The Incredible Shrinking Recording Studio 433
what_the_frell writes "Wired has an interesting article on the increased use of laptops as a replacement for a recording studio. The article touches on how music schools are requiring the purchase of a Powerbook and software for this very reason, and also highlights artists like Steve Vai who are moving over to the more portable platform. Does this mean I can finally record that rock opera I've always dreamed about?"
Yes, you probably can! (Score:5, Informative)
It's a pretty good time to be a music creator.
Re:Yes, you probably can! (Score:2)
I've wanted to do something like this for some time. Do you have any resources you can point a beginner to?
What I use (Score:5, Informative)
Re:What I use (Score:3, Informative)
It really depends on what kind o
Re:What I use (Score:3, Informative)
Re:What I use (Score:3, Informative)
As for software, I gen
Re:Yes, you probably can! (Score:5, Informative)
Of course, if you need more inputs... the Digi 002 may be an option. Of course M-Audio (if you don't want to go the pro rools route) makes some damn fine USB/Firewire interfaces.
Re:Yes, you probably can! (Score:3, Informative)
If you're serious about digital mixing, Mark of the Unicorn [motu.com] makes some pretty affordable interfaces, an amateur producer f
Re:Yes, you probably can! (Score:3, Interesting)
Re:Yes, you probably can! (Score:4, Informative)
There are other choices as well - Orion (PC), Muzys (PC & Mac), Cubasis VST (PC & Mac) Tracktion (PC, Mac in beta), Massiva (PC), and Cakewalk Home Studio 2004 (PC) for example. A bit higher up the chain, you have Cubase SE (PC & Mac), and Sonar Studio (PC), Logic Audio big box (Mac) or the self-contained Reason (PC & Mac).
If you want to go beyond synth presets, soundfonts and GM sounds, then you'll probably want to understand analog (subtractive) synthesis - see Analog Synthesis for Beginners [computermusic.co.uk] for an introduction.
The "definitive site" for this is KvR-VST [kvr-vst.com]. Go there and read a bit, then sign up to ask questions. It's a friendly crowd. Just don't go here [goatse.cx], that guy isn't very helpful.
Doug
They say... (Score:2, Interesting)
...Kraftwerk's lastest album was made on a laptop.
Re:They say... (Score:2)
Re:Yes, you probably can! (Score:2)
Is it just the notion that you can do more demo quality recording and be mobile? I just wouldn't think you can get the same quality and the same full feature with a laptop.
Re:Yes, you probably can! (Score:4, Informative)
Re:Yes, you probably can! (Score:2)
Re:Yes, you probably can! (Score:5, Insightful)
Obstacles to serious mobile recording:
1. Sound cards. This really isn't a problem. One option is go firewire; almost every prosumer sound card manufacturer has a firewire solution. Another option is PCMCIA, RME is a popular choice in that camp. You can use the same outboard interfaces with PCMCIA that you can on a desktop.
2. Hard drive speed. Most laptop hard drives are 4200 RPM, which really isn't fast enough for serious recording or mixing. I have a desktop/rackmount DAW, and I'm running dual 7200's on RAID 0. That's about where you want to be for hard drive speed.
3. Microphone preamps. Most small interfaces don't have very good mic preamps. So you'll need to either have a mixer with better preamps, or outboard preamps.
4. Microphones. Choosing the correct mic for an application requires having good mics, and possibly a fair quantity of them.
4. Engineering skills. Are your mics placed well placed and in phase with each other? Is your gain staging good? Unless you are extremely lucky, it takes years of learning and practice to be a good audio engineer. A good engineer can do a lot with cheap equipment, but you can have great equipment and still be a crappy engineer. Of course, this in true in a home studio as well, but I had to mention it because it's the real barrier to most bands that try to record themselves.
Other than that, a laptop works just as well for recording as any other computer. And all of these issues are solvable. But really, for the same amount of money, you can build a rackmount PC that's almost as portable, and has better performance and features.
Re:Yes, you probably can! (Score:5, Insightful)
Just having access to the hardware and software isn't going to do it. How many new "van Goghs" do we have since the advent of Photoshop?
Re:Yes, you probably can! (Score:2)
I dunno.. some of the stuff that the Fark photoshop contests turn up is pretty cool looking. :)
Re:Yes, you probably can! (Score:3, Insightful)
I
Apples and Oranges (Score:3, Insightful)
This really isn't a very valid comparison: you're quite right that having creative software on a computer doesn't make you any good at "being creative", but we're not talking about making the music, we're talking about producing professional qiuality recordings of it.
Preparing a great work of art for display was undoubtably a skilled process if done using traditional me
Re:Apples and Oranges (Score:5, Informative)
It is a fallacy that using better tools eliminates the need for skilled labor. What you're talking about is nothing more than an advanced form of recording, which artists have been doing since the advent of a four track. "Professional" recording, getting the music into an editor, is only the first step of making a "recording" of a song. The talents that make a great audio recording technician -- the ability to turn recorded audio into something that is meaningful when played back by muting overpowering sounds, enhancing important sounds, and seamlessly combining multiple takes -- do not appear merely because your soundboard is a digital. It is a skill that has a MASSIVE impact on the end product. Take a listen sometime to an unmixed digital demo and compare it to a studio version of the same song. They won't sound anything NEAR the same, and the difference can be the killing point of an album. My favorite band, the Screaming Trees, released an album mixed by Chris Cornell that was mixed completely wrong. The songs were better written and performed than those on their commercial "success" Sweet Oblivion, but the grunge dynamics did not play well, and killed the sound for a mass market.
However, the simplicity of LEARNING the new digital tools means that a lot of people who would be very good at old style mixing are getting the chance to hone their skills without going to school for them. That's the real promise of cheap, uniquitous audio: it allows the amateur to try his hand at musical skills that are otherwise reserved for $100/hour technicians. And perhaps new "bare bones" styles of production will be adopted, resulting in the end of overproduced albums (like last year's Audioslave disc, check out the "Civillian" demos for some REAL rock & roll).
Re:Yes, you probably can! (Score:3, Informative)
Ditto (Score:5, Informative)
Notes for those who wish to do similar: the sound quality of the cheapest sound card you can buy at a music store is better than the sound quality of the most expensive sound card at the computer store. The music store cards will be meant for sound reproduction, where as the ones from the computer store will be meant for sound production.
Re:Yes, you probably can! (Score:3, Interesting)
It's a pretty good time to be a music creator
Except that, back in the days of the $20K consoles, music creators were known as "composers" and focused on rad concepts like composition and melody. Like a creative writer who spends too much time selecting the "right" word processor and focusing on page layout, I can't help but wonder whether some "music creators" (and their listeners) would be better served if they concentrated more on the muse of music and less on the toolset of the recording engineer.
Whatever, troll (Score:3, Interesting)
Now-a-days, I can quickly knock off some stuff, burn to a cd, and throw it in my car. And
Re:Yes, you probably can! (Score:3, Funny)
And what's with this new trend of having instruments play accompaniment during mass? The human voice used to be considered the only instrument worthy to Sing to God with, not like these new-fangled lutes and ophecleides...
Signed,
a Gregorian monk
Re:Yes, you probably can! (Score:2)
Want details? Ask me.
Re:PC-based recording for dummies (Score:2)
Re:PC-based recording for dummies (Score:2)
Otherwise, here's a dec
Re:PC-based recording for dummies (Score:5, Interesting)
I am nowhere near a professional sound engineer, I am a programmer and I had been playing the cello for over 15 years so lately, I wanted to try to mix both my taste for music and my taste for computers...
What I bought is an Audiophile 2496, it is a very good sound card (use the ice1712 chip), does 24 bit recording / at 96khz which in my case is quite overkill.
I also bought an external mixer, a Behringer ub1204-pro. It is a fairly inexpensive mixing console but it is quite a good one for my purpose, for the price, it is unbeatable. The reason I got an external mixing console is because while you can use a digital one, there is nothing like moving real buttons, it's faster, it's
Now, because my cello pickup is using a piezo pickup, which have a very high impedance, I also needed a very good DI-Box/Preamp, but this is not needed depending on what your son is playing. Also, some person just prefer to mic their amp (use a microphone to record the output of the amplifier).
For about 800$ CAN I bought the cables, the DI box, the mixing console and the sound card, remove 280$ of that if you do not need a DI box (it was an expensive one, almost as much as the sound card AND the console together, but with those, you really got what you pay for).
On the software side, I use Jack and Ardour, with Hydrogen for my drum needs (it is a drum synth).
Well, I am not the best one to talk about all this stuff as I am only fooling around with this stuff. One good place to learn about this "hobby" however is to read all of Tweakz tutorial on www.studio-central.com . He explain EVERYTHING you need to know, about soundcard, mixers, everything. It is totally windows-centric, but the audio hardware part is pretty platform neutral (except the audio card, but a cheap Audiphile is quite good, tcheck the Alsa website to see what is supported) linux-soung.org is very informative for the software part, if you would want to run on Linux. For my part, I run on linux but I could not care less. It is only because I have no Windows installation. Software on windows are quite good but I have been able to get much lower latency on my linux box then on windows. Jack and Ardour works very well together also but Ardour is not very well documented yet... Things will get better on the software side I'm sure. I also had much less problem recording thru the audiophile with alsa then on windows using the maudio (the company's) drivers, don
Anyway, I was just giving you my experiences, the best thing you can do is to make your own! The best advice I can give you is to take a month or two to research what you are buying. This kind of hardware is getting cheaper but it is still quite an investment to do so you better be knowledgeable about it then to be disapointed. Be an informed customer
Hope this helps a bit, sorry about the formatting or any spellling errors, I do not have much time to proofread my post this morning...
Ciao!
Re:PC-based recording for dummies (Score:3, Informative)
As a former recording engineer with plenty of live classical recording experience, I would strongly advise against using *any* sort of pickup on a stringed classical instrument. Use a mic - any mic is better than a pickup for this.
pickup: noun; a little gadget that you put beneath or attached to the strings (if attached to, it goes behind the bridge...) of an instrument. It "picks up" (geddit?) the strings' vibrations and, through electromagnetic induction, co
Nothing new. (Score:5, Funny)
After all, only RIAA members have the right to record music...
Songwriters have a lot to fear (Score:5, Insightful)
Please tell me this is some kind of black humor or give us some links.
Here's a link, although it relates more to the NMPA/Harry Fox (sheet music publishers) than to the RIAA (record labels):
A Chilling Effect on Music [slashdot.org]
It's quite long, but here's the gist: 1. It's unlawful to publish and record music that isn't original. 2. It's likely for a songwriter to come up with a song that isn't original merely by accident.
And here's a short story by Spider Robinson that speculates on the eventual outcome of infringing-by-accident laws and copyright term extensions: "Melancholy Elephants" [baen.com].
Re:Nothing new. (Score:3, Funny)
It's merely a modest proposal.
More proof... (Score:3, Insightful)
Re:More proof... (Score:5, Interesting)
That being said, there is still no reason for the high price of CD's these days, but this article isn't justification to lower them.
Re:More proof... (Score:3, Interesting)
These things cost huge amounts of
Re:More proof... (Score:2)
One brag, we've decided to sell our house and have one built... so I finally get my own room (large enough too) for a studio. I've already started picking out woods for the isolation booths.
Re:More proof... (Score:2)
Heh, when we built our house, I staked out the basement as my territory
I have my studio down there, its a dual purpose area though (home theater) but it gives me the room I need to have a full blown (or at least my attempt) studio. One thing I have learned is... no matter how big the space is... it shrinks! Which i
Re:More proof... (Score:2)
But does it need to happen? Songwriting and playing talent is a lot more important than what mic you're using.
Re:More proof... (Score:3, Insightful)
Um, to some extent yes... but my point is, if you want need to get a sound, simulating it, isn't always the way to go. If you need that beautiful warmth that a vintage Neumann gives you, you can't duplicate it (accurately). I would argue that yes, the gear *does* matter, I know its popular in the home recording arena to believe otherwise... but I disagree with that concept.
Re:More proof... (Score:3, Insightful)
Are you saying that if you were casually listening to the radio or a CD and would be able to tell the difference between a vocal recorded with a Shure and a vocal recorded with a Neumann? With a full band behind it, after the ridiculous amount of compre
Re:More proof... (Score:3, Insightful)
Never said it didn't. That Neumann has been in business as long as it has is a testament to that obvious fact.
But if you take Tiny Tim and put him in front of a Neumann and then take the Beatles and put them in front of an assortment of sub-$150 mics and then hit record, which recording do you think is going to get listened to more?
Oh, wait.. it's going to be the one with the best marketing team behind it. Or maybe
Mics are always pricey though (Score:2)
Re:More proof... (Score:2, Insightful)
As the article and an earlier poster mentioned, you still have to have the talent and experience necessary to transform all that sound into a coherent experience conveying a desired effect.
That's still an expensive skill. You could completely remove the record labels from the equation and the Steve Albini's/Brian Eno's/Butch Vig's of the world ain't gonna get any cheaper.
And as the article mentioned, you still need a performance space with certain very specific characteristics to do the recordi
Re:More proof... (Score:2)
Insightful? Insightful? How is the fact that production costs are coming down evidence of extortion? Furthermore, studio costs are merely one part of the expense of an album. You still need a competent producer, you still need marketing, you still have to pay the lawyers, agents, radio stations (!), and possibly even the artists. Not to mention
Re:More proof... (Score:2)
The article is talking primarily about the editing software -- but you still need to get the sound recorded. That requires professional (read: expensive) microphones, isolated booths, a full rack or three of processing equipment, someone who knows how to mic up the acoustic drums (notoriously difficult) if you're not using electronic drums, etc., etc., etc.
I've done some session work, and an insane amount o
Re:More proof... (Score:2)
Definitely. I've been using a laptop and/or desktop PC to do recording for over a year now. It's cheap, easy, and I get good results without having to spend a lot of money. Aside from the computers (which I already had), my only hardware investment was a firewire card for each machine, a firewire drive, and a firewire-capable audio device, in th
Re:More proof... (Score:2)
(FYI, I'm talking about sonic quality, not about music quality, so please don't go off on me about Dream Theater or the Beatles. Thank you.)
some things powerbooks can't supply (Score:5, Funny)
Maybe, but you still need talent.... :)
Re:some things powerbooks can't supply (Score:2)
Or at least a whole lotta drugs...
Re:some things powerbooks can't supply (Score:2, Interesting)
Despite the funny moderation, that's actually exactly the same thing that I was thinking about when I read this headline. As the fixed costs of creating music decreases, more and more people will able to jump into the bandwagon, saturating the market. It's great for people who just want to make and distribute songs for fun, but for musicians who want to make money, they're going to have a harder time selling music since there are so many other alternatives out there. As with Usenet or web hosting in the
Re:some things powerbooks can't supply (Score:2)
Seems to me that it is the lack of talent that sells today... so I think you should just go ahead and record your rock opera
+1 offtopic (Score:2)
Maybe, but you still need talent....
Digi 002 (Score:5, Informative)
I've been into home recording for almost 10 years, and have been pretty weary of going the PC-route, in that I've always thought of it as being "toy-ish" but now, with Digidesign getting into the more project studio market, its getting more "professional." This migration to PC-based production has been slow for me, in that right now (pre-Pro Tools) I am just doing "mastering" on my PowerBook (via T-Racks), but I've really become a believer in this PC production thing... especially when you have gear that is lacking.
Re:Digi 002 (Score:2)
and compatibility with both Pro Tools TDM- and LE-based systems
I know that the control|24 is *just* a control surface
Smaller than a laptop, even (Score:5, Informative)
With CF and MMC media becoming smaller and cheaper, to the point where you can now get 256MB for less than $50, combined with advanced adaptive audio compression techniques like MP3 and MP4, are going to make these things as powerful as a Sonar-equipped laptop in a couple years' time. I like to take it with me when I go to shows or open-mic nights and get a 'hard copy', so to speak, of my performances. If I like them, the quality is high enough that with a little mastering compression, EQ and reverb, I've got an instant live recording.
Oh god please no... (Score:4, Insightful)
I mean music has been going downhill a bit lately (or I'm getting old).... BUT this is a dread scenario of open publishing, file sharing and the end of labels. Sure there are some good points, but will they be weighed down by the bad ?
Think on it this way.... this will allow the musical equivalent of an AOLer to blast music at us. Some things shouldn't be open to all, or at least they shouldn't be able to subject people to such torture without lots of filtering. Steve Vai doing something.... good and cool.... your average Slashdotter.... yeeeh gags... there is probably a reason that highschool band never took off.
Dude... most people suck.
As a professional audio developer ... (Score:5, Interesting)
The days when a pro recording needed a 24-channel mixing desk, ProTools TDM hardware, a quiet room and a team of engineers are
With my tiBook and a Firewire Audio interface, I can record any band, anywhere in the world, produce their tracks live at the gig, and by the end of it have some polished material ready for distribution.
The whole "pro studio" machine is well and truly facing the same reality that "computer rooms" once faced from the PC onslaught.
Most of the reasoning for big-studio budgets these days is just dick-waving. Fact is, you can do with a $2000 collection of gear what most 'pros' would've charged $15,000 to do 'for cheap'
Amen, I say. There are far too many good artists out there (every single human can write a song) and its high time a lot of them were heard. The current 'music industry' is too elitist.
RIP, Pro Tools. Long live CoreAudio!
Go Away Troll. (Score:2)
I'm guessing your work is quite shoddy quality and and/or that you're not any kind of professional at all.
You fooled the moderators good though.
Correct me if I'm wrong... (Score:4, Insightful)
Eliminating the need for expensive equipment, combined with an online music distribution and micropayment model would pretty much kill the need for expensive contracts with the music industry.
pc based recording is pretty easy/cheap. (Score:2)
a laptop with a good recording pcmcia or usb recording device, a small mixer (battery powered if possible) and a couple of me66 shotgun microphones and I get incredible results.
the most important thing is a sound recording device that is quiet (electronically) and can handle at least 48K recording rates. The external soundblaster audigy is OK for this use. (dammit why no XLR inputs???)
the hard part is finding a good external soundcard
Yes!! (Score:4, Funny)
And starting with Booyaka BadBwoy v2.0, you no longer even need to be able to speak basic english, as your `masterpieces` will be given names automatically!
You can now go from idea (well, the idea that you want to have written a song, anyway) to annoying the neighbours with loud boomy noises coming from your car (or bedroom) in under 15 minutes!
Into the hands of the public... (Score:2, Interesting)
A wonderous use of special effects were used in this, which were simply created by an end user, without a multi-million dollar video editing studio. It seems this end user power is also moving to the music industry. Is it possible that big recording studios and H
More information on why and how... (Score:2)
http://www.apple.com/creative/musicaudio/brucehor
One of the only reasons I ever boot into Win XP .. (Score:2)
This article is surely interesting, but none of it should come as a great surprise to anyone ...
This is news? (Score:3, Interesting)
Fruity Loops [fruityloops.com] is a good starting point because it teaches the basics of step sequencing (beat-box style programming) and lets people start making good tracks right out of the box.
Sonic Foundry's Sound Forge and Acid [sonicfoundry.com] are also good programs for loop recording arranging -- the best I've seen in the low-end home user market.
Reason [propellerheads.com] is the ultimate in soft-synth sound generation. I don't know a single producer who uses software who doesn't love Reason. It's pricey, but worth it.
There is also a lot of good high-end music production software out there, many of it with great MIDI controllers like the Oxygen 8 or the Ozone. I use a combination of direct-recording hardware tools (a nice, high-end sound card, Line 6 direct recording equipment) to hook up my instruments (guitars, synths, beatboxes, etc) and a combination of Sound Forge and Reason to generate my loops. I can then arrange and mix them in Acid or Fruityloops. Fruityloops serves as my backup generator for certain drum and bass parts, but overall, my setup is pretty stripped down.
But if you really want professional studio quality digital recording, MIDI sequencing and mixing, get ProTools. It's like God.
Re:This is news? (Score:2)
The home of Reason is www.propellerheads.se [propellerheads.se]. The company is based in Sweden, land of infinite hotties. (And plenty of tasty beats, too.)
Reason is amazing software. It's the most satisfying bit of software I've ever used, in fact. (Including Mac OS X and any flavour of Linux.) There are plenty of great articles and ReFills on the Properllerheads' site. Definitely worth checking out if you have Reason, and if you don't have it, worth checking out for the demo.
Will help end one-sided recording contracts (Score:3, Insightful)
(Of course, the next part of the story is promotions ...)
One thing: hardware is *not* dead. (Score:3, Insightful)
"It used to be that hardware synths sold like crazy, but those guys would kill to make decent sales on hardware synths today. The sales of hardware aren't what they used to be, and they're not going to come back. It adds up to big trouble for hardware manufacturers."
I take issue with this (but then, I would, consider where I work), and here is why:
There is *NO* profit in software synthesis.
There is not a single mainstream producer of software synthesizers who currently has drawn profit from sales of those synths.
The reason: cracks.
It is a very, very, very tough business to be in, when 90% of your primary users are simply stealing your product, not buying it.
Soft-synths is one market that may benefit from the whole "Trusted Computing" initiative, but in my opinion - being a hardware synth developer - the only truly "trusted computing" platform is one I built myself.
Hardware synthesizers will *still* be around, and there will still be a huge market for them (we do okay, thanks very much)
Re:One thing: hardware is *not* dead. (Score:2)
Re:One thing: hardware is *not* dead. (Score:2)
BBC (Score:3, Informative)
www.bbc.co.uk/radio1/onemusic/studio/
I recommend flstudio (aka fruityloops).
Re:BBC (Score:2)
Laptop studio (Score:5, Informative)
They also have an old article about laptop studios here [computermusic.co.uk]. While using a laptop is cool, using a fast desktop system brings you considerably more power for your $$$. For serious music production, you need lots of performance, a large screen, and a good soundcard. All of which is more expensive when using a laptop.
Too bad this is one area where Linux is seriously behind Win or Mac
Re:Laptop studio (Score:3, Informative)
Heartily agree with that comment. When I did my Music Technology A level I bought and read many music mags including Future Music (wasn't impressed), SoS, etc. Sound on Sound was without doubt the best of the bunch by a long way, and definitely helped me pass my exams :) Well, that and having a very cool and knowledgeable music teacher who was actually interested enough in sound engineering to go out of his way and get our school to host the Music Tech course in the first place!
Which reminds me, I keep
Only partially true (Score:3, Insightful)
Until human musicians that play acoustic instruments are eliminated entirely, the need for analog gear and recording studios will remain.
Also, when you hire a producer or recording engineer you are paying mostly for their time and expertise, not their mountain of cool gear. Top mixers do their work on in wildly different enviornments ( SSL9K Pimped out room -vs- laptop ) but they charge you for the finished product.
Not surprising (Score:3, Interesting)
Happens all the time (Score:5, Insightful)
Don't get me wrong -- this is revolutionary for small-time operators and independent artists. But it's a lot like innovations in self-publishing in the book industry. Lowering the barriers to entry for the most part means a lot more mediocre material will get into ciruclation.
Record the muse (Score:2)
Another bit of damage to recording studios (Score:2)
Also, labels have always liked the studios because it facilitated their keeping physical control of the original recordings.
Now, artists don't have to wait for the studio to advance them money to go into the studio (money th
15 euros, Windows or Mac (Score:2)
The best deal of the century, try before you buy. Why pirate Cakewalk? And yes, they take U.S. dollars, also.
I am just a very satisfied customer.
the traditional recording industry model is dead. (Score:2)
The band would get this by signing a multiple record deal that would be heavily in favor on the record company, the band would only make good money if they were able to sustain their popularity past their intial record deal.
What musicia
Audio software revolution (Score:2)
Heck, you don't even need a band (Score:2)
For the love of all.... (Score:2)
sound quality (Score:2, Insightful)
as someone who has worked at a music software comp (Score:3, Informative)
You have been able to record 20 tracks at a time for 5 years now on most any computer, and you can get better performance with some OS tweaks.
its been pretty aparent that the music industry has been doing creative accounting since the begining. I know bands [gruvismalt.com] that have used $2000 worth of PC, $300 sound card, free software and some less than awesome mics, record tracks in their basement and get weeks of national radio airtime.
The thing to consider though, is that
A] You still need to record good music people want to hear (to be sucessful,) and
B] You still need to have a good ear to produce properly. Most bands can do neither which is why you get so many horrible contestants on a show like American Idol.
A big label might charge a mint for an album, but they also employ expensive employees, spend crazy amounts on marketing and still would like to make money. While I can't justify as high of CD prices and paying bands next to nothing, they still have the people a band needs to become sucessfull (and of course have the ins with the radio stations, which an independant just can't match). Its not JUST equiptment. If it was, bands would be making it on their own BIG TIME from their basements.
This isn't new news, its just a new article. I could record my own everything 5 years ago on a P1. With an old copy of software, you can record your own album on a computer that your friend is throwing out. Every PC can record two tracks simutaneously (with a stereo sound card and a 5 dollar plug from Radio Shack).
Buzz (Score:2)
Sad (Score:2, Insightful)
I did a lot of the vocal edits on a plane," said BT. "I cut and pieced the vocal together. There's something like 2,000 or 3,000 edits in that three-minute song, and I did that sitting on a plane.
I think pretty much everyone knows that "bands" like nsync have no musical talent, but I think this quote proves it. Come on, the "band" can't get through a 3 minute song without thousands of edits on their vocals?!?!
For years,
Amateurs everywhere (Score:3, Insightful)
Include the movie studios as well. (Score:2)
Well, the movie studios are doing the same thing, or what do you think this thing [go-l.com] is used for ?
2000 vocal edits? (Score:3, Funny)
Rock opera (Score:3, Interesting)
Of course, he's got a very wacky sense of humour that really kept the thing interesting. But hey, it's plausible I guess.
The laptop studio revolution is great, *but*...... (Score:5, Informative)
1, You have a nice acoustic space for recording "real" instruments, like Drums, Guitars etc with nice mics (Neumann, AKG, B&K etc)
2, You don't have potential noise abatement issues like you would in an apartment. If I want to crank up that 'ol Mesa Boogie amp, it's much easier in a studio.
3, Studios usually have great monitoring systems and outboard equipment. The rooms are also designed to listen to music in, as opposed to the perfectly rectangular study in my abode. No standing waves!!!
4, You have the expertise of a sound engineer. This has enormous value, IMHO.
All these new tools are wonderful, and I make as much use of them as possible. They don't, however, replace experience and plain old skill. I didn't start playing with my own gear until I had been in a few recording studios and saw how it was done. I do love the fact that the entry cost of recording has come down dramatically with the advent of DAW's (Digital Audio Workstation).
Old News to anyone in the Electronic Music Scene (Score:3, Interesting)
My whole equipment list is here: http://www.staticengine.com/studio.html And that's toned down from the hardware monstrosity it used to be. The bottom list of equipment is all hardware I've sold since getting softsynths, Sonar 2.2, and Reason 2.5. More and more music production occurs entirely in the digital environment, because it just sounds cleaner and crisper. All those cables used to add noise. Now, it's just the CPU pressing bits. And that 2.4GHz P4 1GB RAM system that's my main music computer is VASTLY overpowered - I wrote, recorded, and mixed down a 40 track song entirely in Reason 2.5 (with imported vocal lines from the singer) and the CPU never once peaked above 30%.
The bottom line is that software and fast PCs have made the days of lusting over large analog (or even overpriced digital, D8B anyone?) consoles a thing of the past. Sure, you may still need a mixer to route some signals and use outboard effects processors (the MOTU line of zero latency audio I/O boxes can even eliminate this need), but aside from having a good recording environment and a modicum of talent, there's very little barrier to entry for anyone with $2k lying around to become a professional sounding musician.
Don't be misguided (Score:5, Informative)
There's an awful lot of talk on
My friend is a professional sound engineer. The stuff he does just can't be replicated by a cheap computer program or a $10,000 setup. He has built several different sound rooms in which he records bands, each at enormous expense. He's got one room that is covered in egg shell-like foam that seems to kill sound the second you step into the room (at a cost of $10,000 just for the special foam I believe). Another room has special wood on the walls and floor to simulate a different recording environment (again, very expensive).
Then there's the Mics. Even a single pro mic runs in the thousands. Don't think a little sound blaster mic plugged into your sound card is going to give you the same type of results.
All of this is without considering the fact that he's a trained sound engineer while Joe Homeuser is probably not. Since most people probably will say that they could do it themselves, let me try to provide an analogy here: the pro sound engineer is like a Java programmer who is an expert in their field, while the home amateur recorder is the equivalent of someone who's just read "learn Java in 21 days." To someone who doesn't know anything about programming at all they probably won't see much of a difference, but within the field the difference would be easily spotted. For a band trying to move past the "garage" image and pose themselves as professionals, it's worth considering this.
I think my friend bills around $80/hour now. At that rate you could probably record a few songs professionally for less than $5000. That seems like a pretty small amount of money in the grand scheme of things.
Re:Yeah, but... (Score:2, Interesting)
Seriously... In many cases most or all of the same sofware is available for Wintel notebooks. Reason, Cubase and a host of editing suites and plug-ins are out there for PC's. I have a Mac and my colleauge has a PC. We both run Reason 2 and collaborate across the Canada/US border (Toronto/NYC). We've yet to run into any compatability issues.
A small midi controller, like the Midiman Oxygen-8, works on both platforms as it has a USB interface and drivers for b
Re:Yeah, but... (Score:3, Insightful)
Are you a musician? The Music industry is one of those "creative" industries that still tend to favor Mac's. This is changing slowly (I think PC's now account for almost 50% of musicians PC's)
But there's PC software/hardware too. Just check the back of music magazines and ask around at music stores (the ones that sell instruments, not record shops) for useful information. Just be careful because there's a lot of "junk
Re:Yeah, but... (Score:2)
Just remember that 79% of all statistics are made up on the fly.