Another Star Wars RTS in the Works 27
Voodoo Extreme is reporting on a piece coming out in PCZone UK about another Star Wars Real Time-Strategy Game, to be called Empire at War. From the article: This new PC game is set two years before ANH with a certain amount of cross over from Episode 3. Screen shots look superb. It appears to include ground battles set in dessert and greenland areas with attacking AT-AT's and a new Imperial ground based vehicle called "TIE Crawlers" which I've not seen before (cross between a tank and a TIE Fighter).
The Candy Man Can (Score:3, Funny)
Would that be because Chewie was standing on a chewy birthday cake in the screen grab?
Re:The Candy Man Can (Score:2)
Obligatory Star Wars Nerd Whining (Score:2, Informative)
Re:Obligatory Star Wars Nerd Whining (Score:2)
Re:space... (Score:1)
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but TIE stands for ... (Score:2)
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I thought they were cooling panels. Solar panels don't seem to make much sense as there's not enough area to convert light to the amount of energy needed to power one of those things.
Although you'd think that if they're cooling panels then they'd be radiating in the visible spectrum during battles...
Re:but TIE stands for ... (Score:1)
Petroglyph (Score:2, Interesting)
I wish them luck, and I hope they make something good! They should be able to, given their experience.
Re:Petroglyph (Score:2)
But even bigger news is that the music will be provided by the award winning Frank Klepacki, who did the music for every single C&C game up until (not including) Generals.
I'm looking at this project as a new Command & Conquer game in a different universe. It will be interesting to see how much of C&C's gameplay mechanics they k
Re:Petroglyph (Score:2)
Personally, I'd only give them credit for pioneering the RTS genre with C&C and Red Alert. While TS was okay, it wasn't perfect as it was still limited by clicking required to build units.
The series went downhill after Red Alert 2 - the AI looked like it was obviously scripted and could be countered without problem. This left the f
Re:Petroglyph (Score:2)
C&C Generals is excellent fun in multiplayer, because of the large number of factions in Zero Hour (12 playable sides).
My group is also enjoying Battle for Middle Earth which is based on the Generals engine, and likewise it is quite enjoyable.
The same engine is being used for a new Red Alert game, which will hopefully be as successful as Genera
Re:Petroglyph (Score:2)
I see, knowing the amount of creativity left on that team, it's going to look and play exactly like red alert with sharper graphics.
Didn't you notice the C&C games stopped changing after RA. They just sorta got a graphic upgrade and released the same game again.
Information & Pictures of TIE Crawlers... (Score:2)