Inside Look at Pixar HQ 308
LittleGuernica writes "Aintitcool's moriarty has taken a tour of Pixar's Headquarters in Emeryville, California and it just looks astounding. It instantly makes you wanna work there, or at least pimp up your cubicle... Which they don't have at Pixar, no they have cottages! Looks like Pixar created the optimal work condition for such a creative company, which leaves you no choice but to enjoy your job at Pixar every damn minute you work there."
great (Score:4, Funny)
They've come a LONG way (Score:5, Interesting)
Ed freaking Catmull was taking my bucks and sticking a videotape into a bag for me. I know, geek worship here, but this is Ed Catmull we're talking about.
Now look at Pixar!
Ditto AOL (Score:3, Interesting)
Re:They've come a LONG way (Score:2)
Re:They've come a LONG way (Score:5, Informative)
Dr. Ed Catmull is president and co-founder of Pixar Animation Studios. In 1979, Ed brought his high-technology expertise to the film industry as vice president of the computer division of Lucasfilm, Ltd. During that time, Ed managed four development efforts in the areas of computer graphics, video editing, video games and digital audio. Ed has been honored with three Scientific and Technical Engineering Awards from The Academy of Motion Picture Arts and Sciences for his work, including an Oscar®. He also won the Coons Award, which is the highest achievement in computer graphics, for his lifetime contributions. Ed is a member of the Academy of Motion Picture Arts and Sciences and National Academy of Engineering. He earned a bachelor of science degree in both physics and computer science and a Ph.D. in computer science from University of Utah.
Which may stimulate a person that's really interested in looking up more about him instead of the person that just wants to try, and fail, at being a smart-ass.
Re:They've come a LONG way (Score:3, Insightful)
Maybe it's just me, but I don't want to have to research the people mentioned in every single slashdot post just to find out what the hell is going on. It's like those articles that consist of nothing but acronyms that no-one's ever heard of, and if you complain someone tells you to go and research it yourself...
Re:great (Score:2, Funny)
Ship's captain had a policy that as long as the work for the day was done, the dept head could let folks leave for the day. Of course people on watch had to stay overnight, etc. but that was routine.
One day, when I was on watch, a guy comes over right after lunch, from another ship, looking to speak with someone about some parts. He was told that the guy he was looking for was gone for the day. The poor bloke was puzzled as to why the guy was gon
Re:great (Score:2, Informative)
Anyone need a linux / novell admin?
Re:great (Score:3, Funny)
Not me, though. I rather like my job.
(Though I hear Steve is huge. Rawr.)
isn't the (Score:2, Insightful)
Treating employees like human beings? (Score:4, Insightful)
Re:Treating employees like human beings? (Score:5, Insightful)
Keep in mind during the dotcom boom many actually creative/innovative/perhaps not business worthy companies actually had things like real break areas, creative cubicles, music, gaming time, gyms, etc...
Now all those things are "anti-productive" and evil again...
Tom
Re:Treating employees like human beings? (Score:2)
Did you perhaps intend to say "come on"?
Re:Treating employees like human beings? (Score:2)
"I mean come on guys, come
Tom
Re:Treating employees like human beings? (Score:2, Funny)
Common people you can treat like crap, they'll do a decent job in return and not complain about their shitty working conditions! Honest!
But geeks get whiny about it, wanting "fair pay", "overtime", "lunch breaks" and crap like that. It's insanity, I tell ya.
Re:Treating employees like human beings? (Score:5, Insightful)
Of course, if the average people employed (or employable) by the average business could ever, ever come close to being as smart, inspired, productive, and profitable as the army of PhDs and 140+ IQ types at Pixar, then we'd have more reason to wonder why the average employer doesn't look more like Pixar. But every company cannot have Pixar's capital (intellectual or financial) - there just aren't that many people of that caliber adrift looking for (and able) to do that sort of work. Hell, there isn't really even a market for more than a couple more Pixars, per se.
So, the uncomfortable truth: most of us (myself very definately included) are way, way too mediocre to demand the costs (which are way higher than the paycheck) that Pixar has to cover to keep a body around, productive, and happy. It's like looking at the New York Yankees and wondering why your farm-league team's locker room isn't just as nice, and why it's take-the-bus instead of take-the-Gulfstream.
Native talent. Raw brain horsepower. Big up-front financial investment. Hugely lucrative actual results. That's what enables that tech Valhalla you see at Pixar. Sure, you could have all of those things, treat people like crap, and then chase off all of that talent in about 6 months... but they're smarter than that. But what about all of the folks who try to get jobs at Pixar and just don't cut it? They, like me, toil in less idyllic environments, for less cash, with less cool office lighting, and with fewer Mr. Fusion-powered robo-scooters bringing them cardemom-enhanced lattes for "free." Oh well! It would all fall down if they didn't use their one-in-million people to make exceptional products. The other 999,999 of us per million get to have regular jobs, sometimes managed by average people without a large budget (because the average workers don't generally produce the above-average revenue that make fantasy office environments an asset rather than a liability).
If we only had a foosball table for every average office worker that deserved better... oh, wait.. we did! And we financed them with crashed dot-com stocks! There's a reason that didn't work out except for a handful of Pixars and their equivalents in other areas (Google, et al).
Re:Treating employees like human beings? (Score:2)
At any "normal" office, only the executives get perks. Period.
Re:Treating employees like human beings? (Score:5, Insightful)
The really appear to have setup a great culture to create great movies. The work environment is part of that. However, there are many people who would like to see movies more often from Pixar and maybe see TV cartoons from Pixar with their characters. But they don't do that, they have a commitment to quality that goes beyond most other movie studios and in fact most other companies. And they know that to get that quality they have to trust their people and have to work collaboratively. It just amazes me watching their making of and listening to their commentaries on their DVD's how much of a team effort it is to bring their movies to life.
Its all about culture. The difference here is that pixar looks like it does because it hasen't succumbed to that "gotta make a profit this quarter" culture that currently pervades American business. Thats what makes other jobs suck, everybody says they hire the best people, Pixar just appears to treat them better.
Re:Treating employees like human beings? (Score:5, Insightful)
I work for a defense contractor. I couldn't imagine what our office would be like if it were like Pixars. In our office everyone wants their own office, they want a hardwood desk, book shelf, maybe an extra table. Everyone is allowed to bring in their own decorations but what you see are diplomas, family pictures, awards, certifications, some books, and a whole lot of business materials.
It's quite possibly the most dull and sedated atmosphere I've ever been in, but it's what works. We're not looking for creativity as much as "by the numbers". They work at work and they play at home.
An acquaintance of mine has a small startup of ~20 people (mostly part-timers) and it's dependent on creativity. So despite their small budget their office is set up to foster an amazingly different environment than ours.
Re:Treating employees like human beings? (Score:2, Insightful)
Re:Treating employees like human beings? (Score:2)
Re:Treating employees like human beings? (Score:3, Insightful)
Probably not enough, actually.
But one difference is that they're not all exactly IT people, they're artists, IT folks, directors, voice actors, etc. Just some of the jobs are IT and Technology related, everyone else works with technology.
Yup, but none of that changes my points about their overall profile or the fact that they've got the cream of the crop working for them (across all disciplines). That's not to say that Weta, or Industrial Light & Magi
Re: (Score:2)
Re:Treating employees like human beings? (Score:5, Insightful)
Actually, I don't think I was being negative at all - just realistic. Being negative is what I was responding to - the implication that if only the average employee was treated differently he/she'd actually be smarter, more creative, etc. I don't buy that, not in so many words. Truly crappy work environments certainly taint creativity, but truly great environments can only do so much to make a non-creative person a creative rock star (which is to say, not much at all if you're not already that kind of person).
Most of us are human beings, each with the same built in potential.
That, I definately don't buy. Even if we were to stipulate that at birth, everyone has the same capacity for the type of work that makes a Pixar shine, by the time that people are in their 20's and 30's, and filling in that job application at Pixar/Google/wherever, life has happened to them. They have (or have not) been intellectually nurtured, have (or have not) had the discipline to polish their critical and creative thinking skills, have (or have not) spent their time in a way that prepared them for a job as challenging as a gig at a top-flight shop. We do not all arrive at the human resources office "equal" in our potential. A prospective employer's choice of decor and office culture will not make up for the substantial differences in experience and intellect that truly do exist, no matter how politically incorrect that may sound.
Point of interest: I'm going to say that my brother and I are probably equally bright and creative. But our characters, academic histories, and pursuits have been different enough that we've cut ourselves out for different activities. He actually does work at Pixar, and is definately thriving there. I'm more of an IT cowboy, and it brings me to different sorts of work. The specific character traits and skills that work for me in my setting are definately at odds with what's working for him (and thus, for Pixar, too). So, the point is: our potential to be valuable to Pixar is substantially different, just as our potential to be valuable to my customers (a more 1-on-1 consulting type audience) is different. We couldn't switch jobs now, and I don't think we could have switched paths years ago, either. Made of different stuff!
Re:Treating employees like human beings? (Score:3, Funny)
Re:Treating employees like human beings? (Score:4, Interesting)
I'm a decent engineer; if I was sufficiently motivated I could possibly be a great one. But I could never, no matter how hard I tried, become a professional baseball player, because I just don't have the natural ability in that area. Conversely, I seriously doubt that the average major-league baseball player has the aptitude to become an engineer.
Re:Treating employees like human beings? (Score:3, Insightful)
The people at Pixar, or any other great company are not "better" than you, they are people that push their limits everyday and don't settle for a self fulfilling prophecy of being mediocre which most of us settle with. If every person looked with awe at great achievers there would be no more great achievements! What Pixar does, as a company, is that it realizes that the
Re:Treating employees like human beings? (Score:5, Insightful)
Re:Treating employees like human beings? (Score:5, Insightful)
Resource - Dilbert (Score:5, Funny)
PHB: We've been saying that our people are our most important asset for years, but our recent inventory shows that's not true.
Dilbert: Really? Where do we rank?
PHB: 17th.
Dilbert: 17th!?
PHB: Yes. Just below carbon paper.
Man, it almost makes you wish they'd just come out and say the truth:
Not to mention... (Score:4, Funny)
Pimp my cubicle? (Score:4, Funny)
Re:Pimp my cubicle? (Score:5, Funny)
Re:Pimp my cubicle? (Score:4, Funny)
Not exactly a rare job.
"I hung up some napkins and drink covers to personalize my space."
Trying to ketchup to the pixar guys, eh?
"My boss is real mad"
Flipping mad?
"he lacks the creative spark that Steve Jobs has..."
Mustard been his training at Hamburger U. It seems you're in a pickle, but there's no need to get cheesed off. Grow some mcnuggets, take off the funny hat, and tell him you deserve a break today.
Re:Pimp my cubicle? (Score:5, Funny)
What...I have a...a...chair? And little fake walls upon which to hang items of personal interest???
*tears*
And...health insurance?
*opening weeping for joy*
Macs (Score:5, Interesting)
Seriously though, given that one can easily approach #3 on the supercomputing list with a bunch of out of the box Xserves, one would expect this to happen at some point after the initial render farm has paid for itself.
Unwise (Score:3, Insightful)
This is Steve Jobs, though. He can probably get Xserves for Pixar at cost from Apple.
Then he'd be stealing from one set of stockholders to pad the pockets of another set. Unless Pixar becomes a division of apple in an official, complete merger, doing something like this would be a very bad idea. There's g
Colour me Jealous... (Score:3, Funny)
Google Cache Version (Score:4, Funny)
Re:Google Cache Version (Score:2)
Re:Google Cache Version (Score:5, Informative)
So when using the Google cache link, your browser will often start waiting for images to load before displaying the text. And since these images are Slashdotted, it can take a while.
However, you can make it work much faster by clicking the "view cached text only" link in the Google cache header. Here's that page [64.233.167.104] showing text only. It should load much faster, as it doesn't even try to load the images.
Coral link works (Score:5, Informative)
MirrorDot link (Score:4, Informative)
One bathroom in the whole building (Score:5, Interesting)
From what I understand Jobs didn't get his single washroom for the whole building. But I *think* I heard that there is one washroom PER FLOOR instead for the same reason.
Re:One bathroom in the whole building (Score:5, Funny)
I dunno about you, but your use of "cross-pollination" when refering to reasons behind a single bathroom gives me the heebie-jeebies.
Re:One bathroom in the whole building (Score:5, Interesting)
Re:One bathroom in the whole building (Score:3, Funny)
Re:One bathroom in the whole building (Score:3, Funny)
Re:One bathroom in the whole building (Score:5, Interesting)
Basically he said that when Pixar was starting and they moved in, there was a "missing space" in the building next to John Lassetter's office. As it Turns out, that missing space was a 2 by 2 meters (or so) room where they had the huge (and very old) air conditioning unit that wasn't being used anymore, so they removed it and had a small door (about a meter tall) cut in the wall, and then they pimped out the place with a nice sound system, a disco ball and lots of other stuff, and most celebrities that visit Pixar are invited to have a drink and sign the wall there. They also show it on the second DVD of Finding Nemo.
Re:One bathroom in the whole building (Score:2)
It is one beautiful set of offices, and must have cost a mint. Since the company's coining money, there is of course absolutely nothing wrong with that. I hear Pixar salaries aren't that great, but with this as what they get in compensation, I suspect there are few complaints.
D
Re:One bathroom in the whole building (Score:2)
Except swanky offices and cushy cubes and bathrooms doesn't pay mortgages and rent or put food on the table or buy clothes for your kids. All it does it make you spend more time at work and away from family.
Re:One bathroom in the whole building (Score:5, Funny)
In the Pixar Restroom:
Employee 1: Yeah, the wife calls it "Mr Incredible"
Employe2: Really? My wife has nicknamed mine "Dash" for some reason.
Re:One bathroom in the whole building (Score:2, Funny)
Re:One bathroom in the whole building (Score:2)
I'd imagine that buildings with a larger footprint might have two per floor, but I can't say I've been in too many buildings that have more than that.
Re:One bathroom in the whole building (Score:2)
Having a single
Re:One bathroom in the whole building (Score:2)
Actually, I think the building codes specify the number of toilets/urinals (as well as number of handicapped accessible and maybe even by gender). It just takes up less space (and plumbing effort) to site all of those in the same location.
Re:One bathroom in the whole building (Score:2)
There are larger problems to tackle in an organisation than how many bathrooms there are. Good leadership makes the most difference. Working conditions come way later.
I once worked in a freezing cold building with paper thin walls whil
Re:One bathroom in the whole building (Score:2)
Re:One bathroom in the whole building (Score:3, Interesting)
Thanks (Score:4, Funny)
Some more pics of Pixar (Score:5, Informative)
link [navone.org]
There's also some great stuff about that in the second DVD of Finding Nemo.. :)
Re:Some more pics of Pixar (Score:2, Funny)
Someone isn't labeling all of their racks. Naughty naughty.
Re:Some more pics of Pixar (Score:2)
Ain't It Cool News hasn't been cool in years ..... (Score:5, Informative)
Re:Ain't It Cool News hasn't been cool in years .. (Score:2)
Steve Jobs (Score:4, Funny)
Well, with Steve Jobs, you better, becuase you'll be working there every damn minute of your waking life.
Apple T-shirts: working 90 hours a week and loving it!
cottages? (Score:3, Funny)
Are those like cubicals with a roof? Doesnt that mean that when they run out of space they can just turn them into houses and high rises, by stacking them
Re:cottages? (Score:5, Funny)
J.
Re:cottages? (Score:5, Funny)
You guys "smoke fags" for fuck's sake!!
Re:cottages? (Score:3, Funny)
Look, the language is working perfectly fine, now, you folks can stop making up silly words, okay?
Re:cottages? (Score:2)
Sigh, and so history repeats. (Score:5, Insightful)
Nothing's worse than hearing a line like this and knowing that it's only a relatively few years down the line before the wrong type of management takes over, and the public ends up with just another Disney that churns out the same type of rehashed stories to make a quick buck, and marry it with hurried animation carried on the backs of the overworked "Cottage" dwellers. Pixar is certainly a fine example of a company with more on their mind than the bottom line, and one that understands that happy workers are productive and creative workers, but it won't last. I'm sure we can all think of many companbies offhand that fell from such a height (I believe HP was featured recently on Slashdot.)
As a bit of an aside, Google may one day fall too. We can all hope that this won't come to pass, as Google symbolizes and displays pretty much every virtue that a techie could want in a company and it would be nice to see the proverbial good guys hold their own, for once. Perhaps their hiring practices will help protect against it. Once again, though, all it will take is a bad, short-sighted management and stock-holders that think only of the coming quarter and not several years down the line. Thinking down the line is how Pixar and Google came to rightfully stand on the pedastals that they now do (and hopefully will for years to come.)
Re:Sigh, and so history repeats. (Score:2, Funny)
Yes my son, but there is much power in the dark side.
Re:Sigh, and so history repeats. (Score:2)
Uh, except that Disney, from the beginning, has almost never done anything original. I fail to see any resemblance to any past story with anything Pixar has done outside of the vague reference to the Aesop fable of the ant and the g
Re:Sigh, and so history repeats. (Score:3, Insightful)
Re:Sigh, and so history repeats. (Score:3, Insightful)
What's the big deal? People are important, companies are just a way to organize them. If bad management takes over Pixar, the creative people will just move elsewhere.
As long as it's possible to move somewhere else where you can be creative, and as long as you really are productive (so somebody will finance you), who cares if this or that company fai
Employee satisfaction first (Score:5, Insightful)
I believe that if a company's employees enjoy their job, they will gladly serve the customers, help the customers, and extend that sense of friendliness without being prodded and told to do so.
Re:Employee satisfaction first (Score:3, Interesting)
Then I worked in retail for 1.5 years. Every day it was harder and harder to be cheerful and helpful. The more we gave, they more the company wanted. If we met or exceeded our sales goal for the month, the goal was increased by half the next month. Accomplishments were shortly praised, mistakes lingered for weeks.
Retail
I just lost respect for Pixar (Score:5, Funny)
Re:I just lost respect for Pixar (Score:2)
I am reminded of a Margaret Cho anecdote where she is talking about weighing the pros and cons of getting out of the bed to pee, or just peeing in the bed. "It'll be warm...for a minute."
That's the kind of humour Garfield is like. It's like pissing on yourself; it might be warm for a minute but then it gets cold and you've got piss on you.
60 MInutes did two stories on Pixar HQ (Score:5, Informative)
OMG DOORS!! (Score:5, Funny)
To be able to shut out Chatty Kathy who's cell phone rings ten times and plays la-cookaracha and gets louder and louder when she doesn't answer it or Dum and Dummer who need to have a discussion at my desk when Dummer has his own office.
Re:OMG DOORS!! (Score:2)
Re:OMG DOORS!! (Score:4, Funny)
Re:OMG DOORS!! (Score:5, Funny)
Lots of fun... she could hear the ringning coming from somewhere on her desk, but could not fond it...
Cottages? (Score:3, Funny)
Speak for yourself (Score:5, Funny)
Check our the extras on the DVD (Score:3, Interesting)
Re:Check our the extras on the DVD (Score:2)
I can just see Robert Iger--who will succeed Michael Eisner this Fall--try to go way out of his way to keep Pixar working with Disney, because Iger know what a big moneymaker Pixar is to the Walt Disney Company.
A gilded prison, a happy worker does not make... (Score:5, Insightful)
I've worked in startups in old gymnasiums in the Mission District in San Fran and I've worked in plush corporate offices with EVERY amenity (massages, shoe shiners, crazy weird stuff...) and job satisfaction was related to the working space for no one at these two companies.
That being said, it certainly looks nice
behind the scenes of "The Incredibles" (Score:3, Interesting)
But how many hours do they work? (Score:2, Insightful)
Whenever a potential employer starts racking up the extra 'amenities', I start to wonder what kind of thing they want in exchange.
I'll just take the money, thank you very much.
It needs to be a fun work area (Score:2)
I'm sure having that sort of work area helps a lot though, as does the masseuse who comes around givng back rubs, etc etc..
While I'm sure Pixar is a nice place to work... (Score:5, Interesting)
And while we're on the Steve Jobs praise, don't be so quick [alandeutschman.com] to commend him on developing the great environment at Pixar. The truth is (as you'll see in the link) that Jobs bought the Pixar in 1995, sold it to become a billionaire and left the original technical founders with almost squat (in fact, he ran off co-founder Alvy Ray Smith). Yeah, this is a guy only concerned about the employees.
The fact is that Pixar had a family atmosphere before Jobs got there and Jobs in fact tried to destroy it. Jobs was the PHB that many so readily (and rightfully) deride, yet for some reason his reality distortion field is such that it allows him to escape much criticism and be hailed as a genius. He may be a genius, but probably not the kind you want to be around if you don't have to be.
Re:While I'm sure Pixar is a nice place to work... (Score:3, Informative)
Re:While I'm sure Pixar is a nice place to work... (Score:4, Interesting)
I'm sure Pixar is a great place to work and the salary is and benefits follow this. But it's all relative, right? Financially, the engineers and founders who made Pixar were exploited by Jobs. Many of engineeers who spent years building the company got nothing, while most others got a fraction of their true value.
There is no doubt that Jobs deserved significant financial return since he invested $50 million over the course of 10 years, but some of his actions were exploitation pure and simple. But that's all old news and has been nicely swept under the rug.
Time Off at Pixar & Production Babies (Score:4, Funny)
So, they must get _some_ time off - or now we know what they do with the cottages.
Dreamworks vs Pixar (Score:5, Informative)
Re:pimp up? (Score:3, Informative)
It's a hackneyed, slang term that only appeared recently. There is no "correct" way.
Re:pimp up? (Score:3, Informative)