One Journalist's Second Life 54
Jerry23 writes "The Second Life Community Convention site is carrying pre-release excerpts from O'Reilly Publishing's 'Only A Game: Online Worlds and the Virtual Journalist Who Knew Too Much' due out in 2006 (direct link to 10-page PDF). From the introduction: 'When virtual journalist Peter Ludlow was banned from the digital world of The Sims Online for being a bit too good at his job, it wasn't the end of the story but the beginning of the headlines that would capture readers around the world. Only A Game follows Ludlow's career as a virtual journalist as he and colleague Mark Wallace take us behind the scenes into not just The Sims Online but a fascinating universe of worlds that are far more colorful-and, at times, more disturbing-than their creators would have you believe.' As online *worlds* grow to earn their name, the last line of the PDF asks the million dollar question: 'How big is your game?'"
It's LambdaMOO all over again (Score:2)
Story behind the banning (Score:5, Informative)
The BBC says [bbc.co.uk]"Mr Ludlow thought the people behind the game should know what was going on inside Alphaville, not least because some things - child prostitution, for example - are morally and legally troubling.
But when they found out, Maxis, the game's developers, and Electronic Arts, the distributors, banned all in-game mention of The Alphaville Herald, says Mr Ludlow.
Then, says Mr Ludlow, he was thrown out of the game and his accounts closed down, cutting him off from his Sims."
Slashdot also covered this previously [slashdot.org] and links to this Gamespot interview [gamespot.com].
Re:Story behind the banning (Score:2)
Re:You either misinformed or a troll (Score:1, Offtopic)
Re:You either misinformed or a troll (Score:1)
It's still just a 3D chat room for people who like to spend time dressing up their characters and playing house. And no, I haven't played it. And yes, I've seen plenty of video of it and all the articles over the last couple of years.
It doesn't even seem to have any actual gameplay, other than "making stuff" and then selling it to other people ingame. *yawn*.
Re:The problem with Second Life's business model.. (Score:1)
Distributed metaverse is the only solution (Score:3, Interesting)
It doesn't seem to register with these corporations that without the interaction between gamers, all they have is a Massively Single-Player Offline Game, and that all their servers and networks and GMs and content providers just burn up dollars as a recurring cost and provide no return at all. More so than in any other producer-consumer relationship, the players in MMOGs are priceless. Yet, their desires are so often ignored.
This isn't going to change, as it's in the nature of company management to want to control. Until someone finally produces the prototype of that open and distributed metaverse that everyone is always talking about, the Ludlow experience will be repeated, time and again.
Second Life may be the closest to an acceptable platform that we have experienced so far, but if anyone annoyed Linden Labs in the same way that Ludlow annoyed the owners of TSO, you can pretty much guarantee that he would be murdered yet again.
Only a distributed world will be free of that, and even then, coercion from those who dislike what you are doing will still exist.
Re:Distributed metaverse is the only solution (Score:2)
I'll probably do step 1 sometime
Design requisites (Score:2)
- Use an authority-at-the-leaves, power-at-the-root type of architecture, ie. like DNS. It's the only way it'll scale to MMOG-type numbers in multiplayer events, while still allowing people to control their own worlds and not get "Ludlow'd" by critics nor "Slashdotted" by popularity.
- Make the root servers no more than multi-world caches, accepting client logins, and sucking content from their authoritative leaf node worlds on demand. No doubt universities and then later
Re:Design requisites (Score:2)
Re:Distributed metaverse is the only solution (Score:1)
People roleplay child pr0n for
Re:Distributed metaverse is the only solution (Score:2)
If you're running around griefing in second life, they can't throw you in a virtual jail. Even if they did teleport your avatar into some sort of prison that you couldn't leave, all you have to do is log-off and forget about it. They can't fine you real money, and if you're just in the
So (Score:2)
Re:Distributed metaverse is the only solution (Score:1)
I was watching a friend give me a demo of Second Life and it reminded me that it had been quite some time since I'd logged in to Active Worlds (a very similar 3D building world, although a lot older).
I went and visited Active Worlds, said 'hi' to a few old friends, and then mentioned that I was visiting because Second Life had reminded me of how good Active Worlds was.
I was promptl
I've always thought.. (Score:2)
Imagine you're destroying the hordes of Nazarath when a little context window pops up in the corner of the screen that say "Amendment 23 requires your attention and voting participation."
And, then to take it even further you can test even more radical political approaches in MMO's like an institution REQUIRING it's denizens to vote or their account would be suspended. It would be a great testbed for real governments to find if hypothe
Re:I've always thought.. (Score:2)
Not to mention the practical problems. What if I'm out of town for a week? When do I vote on stuff going on then? What if I'm not educated on some of the issues, should I
Re:I've always thought.. (Score:2)
11% - No.
89% - Yes.
Re:I've always thought.. (Score:1)
Re:I've always thought.. (Score:1)
Referendum #1 (Score:2)
"Hold a tournament, appoint the victor king, and switch off this nuisance of a democracy mechanism."
[yes] [no] [abstain]
I don't think it would work (Score:4, Interesting)
1. The average player has _no_ clue of game design and the implications a change has.
E.g., more than half the players don't seem to understand that the numbers on a MUD or MMO are meaningless by themselves, and mean anything only as ratios to the other numbers. E.g., that (going by Blizzard's claim that an extra group member gives you roughly +10 levels) if I gave you twice the hit points and damage per second output, but put you against enemies 10 levels higher, you're exactly back to square one.
So everyone just whines for a shortcut, for a bigger number on their weapon or whatever, without even understanding what they're asking for or where that shortcut leads. (Usually towards a "click here to be level 60 and receive all the best equipment" kind of game. And then they'd whine that the game is boring.)
That doesn't apply to only DPS numbers, btw. Other issues, such as PvP or the economy or combat/crafting mechanics are whined about just the same by people who don't even understand what they're asking for and what the effects would be.
Briefly, I'll take a good designer any day instead of a horde of monkeys randomly clicking on voting buttons.
2. Griefers. Virtual governments have the same problem as in-character justice and other such tried-and-failed ideas. Namely: there's _nothing_ you can do in-character to someone who doesn't stay in-character and sees their character as disposable to start with.
Same here: there _will_ be a bunch of people voting just to cause the most disruption and damage, because it doesn't affect them.
3. Some issues aren't even feasible to solve that easily. Those companies have finite (if large) funds after all. If they end up having to check on and babysit every single player, sorry, your $13 a month just isn't enough for that.
E.g., sure, a guy can get a lot of political capital by playing the bogus "waah, I'm a victim! EA supressed my free speech when I ranted and raved against their game, and blew bogus issues like virtual prostitution out of proportion" card. But honestly, even if you voted that EA cracks down on virtual vice, how would they enforce that and at what cost?
I can tell you firsthand that none of the major MMOs have a "/blowjob" command or such. It's the players being inventive with other commands (e.g., a prayer kinda command was used on AO to sorta look like a blowjob, until the devs took it out) or just with typed text, IRC/AOL style. So if anyone voted that EA cracks down on that, EA would literally have to read everyone's chats with everyone else, and go through lists of all emote commands used, etc.
And then someone else would make a fuss about how EA violates their privacy. More voting, more posers playing virtual politician and agitating the masses, lather, rinse, repeat ad-nauseam.
4. For that matter, it would be just too much of an expense and effort just to keep up with the posers trolling for attention that way. Especially if you give them attention: nothing gets a troll going on and on like getting attention. And once you've officially invited them to play politician and have to democratically debate with them every bogus issue they come up with, that's what you gave them: lots and lots of publicity and attention.
I can see that getting out of hand fast. Every single ban (e.g., for outright cheating) would be brought up as some major political issue that needs to be debated and voted on, every single new spell or NPC would be debated to death too, etc. It would take a whole PR department just to keep up with the uphill battles of proving that, no, ffs, that guy isn't a martyr persecuted by the publisher, but someone who used hacks and cheats.
Etc.
Basically, dunno, democracy sounds good and fine, but I don't want to pay 2-3 times the monthly cost just so the devs can afford to implement it. And I can do without the open invitation for every poser and troll to play politician.
The iron fist rule of the publisher isn't perfect, but it works reasonably well. I can live with that.
Re:I don't think it would work (Score:1)
> MMOs have a "/blowjob" command or such. It's
> the players being inventive with other commands
> (e.g., a prayer kinda command was used on AO to
> sorta look like a blowjob, until the devs took it out)
Ahhh, who can forget good old Ultima Online...where you could combine these relatively innocent things into one fun evening:
1. Getting "drunk"
2. Wearing only underpants (whitey-tighties)
3. The pimp hat
To use: Get your character into underpants the
Re:I've always thought.. (Score:2)
IMO it would be more interesting to fork their reality. If someone doesn't want to play by the new rules, let him continue to play by the old ones with whomever else agrees with him, may the dominant reality persist.
Re:I've always thought.. (Score:2)
Continuing on that thought, what if then you could convince people after the fact to change their vote and thus change their reality? If you are in the minority group, you can easily switch to the majority. If you're in the majority, you need enough people to agree with you to switch to reverse th
Re:I've always thought.. (Score:1)
Like when Jesus cast out Legion into the herd of swine that then ran over a cliff?
The 2007 O'Reilly Metaverse Developers Conference? (Score:2, Insightful)
O'Reilly MAKE magazine editor Philip Torrone has already casually commented [blogs.com] that MAKE is thinking of putting out some SL How Tos.
Typical ignorant stuckup Journalist (Score:3, Interesting)
Even more so when he's now playing on a system where it is FREE.
This is like the guy who comes into your store, and buys a soda (or nothing at all), and thinks he can now start telling everyone what to do and how to do it. It's pretty damn arrogant if you ask me, and shows just how clueless this guy is about the internet, the law, and business in general.
If he really had any clue at all, he'd start his own game world.
Re:Typical ignorant stuckup Journalist (Score:2)
Nevertheless (Score:2)
As they say, "freedom of press" only applies to those who own the press. And the first amendment mentions very explicitly that it only applies to the government. ("Congress shall make no law..." and "to petition the government for a redress of grievances".) That wasn't in response to anything
Re:Nevertheless (Score:2)
Re:Typical ignorant stuckup Journalist (Score:2)
If you knew anything about the medium, you'd know that.
And just how much would it cost to set up his own version of second life? Not nearly as much as you seem to think.
Re:Typical ignorant stuckup Journalist (Score:2)
Re:Typical ignorant stuckup Journalist (Score:2)
It doesn't take that much money to run an MMO on your own unless you want to do something incredibly fancy. What it takes is time. If I wanted to have no life at all, I could run something like second life for probably a grand a month and offer it free to all. You're really only paying for the net connection once you've gone online.
Re:Typical ignorant stuckup Journalist (Score:2)
Re:Typical ignorant stuckup Journalist (Score:1)
Re:Typical ignorant stuckup Journalist (Score:1)
Gosh.. i've you had read the article and the PDF you would have known that he was reporting on stuff that happened inside TSO on his weblog outside of the game.
Also: EA removed his account because they didnt want the TSO players to know about the scamming. (and all the other bad stuff that can happen to players)
They didnt discuss it, they just whiped his account.
He wasnt making claims about 'the players own the world they play in'.. so your entire point ju
Re:Typical ignorant stuckup Slashdot reader (Score:1)
Gosh.. i've you had read the article and the PDF you would have known that he was reporting on stuff that happened inside TSO on his weblog outside of the game.
Also: EA removed his account because they didnt want the TSO players to know about the scamming. (and all the other bad stuff that can happen to players)
They didnt discuss it, they just whiped his account.
He wasnt making claims about 'the players own the world they play in'.. so your entire point just flushed down the toilet of useless comments.
What
Re:Typical ignorant stuckup Slashdot reader (Score:2)
And we're not just talking game bugs here.
As someone who has run his own MMO, and who has run an extremely popular area on a fairly popular MMO for almost a decade, I know what I'm talking about. I run into people like this all the time. They want to 'help' you by telling you what to do to make things 'better'.
I know wha
Re:Typical ignorant stuckup Slashdot reader (Score:1)
Free porn!
Re:Typical ignorant stuckup Journalist (Score:2)
Grab.
Re:Typical ignorant stuckup Journalist (Score:3, Insightful)
MMO's ARE NOT safe little games. They're almost as nasty as living in Real Life because there are just as many people there preying on others as out your front door.
To go with your example, it's like buying a bottle of cockroach soda and being surprised when *GASP* there's a cockroach in there
Ludlow's problem (Score:1, Flamebait)
My feeling is that he was doing a disservice, by publicizing an avenue by which some people could do things that society at large feels is unethical -- and where to find that avenue.
The correct course of action, the method of greatest benefit and least harm, would have been to make his concerns known privately to the operators of the server(s) in question. If that produced no effect, he should ha
Playground (Score:1)
Milking his 15 minutes (Score:1)
Re:Milking his 15 minutes (Score:2, Insightful)
- You are NOT allowed to warn people about scams?
- You are NOT allowed to talk about in-game events and activities?
I see this as one of the three items of major history in MMORPGs:
1. Character banned for embarassing (to the company) virtual newspaper
2. The killing of the unkillable Lord British
3. The almost-killing of the "unkillable" Sleeper monster dragon, with cheezy, tawdry, last-second reset by an employee to prevent this "travesty"
I'm sure little goodies like this will
Re:Milking his 15 minutes (Score:1)
Re:Milking his 15 minutes (Score:1)
The real reason is he had caught their attention by embarassing them by exposing virtual child prostitution, etc., stuff that they didn't want to have to deal with should the CBS Evening News with Dan Rather get ahold of it.
There's an old saying: "Follow the money"