of 24 million people.
So, the question should be, "Is it totally unreasonable for France to put it's financial interests against supporting a dictator who slaughters his own people?"
Committee of the Missing [msnbc.com]
No, it's not. It's very reasonable. After all, it's not Frenchmen who are dying.
Re:toxic housing: (Score:2)
Say "Chirac" and "the French government."
The French military was all for helping out, except for the president getting in the way.
Re:Looks nice. (Score:2)
Re:Looks nice. (Score:2)
Re:Looks nice. (Score:2)
--Joey
Re:Looks nice. (Score:2)
Re:Looks nice. (Score:2)
To filter it, you mean? That's been forbidden in Europe since 1997 (see for example a related urban legend [snopes.com]); other animal substances are used now.
Re:Looks nice. (Score:2)
--Joey
Re:Looks nice. (Score:2)
Re:Looks nice. (Score:2)
in case of slashdotting.. (Score:3, Informative)
Some things are worth waiting for. And, from the looks of it, the 3D feature film Kaena: The Prophecy is one of them.
Five years in the making, the 90-minute adventure from Xilam Animation in Paris boldly departs from the tried-and-true cartoon-like look of such US blockbusters as Toy Story, Monsters, Inc., and Ice Age, and introduces a unique painterly style to evolve its sophisticated character-driven story. Also impressive is the fact that the digital artists created this feature entirely with commercial software, which forced them to overcome technical challenges by creatively applying the tools at hand, rather than developing specialized code.
Even Kaena's story line deviates significantly from those of its US film cousins. Rather than presenting a humorous children's tale, the movie explores a serious theme directed at teen and adult audiences, although occasionally two worm-like characters offer a dose of comic relief. Kaena unfolds within the fantasy world of a giant tree, known as the Axis, which is inhabited by a tribe of people whose main focus is harvesting the tree's sap, which they then offer to the gods. When the sap begins to dry up, a young woman called Kaena (voiced by Kirsten Dunst) leaves her village to find the root of the problem and a solution. A courageous dreamer, Kaena travels to the forbidden region beneath the clouds. There, she encounters a host of unusual and sometimes hostile creatures, including the Selenites, a race that is also trying to save the tree from impending doom, albeit through the enslavement of others.
"The story is also about the unlikely heroine's journey from childhood to adulthood as she defies authority, traditions, and beliefs in pursuit of her own truths and personal identity--a topic that transcends cultural borders," explains director Chris Delaporte.
In addition to Dunst, a number of other well-known American actors and actresses--including Angelica Houston as queen of the Selenites and Richard Harris as the 600-year-old extraterrestrial Opaz--are likewise lending their voices to the Kaena cast. Because the film is intended for worldwide release, it has been produced in English and will be dubbed in local languages. The production is scheduled to open next month in France, followed by worldwide release this fall. (Xilam was still negotiating a deal for US distribution at press time.)
At first glance, Kaena's overall look and feel is reminiscent of computer games, with its fantastic settings and goal-oriented characters. "The style of the environments will be more familiar to computer game players than moviegoers," contends Delaporte. In fact, he and writer-partner Patrick Daher conceived the project as a game in 1997, pitching it to the newly formed Chaman Productions (Paris), which was focused on producing digital content for games and television.
Impressed by the rich, unusual environments, Chaman's founder chose to expand the project to include a feature film, formerly called Axis, that would be released alongside the game (Computer Graphics World, March 2000, pg. 33). Alas, the ambitious goal of creating a full-length CG film proved too lofty for the start-up. Despite having approximately half the film and game completed, Chaman relinquished control to Xilam, a traditional animation company with expertise in 3D, having developed several computer games and 2D/3D television series. Xilam has since completed the Kaena film and game, with Delaporte still serving as director.
Cinema Roots
"Telling a story for 90 minutes for a film is far more difficult than telling one in a half-hour for television," says Marc Du Pontavice, chairman and CEO of Xilam. "When it comes to cinema, the story alone cannot carry a project like it can in br
Re:in case of slashdotting.. (Score:2)
Selenites eh? In French, a Selenite is an inhabitant of the moon (from Selene [pantheon.org], greek goddess of the moon)
Wow (Score:5, Interesting)
Re:Wow (Score:2)
Re:Wow (Score:5, Informative)
toolbox
Modeling/Animation
character studio, 3ds max Discreet
www.discreet.com
Texturing
Painter Procreate www.procreate.com
Photoshop Adobe Systems www.adobe.com
Lip synchronization
FatLips 3D Yulsoft www.yulsoft.com
compositing
Shake Apple Computer www.apple.com
flame Discreet www.discreet.com
hair
shag:hair Digimation www.digimation.com
ClothReyes Reyes Infografica www.reyes-infografica.net/company.php
fluids
RealFlow NextLimit www.nextlimit.com
rendering
3ds max, flame Discreet www.discreet.com
data management
alienbrain VFX NXN Software www.nxn-software.com
Wrong label (Score:5, Funny)
Um, WOW. (Score:3, Funny)
Re:Um, WOW. (Score:2, Interesting)
he even saw chaplins dictator, twice.
So this is (Score:4, Funny)
Just a little (Score:2, Informative)
On linux distros xine plays THIS [lycos.fr] quite nicely. Just a direct link to the trailer.
Oh no, it's in English! (Score:2)
Apart from that, everything looks pretty cool.
Re:Oh no, it's in English! (Score:2)
More cartoon than movie... (Score:5, Informative)
Nice to see creativity from France. This is a nice addition to this upcoming French anime series [savtheworld.com] ("Molly Star Racer").
Check out the trailer [pocketmovies.net], it very neat.
Comment removed (Score:5, Interesting)
Re:Off the shelf... (Score:5, Informative)
Spider-Man budget: $139 million
Final Fantasy budget: $137 million
Kaena budget: $27 million
Kaena is also (supposedly) the first European CGI feature. You really shouldn't expect animation perfection in a first release like this.
And, to be honest, a lot of the animation in "Spidey" wasn't that good either...
Finally; why won't the story be the draw? What about Toy Story or Monsters, Inc.? I found the stories for those CGI features (among others) to be quite well done and entertaining. Just because a film is 100% CGI does not mean that it has no story. I'm not saying there will be a great story in Kaena; just that the two factors are unrelated.
Re: (Score:2)
Re:Off the shelf... (Score:2, Interesting)
Don't lie; people will catch you out. You've clearly shut your brain off already.
PDI, BlueSky and Pixar's films are every bit as formulaic. Buddy banter, rescue subplots and a heart-wrenching song in the middle. The same is true of most of Disney's cel-animated f
Re:Off the shelf... (Score:2)
Huh? Now I love Matrix, but it's obvious that they got large part of the story from Dark City [imdb.com]. Hell, Matrix even used some of the leftover sets from the Dark City! Just about the only differences between Matrix and Dark City is that Matrix was action-oriented and it had a huge budget.
Re:Off the shelf... (Score:2, Interesting)
Re:Off the shelf... (Score:2)
Final Fantasy budget: $137 million
Kaena budget: $27 million
http://www.pixar.com/shorts/gg/index.html
Gery's Game's character animation looks a lot better than this stuff, and I'm sure it didn't cost too much.
Re:Off the shelf... (Score:2)
that is not chump change, but what it does say is that off-the-shelf will allow the birth of the small fully animated sci-fi, fantasy works. the kind of fantastic stories that the
Full lenght movies made this way, will liberate would-be-film-makers to tell more SPECIFIC and challenging stories, they will be able to paint more detail and less broad-appeal-brush-strokes.
I will be the
Re:Off the shelf... (Score:2, Interesting)
Re:Off the shelf... (Score:4, Informative)
Very old numbers I'd say. I've used Max and Renderman professionally for four years. While prman's motion blur is very nice, it takes significantly longer to render than Max's image motion blur, which is one of the fastest around. It is less accurate but for the majority of shots I've worked on over the years it's not noticable.
Oh, and also "only" a render hit time of 50%? Film-res images can take hours to render a single frame (especially if you are using renderman). Add another 50% to that and you are in deep trouble. The "render hit" as you put it for Max's post image blur is only a few seconds per frame, even if those frames took an hour to render.
You've got it backwards there. Final Fantasy augmented their motion capture with hand animation. Motion capture takes days or weeks of hand cleanup to make useable, and most animators prefer not to use it. Makes sense seeing as they all got into the industry to animate not clean up jittery popping motion capture all day.
Oh, you must be soo cool! (Score:2)
That attitude looks neurotic to most people. Bands with fancy props can very easily put on a terrible show, and movies with "uptown" (to contrast with "ghetto") effects can be catastrophically unwatchable--I have Final Fantasy in mind, but I'm sure there a
Off the shelf software? (Score:5, Informative)
Maya, Softimage/XSI, Lightwave...I'm sure all of these packages are on a shelf SOME where...
Of course, when you read about movies that use such software, the fx houses always add "combination of Maya and XSI...with special software written by us". This usually is tacked on because they don't want ordinary people thinking they could do the same thing. They want to keep the apperance of wizardry like the old days.
But the custom software is usually written in Maya script language and such...which is very powerful btw.
Comment removed (Score:5, Informative)
Re:Off the shelf software? (Score:2)
I'm just wondering: Which scene is that?
Re:Off the shelf software? (Score:3, Informative)
Pixar has always done their modeling in Maya; Marionette only does animation. Mainstream software is definitely being used in more and more of the production, however.
Re:Off the shelf software? (Score:2, Insightful)
Maya Complete is only about 1,500 GBP, and has real NURBS support, infinitely better animation abilities and a far more powerful shading interface. Its GUI is almost as drawn out and tedious as Lightwave's though.
Mental Ray is not made by Softimage (Score:2)
Maya now also comes with Mental Ray - and I think it's available for 3D Studio as well.
Mental Ray is a very good renderer, and getting better all the time. However, it does tend to be beaten out by Renderman in some situations because Renderman handles insanely large scene files so well, and t
French, attack, attack! (Score:5, Funny)
Man I hate flash.... (Score:2, Insightful)
Re:Man I hate flash.... (Score:2)
Once the Quicktime versions load completely, you can save the quicktime movie to your drive.
Please to note: there are also 4 clips available besides the trailer.
Here you go then (Score:3, Informative)
It played fine on my Gentoo box under both Xine and Mplayer.
Off-the-shelf software is pretty good today (Score:5, Interesting)
The limitation is talent. Few people can drive these tools competently.
I've done software for high-end animation. I can run the tools myself, but I can't get the results that the people with real talent can. Watching a good artist running an animation system is striking. They work quite differently from amateurs running these programs. They draw far more than they edit. They're fast. They have a clear picture in their mind of what they want to see on the screen.
There aren't many people like that, which is why most amateur 3D animation sucks.
Re:Off-the-shelf software is pretty good today (Score:2)
Frankly, I don't think so. I think the limitation is all the crappy software out there. Maya isn't too bad, but the other software you mentioned have horrible interfaces.
The "talent" is learning to use some piece of shit user interface effectively. That seems like a waste of time to me. There is some software out there that is better than the most popular packages but they are not anywhere near perfect. The packages I'm speaking of are Mirai [izware.com], Nendo, Wings3D [wings3d.com], etc. They are m
Re:Off-the-shelf software is pretty good today (Score:2)
It is a fact that a great artist is good because he knows what he is doing and can translate that. That is also the reason why any production house, be it for film, tv or games, hires people who are artists first and can use a computer second. Why? Because one can easily train someone to use a computer, but to be a good artist (with a head for proportions, colour, perspective, whatever) takes a whole lot longer to learn.
Blaming th
Bienvenue... (Score:5, Funny)
Re:Bienvenue... (Score:2)
imdb link (Score:5, Interesting)
Accents (Score:2, Informative)
Normally I couldn't give a toss, except for the fact that this seems to have become an annoying stereotype. I shit you not, when watching Minority Report I picked the bad guy right from the beginning because of his British accent (the actor was Swedish I know).
In the old days evil characters had Russian accents, now it's British accents.
Why do they do this?
More info on Brit accent (Score:4, Interesting)
It could be that they're working off the stereotype that the elite (evil or not) speak with British accents. Think also of what's called the "mid-Atlantic" accent (the accent spoken partway between the US and Britain...) taught so carefully to Julliard drama students -- you know how "Frasier Crane" talks? Yup, Kelsey Grammer is a Julliard grad. He's got it down pat.
He also spoke the role of the villainous but brilliant Sideshow Bob on the Simpsons.
Re:Accents (Score:2)
Re:Accents (Score:2)
The reason of course was that britain was a colonial power. Nowadays, the use of accents should be reversed.
Re:Accents (Score:2)
Faulkland Islands
Or:
China
Or:
India
Or:
Ireland
Or:
Scotland
And people say Germany has a history of aggression?! Gimme a break. I think an English accent fits the stereotype quite well.
Keep in mind that one of Monty Python's original name was "Owl-Stretching Time". If that's not evil...
"A Bug's Life Redux"? (Score:5, Funny)
So what happens next? Does the girl meet up with an bunch of itenerant "circus bugs"? Do they build a giant mechanical bird to try to frighten the villians away? Inquiring minds want to know!
Re:"A Bug's Life Redux"? (Score:2)
First of all, I didn't watch the trailer, so I won't comment on this movie, but if the plot from Bug's Life would seem familiar to world audiences for a reason.
You see, this ragtag-band-of-good-guys-fight-with-baddies-who-t e rrorize-a-village-every-year-for-cash plot has been used in, among other movies, Bug's Life, Lagaan, Chinagate (both from India) and The Magnificient Seven, after it first came out on celluloid in The Seven Samurai, one of the gems made by the Japanese master, Akira Kurosawa .
Re:"A Bug's Life Redux"? (Score:2)
Re:"A Bug's Life Redux"? (Score:2)
Re:"A Bug's Life Redux"? (Score:2)
Interesting but not great looking (Score:2)
That's not to say I p
I Smell Astroturf (Score:5, Insightful)
I looked at the trailer, and, like a few other people have mentioned here, it's okay but not great. The animation lags behind Pixar and the other big boys, and the plot is pretty generic (and bears an unfortunate similarity to A Bug's Life). But what gets me is that, for what seems to be the umpteenth time, a movie (or t.v. show or book or video or whatever) is anonymously submitted to /., almost certainly by someone involved in the production. If you think about it, considering the zillions of page views daily and the profile of the site (heck, google news uses /. as a source), /. has to be an easy source of free marketing for anyone selling any kind of SF. "News for Nerds, Stuff that Matters" indeed.
Re:I Smell Astroturf (Score:2)
True, an article about what they used to render it and some of the production pitfalls would be better, but rather this that those spams about webcams and viagra in my mailbox.
Where are the Skeksis? (Score:2, Informative)
Trolling for non-profit and pleasure (Score:2)
This movie is along the lines of animation done in Final fantasy, albeit with a story that could entice more interest in the general population than FF did.
There will be more in this genre, and it definitely holds promise.
Very interesting, influences from everywhere (Score:3, Interesting)
The Marauder figure and the organic structures and the overall dark scenery borrow heavily from Giger's work, as the producer notes in the biography section of the site.
The story is in an extremely similar vein to a still rendered series done by an Italian guy in the middle 90's on a Mac with Strata Studio and Photoshop and Deck and sold as a multimedia CD which were still popular back then. Sadly, I can't remember the title.
Other influences seem to be taken from Larry Niven's Integral Tree (the tree in the film), a classic comic series about a world of creatures living in the clouds (the Sharken), and I notice that the one detailed shot of the heroine with hair (the wallpaper section) looks very similar to Virgine Ledoyen who starred in the Beach with Di Caprio.
This film will probably not be that much of a hit, as I think it is very difficult to excite mainstream audiences with fantasy SF, but I think it'll be a pointer to things to come, when bigger film houses with bigger budgets start to produce films in a similar vein.
Americans don't make yourself look like fools (Score:2, Interesting)
Re:Americans don't make yourself look like fools (Score:2, Insightful)
That is all we have heard from the American side for the last 6 months.
The matter of the fact is, that the problem isn't here nor it's source.
The US tends to solve problems by eliminating the visibible superficial symptoms of problem.
Nuke em, bomb em, shoot em, eliminate em.
It's been like that for decades.
The US screams about nuclear weapons to all nations of the world.
But in fact, the US is to date the only country in the world that has killed human beings on such a large sc
Re:Americans don't make yourself look like fools (Score:2, Interesting)
We should find solutions together to solve problems and tackling them at their source with preferably no human suffering at all.
It's stupid actually, while we argue Afrika is suffering from hunger.
That shows how arrogant we Western people actually are.
We should come to insight and make this world a nice place to live.
God has given us a paradise, humans screwed it up, we really did.
We polluted it and fight even amongst eachother.
The f
Re:Americans don't make yourself look like fools (Score:2)
CUT THE BULLSHIT, EVERYBODY! Europeans and Americans ALIKE.
I'm French, and I happen to support Chirac's position. And I do happen to hate W. Bush and his team, big time. But this shouldn't turn me into an enemy of the U.S. (or should it?)
Seen from France, anti-French sentiment in the U.S. is really beginning to look like mass hysteria. (I mean, I'm in college and some of my buddies are supposed to go to Columbia University next year; but somehow the decision to
Re:Something isn't right (Score:2)
Re:The French wanted to do this before... (Score:3, Funny)
Re:Freedom Lameness (Score:2, Flamebait)
So democracy only works one way?
You freedom fighting, democracy spreading Americans really should develop a more thorough understanding of these concepts before you start your berserker rage through the middle east.
I hold the American people responsible for the crimes the American government have committed and are committing in other countries.
Re:Freedom Lameness (Score:2)
"I hold the American people responsible for the crimes the American government have committed and are committing in other countries."
Sure you do.
In case that doesn't translate well, what I'm saying is "You'll sit there and bitch and whine and make threating statements and do nothing."
Re:Freedom Lameness (Score:2)
I mean, there's a reason that the US won't sign up for the international court of justice...to many americans will be brought befoe it for warcrimes (guantanamo bay and the failure to do anything about looting in iraqi cities [direct contravention of geneva conventions] come to mind).
There where three options: diplomacy, war and unscrupulous use of force. Just seems that these french
Re:BOYCOTT!!! (Score:2)