Final Fantasy VII: Advent Children Impressions 180
Tim Butler writes "1UP.com has posted impressions of Final Fantasy VII: Advent Children from the premiere screening at the Venice Film Festival. The article also reveals that the film won't be ready until next spring -- but may clock in at more than an hour and a half in running time (is a big screen release a possibility now?)."
Holding out hope. (Score:5, Interesting)
Re:Holding out hope. (Score:1)
Re:Holding out hope. (Score:5, Insightful)
Almost invariably I find this to be the case with those who call it their favorite.
Re:Holding out hope. (Score:2)
Re:Holding out hope. (Score:2, Informative)
Sadly, Final Fantasy VII was the first real FF game us Europeans *could* play! Yeah, we had the original, the game boy titles, and Mystic Quest. One of those wasn't actually a FF game, (Adventure), one was the worst game ever (Mystic Quest), one was
Re:Holding out hope. (Score:2)
Yeah, I beat a Warmech, but never a Warmech and Chaos afterwards. That was a plain dirty trick by Square
Re:Holding out hope. (Score:2, Informative)
Now that doesn't mean a ton if you go out with a mixed party, but if you manage to struggle through with 4 black-belts then you can take warmech and chaos in one attack per. No problems there...
Besides Warmech was in the castle of air just before tiamat, right? Chaos was really just a transmogrified Garland and was i
Indeed (Score:2, Insightful)
Re:Indeed (Score:2, Insightful)
secondly, while FF6 had more characters, the characters were more dry and not quite as "cool(with all that entails).
What FF6 had going for it was the delivery of the characters and the setting in which they were introduced. Narshe, Vector, etc... were all memorable towns and the Airships looked man-made. The world itself was just plain well-detailed and the characters were well thought out, for sure. It makes FF6
Re:Indeed (Score:2)
Kefka was a strong character? Now that is a joke.
Rob
Re:Indeed (Score:2)
Rob
Re:Indeed (Score:2)
-Kefka was the original bad guy that became an angel!
-Kefka betrayed the empire that built him before!
-Hell, Kefka was a product of technology that involved manipulating the basic form of magic in their planets.
-Kefka killed the imposible-to-revive character before too!
-Sephiroth planned on destroying the planet to become a god. Kefka actually did it!!!
If you only play FF7, you may say that Sephirot
Re:Indeed (Score:2)
That's giving Sephiroth way too little credit. For one thing, Sephiroth had actual motives.
Rob
Re:Indeed (Score:2)
-Both of them never had any real family.
-Sephiroth got to know about his origins in a shocking way and went mad. Kefka was mad since the begining, but he killed the Emperor, so maybe he also had some hate for what they did to him (yeah, I'm extrapolating)
Sephiroth gets an advantage for having the "karma" of his crazy dad experimenting in his mom. Kefka doesn't have a family. But, Sephy didn't know this, so that can't be called a motive.
Think. If you had played FF6 first, THE
Re:Holding out hope. (Score:2)
Come to think of it, my first was actually mystic quest, a sort of Fisher Price My First RPG, made by square to introduce people to RPGs without all the scary stats. FFVII was my first real one though, and is my favourite; I liked 6 the one time I played it through, but 7's sidegames and subplots* mean I've p
Re:Holding out hope. (Score:2)
The first one I played was FF4 (FF2 US) back in '92 or whatever. I've played every one since then, except for that gamecube one. And I never had the patience to beat Tactics.
I doubt my opinion will be too popular, but I thought that 7 was the best until 10 came out. 7 is definitely my favorite, though. If that makes sense.
I also think that 8 gets a bad rap. Definitely one of the better ones. 9 was my least favorite.
I know old-school FFers are supposed to think that everything after 6 is eye candy.
Re:Holding out hope. (Score:2)
Hell, you might as well just say that they're completely wrong. You know, because they are.
Rob
Re:Holding out hope. (Score:5, Insightful)
The storyline was so intriguing thanks to the amazing visuals that it simply took the gameplay to a new level.
They also killed a major character, a love-interest no less, right in the middle of the story. This, to my recollection, had never happened in such as quick, brutal and shocking manner before.
It may sound silly, this is a video game yadda yadda, but the immersiveness of this game is unparalleled in any other Final Fantasy to date. They seem to be so hot on Amazing CGI Scenes and SUPER HUGE MONDO MONSTER SPELLS that take (I kid you not) 2 minutes a pop to pull off, that they leave the gameplay and the richness behind.
That's not to say they haven't come close, but that's also to say that the magic in FF7 has yet to be repeated.
The next final fantasy will be a continuation of the FF7 story. That has never happened before (the revisit of an older universe to tell a continuating tale). This alone tells the power it had not only on gamers, but on SquareEnix as well.
Re:Holding out hope. (Score:3, Informative)
Well, how about that it was the success of FF7 in the first place that set Square on this path? Let's face it, one of the big reasons why FF7 did so well beyond the existing market for RPGs at the time is that it had very pretty graphics (for the time). In some ways, this is a very big problem because since then, Squa
Re:Holding out hope. (Score:2)
Final Fantasy IV - Tellah died casting Meteo on Golbez
Final Fantasy V - Old man (can't remember his name) died, passing his power onto his grandaughter who replaced him as a character
Final Fantasy VI - General Leo (NPC, but a central plot character) murdered by Kefka. Shadow could also die, depending on player ac
Re:Holding out hope. (Score:2)
Thanks!
Re:Holding out hope. (Score:2)
Sorry, bub, your argument was discredited a long, long time ago. Personally? I started playing FF right from the beginning, back in 1990. FF7 and FF8 are tied as my favorite FF. Besides, even if your argument did hold any water, all it would prove is the inane obstinance of the nostalgia freaks who can't handle their games maturing beyond their simplistic plots, characters, and gameplay.
Rob
Re:Holding out hope. (Score:5, Interesting)
FFVI is my fav. The history is great, the fact that you could select (at some point of the history) which group of characters follow, and a lot of other small details that help making the story a little less linear, make it a winner.
Yeah, FFVII was good, but:
-Had a lot of long cutscenes.
-Summons were way too powerful (and boring. Here is a hint: play the game without ever using summons, and the game quality will go up a little)
-Way too easy (even without summons).
-Very linear game.
-Worst. Ending. Ever.
-Horrible load times for battles.
-The battles were tiring. (When I was reaching the end of the second disc, I started playing without volume, because the battle theme was driving me mad).
The bottom line: great story, and 3D characters against good (at the time) 2D backgrounds don't
FF8 fixed the summoning problem (replacing it with the renzokuken problem, which was worst.
Re:Holding out hope. (Score:2)
Rob
Re:Holding out hope. (Score:2)
-Summons: The FF6 summons weren't as broken as in FF7. Yeah, they were powerful, but not so much. Even of you didn't got Knight of the Round, you could easily grab Odin, which was also very good (yeah, KOTR killed everything in sight, but Odin wasn't bad).
-Bad Ending: at least the characters talked in FF6! FF7 left you hanging there! Makes me think about Neal Stephenson...
The best FF ending I have witnessed was the one from FF8. FF5 was good also.
-Way too easy: FF6 was easy, but not t
Re:Holding out hope. (Score:2)
Re:Holding out hope. (Score:2)
Re:Holding out hope. (Score:2)
Rob
Re:Holding out hope. (Score:2)
Re:Monsters, and summons/spells, too. (Score:2)
Re:Holding out hope. (Score:2)
Rob
Re:Holding out hope. (Score:2, Informative)
The engine has changed from system to system. Actually from every Square/Square Enix game to Square/Enix game.
Final Fantasy 1: Command Turn based combat(Select commands for your team members first then execute) This system had me praying that I wouldn't waste attacks on a target was destroyed.
Final Fantasy 4: Introduces an Active Battle System. Dual Spell Casting, Blue Magic is introduced. Status effects are
Re:Holding out hope. (Score:1)
Re:Holding out hope. (Score:2)
Rob
Re:Holding out hope. (Score:1)
Re:Holding out hope. (Score:4, Insightful)
Re:Holding out hope. (Score:2)
You mean the translation was a bloody mess. the original story line came through, but with a bit of engrish confusion. It was said to be a very nainced storyline in japanese.
Re:Holding out hope. (Score:5, Insightful)
. A small team of unlikely characters fighting impossible odds.
. A government with factions out to kill that team.
. The earth nearly destroyed or in its final days.
. People with magical/spiritual powers.
. Some kind of religeous overtones.
. Scary monsters everywhere!
. A top bad guy evil character, out to get our team!
I think what made it suck was that those good game elements that play out over 40 hours of interactive gameplay as you are descovering the world don't neccesarily make a good 2-hour non-interactive movie where there is a lot of exposition and all of these elements are crammed together.
The difference in the plots between FF: TSW and FF VII: Advent Children is that the FFVII Universe is already established (as the most popular FF of all time), and pretty much anyone wanting to see FFVII has already a good idea of the backstory. That allows for better storytelling.
Re:Holding out hope. (Score:3, Funny)
You forgot the glue that binds every Final Fantasy premise: an ally character named Cid.
Re:Holding out hope. (Score:2, Informative)
Re:Holding out hope. (Score:2)
Re:Holding out hope. (Score:2)
Re:Holding out hope. (Score:3, Informative)
Re:Holding out hope. (Score:2)
Re:Holding out hope. (Score:2)
Rob
Re:Holding out hope. (Score:2)
Re:Holding out hope. (Score:2)
Re:Holding out hope. (Score:2)
And the "some kind of crystal" thing. Unfortunatly Square has been falling down on that one a bit after FF9. And did FF8 have any? I really can't remember much about that game.
Re:Holding out hope. (Score:3, Interesting)
Re:Holding out hope. (Score:2)
So they started out as the four (or eight) elemental crystals that provided order to the world, and then became something you could equip in weapons or store memories in, and now they've become lawn ornaments.
"So it's come to this. And hasn't it been a long way down?"
Re:Holding out hope. (Score:3, Interesting)
Re:Holding out hope. (Score:3, Insightful)
some additional ones (Score:2)
. an aloof, misguided young man who could be the key to everything (well FF the movie didn't have that)
. a protoenemey - the enemy you think is the bad guy in the beginning pales in comparison to the real bad guy
the fomula goes beyond just square games too - many, many other RPGs do the same.
Many movies (Score:3, Informative)
The problem with FFTSW was not that it wasn't established, it was that it was a sci-fi futuristic "alien menace" type movie rather than a Fantasy type one. Your typical FF tends to have elements such as:
Re:Holding out hope. (Score:2)
No sword.
No summon.
No typical FF magic (fire, ice, life...).
No muggles.
No boss fight (and no final boss).
No typical items (potions, ethers, phoenix down).
I would have like on top of that see the character camp in the middle of a field. To see them improve their skills (level up), etc.
It lacked too much FF elments for my taste.
Re:Holding out hope. (Score:2, Informative)
That's Harry Potter, you want "Moogles"
Re:Holding out hope. (Score:2)
Maybe in stills. In the film though, it became obvious that the animators had never seen a human moving. Bugs Bunny cartoons had more convincing animation than FF did.
Not to mention the few places where the animation broke down. Watch Aki's forearms and wrists - I noticed them break into rectangular surfaces at least twice during the film. A valiant effort, sure, but ultimately an attempt that failed, and not just due to the absence of a script - technically the visuals weren't up to
Re:Holding out hope. (Score:2)
Yeah, they say that the CGI was great, but I though it still looked rather out of place and awkward. Gollum was treated like a cartoon with the graphics and the over-acting, which didn't really fit in with a live-action film. The eagles were awful as well.
I think
me want pictures (Score:1)
Re:me want pictures (Score:2, Informative)
It's a small movie, and jap in background, but still cool.
Re:me want pictures (Score:5, Informative)
Head over to http://anime-kraze.org/ and go to their releases page...
http://anime-kraze.org/index.php?page=releases
Then scroll down to find this link this link here [anime-kraze.org] which points to a
Re: (Score:1, Funny)
Re:Look at the screenshots! (Score:5, Informative)
aren't THOSE the screenshots? looks like you were referencing pictures of the festival itself...
Re:Look at the screenshots! (Score:2)
Big Screen release... (Score:2, Interesting)
Creepy Faces (Score:5, Interesting)
I'm in agreement with this article [msn.com] that computer-generated human faces still look creepy. I can't quite place what it is, but computer generated skin (even when done well as it was with Gollum from the LOTR movies) doesn't look right.
Maybe it's that the faces look somehow too regular; maybe it's that they look somehow luminescent.
It's even evident in the little thumnail image at the top of the article.
Re:Creepy Faces (Score:1)
The you should check out NVidia's Dawn Demo. It's so real it makes you do a double take.
Re:Creepy Faces (Score:2, Insightful)
Nope, sorry. The images still don't look real to me. Even the thresholds between different objects look wrong somehow.
Re:Creepy Faces (Score:1)
Re:Creepy Faces (Score:1)
Ah yes, do you mean Robots of Death [bbc.co.uk] ? It's a great episode. I wasn't consciously thinking of it when I posted, but as a long time Dr. Who fan, it may have been lurking in the back of my mind.
Re:Creepy Faces (Score:3, Interesting)
As for FF7:Advent Children, those character designs are intentionally more anime-style oriented, reminiscent of the original FF7 designs, so realism is not wanted by viewers. it should be rendered in surrealistically beautiful, fantasic tastes as it is Final Fantasy anyway.
Re:Creepy Faces (Score:2)
Animation (Score:2)
These days I think they're getting pretty close to modelling skin, from things like how it reflects light to including the small imperfections like scars, moles and asymmetry without going overboard.
What still bothers me about computer-generated people, though, is the animation. They generally get simple body motions like walking and running right, but they haven't quite mastered realistic "body language" motions from leaning back against walls to indicate relaxation to things as apparently-simple as the f
Wow those renders of Venice are photorealistic! (Score:3, Funny)
Aeris! (Score:5, Funny)
Re:Aeris! (Score:2)
Direct-to-Market release (Score:2, Interesting)
Re:Direct-to-Market release (Score:2, Informative)
It was already announced as a direct-to-market video (in DVD and PSP UMD format). The question now is whether it sees a theatrical release, which it probably could in the US if it do
how can you have a screening (Score:3, Interesting)
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It's a cartoon, not live action. (Score:2)
For example, Disney's Beauty and the Beast was screened incomplete. Several scenes were animatics.... several scenes were pencil tests, some scenes were inked, some were inked and had paint but no backgrounds. Being a Disney production, the audio track was complete, but they were still busting their butts to get the visuals finished when it was previewed at a film festival (in NYC, I think).
In the case of Advent Children, I imagine "incom
Re:how can you have a screening (Score:5, Informative)
I, Robot, for instance, wasn't finished until a scant couple weeks before it appeared in wide release. All the effects were still being finished up until then, and the animators were pulling late nights. That's pretty typical.
--
Evan
Oh no! (Score:5, Funny)
torrent (Score:2)
Good thing they changed the plot (Score:5, Funny)
It would have been awesome to just reshoot the orginal Final Fantasy VII, but along with the fact it would be hard cutting the 40 hr long story down to 2 hours, most movie goers wouldn't believe Final Fantasy VII's wild, science fiction plot. Final Fantasy VII would have us believe that:
These are just some of the points that make the plot of Final Fantasy VII, no matter how intriguing, too unrealistic for people to take seriously.
Re:Good thing they changed the plot (Score:2)
Re:Good thing they changed the plot (Score:2)
Re:Good thing they changed the plot (Score:2)
Remind me how the game ended... (Score:2)
When I played the game, Cloud ended everything with about thirty uses of his ultima materia.
Unless the whole rebalancing of everything effected by Cloud rendered materia useless, what's the deal with the sword still?
Re:Remind me how the game ended... (Score:2)
Re:Remind me how the game ended... (Score:2)
And you're right -- the very last battle was against a severely weakened Sephiroth, which wasn't too difficult to do.
I really must spend less time
The Hair! Oh my God, the Hair! (Score:2)
Re:What is Final Fantasy? (Score:1)
Re:What is Final Fantasy? (Score:1)
Uh.... no? (Score:2)
The first three FF games were for the NES. 4-6 were for the SNES, and 7-9 for the Playstation.
Square jumped the nintendo boat because they wanted to do tons of cinematics and FMV and stuff like that, which wouldn't have been possible on the N64.
Re:Uh.... no? (Score:5, Interesting)
And then, of course, the Final Fantasy for the SNES made the platform in Japan, at a time when the Mega Drive (Genesis) was swimming in great RPG's... but Nintendo's fiasco with the Sony-made Nintendo Playstation (SNES CD) upon which Square developed a fully realized "greatest game ever..." the Secret of Mana, then had to chop it to little bits to make it fit on a cartridge when the SNES CD was not released, soured the relationship on Square's side. Then Square deciding to make the next Final Fantasy game on, you guessed it, the Sony Playstation was taken as a personal slap in the face by Nintendo's president Hiroshi Yamauchi, which not only burned the bridge between them but salted the ground for many years.
Of course, the SNES CD couldn't be released as it was originally invisioned... In a momentary and tremendous lapse of judgement, the Nintendo lawyers signed to Sony the profits for any CD games sold, while they kept the profits on any Cartridge games sold. Nintendo asked for a redrawing of the iron-clad contract, Sony refused, and while Nintendo was contractually obligated to approve of Sony's release, they found a sneaky loophole and drew up a contract with (I believe) Philips to make a CDI compatible SNES CD, which they would throw their marketing muscle behind. Philips, of course, was an earlier partner which Nintendo had scorned in favor of Sony. Anyway, it was a big ugly mess.
I won't even get into how Square and Nintendo finally made up.
In other words, while Nintendo was not responsible for creating the Final Fantasy series, they do have a sorded past with the series.
Re:Uh.... NO. (Score:2)
Sorry, I was under space constraints, and now that I re-read what I wrote, my coherence leaves much to be desired.
But the basic story remains true... what did I get wrong?
Re:Uh.... no? (Score:2)
Rob
Re:I'm confused? (Score:5, Informative)
Re:Kill Square (Score:4, Insightful)
Since when was it a good idea to let the fans write the plot? What should it matter how the fans thought FFVII should have ended? Movies or games produced by focus group rarely have any redeeming features. One of the things I respect about Square is their willingness to make unpopular decisions with regards to the Final Fantasy franchise. Pretty much every game is iconoclastic and messes around with the establishe formula, using sending the fanboys who wanted a clone of the previous game into hysterical fits. The battle system changes pretty much every game, often in completely unexpected ways (witness the sphere-grid in FFX) while the game-world usually has at least one unique factor that makes you go "what the fuck". I'd say that the only time Square *didn't* do this with a recent game (FFIX), they delivered the most disappointing product.
To sum up, I don't want the content of my Final Fantasy games/movies dictated by the turgid outpourings of the fanfic authors. Advent Children may turn out to be just a blatant cash-in, but past experience leads me to suspect it will be something a bit riskier.
Re:Kill Square (Score:2)
Oh well, at least they didn't resurrect Aeris.
Rob