Visual Effects Oscar Shortlist 264
nurble writes "The short list of films being considered for a best visual effects Oscar was released today. The biggest news is that the final two installments of the Matrix trilogy were snubbed in favor of Universal Studios' "The Hulk," New Line Cinema's "The Lord of the Rings: The Return of the King," 20th Century Fox's "Master and Commander: The Far Side of the World," Universal's "Peter Pan," Buena Vista Pictures' "Pirates of the Caribbean: The Curse of the Black Pearl," Warner Bros. Pictures' "Terminator 3: Rise of the Machines" and Fox's "X2". Finalists will be announced following the effects "bake-off" on January 21st."
ROTK (Score:5, Insightful)
Geek Heaven (Score:5, Interesting)
Re:Geek Heaven (Score:5, Interesting)
Re:ROTK (Score:5, Insightful)
The battle at Minas Tirith on its own deserves the Oscar.
But both of them in the same film! There's no way they can lose. If they do it'll be the biggest joke ever, and I imagine there'd be more boos than even Michael Moore's acceptance speech.
Tweaked Gollum (Score:3, Interesting)
Also, I noticed a shot of a Warg that looked much, much better than those of The Two Towers (even in the audio comm
Re:ROTK (Score:2, Insightful)
I hope not. (Score:2)
At least Tolkien has a story.
Re:I hope not. (Score:3, Interesting)
I agree that Jurassic Park had a kind of stupid plot, but I felt that my money was well spent for the effects alone. I mean, the Mona Lisa doesn't have much of a plot, but apparently people still like to look at it.
Re:ROTK (Score:2, Insightful)
Re:ROTK (Score:2, Insightful)
However. In Matrix 2 and 3 everything smelled like CG. I was getting tired with the Neo CG character in all the battle shots.
So it is not a question of things you've never seen being more r
Re:ROTK (Score:2, Insightful)
Re:ROTK (Score:2)
Well fucking duh!
graspee
Not that impressed by ROTK effects (Score:2, Interesting)
But, the effects in "Master and Commander" were far more polished, integrated, and all-in-all believable than most of the effects in ROTK.
Maybe I watch movies with too keen an eye, but there are at least a dozen instances in ROTK where the effects mesh so poorly with the surrounding terrain, or characters, that it knocks out my suspension of disbelief. There are no such moments in "Master and Commander".
Gollum is great but is a far cry
Re:ROTK (Score:2)
Usually, during films with large amounts of CG, I'll notice it. I'll be sceptical of it, and I'll think, "wow, that looks fake" - such as the second matrix. That film's major fight scene was horrible, in terms of "suspension of disbelief" - the graphics (at times) looked like a high-res video game, to some degree, in that the figures weren't moving properly, and other such things. Not to say it wasn't impressive, though. Just not believeable.
For ROTK, I
Re:ROTK (Score:5, Informative)
Absolutely. ROTK will be robbed if they don't get it.
I guess you don't know how the Academy operates. The VFX Branch (composed of VFX pros) select the 7 Bake-Off finalists and then the VFX membership votes the 3 nominees. But it's the entire Academy membership (actors, producers, directors, etc.) votes on all the winners. Which is why sometimes you have some surprises, upsets and funky selections.
X-Men 2 didn't strike me as actually using all too many rendered effects.
I believe they had over 500 VFX shots nothing to sneeze about done by a variety of studios. Many were of the invisible kind like set extensions (the interior of the X plane, Cerebro was a partial set, Wolverine's claws in many shots, etc.)
Even the lava flows looked quite realistic, and that's something that's fairly difficult to get right, I hear.
Well yes and no. CG fluid dynamics for production are relatively recent (Cast Away, Perfect Storm, etc.). Do remember the CG lava in Shrek. Also there have been other ways to do it. ILM used methacyl (a thick viscous fluid) on a miniature set for Congo. The methacyl was later color corrected and composited on the live action sets.
Overall the ROTK work was extremely impressive and more polished than the previous work. There are some minor rough spots but overall it was superb.
Woah... (Score:4, Insightful)
Yeah, I agree (Score:2)
Re:Yeah, I agree (Score:2, Interesting)
Looked like a video game (Score:5, Interesting)
Morpheus addressing Zion early on didn't convince either. It looked washed out and projected.
It probably didn't help that I just saw ROTK a few days ago on the big screen. I'm still amazed at how well that was done. There was barely a single moment of being distracted by obvious CGI even though it was far more ambitious than Reloaded. My suggestion, stay away from close-ups of human faces in CGI action sequences.
Even speech is still very tough. The only moments of CGI weakness in Gollum, who was staggeringly well done, were speaking close-ups, not action. So many muscles go into saying the letter "M" and it's a familiar look to every human (unlike leaping around on a mountain ledge).
Smith punch in Matrix Revolutions (Score:4, Insightful)
Gollum may be the most well-done CG-character, the most realistic CG human face goes to Matrix Revolutions. Why? Well, you remember when, in the crater, Neo punches Smith in the face in slow-motion, and you see the effects of the punch in Smith's face, his skin rippling, etc?
Nothing in that shot was real. It was all CG.
Also, you have to at least give a nod to the siege of Zion sequence. It was pretty intense in the moment. Over all, Revolutions should have been given a chance. There was a lot of great CG, from the Sentinel siege, to the shot I described, to the explosion of the street when Smith slams Neo into it, and so on.
Still, ROTK should and will win.
Re:Smith punch in Matrix Revolutions (Score:3, Informative)
Also, it should be noted that Warner Bros. didn't even submit Reloaded for a VFX award. They didn't want the votes to be split between Reloaded and Revolutions.
Re:Woah... (Score:2, Insightful)
<rant>
To me, the real problem with the list is not that the last two Matrix movies are not included, but that the Hulk is included. I have not seen the Hulk, but I have seen enough trailers of it to be disgusted. The cinematic previews of it were so bad as to make me actively avoid seeing it. Those were horrible. How can a movie have the best visual effects when they can't ev
Re:Woah... (Score:3, Informative)
To me, the real problem with the list is not that the last two Matrix movies are not included, but that the Hulk is included.
You do realize the list is picked by a team of VFX pros, the VFX Branch of the Academy, headed by Richard Edlund. There are many reason why the Matrix might not have made it. Maybe all the submission requirements were not submitted on time. WB was going to submit Revolutions anyway so not to split the vote.
Second the Hulk had some of the most innovative VFX work of the year, u
Re:Woah... (Score:3, Funny)
(joke, but at least i'm bringing this back on topic, plus he was making a serious point i think).
Apart from being OT you IMHO missed the point of Kill Bill but i'm not going to go there.. enjoy the Oscars heh :)
Re:Woah... (Score:2)
then what was the poin(t) of Kill Bill, IYHO?
To rock. It did.
Re:Woah... (Score:2)
WHAT?!!!!!! NO Star Wars Kid? (Score:5, Funny)
Well.. (Score:5, Insightful)
The second and third Matrix releases weren't the best in the effects department. I am blown away that Hulk was even considered.
Anyhow, the Oscars are moot. The whole academy is nothing more than a mutual-admiration society that pats each other on the back all day. They're trying to sell you tickets and DVDs, remember?
Re:Well.. (Score:5, Insightful)
We want to buy them, remember?
I mean, with all the yadda-yadda-yadda about the Hollywood as a mutual-admiration society, the globalization, the macdonaldization, blah blah blah, I am still the first to queue for any science-fiction or fantasy blockbuster. I _want_ to pay my buck for the right stuff, and all the "Lord Of The Rings" installments were the right stuff (let me refrain from commenting the "Matrix", nothing hurts as much as disappointment in love).
Re:Well.. (Score:2, Insightful)
I _want_ to pay my buck for the right stuff
And therein lies the key: pay for what you think is "the right stuff", not what the movie industry says you should see.
Re:Well.. (Score:2)
I would agree, had I never seen the goatse guy...
The Hulk? (Score:5, Insightful)
Not only was this one of the worst films I have seen in years, but the effects were brutally unfitting. It reminded me of the movies where they take the cartoon charecter and put him in the real world. I don't think that was the desired effect though...
Re:The Hulk? (Score:2)
Yes, yes, you're very angry... very very angry. Now unpinch your fucking face and do a little real acting.
Re:The Hulk? (Score:2)
Cell Shading: BWHAHAHAHAHA!!!!
Re:The Hulk? (Score:3, Interesting)
I actually liked the Hulk. I actually thought it was a very entertaining movie. I liked the way they transformed the comic book to the screen, I liked the transitions and most of all I liked the over-the top special effects. No they did not look realistic. No, they were not rendered on a l33t WETA beowulf cluster. But they were fitting to the theme and supported the story (which was thin, but what the heck, its a fricking comic).
Of course, Return of the King should win
Re:I agree totally! (Score:4, Insightful)
Ladies and Gentlemen, let me remind you. Before the CGI, before Bill Bixby, there was a comic book. The Incredible Hulk ran for years before the TV series even came out. And, quite frankly, the TV series (and related made-for-TV movies) had their own faults. In the comics, the Hulk pretty much shrugs off bullets, tank rounds, etc. In the last movie, he dies after falling a hundred feet or so. A poor end to a comic book character who can leap two miles up in the air and land safely.
That being said, the movie sucked, and the screenwriters for it (John Turman, Michael France, and James Schamus) should be taken out back and beaten with a large stick.
Kierthos
Re:I agree totally! (Score:2)
Same old story. (Score:4, Funny)
Re:Same old story. (Score:5, Funny)
Re:Same old story. (Score:2)
Re:Same old story. (Score:5, Funny)
Swimming Pool (Score:5, Funny)
I've seen better... (Score:3, Insightful)
Heck, forget about the Oscars, those babies deserve a pair of Golden Globe awards.
Re:I've seen better... (Score:3, Funny)
major snub! (Score:3)
What does the academy have against the Matrix, anyway?
Re:major snub! (Score:5, Funny)
What does the academy have against the Matrix, anyway?
Probably that it sucked so bad that even the public noticed.
Peter Pan? (Score:2, Insightful)
Hook... (Score:2)
Re:Hook... (Score:2, Insightful)
Was it a fun movie? Yes. And Dustin Hoffman as Hook was an even more brilliant piece of casting then Robin Williams as a middle-aged Peter Pan.
Kierthos
Re:Hook... (Score:2)
Actually, I like hook alot (haven't seen jumanji), but they are mastrabatory (sp?) hollywood bullshit compared to the masterpiece that is 1 hour photo :)
Re:Peter Pan? (Score:2)
It's like What Dreams May Come (which won the VFX Oscar btw). It was supposed to look painterly. Same with Peter Pan's many vistas.
The way to choose (Score:5, Funny)
The winner claims the Oscar.
"And Gollum runs towards The Hulk, with his fierce hissed battle-cry of "Filthy greenthingses", eagerly a-snapping for fingers!"
Re:The way to choose (Score:5, Funny)
Advantage, Gollum.
Master and Commander (Score:5, Interesting)
Anyways, I think it's cool they nominated a movie whose visual effects were subtle but convincing.
Re:Master and Commander (Score:3, Insightful)
I strongly agree. The effects in The Return of the King might very well be the most advanced ever shown in cinemas, and look damn good at that, but ultimately they're not 100% convincing. Visual effects are supposed to assist in creating an atmosphere and sense of scale, which ROTK's effects really do, but they're also supposed to suspend any sensation of disbelief, which ROTK's effects don't always.
I defini
Re:Master and Commander (Score:2, Insightful)
Re:Master and Commander (Score:3, Informative)
The Apple trailer site even had a featurette on that though it seems they removed it.
ILM did use some CG water for their shots.
Re:Master and Commander (Score:3, Informative)
The VFX branch nominates films not only on innovation but on execution as well. Thatr's why films with a great quantity of invisible VFX can get nominated (for example Gladiator).
For MC, real ocean plates were used along with CG water. For more details on the VFX of the film check this:
The Effects Mastery of Master and Commander: The Far Side of the World [vfxworld.com]
Re:Master and Commander (Score:2, Informative)
"Painstakingly rendered props and computer-generated imagery blend persuasively with a real ship filmed at sea and full-scale models shot in the Baja, Mexico, water tank built for Titanic."
http://www.sunspot.net/entertainment/m
Looks like the majority of the water/ship effects were actually genuine. That impresses me to no end.
MATRIX 2 AND 3 REJECTED ? (Score:2, Interesting)
Re:MATRIX 2 AND 3 REJECTED ? (Score:2, Insightful)
I think the Matrix 2/3 story was barely average, the visual effects were very good, usually well integrated and created a very nice atmosphere. Not including them really is not fair to the movies, because this is an area where they still were extremely good (too bad they could not make a story line as good as Matrix 1!).
Pixar Renderman (Score:5, Informative)
It's interesting to note that a good number of these movies [pixar.com] use Pixar's Rendering software [pixar.com]. That being said, I am surprised that Finding Nemo [imdb.com] is not in the list. Don't they consider animations for the visual effects Osar?
Re:Pixar Renderman (Score:3, Informative)
There are even open source Renderman renderererer called Pixie [sourceforge.net] that is very powerfull in it's own right.
But Finding Nemo is considered total animation and not special effects per-se. Special Effects are for live action movies where there is something needed to be added that only special effects could solve. Expect to se
Re:Pixar Renderman (Score:2)
There is another category... (Score:2)
Remember? They added animation into the categories, didn't they?
Re:Pixar Renderman (Score:5, Interesting)
Notice how that link goes to Nvidia? There's a reason why. Quite a few years ago, a rather genius programmer left Pixar and started up his own company to write a competing renderer called Entropy. Pixar's renderer, while very fast and the basis for many effects and animation piplines throughout the industry, was getting a bit long in the tooth. It didn't have any raytracing abilities (outside of some clever hacks), and completely lacked the global illumination abilities that were neccassary for some believable lighting models.
Why do I bring this up? Because Gollum was almost exclusively rendered on this renderer. Pixar's Renderman was not capable of doing some of the stuff they needed for that beautiful skin shader at the time they developed Gollum.
Pixar didn't take lightly to this. They launched a lawsuit against Exluna saying they were violating certain patents they held regarding some antialiasing algorithms. Never mind that the renderer was far more advanced and was a complete drop in replacement for Pixar's competing product. This was a straight up ploy to get rid of the competition.
To this day, the Exluna developers still say they did not violate those patents and that they would have won in court. However, winning in court would have destroyed the company. Instead, they sold the company to Nvidia, where they are working on some even more advanced stuff, but under the protection of a larger and well financed (and lawyer'd) company.
There are may other Renderman based renderers out there, all of varying capabilities. Pixie, while technically advanced and written by a brilliant graduate student at berkely, has a few rough edges and is missing some important features. Aqusis is progressing nicely, but doesn't have many features that I rely on. Mental Ray, while not renderman compatable, has all the features and more, but you pay for it in speed. Right now, I'm using Pixie for my tests. It's free for me, but I wouldn't trust it in production just yet. For production I would still choose Pixar's Renderman, which has since incorporated much of the lighting features available in other renderers (somewhat pushed by the demands of their clients, but mostly because they used a lot of those special lighting tools in Finding Nemo).
For more information on all available Renderman capable renderers and how to use them, I suggest visiting the Renderman Repository [renderman.org]
Alright, back to work for me. I'm supposed to present this skin shader after new years.
Rich
Re:Pixar Renderman: antialiasing (Score:4, Interesting)
Back in the mid-90s, a guy named Larry Gritz wrote a RenderMan-compliant renderer called BMRT (Blue Moon Render Tools) that could do raytracing and global illumination. BMRT was made freely available (though closed source) over the internet. He was eventually hired by Pixar to work on their own RenderMan implementation called PhotoRealistic RenderMan (PRman for short). This, if memory serves, was around the the same time that Pixar was working on A Bug's Life.
Eventually, Larry Gritz left Pixar, and he and a few other people started Exluna. You see, Larry had managed to keep the copyright to BMRT while he worked at Pixar, and he intended to use BMRT (which, while producing film-quality images, was very slow and buggy) as the basis for a new, production-quality Renderman renderer called Entropy.
When it came out, Entropy got a lot of attention from VFX people. Not only did it cost less that PRman (something like $5000 per CPU for PRman vs $1700 per CPU for Entropy), it could do more. You could turn off Entropy's raytracing and global illumination if they were too slow for your liking or if you didn't need them, but the fact that they were available if you wanted/needed them (and you didn't have to do any ugly hacks to enable them) made a lot of people take a long, hard look at Entropy. Since Entropy was RenderMan-compliant, it was basically a drop-in replacement for PRman (as others have mentioned).
Throw into the mix the fact that Pixar was no longer the only major contender in the computer animated feature business. DreamWorks had done two successful computer animated features (although they used Pixar's PRman to do the rendering). BlueSky Studios was doing a computer animated feature called Ice Age, had their own proprietary renderer (CGI Studio), and unlike Pixar's PRman, it could also do raytracing and global illumination (it isn't RenderMan compliant from what I've heard, though, but that doesn't matter since CGI Studio isn't commercially available). BlueSky's renderer was also production-proven, having been used on various BlueSky projects since somewhere around 1996 (BlueSky used it to do the CG aliens in Alien: Resurrection in 1997, for example).
Facing serious competition in both the computer animated feature business and in the renderer licensing business for the first time, Pixar was probably getting nervous. So, they did the natural thing: bring out the lawyers. Since Exluna's founders were ex-Pixar employees, that gave Pixar everything they needed to file a lawsuit (albeit a shaky one) against Exluna.
The dispute, according to Pixar, was over trade secrets and a (bogus) software patent issue. I don't remember the exact details, but it was over some Pixar-held patent for a technology that Entropy didn't even use. The official response from Exluna, as posted on their website during the lawsuit, follows:
Scorsese and Lucas (Score:5, Interesting)
19th century New York was recreated on the lot of Cinecitta studios in Rome. When George Lucas visited the massive set, he reportedly turned to Scorsese and said that sets like that can be done with computers now.
When I saw TPM and AOTC, I thought the effects were really cool and impressive, but not 'realistic.' They looked too perfect. I think if Scorsese had seen ROTK in 2002, he might have decided to use computers for the sets. Peter Jackson has definitely raised the bar.
Re:Scorsese and Lucas (Score:2)
Re:Scorsese and Lucas (Score:2)
Funny thing is that maybe Lucas was unaware that ILM did work on Gangs of New York. They did shots like the pullback after the initial battle, the final NY transition, the attack from the harbor, and actually a lot of invisible set extensions all around, which most people never noticed or knew about.
For its VFX, Gangs of New York was nominated for a VFX BAFTA (the British Oscar) and for 2 VES (Visual Effects Society) awards for best matte paintings and best invisible VFX.
Some info in the VFX are here
T3? (Score:5, Insightful)
The Matrix 2 invented some new bleeding edge technology, fo sure. The problem was they couldn't find a good plot device to justify using it. But certainly the special effects accomplishments are a milestone even if the movie wasn't. I think Matrix 3 had little new except that they spent a lot more time in the CG department. How many Linux boxes does it take to render a few million sentinals anyway? Not sure it matters, one EMP wipes both out.
LORs had some amazing effects. The ingtegration with the story, the cinematography and the directoral style is probably their crowning accomplishment. Not to mention sheer volume. Like Matrix 2, they had to invent some new technology to pull off a "whola lotta something" effect. In this case, not just a whole lot of Agent Smiths, more like a whole lot of orcs and what not. And the impact was considerably greater.
My only beef with LOR effects was the places where it was so plainly obvious you were looking a miniature set. Like Isengard being washed away. Some of the scenes completely failed, slow motion water or not, to look remotely anything other than little models. I'm surprised by this as in other places the miniature effects were outstanding.
But Golem stole the show. That was a masterpiece of special effects. I hope it gets the accolades it deserves. After all, imagine had it turned out like the yellow critter in Lost in Space.
Re:T3? (Score:3, Interesting)
The problem with models is that the material that you make things out at full scale have different properties than what you use to make the model out of. And this gives them away very easily.
For structures, it's the apparent weight of things seems oddly off. This is especially evident when things are collapsing as in Isengard. Also the way in which things respond to stress and
Finding Nemo missing (Score:2, Interesting)
Re:Finding Nemo missing (Score:2)
Not the same category.
Truly Out of Touch (Score:5, Insightful)
1993: Tommy Lee Jones beats John Malkovich for best supporting actor.
1998: Edward Norton does not win an Oscar for American History X.
1998: Saving Private Ryan, Elizabeth, and Thin Red Line each lose to Shakespear in Love for best picture.
2003: The Matrix 2-3 may not even be nominated for technical awards.
That's it Oscar! Go to hell. You lost legitamacy in my eyes with those first three gafes but this is stupid. What a sick and disgusting cess-pool of immorality and bad taste they are.
Re:Truly Out of Touch (Score:4, Interesting)
And yeah, I think Matrix 2 or 3 deserved a nomination. I mean, what on Earth is Pirates of the Caribbean doing in that list? The CGI skeletons were just grotesquely bad. The highway fight in Matrix: Reloaded, on the other hand, was one of the coolest things ever. Sure, the movie was dull, but that's not what the visual effects category is concerned with.
Re:Truly Out of Touch (Score:3, Funny)
I'm trying to.
Re:Truly Out of Touch (Score:2)
You're right! I never realized that the Academy members have different tastes than you do until just this minute! I feel so unclean even thinking (like a lot of people here) that the efx for those Matrix movies kinda sucked. Unclean! Unclean!
Please, start our own awards show. I need to feel clean again.
Re:I let this particular parody get to me .... (Score:2)
I thought that might be one tiny step to gaining some sort of credibility.
Seriously, did you not notice that the FX in Reloaded and Revolutions (especially Reloaded) just plain sucked? I mean, there are more realistic looking video games out there, for gods' sake.
Oh no, not the Hulk (Score:4, Funny)
Pillsbury bake-off (Score:2)
Intellectual property hawks of the world, unite! Fight this outrage. SCO, are you listening?
HalfLife better than Matrix2 (Score:2)
They were choppy, expressionless, flat images.
I expected to see something like the first Matrix Movie. I guess that is the curse of success. They made the first movie too well forcing the next two to suck.
However LotR may have broken that curse...
LOTR - One movie, three parts (Score:2, Informative)
Reloaded and Revolutions split the votes (Score:5, Insightful)
The most likely possibility isn't that they deliberatley snubbed both Matrix films. Both were released in the same year, so some voted for one, some voted for the other, and neither got enough to get on the list. Probably a good reason not to release two films in the same year until the Academy changes their voting in some way that can more fairly acknowledge multi-part works.
Pirates (Score:5, Insightful)
The battle scenes with all the pirates changing back and forth as they stepped in and out of the moonlight were excellently done. Doing that on a battle-sized scale is incredible.
Re:Pirates (Score:4, Insightful)
Re:Pirates (Score:3, Interesting)
while I liked Pirates, nothing about the effects really wowed me.
in ROTK, there are many great effects scenes, and the two where the Rohan rode into the orcs, and the dead army galloping across the sea into battle were amazing.
Re:Pirates (Score:3, Insightful)
best visual == worst movie? (Score:2)
Europe vs America (Score:5, Insightful)
Re:Europe vs America (Score:3, Insightful)
Only in Europe is Europe known as "Everywhere except America".
Whoah Oscars again (Score:3, Interesting)
forget the final award but not even a nomination for Revolutions?!?! Whoah
To my knowledge the wachowskis had to send only Revolutions for the Oscar nominations ( Yohooo the Academy has some rules/guidelines too )
May be the ppl who decide the nominations had thought that there aren't visual effects other than the super brawl at the ending.
For their benefit i'll try to list down a few
i) The opening sequence
ii) The hovercrafts and all the places they move along ( mostly tunnels )
iii) Smiths, smiths and more smiths with the oracle, seraph and sati
iv) The Dock with the APUs and whatever other structures
v) The fight with the swarms of sentinels and the diggers
vi) The surface with the earth with those huge guarding machines churning out the squiddy bombs (sry this fool doesn't know what they're called), the sentinels again, the breeding fields, neo's orange vision and the machine city
vii) the super brawl
( Note : The next poster can do all these things on his pc with maya or 3dsmax )
Flame me but I guess all these as a whole deserve atleast a nomination.
But who "really" cares for an oscar??
which finally brings us to the question that drives us
what is reality??
Hulk ??? (Score:2)
It had the most blatantly obvious CGI ever. I know a few stop-motion movies from the 1940s that look more "real".
Yes, I know it's a comic adaption. The problem is that everything in the movie is trimmed to look real. Neither the tanks nor the guns, soldiers, streets, etc. are "comic styled". Only that green monsters stands out so obviously as CGI that any suspension of disbelief requires a massive dose of illegal drugs.
Have they seen the movie, or do they go by box-office numbers?
Reloaded FYI (Score:2, Informative)
Matrix Revolutions was the only one in consideration for the long list.
It's exclusion from the list in favor of T3 is very odd to me, as a visual effects professional. "Revolutions" was clearly superior in number and quality of effects. IMHO
fire
The Matrix (Score:4, Funny)
Visual effects is NOT CG (Score:4, Funny)
Visual effects are NOT necessarily computer-generated images.
Sure, the Matrix movies had tons of CG, but were lacking in the more 'traditional' effects department. The sets weren't up to par, costuming was unoriginal, and there were no new cinematic techniques which actually added to the film. In fact, the effects were incredibly obvious.
On the other hand, ROTK did not rely exclusively on computers, and built scale-models, and used 'old-fashioned' camera techniques such as forced perspective which was brilliantly used to make the hobbits appear 3 feet tall - not once during all 3 films did I dobut that they were actually 3 feet tall. Lighting was perfect, and the times where WETA resorted to CG were perfect (read: Gollum).
I hope this is a lesson to future filmmakers not to over-use computers in film production. The old-fashioned stuff looks so much better!
Re:Visual effects is NOT CG (Score:3, Insightful)
http://www.virtualcinematography.org/
You would find that most of the VFX bake-off finalists used miniatures in some quantity:
X2: the dam exteriors for example.
Pirates of the Caribbean: ships were miniatures for the most part.
Master and Commander: also qu
Re:Visual effects is NOT CG (Score:3, Informative)
Re:Too bad (Score:2)
I also love how they take "rules" and just disregard them, the simplicity/naivety is wonderful - someone fires a bullet; move out of the way - and in the Burly Brawl how his fighting is initially quite normal but by the end he's just moving his body in whatever way necessary to hit
Re:Undeserving Matrix. (Score:3, Insightful)