IBM Develops New 3D TV Technology 106
neutron_p writes "IBM has recently announced a new and affordable 3D video system that works with normal DLP (Digital Light Processing) televisions. IBM demonstrated the new system on a 50-inch, flat-screen Texas Instruments rear-projection digital television at the 22nd annual Flat Information Displays conference held in San Francisco this month. This "black box" device can be connected to any DLP projector or television via the common VESA 3 pin stereo connector. Exact details concerning the 3D technology - still unnamed - were not forthcoming, but the company spokesperson said it was compatible with OpenGL and Direct Draw, which is definitely aimed at software developers who make 3D games."
sex (Score:3, Insightful)
damn nice! (Score:1)
they should do. (Score:1)
Hell, anyone remember that 3d setup that was projecting onto the walls that
Nvidia 3d=vid card+50$glasses=SAME TECHNOLOGY (Score:2, Informative)
All Direct3d and OpenGL programs ALREADY have this ability. Nvidia has been doing this for years. It's built into they're drivers. All you need is to purchase a 50$ pair of 3d LCD Glasses (the same type described in the article) and download the '3d stereo' driver from their website and you're ready to go. Nvidia does it by rendering to two buffers at the hardware level (one for the perspective of each eye) and showing the buffers in succession. Say you have a monitor with 100hz refresh rate [wikipedia.org] it just du
Re:Nvidia 3d=vid card+50$glasses=SAME TECHNOLOGY (Score:1)
Ya still need to wear special glasses though (Score:2)
Sharp3D (Score:4, Insightful)
Re:Sharp3D (Score:3, Informative)
I personally don
Re:Sharp3D (Score:1)
I didn't have the oportunity ti see it myself. Do you mean the range in depth or in large? If it is in large, just get a big screen. If it is in depth, I don't see any reason why it would be limited. I remember plenty of 3D images with impressive 3D effects. However our 3D perception is quite limited. A few meters. After it is just an interpolation (illusion) of our brain.
Re:Sharp3D (Score:1)
Re:Sharp3D (Score:3, Informative)
This IBM '3D' display is the same old alternate-frame display trick we have had for years... look at the older nVidia cards, the 'Deluxe' models had an extra port for 3D goggles. This is the same technology, only with an IBM spin. Most modern mid/high-end CRTs could already handle alternate-frame at ~100fps up to at least 1280x960 but video card manufacturers have apparently given up on the 3D goggles and people have f
Did you hear? (Score:4, Funny)
Bang bang tish!
Re:Did you hear? (Score:1)
VCR (Score:1)
Re:Did you hear? (Score:1)
Seriously, it would get confusing!
Re:Did you hear? (Score:2)
In other News, rumors are leaking that the infamous IdleTime of
Re:Did you hear? (Score:2)
Re:Did you hear? (Score:1)
________________
Call me when there's news (Score:5, Insightful)
On the downside, you still need 3D glasses to correctly view the image and practically no video is shot in 3D as it requires more expensive cameras, but as price drops and general interest rises, this is sure to change.
Uh-huh. And we're sure to get virtual reality sometime soon as well.
It's great that IBM (of all people) have developed a system to allow 3D movies at home. But the problem is, there's no content. And I doubt just because there's a $1,000 US piece of equipment on the market that content will suddenly come spewing forth. ESPECIALLY when glasses are still needed for this to work.
This is a chicken and egg problem, but unlike DVDs and High Definition televisions, 3D has been promised for quite a while but has yet to come. The article makes it sound like IBM has made a giant break through and 3D movies are about to become common place. I doubt very much this is so (especially while we need glasses for these things). This is a positive step, but it's a small one. The adoption of 3D movies will come one day, but the road towards it will be paved with lots of small steps, and we aren't anywhere near the end.
Re:Call me when there's news (Score:4, Insightful)
How about *3D* games? They need no or minimum modification for 3D displays.
Re:Call me when there's news (Score:2)
Also, NVIDIA has been able to turn 2D games into a semblence of 3D for some time now. It doesn't work the greatest,
Re:Call me when there's news (Score:1)
Re:Call me when there's news (Score:2)
In order to show a game that is already being processed as "3D" in true 3D where you can actually see depth, the game would not only have to render twice the number of frames, but one perspective would have to be offset in order to create the illusion, so a software patch is definitely required.
Also, in reality, the game would actually have to render each frame twice, once from each perspective, effectively doubling the hardware re
Content (Score:5, Insightful)
When I wear a pair of Crystal-eyes doing anything elese with my computer or in the room is prohibitive. Somethings just work better as 2-d experiences. Our brains understand that not everything in the 2-d picture should be in focus. But in 3-d everything shoul dbe in focus if we focus our eyes on it--but that won't happen here. only some of this will be in focus so it's going to be mighty strange for our brains.
Re:Content (Score:3, Insightful)
The fact that holograms haven't taken over photographs has nothing to do with people's preferences for 2D over 3D. It's because of the expense, lack of true color and the fact that people can't stand still that long. If you could point and shoot a hologram with full color using normal exposure speeds and the camera was less than $500, they'd be selling faster than iPods.
Holograms also solve the focus issue since they reproduce the wavefront that came from the origin
Re:Content (Score:1)
http://www.butkus.org/chinon/nishika/nishika_3d.ht m [butkus.org]
Heck, you can even go the cheap route:
http://www.3dstereo.com/viewmaster/cam-kal.html [3dstereo.com]
$15 camera, $2.50 print, 35mm film. Doesn't get much more inexpensive than that, and the results are damned impressive.
Re:Content (Score:2)
No, not at all.
Not true...not true... (Score:1)
Man, I tell you, this is my second post on this subject and I can't believe how ill informed
Re:Call me when there's news (Score:2)
Re:Call me when there's news (Score:2)
But there's a condor here. Every NFL fan who's watched a game in hi-def on his buddy's 60-inch widescreen now lives in constant resentment of his own former pride-and-joy set. The same will happen as soon as either of them watches a pass spiral into their living room. (Fwiw, the glasses are comfortable enough to be a relative non-issue.)
Fwiw, you can see a (very hi-def) approximation of the technology right now... if you're w
Easy code change (Score:4, Insightful)
Re:Easy code change (Score:1)
Re:Easy code change (Score:4, Insightful)
There are also techniques for achieving 'fake' stereo rendering by using the depth buffer to extract a stereo pair. The result isn't as good obviously, but it works with existing games.
Re:Easy code change (Score:2)
You gamers are a sick bunch!
No one is touching my eyes!
Difficulties with this (Score:4, Interesting)
If you use occluders and occluder volumes, then you run the risk of missing objects that were occluded from the view-point of the primary eye, but are not from the view-point of the secondary eye. So, you have to perform occlusion tests per eye or not use occluders at all.
You also run the obvious problem of objects "popping" in from the sides of your vision. There will be a moment when an object approaches from the side, into your peripheral vision, that the object is only visible from one eye. If this is your secondary eye, then I guess you'll miss it. When it is finally visible from your primary eye, it will suddenly "pop" into view. This problem can be fixed by performing your visibility tests from neither eye, but from an in-between eye with the view frustum scaled up to encompass both eye's frustums.
I just wanted to point out that this wasn't as easy as your made it sound. You can't just draw the primary eye, remember what objects you drew, and then draw them again from the secondary eye. Atleast, you can't do that if you want accurate results.
Justin Dubs
Only if game is CPU-bound (Score:2)
That only is a meaningful optimization if the limiting factor of the game is how long it takes the CPU to fill out the display list (a function of CPU speed and how well the developer has batched up their API calls), not how long the GPU takes to render it (a function mostly of vertex throughput and fill-rate). If
rehash of same old tech (Score:2)
And unfortunately, the writer of the article is a bit new to the 3D monitor industry also, or he would have given the Synthagram lenticular monitor a mention at the end of the article (menti
Re:rehash of same old tech (Score:1)
Re:rehash of same old tech (Score:2)
I think the author is new to the 3d industry altogether.
This is a choice quote from the article "it was compatible with OpenGL and Direct Draw - both software components of the Microsoft Windows operating system that allow programmers to manipulate video for computer games."
I tend not to read much more when an author writes unfocussed information like this. OpenGL isn't actually installed in windows by default anymore, an
One reason to like IBM (Score:1, Interesting)
IBM tends to develop cutting edge technology and then license it to third party manufactures rather than build and sell finished products. This strategy allows them to keep pouring funds in to basic research and cutting edge technology. It also permits wide dissemination of it's technologies throughout the industry increasing chances for permanent adoption over competing technologies.
An IP based business that actually trys to use its head.
Direct Draw != 3D (Score:3, Interesting)
Solution in Search of a Problem (Score:2)
Re:Solution in Search of a Problem (Score:1)
Not going to work (Score:1)
New TV? (Score:3, Insightful)
Can someone explain to me the allure of buying three or four thousand dollar TVs? Cause I must be missing something.
Re:New TV? (Score:1)
Oh my! (Score:1)
Imagine a beowulf cluster of those!
3d goggles, ps3, this gadget (Score:3, Insightful)
Also where are the promised VR goggles? I tested one at a computer show with the "descent game" a long time ago, and it had ridiculous resolution (gravis cybermax or something like that), but now my cellphone has a better cheaper display so why aren't they there ?
Oh and where are the LCD shutter glasses? The ones that came with any higher end ASUS nvidia card? I know these were hard on the eye, because technically it halved the refresh rate with terrible blinking (e.g. a 80Hz monitor became a 40Hz output)
Mentioning 3d every time makes me think what sony really wants with dual video output on the ps3
but is dony about to bring 3d thru their dual output? with projection + 3d filter lens? VR goggles.....
We hear so much about 3d LCD, 3d DLP, 3d tv, 3d laptop, and I just do not see these devices on the shelves of stores when I walk in. Am I missing something ?
Re:3d goggles, ps3, this gadget (Score:1)
Re:3d goggles, ps3, this gadget (Score:2)
Re:3d goggles, ps3, this gadget (Score:1)
They didn't [reald.com]...
VR is very much in use in business [christiedigital.com]...design concept rooms, network monitoring, simulators, etc...
Well I have a pair from the ASUS v7700 Deluxe setting in an old parts box that I would be more than happy to par
Re:3d goggles, ps3, this gadget (Score:2)
I was interested in consumer devices
I think current technology - such as a nice dual output VGA card and cheap lcd displays in a thin goggle - might comfortably allow creation of such 3d devices
I mean 2x 800x600 LCDs and some cheap optics mounted to a dual Nvidia would satisfy most gamers for a little driving, flying or a fragfest.......
Just think of those "video glasse
Comment removed (Score:3, Funny)
Re:From TFA... (Score:2)
Some prior research work in the area (Score:3, Informative)
One of those was HOLO-GENESIS. It was a 3-D laser holographic projection device for the MegaDrive/geneis. It could have displayed 3-D rendered images, in full-color, in real-time, using a system of 3 red/green/blue lasers, and a finely-meshed micro-faceted surface which gave a pseudo 3-D effect based on carefully utilized light diffraction effects, a la printed holograms.
It was slated to come out in mid-1995, but at the time, we couldn't get a acceptable frame rate (3-D graphics accelerator hardware was still very primitive and expensive, the province of SGI workstations and arcade machines), so we decided to not commercialize it at the time.
In any case, I must say, this is a very interesting announcement, and I must congratulate IBM for further and seemingly admirable work on bringing such technology to the market. Hopefully they can continue to lower the price point and make it adopted wider.
Why 3-D is a waste of time. (Score:1)
We simulate depth through motion, shading, relative sizes, overlapping and a slough of other visual clues that are easily captured on a 2-D screen.
Ask yourself, have you recently confused the foreground for the background
parallax for games (Score:2)
There are many times I DEEPLY desired parallax perspective for video games. I can't tell you the number of times I've died just because I can't tell how far away an object is in the game. Especially when flying or jumping
What I meant to say... (Score:1)
Arrr.
Re:Why 3-D is a waste of time. (Score:2)
But I'd gladly bet that a lot of movies WILL start making use of 3D for special effects, particularly light-on-story action movies that survive on their over the top effects.
Ok, you're right, 3-D is awesome. (Score:1)
Re:Why 3-D is a waste of time. (Score:2)
2D can't simulate that. No way, no how.
Well, unless they somehow manage actively track how my eye lenses contract, and automatically adjust some focus-blurring instantaneously.
OpenGL and Direct Draw (Score:2)
"...compatible with OpenGL and Direct Draw..."
So video games will be 3D with this, big deal. When can I read Slashdot in 3D? Or better -- when can I moderate in 3D?!
Re:OpenGL and Direct Draw (Score:1)
Why is filming expensive? (Score:2)
"Some sports TV networks have expressed interest in filming NFL games in 3D. To shoot in 3D, TV networks would need to install expensive 3D cameras and image processing hardware. "
My (admitedly simplistic) understanding is you could get the 3D persepective simply by fixing two cameras at approximately the same separation as human eyes. It can't be that hard to sync the frames, especially with digital technology. Maybe zoom is more complicated, but it still seems like that coul
Special cameras? (Score:2)
That was my first thought too. But then I remembered that our eyes are only a few inches apart and high quality camera lenses are much wider. They may be able to pull it off using mirrors and lenses.
I've taken 3D pics before by just moving the camera a short distance. If
Video card to produce 144 fps....? (Score:1)
Normal DLP TVs? (Score:1)
Are DLP TVs normal now? I thought they were still pretty darned high-end. But then, I don't have a TV, so what do I know?
The future is here (Score:1)
Craptastic article (Score:1)
Or you could just buy a pair of shutter glasses for 69.95 from this site http://www.ray3d.com/glasses.html/ [ray3d.com]
IBM invention?... (Score:1)
Christie Digital [christiedigital.com] (3-chip DLP Cinema projector with the dual source inputs necessary), Dobly [dolby.com] (media server), Disney (content creation) and RealD [reald.com] (active LCD panel and media processor) have alre
A guess at the tech (Score:1)
A cheaper way would be to copy the method from the 3D Imax theatres where circular polarizing
filters are placed in front of the projectors with matching passive filters on the glasses.
Since this is based on DLP tech, then the expensive switching filter would be placed over
the mirror system - thus keeping size and cost down - much cheaper than putting a switching
system over the entire screen.
3D without glasses (Score:2)
No, the cat does not "got my tongue." (Score:1)
> with OpenGL and Direct Draw, which is definitely
> aimed at software developers who make 3D games.
In a room off to the side, a smaller announcement was made in that this new technology would be compatible with OpenGString and Direct Drool, which is definitely aimed at the pornographers who will be driving early adoption.
IBM redevelops very old 3D technology (Score:2)
The Next Step (Score:2)
how it works... (Score:2)
Re:Does it (Score:2, Funny)
Re:Check out IBM's misdeeds and mischief (Score:2)
Cell phone providers are used for information gathering for terrorists.
There is a certain amount of leeway you need to give technology providers.
Concerns that improving human ability will lead to unpleasantness goes back as far as recorded history.
This is the major theme of science fiction, certain applications such as total monitoring and mechanical fighting machines are somewhat taboo for the simple reason that they are so likely to result in "bad