Become a Professional Gamer 338
A user writes "An article in the Wall Street Journal covers events in South Korea, where, even more so than the U.S., there are increasingly highly paid professional teams competing in games such as Blizzard's StarCraft. The article notes: 'Last year, [pro StarCraft gamer] Lim Yo-Hwan made about $300,000 from player fees and commercials. Another top earner, Hung Jin-Ho, whose fingers are insured for $60,000, recently signed a three-year deal with telecom provider KTF Co. that will pay him $480,000 altogether.' So now you can claim your time gaming as 'job skills training'!"
Whatever. (Score:5, Insightful)
Alternately, I could make a good salary working 8-5 in an intellectually challenging field and save the gaming for its true purpose: a hobby.
I don't want to imagine a world where videogames cease being fun because I need to keep winning to put food in my belly.
Just a thought.
Re:Whatever. (Score:5, Insightful)
Don't you think you can both enjoy and work at the same time? A lot of professional athletes out there still love what they do, and professional gaming.. well, I don't see the huge difference from that and a "regular" sport (apart from the obvious).
Re:Whatever. (Score:2)
While I acknowledge the possibility of that being the case, I don't think its happening here. Still, I suppose the analogy holds. Good point.
Team rules don't allow ... (Score:5, Funny)
He stopped playing basketball to make sure he didn't damage his hands. Isn't he still risking hand injuries with that sort of rule?
Re:Team rules don't allow ... (Score:3, Funny)
Scary.
You haven't? (Score:3, Funny)
Re:Team rules don't allow ... (Score:5, Funny)
And for those with the inclination, the use of large-mouthed beverage containers shouldn't be overlooked, however restrain such activities to just plastic containers because you can't cut-through or break the others if things are too binding. Just remember to use your best judgement with your own tools.
Cheers.
There is a big difference (Score:4, Interesting)
Re:There is a big difference (Score:3, Insightful)
Ask Karl Malone if he's burnt out on playing basketball for more than 20 YEARS! Him and other athletes of his caliber have been playing professional sports 2-3-4-5 times longer than most of these platforms for gaming have even existed.
Re:There is a big difference (Score:4, Insightful)
Re:Whatever. (Score:3)
You are correct, professional team players on the NFL, NBA, etc. get paid even if they lose. However, there are many, many sports/games where if you don't win, you don't get jack.
Just off the top of my head, Tennis, Billiards, Golf, Snowboarding...
He says it himself... (Score:4, Informative)
Re:He says it himself... (Score:5, Funny)
Re:He says it himself... (Score:3, Funny)
coach: No you imbecile. I told you 200 hydralisks that side! NOT 200 Zerglings THAT SIDE. ARE YOU DEAF! *smack*
player: sorry coach. I'l be better next time
coach: You better, otherwise I'l sell you to that other coach with the glass eye who always talks about his encounter with sasquatch
Re:Whatever. (Score:5, Funny)
A job like that pWn3z.
Re:Whatever. (Score:4, Interesting)
It sure is if you write a map generator [rubyforge.org] for it. Packing those SIDEDEF [rubyforge.org] byte sequences... good times.
Re:Whatever. (Score:5, Interesting)
I was modded up and down on this very issue. Whether or not you should make your hobby your work. "What better job to have than something you thoroughly enjoy?"
I was a decent athlete in high-school. I got a scholarship to a D1 college. I enjoyed practice, meets, and the entire thing. Once I got to college I realized that this was a job and quickly found it to be more of a burden than a release.
I can't see doing something I love as my hobby for pay. It just takes all the fun out of it for me.
I guess everyone has their own obsessions. Mine is getting money to do what I love to do on the weekends. At least I have something to really look forward to. I really feel that it would bore me to do what I currently love everyday. It's probably why I love it.
Re:Whatever. (Score:5, Interesting)
I started programming as a hobby (years ago) and am now presently employed as a professional programmer / software engineer. I can honestly say that I still love it.
How is this any different?
You are very lucky, or maybe new (Score:5, Insightful)
When I get to my rig at home I just want it to work, and I don't want to mess with it generally, which was the exact skill set that landed me the job in the first place....
Re:Whatever. (Score:3, Insightful)
now that i'm doing something else (programming computers, go figure) i've gotten into a few bands to play in recreationally and it's a blast. i've gotten to remember why
Comment removed (Score:5, Insightful)
Re:Professional Sports...? (Score:2)
I don't. I wouldn't want to play football for a living, despite finding it very enjoyable. I wouldn't want to tote a rifle around for a living, despite finding it enjoyable and being quite good at it.
My point is that once something becomes work, at least for me, it ceases being fun. Hell, I break into Fortune 500 networks for a living, and even that has lost its charm.
Re:Professional Sports...? (Score:3, Interesting)
People don't get paid for how well or how hard they work, but for how much other people value their services. It now so happens that a very large
Re:Whatever. (Score:5, Informative)
Every now and then I play for fun, and that's what it is.
It is nice though in that becoming a professional gamer doesn't have any limits to it like the physical barrier in becoming a football player.
Re:Whatever. (Score:5, Insightful)
Actually it does have physical limits. Extreme hand eye cordination is required. Also, if you RTFA you would have seen that what makes the guy so good is the number of moves/minute that he has been known to do. Up to 6.66 moves/second. If that isn't a physical barrier for average people I don't know what is.
By the way: at 6.66 APS, does this mean ... (Score:3, Funny)
And if "professional gamer" doesn't work out... (Score:5, Funny)
Re:Whatever. (Score:5, Interesting)
Gaming was exciting, fun, and rewarding. I still play games as a hobby, but I wish I could still play them for money.
Gaming is a great thing to do for money, if you can compete at the level to make enough at it.
The reason gaming is not popular as a sport, in the same way it is in Korea, is that there is not enough money to be made in the sport of gaming. You do have your success stories, the kid that made 100k playing Unreal Tourney for example, but for every one of those success stories, there are thousands and thousands of people who simply did not win, they got nothing.
In many sports, when you compete at a lower level, you can still make a good, solid, income. In gaming, its all or nothing, you are either 'teh big winnah' or you are jack shit.
There were many times in mechwarrior 3 when I would be in a tourney, and get shoved in the loser bracket because I made a mistake. Second place generally gets you nothing, or something so negligable it does not matter.
For example, in one of the major tourneys I participated in, called "Meltdown" the main prize was a Harley Davidson motorcycle, the second place prize was a 250 dollars + free trip to Seatle. Luckily, I won the cycle that time, but the second place person got to pay half of his car insurance.
I have often thought of getting back into pro gaming, but every time I sit down and try to, I realize that I can no longer compete. This only after 5 years of not participating in the scene.
You can not have a real life when the top prizes for many tourneys is worth maybe twice the cost it took to actually drive there, and the events only take place 3-4 times per year.
Pro Gaming could be HUGE in the United States, but we just haven't figured out a way to market it.
I look at South Korea and I wonder what is different there. My opinion is strictly on the fact of population density. When someone does well, they can get to tourneys relatively quickly, and can also have an easier time of promoting themselves without having to canvas such a large area. I am also sure it does not cost 300-400 dollars to fly to Seattle or Texas to compete in a major tourney.
I think your opinion that gaming should only be a hobby should really be presented to proffesional basketball, baseball, championship chess, GO, etc. etc. etc. On-line video games are just as legitimate.
Re:Whatever. (Score:3, Insightful)
I just don't think there is the fan or media interest to be able to support a large pro-gamer population. There probably is a small segment of the population willing to watch others playing video games, but I don't think you will ever sell out 20,000 seat arenas hundreds of time every year, or get millions of people to watch it weekly on TV. And without the fan interest (and
Re:Whatever. (Score:5, Insightful)
Re:Whatever. (Score:3, Interesting)
I think the problem is in the sponsorship. Normally in tournaments you have only a handful of companies forking over money... Intel, AMD, NVidia, ATI, um... I'm sure there's others. The point being that the companies offering sponsorship are really only doing it because the products they sell are relevant to gamers.
With sports, you have all kinds of companies. Everybody wears clothing, so Nike forks over huge amounts.
Re:Whatever. (Score:4, Funny)
Pro gaming just needs to concentrate on the right advertisers:
- Jolt cola
- Pizza hut
- Acne medications
- Miracle weight loss pills
- "Big & short" clothing companies
- Porn distributors
- Overprotective mothers
Being challenged intellectually isnt a hobby? (Score:3, Insightful)
I work handling video production for a music label now. Film/video was (and is) a serious passion of mine, and now i do that 5 days a
Re:Whatever. (Score:4, Funny)
Actually, I think that's a typo. It should read "job skillz training."
Re:Whatever. (Score:3, Funny)
"Would you like a Zerg Rush with that?"
Oh, come on... (Score:5, Funny)
Screw that BS... Get a new team or something.
Out of almost half a million people, there has to be some remotely hot girl that this guy could get and not be afraid of rejection with.
I mean..... wait for it..... she' in YOUR FAN CLUB!
Re:Oh, come on... (Score:5, Funny)
Re:Oh, come on... (Score:5, Funny)
Stop playing with yourself .
Re:Oh, come on... (Score:3, Funny)
<Duke> I don't have time to play with myself... </Duke>
Re:Oh, come on... (Score:3, Funny)
I'm sure a penthouse suite at the 4 Seasons would be a surefire panty remover.
Re:Oh, come on... (Score:3, Funny)
Re:Oh, come on... (Score:4, Funny)
The Wife+Gaming=No sex (Score:5, Funny)
That should fly as well with the wife as the, "I'm working
Re:The Wife+Gaming=No sex (Score:3, Funny)
Re:The Wife+Gaming=No sex (Score:3, Funny)
In practice, doesn't work too well!
Re:The Wife+Gaming=No sex (Score:3, Funny)
"But Honey, if I stop playing now, quite literally, the terrorists win!"
Don't quit your day job (Score:5, Insightful)
Re:Don't quit your day job (Score:2)
Re:Don't quit your day job (Score:2)
Re:Don't quit your day job (Score:2)
Re:Don't quit your day job (Score:3, Funny)
Re:Don't quit your day job (Score:2)
I do not have the reflexes I once had for games such as Unreal Tourney, and this is after only 5 years of pursuing other interests.
I used to play games 8 hours a day, now I play them maybe 6 hours a week. It really does make a difference. Though you are correct in one thing, i am a much smarter gamer than I used to be, I can often win by using strategy instead of twitch skills.
When I used
Re:Don't quit your day job (Score:4, Interesting)
This is in part due to a change in mice - the Intellimouse 3.0 never really clicked for me, the Logitech MX700 [yes, cordless] works great, in part because it's heavier, which keeps it from going flying.
It's also due to a change in focus and mental approach.
I don't think you can truly judge your reflexes based entirely on whether you're aiming better than your opponents.
Especially if you've been out of it for 5 years. Gamers all over the world have gotten a LOT better at FPS games, because they've been around longer and they've started at younger ages. The reason your reflexes aren't as good is probably more related to the fact that you haven't played in 5 years (it takes a long time to get your aim back in playing shape even if you've only been playing another game, let alone nothing at all), and the fact that the rest of the world is better than the flops we were used to picking on lo those years ago. For the record, I've been gaming competitively since Quake in 1996 or so.
1... 2... 3.... Rush! (Score:4, Funny)
And you thought you got pissed when someone Zerg Rushed you.
Re:1... 2... 3.... Rush! (Score:2)
Then I would tank/goliath pump and destroy you before you can say "owned"
And im not a pro...I only train 6 hours a day, I work 9-5
This is getting out of control. (Score:5, Funny)
Jesus, are they outsourcing everything now?!?
Re:This is getting out of control. (Score:2)
Jesus, are they outsourcing everything now?!?
Well, it's not the same thing though. It's not like we had thousands of highly paid professional gamers in the US that lost their jobs.
I am a professional gamer (Score:5, Funny)
Re:I am a professional gamer (Score:5, Funny)
Looks like he has been training for a few years.
My best time is 120.
Re:I am a professional gamer (Score:5, Funny)
Oh, you mean without triping a mine.... Sorry.
-Rusty
Re:I am a professional gamer (Score:5, Informative)
xyzzy
[left shift]
and watch the upper left most top pixel of your screen as you pass the mouse over the mines. Yep. That bastard had a REAL mine detector after all.
XYZZY is actually a zork reference, amazing that the MS folks programmed in a cheat..
Sweet Jesus! Am I *that* old?!?! (Score:3, Interesting)
I was playing "adventure" on various DEC systems along time ago. This is so old that it was only "finally" ported into C in 1976!
Props where they're due:
Colossal Cave by Will Crowther, extended by Don Woods and ported to C by Jim Gillogly.
Cheaters (Score:2, Insightful)
Re:Cheaters (Score:4, Interesting)
BTW, I have to take my headphones off 'cause the kiddies start bitching on the microphone.
It's a real shame, the guy's a great player and he's a nice guy that helps out anyone that asks for it (including yours truly, I've learned a lot about rushing with him).
Musician, Pro Athelete, Gamer (Score:2, Insightful)
Sure, the TOP GAMERS make over 200k a year (BTW - being a pro gamer also means you need to buy bleeding edge technology, so that 200k isn't much after you subtract your monthly computer upgrade budget), but most hardly make any... not to mention that you not only have to be fabulous with one game, but with at least one new game ever year or so. If you take a break, or have an off year or two, you are in debt.
I'll stick
Re:Musician, Pro Athelete, Gamer (Score:2)
Stick to your day job if you like, but if I had the necessary skills, I'd head for the gamer shit long before the football player. There's much more to life than money, like doing what you love and are good at and feeling the accomplishment thereof.
Re:Musician, Pro Athelete, Gamer (Score:2)
Not good at math or reading comprehension, huh? (Score:5, Insightful)
You do realize that these Korean players are playing StarCraft, game for which a machine from five years ago was overkill. I mean the game requires a Pentium 90, 16 MB of RAM, and a 2X CD-ROM! The game is five years old!
Even if you were member of some sort of mythical pro gaming league that adopted new games as soon as they came out, I can't seriously imagine spending more than $5000 a year on upgrading hardware and buying the latest games. On a $300,000/year budget, that's chump change. Hell, on that kind of budget you could buy a sports car or two each year without feeling the strain.
I'll stick to my day job, thanks.
Geez, I hope it has nothing to do with making purchasing decisions for your company if you think you have to throw a significant portion of a 6-figure salary at staying competitive in StarCraft.
Where has Gary Larson gone? (Score:5, Funny)
Professional starcraft player. Fastest Zerg rush of the east! ^_^
World Leagues ? (Score:2)
Just to see two different styles of play, or realize that even with different cultures, some games need to be played the same way..I'm not talking about Quake or UT etc, but strategy games, do they favor an all out constant attack, or what kinds of weapons do they prefer ? How many different ways are there to win at Starcraft ?
Re:World Leagues ? (Score:2)
Re:World Leagues ? (Score:4, Interesting)
pro: Catch enemies off gaurd
con: over commits early, if rush fails your screwed.
2- Tech
pro: Mid game or late game you will have a huge advantage of one kind or another.
con: if they rush you in trouble, if they knwo what your doing you may lose the advantage.
3- mass units
pr0: works against newbies
con: won't work well against anyone else
4- Balanced force
pro: hard to catch you off gaurd, you ready for almost anything, strong through out.
con: Not as strong early as rush, not as strong late as teching, vulnerabel to devious tricks.
5-oddball strategies
pro: the funniest games when it works
con: you look stupid if it doesn't
6-Tower
pro: done effectivly, it can cripple your opponent
con: a vast commitment of resources early and it's statics so you can't re-use this resource later.
These are some general ways to win at starcraft.
Not to mention... (Score:4, Informative)
More info: SK's site [schroet.com], NoA's site [teamnoa.net] and CSNation [csnation.net].
OK, so, uh (Score:2, Interesting)
Rob (Damn misleading headlines)
Poker!! (Score:5, Interesting)
Online Texas Hold 'em is the ONLY way to become a professional gamer.
Why doesn't the Slashdot crowd consider this to be "gaming"? It has all the elements of a great game AND you win money. Isn't that what this article is all about?
Well, consider (Score:2)
Is gambling evil. No! But I think I'd prefer to play Blackjack against the house.
Re:Well, consider (Score:4, Insightful)
Is gambling evil. No! But I think I'd prefer to play Blackjack against the house.
the house makes it money off of the previously mentioned gambling addicts. Thus you are again victimizing the poor wretches who can't controll themselves. And the air you breath, was once breathed in by hitler. I think you shoudl stop. and the water you drink? Problably at one time was part of a mass murder, stop drinking it. And the computer you use? it problably can kill a kitten, so I think you shoudl stop using it.
LOL! Be our sucker! (Score:3, Interesting)
job (Score:5, Insightful)
One of the best pieces of advice I have read: Don't make your hobby your job. Except in extremely rare cases, you will start hating your hobby. I have investigated a few alternative jobs in the last few years including photographer, videographer/moviemaker, professional gambler, scuba diving instructor, commercial diver, motorcycle build/repair, vehicle spraypainter. All of these things have been/still are hobbies and I have stopped myself every time, because I know that as soon as I start in a new career I will hate that hobby.
I used to love computers btw.
Gaming fun (Score:3, Insightful)
Gaming should never be considered a career, when it is, it'll become boring and no longer be a fun activity. I really hope this never becomes a common job title.
i just saw you on b.net... (Score:2)
says the guy with 19 wins, 3094 losses, and "LOOKING 4 CLAN SEND MSG PLZ" on his stats page.
just kidding. i wasn't on b.net.
I don't know about you... (Score:5, Funny)
No Deaths = Amateurs (Score:3, Funny)
I long for combat!
Sad Facts (Score:5, Insightful)
I used to do Quake 3 WFA. So, I ended up hearing things about good Quake 3 players, which were, at the time, Fat1ity (or WTF ever you put that "1").
He apparently played lots of tennis and trained on the virtual field for long periods of time. The real-life sports, he said, helped him with coordination and prediction. So, you can just be a geek sitting on his haunches all day if you buy into Fata1ity's views.
What I'm getting at is: this isn't a bunch of part time gamers. This is a job, and, as with most jobs, once you get paid, the fun level drops. Kindof like when you decide to concieve a child and it isn't working as quick as you thought, the sex turns into a task instead of something fun to do (or so I hear from many people, as I've never tried to concieve).
Re:Sad Facts (Score:3, Interesting)
He's able to leverage his relative fame into endorsement deals. For instance, some new ABit motherboards are coming out will bear his name and his specs. They will expand from there to full computers.
It's important for these gamers NOT just to be good at the game, but to make a NAME for themselves. It's the name recognition that will bring the money.
Now, it brings up an interesting side bar... Game companies seem to cheer on individuals
Finger Insurance?? (Score:3, Funny)
I know pro-sports players buy massive insurance... but exclusively for fingers?!?!
Hell, can I get a pro-rated discount for only insuring my thumb, index, and middle finger? What about only the dominant hand?
Reminds me of the Conan O'Brian skit: "In the year twoooo-thousand... People will be able to save $150 or more on their finger insurance by switching to Geico!
Probably not all it's cracked up to be (Score:5, Interesting)
Of course, I'm very much not a powergamer, and I have an actual 9-5 that I work and come home to relax from, so my perspective is probably quite different from the younger crowd's.
TV coverage (Score:3, Interesting)
Of course, this might be an interesting direction for games to go in. Unreal Tournament 2004 isn't too exciting to watch unless you're actually playing in it, so what types of games would do well on tv?
Another area that I find fascinating is the potential for people to do "useful" things in games. Could gamers solve potentially large problems by the fractal differential of the quantum encoding of their movements in a game of Doom? Will games move so far into the realm of virtual lives that people physically do work there?
As usual the WSJ is well behind and lame (Score:5, Insightful)
to the point where anyone who's actually played the thing would say it's a generic description of all RTS titles. Yeah, they're writing for an audience of stockholders and CEOs, they think, but c'mon -- they could have differentiated it from every other title, couldn't they? (Especially because it's interesting that Starcraft is the center of this little cult despite being a rather old title?)
This is the conservative paper of record, at least for the George Will set, and anything I have any personal experience with they completely botch. I'll never forget the WSJ report, seemingly years after the fad, that men were starting to wear pony tails in office settings.
(But how about that etching of the video game star? Mostly it's just middle-aged businessmen gazing imperiously over their mahogany desks, but here we get a video game hero. Quite odd to see.)
Quote the rest... (Score:2)
Pro gamers are strange creatures (Score:5, Insightful)
where is the money from? (Score:3, Insightful)
is it a spectator event? do they get money from people logging on in some spectator mode?
this is silly.
RTFA (Score:5, Funny)
Clarification on the 400 APM (Score:5, Informative)
This needs clarification about exactly what's going on here.
First off, this number is derived out of all the combined actions over the course of the game and divided by how many minutes the game was. There is a simple program created and written for this that analyzes each game through the replay details. If _anyone_ here plays StarCraft or it's younger brother WarCraft 3 (as both are considered professional games in Korea with WC3 becoming more and more popular) then you will know it's damn near impossible to accomplish anything efficiently with that high of an APM in the early game for about the first 2-4 minutes. To get that APM, keep in mind, he has to be clicking away approx. 6 times a second for the WHOLE match.
Yes, players can do this, but we gamers give it a special name: Spam clicking. As an avid gamer, spam clicking is one of the most obnoxious ways to show off your 1337 skills.
How do I know that 400 APM isn't possible, or at least where every click actually does something? Very simple, I've seen these replays, and by comparing top replays of players who spam click vs. those who don't, the highest _most efficient_ number is more are 150-175 APM, well below the 400 number the author glorified these players with. As you can probably tell, this works with marketers and advertising business, because I once tried to spam that much myself, and couldn't get higher than 250. People think it's supernatural.
Re:Clarification on the 400 APM (Score:4, Informative)
RSI? (Score:3, Insightful)
How on earth does he avoid repetitive stress injuries?
-Colin [colingregorypalmer.net]
this may sound silly but (Score:3, Interesting)
Serious Question -- not intended to offend (Score:3, Interesting)
I remember some story about a Korean guy playing until he actually died (of dehydration or malnutrition or something). And although data is not the plural of anecdote as they say, there seems to me to be evidence that gaming as a culture is sweeping Korea faster than almost anywhere else. When I visited there two years ago you couldn't walk 20 yards in Seoul without passing a PC Bahng (internet cafe/gaming room). People were there 24/7.
I've talked about it with my wife but she doesn't have a particular theory. Though she grew up there she's not very traditional so she doesn't seem to have any insight to it beyond her own obsession.
Any Koreans out there who have thoughts on this?
Cheers.
more than games anymore (Score:3, Interesting)
And I don't mean broadcast in stickly the television sense. John Carmack has theorized that eventually there will be "THE graphics engine". A standard engine which can be just as integrated into operating systems as any GUI server is today.
Couple that with more robust human interface devices and you could browse to a full-scale war; resplendent with all the physics and sights one would expect from the real world (and quite a few extras I'm sure). In a world of gigabit connections and clockless CPUs it's not hard to imagine a Game world so immense and immersive that people would spend thier lives in it; and just as our world, there will be celebrities.
However, as opposed to our celebrities, these virtual stars will have to fufill a noteably different set of criteria then our current rock, movie and sports stars. In many ways, I think they will have to have something of all of these.
But not only will these celebrities make thier livings online, but I foresee a plethora of people simply working full time jobs inside these worlds. Some of these workers will be like amusement park employees (perhaps making sure the AI behaves within parameters; like the guy that makes sure the automatonic pirates keep singing "yo ho"), others will make money the same way current workers inside MMORPGs do - via sales of virtually-gained commodities.
With a photo-realistic graphics engine, bandwidth galore and CPU to burn what can't you see in the virtual world that you can in ours?
Re:I can't believe I'm reading this. (Score:5, Interesting)
If you don't have the willpower or sense of purpose to put the game controller down long enough to get a passing grade at school, you might want to look into a career where being mediocre will at least put food on your table. My guess is that once StarCraft became a responsability, you'd find yourself sneaking a few rounds of some other game when you should be 'training'.
Look at me, I am old, but I'm happy -Cat Stevens