From DM6 to Park City: Machinima at Sundance 107
Moe Napoli writes "Machinima producer/author Paul Marino recently posted on his blog that he will be attending Sundance later this month (Jan. 26th to be exact) to moderate a panel discussion about the rising artform of machinima (using 3D games like Half-Life 2 for filmmaking purposes). Amongst the panelists will be Red Vs. Blue/The Strangerhood creators Burnie Burns and the Rooster Teeth team (also featured in the Jan. 2005 issue of Wired), who will also present a live demonstration of how they produce their hilarious RvB machinima series. Pretty cool to see Sundance embrace this new form of independent filmmaking and even cooler to see how far it has come since some gamers started making Quake Movies."
Focus on the independant filmmaker (Score:5, Interesting)
It is actually pretty cool. I had stopped going to the Sundance film festival a few years ago because they had lost that focus on the small filmmaker and it had become one big Hollywood fest. It started getting quite difficult to get tickets (for the local folks) because the big Hollywood companies were buying them all up in big groups. Things have apparently gotten a bit better, recently with some blocks of tickets reserved for the local folks, but we'll see. For the locals it used to be a place to go to see filmmaking at its finest, but eventually turned into a venue for people to see "stars" and for people to be "seen" in addition to a huge marketing fest which makes it kinda repulsive. I was sitting in the Morning Ray Cafe one day next to a woman whose job it was to give out schwag to celebrities (like iPods and Gucci handbags) and drive them around meeting their every needs and all I could think of was "That has got to be the worst job in the world! Do something with your life.......Contribute to society somehow!.......Make a difference......." Of course that's what I was thinking. What I actually said was something like "Oh, that's interesting.....".
Re:Focus on the independant filmmaker (Score:2)
There were times when I had the theatre to myself, and you could get tickets practically to anything. There was not a movie star to be found anywhere. Many of the movies were truly a labor of love. The film festival didn't even warrant a blurb in many newspapers.
Today's scene at Sundance is surreal in comparison, and I don't bother hassling the crowds anymore.
It's good for the economy though.
Re:Focus on the independant filmmaker (Score:3, Informative)
I ran into
Re:Focus on the independant filmmaker (Score:4, Interesting)
Judge not, lest ye be judged, Asshole.
Do something with her life? Like what? Write code? Supervise people who write code? Manage people who supevise people who write code? When does the society contribution kick in for that li'l career death-spiral?
You've got no idea what that woman does with her life, for her kids, her community, her extended family, her church/temple/happy-magick-circle. You're actually defining someone by the means through which they pay their motgage? And all this in a post to that most glorious chrome-sheened temple to mid-90's self-absorbed gadget fetishists, SlashDot!! Wow. I mean, Wow.
Helloooooo!! 1954 is calling! When you get back from your tour of duty with a Red Cross Tsunami relief team, it would like it's biases back, please.
Re:Focus on the independant filmmaker (Score:3, Funny)
Re:Focus on the independant filmmaker (Score:1)
Re:Focus on the independant filmmaker (Score:2)
Whoa dude....ease off your anger there, mind your p's and q's and don't be so self-righteous. Did I say anything to her about this? No. I kept my tongue and my thoughts to myself for years before posting them here.
Do something with her life? Like what? Write code? Supervise people who write code?
Writing code is obviously your bias. Others have theirs.
You've got no idea what that woman does with her life, for her kids, her community, her extended family,
Re:Focus on the independant filmmaker (Score:2)
Re:Focus on the independant filmmaker (Score:2)
Re:Focus on the independant filmmaker (Score:1)
Re:Focus on the independant filmmaker (Score:2)
right?
Re:THIS PLACE IS LIKE A 419 SCAM (Score:1)
And when posting as html, remember to use paragraph tags.
Or else your text ends up in one big paragraph , and those who need to read it won't bother.
Animation & films (Score:5, Interesting)
Re:Animation & films (Score:2)
1.) screen writing tools
2.) 3D script animation engine
3.) 3D film editing like adobe premiere
4.) DTS sound editor.
5.) mpeg compiler to make one big movie
Re:Animation & films (Score:2)
Specially if someone started charging for said movies to cover bandwidth/cpu costs etc.
I'll refrain from any wise cracks about the ability of bots to act better than Keanu.. or will I ?
Just curious, what do you guys think would happen if someone took the sims engine, or quake engine and made a forest gump, or saving private ryan with the Battlefield
Re:Animation & films (Score:1)
Interesting question - of course, IANAL but I guess the if it was parody it might get away with it. Reminds me of the lego films someone makes in their spare time. Didn't someone do the Star Wars and Indiana Jones films?
It's difficult to say though with all orgs like the RIAA and BSA frothing at the mouth because CD sales are up.
And actually, lego would be easy to animate on computer...
Re:Animation & films (Score:2)
Queue the onslaught of "not theft" comments....
Seriously though, I don't think that they would be able to create these for profit. I'm sure there is something in the terms of use for these games that would prevent selling the resulting "movie." I doubt that there i
Re:Animation & films (Score:2)
The underlying legal ground is "Fair Use" of a copyrighted work. Is such cases, courts evaluate the following:
Does the new work have commercial purpose?
How much of the copyrighted material does it use?
How does it affect the market value of the original?
What is the nature and purpose of the original?
Typically, this is also conditioned by the tone and nature of the derived work. If the new work is clearly intended as satire, parody, or commentary (especially
Some don't get Machinima (Score:2)
Machinima isn't just using a game engine for rendering an animation. That would make it no more special than using any other animation/rendering software to do the same. If anything, it's less so, because they are using pre-made animation (or sound effects, etc
Re:Some don't get Machinima (Score:2)
Re:Some don't get Machinima (Score:2)
As for the Crytek thing, I wasn't really suggesting that the difference was the output format. It's that one is animated, and the other is acted. If something is animated and rendered in Maya, it isn
Re:Some don't get Machinima (Score:2)
Indeed, machinima is nothing more than "just using a game engine for rendering an animation". As it's currently defined, the term is broad enough to include "The Project" by Crytek. Whether the film is acted or animated is irrelevant. You may think that some types of mach
Oh My! (Score:2)
Yes! (Score:2)
Re:Oh My! (Score:2)
Nah, we all know they just incite violence and laziness in children.
Re:Oh My! (Score:2)
Finally, now writing can take some precidence (Score:1, Insightful)
That being said, machinima will be a great method for those with writing talents and a lot of patiences to showcase their skills to the biggest test audience of all, the internet.
All I know is I'm waiting for a WW2 movie, either something like a Battlefield 1942's Hogan's Heroes or Saving Call of Duty.
Don't make a blanket statement like that... (Score:2)
Sideways, Million Dollar Baby, Hotel Rwanda, The Incredibles, Eternal Sunshine, Spiderman 2, and The Terminal are all plot driven with great characters and writing. Incredibles and Spiderman 2 even mix in a ton of CGI. Of course we have dreck like Catwoman and Van Helsing, but don't make a blanket statement abou
Re:Finally, now writing can take some precidence (Score:1)
www.munansen.com/oursagain_divx.zip
A Question To Movie Makers (Score:4, Insightful)
If you insist on making game based movies (Resident Evil, Mario Brothers, the upcoming Doom, etc etc), why not actually use the graphics engine that the game was based on?
Seriously, with the exception of older games the graphics engines are right up there. Throw in some good voice acting, a little airbrushing to give it that Hollywood glow and bam you've got a film. And suprise suprise, it'd be fairly accurate to the game. Am I the only one who see's profit here?
Re:A Question To Movie Makers (Score:5, Insightful)
Define "up there". Hollywood CGI standards are not "Half Life 2" or "Doom3", it's Pixar and Dreamworks. In addition, remember that animation is still, for better or for worse, largely for G and PG stories in America.
There's no profit to be made in a movie that looks exactly like a game. Anybody could throw that together. What makes a movie unique is using real actors, real sets, and really expensive special effects -- not to mention real writers and real directors, which, let's face it, most games are sorely lacking.
Re:A Question To Movie Makers (Score:2)
However, looking at Pixar is misleading. Have you seen the popular "Rebo
Re:A Question To Movie Makers (Score:5, Insightful)
Re:A Question To Movie Makers (Score:1)
The same people who went to see the South Park movie instead of going to a Disney one?
If you have an excellent plot and decent acting, people seem to care less about the actual quality of the images on screen.
Re:A Question To Movie Makers (Score:2)
Re:A Question To Movie Makers (Score:2, Insightful)
You've never seen Pokemon, Dragonball, or any other kids "anime", have you?
Image quality my ass. A still of Goku's head against a flashing background for 15 minutes is "image quality"?
Kids would watch a Pitfall movie rendered on an Atari 2600, if you marketed it to them right.
Re:A Question To Movie Makers (Score:2)
On TV, yes. On a big screen, no.
Kids would watch a Pitfall movie rendered on an Atari 2600, if you marketed it to them right.
Yeah, but kids are idiots.
Re:A Question To Movie Makers (Score:2)
Re:A Question To Movie Makers (Score:2)
I hope you're right, but I think Hollywood will continue to survive for quite some time rehasing the same old crap over and over. Actually, since some people are saying that the video game industry is rivaling Hollywood what else should Hollywood do but embrace it by showcasing other outlets to existing games? Hollywood's movie is just an ad for Corp X's game, so both benefit.
Hollywood cares not about game's plot (Score:1)
True, but keep in mind that Hollywood producers often twist the stories and plots around into something they think are enjoyable, and thus it makes videogame movies less enjoyable for fans.
Case in point: take the upcoming "Doom" movie-- we're no longer dealing with demons anymore but.....mutants? zombies?
But, alas, I digress. Hollywood makes these chang
This was going on long before Quake.... (Score:5, Interesting)
Re:This was going on long before Quake.... (Score:3, Informative)
Please let me know if you have old movies (Score:3, Informative)
http://halelamien.no-ip.org/stunt_island/ [no-ip.org]
Unfortunately, I've only been able to locate a little bit so far. If anyone has old movies lying around on floppy disks or something, please let me know at neuronexmachina@gmail.com
Also, Stunt Island runs like a charm in DOSBox [sf.net], and you can typically acquire it from an abandonware site like The Underdogs.
Re:This was going on long before Quake.... (Score:3, Informative)
complaints about gaming at 2003 SIGGRAPH (Score:4, Interesting)
I think some of this criticism was abated as the graphics boards have been opended up to more programmer control. Also there was a session at last summer's SIGGRAPH on Hollywoods influence on gaming: the big companies are hiring artistic directors for the games and put feature-film type flourishes in the big money projects.
Re:complaints about gaming at 2003 SIGGRAPH (Score:2)
New? (Score:1)
Depends on your definition of 'new', I guess. "Machinima" has been around about as long as Quake has.
Re:New? (Score:2)
Even longer than that. Games like Marathon by Bungie used to let you record your games for playback, and were widely distributed back in the good old days of the web.
Re:New? (Score:1)
RvB - still funny? (Score:2)
comparison to Sims (Score:2)
Re:comparison to Sims (Score:2)
Regardless, whole areas of study and art depend on people critiquing or referring or drawing inspiration from other artworks. Calling it "passive" is a bit of a misnomer. If a person at a party talks to me about the latest action m
typo? (Score:1)
Machinima at Slamdance (Score:1)
how? (Score:1)
It really isnt that hard to make it. They're making it sound like theres some secret to it.
Ahh...memories... (Score:2)
Just want to go on record (Score:3, Insightful)
You digibonerati really irritate me. Get back to work, eh?
Re:Just want to go on record (Score:2, Insightful)
Puppetry: All manipulation objects to represent people.
Machinima: Using the pre-rendered animation calculations of a computer game system to manipulate animated characters for the making of a motion picture.
In other words, Machinima is sort-of like puppetry, but with computer-animated figures instead of actual objects.
The reason it's spoken of as something different than traditional cell animation (or even CGI) is tha
Re:Just want to go on record (Score:2)
As glad as I am to see a technological invention get a non i"blank" and non acronym based name, machinima has got to go. It sounds like paraphernalia for machines, like spinners on an arc welding robot.
Re:Just want to go on record (Score:2)
This doesn't need a new name. No more than computer animated movies needed a name to convey their...computer animatedness. Just call it game animation if you really have to distinguish it from typical movie making and be done with it.
Let's not confuse clever workarounds for .... (Score:2, Flamebait)
Over the past decade 3D animation has not only gotten ten times easier with powerful tools and extensive mesh libraries, its also become cheaper: A high end PC loaded up with RAM can easily rende
Re:Let's not confuse clever workarounds for .... (Score:3, Insightful)
Sometimes it's about doing the most you can with the least you've got. Sometimes it's about not having a huge budget, or even a budget at all. Sometimes it's just funnier that way, or the medium carries the message, or... or whatever. Sometimes authors show innovation within their craft by imposing limits on its structure. Might as well ask why Shakespeare "made do" with the constraining rules of iambic pentameter when he could have free-flowing written blank verse instea
Re:Let's not confuse clever workarounds for .... (Score:2)
>Feel free to start your own studio if you want to show them up. While you're at it, why don't you make your own cameras like Lucas did for Episode II?
As a former head of a large creative agency I can confidently say that some of the best work, if not the best work, that came out of our studios are the personal projects of the designers and animators that worked there. They're incredible. They worked tireless hours to make things from the ground up that were beautiful, compelling, and quite frankly fo
Re:Let's not confuse clever workarounds for .... (Score:2)
I find it interesting that all of the justifications to Machinima in this subthread have to do with the justifications of the filmmaker.
"Its a challenge", "It allows me to spend time on writing", etc.
But the justifications should be on whether or not an *audience* should sit through it, not whether or not it fulfilled its creator during the creative process, or whether or not it was financially feasable. Newsflash: audiences don't give a crap how cheap or fast the production was. It sucks or doesn't s
Re:Let's not confuse clever workarounds for .... (Score:2)
Using Machinimas, people can (not that they neccesarily do) spend their time on writing scripts, which I think can make up for whatever cheapness may come out of using a Machinima.
Regarding your little IP comment, I think this is a little like shooting on location instead of building a set. Sure, you didn't create t
Its Our Lot In Life To Suffer ... (Score:1)
Oh yeah. Substituting non-stop CGI and special effects for story have really done wonders for the Star Wars franchise, haven't they.
q1dm6 (Score:2)
-prator
Re:q1dm6 (Score:2)
Until then, retextured quake is plenty sexy [teamfortress.org]
Re:q1dm6 (Score:1)
Yeah! q1dm6 rules! And recently I was overjoyed to find no less than two remakes of the level for Quake 3 Arena. Great fun. And some time ago we had tons of fun playing this thing 1on1 on Nintendo 64, too. Anyone remade (or re-built) this thing for Doom 3 yet? I just got Doom 3 myself this week and remake of dm6 is exactly what I've been looking for ever since.
As for machinima angle... ummmm.... well, they should make some based on the level. Definitely. Some cool movies set on those extremely familiar su
Notes from a frustrated demoscener (Score:2)
Then again, coverage of the scene would pr