New Technology vs. Old Gamer Classics 66
RealDSmooth writes "Codemonkey over at 2old2play.com just posted an article on the evolution of gaming, and how new technology like the XBox 360 and the PS3 stack up against the classics that got us where we are today. It's a nice look at what has changed over the years, and what has (thankfully) stayed the same." From the article: "It is expected with any new game that hits the market that a patch may exist for that game before you ever put it into your PC or console. Why? Has the market degraded to such buggy software that we have to download a few megabytes of game fixes before it's even usable? How many patches did we have to get with Super Mario Brothers or Zelda? How many crashes did these games have besides your typical game lock up due to dust on your cartridge? Were games more solid 'back in the day'?"
To play devil's advocate... (Score:3, Insightful)
It's reasonable to say that new games take more resources to develop than older games. Unless we want to see higher and higher prices, cost savings must be made. Given that downloading a multi-megabyte patch is much more reasonable now than it was, it seems like an efficient trade-off. Not that I agree the trade-off should be made, but it's an obvious choice if you are going to cut corners.
Re:To play devil's advocate... (Score:3, Insightful)
Re:To play devil's advocate... (Score:2)
Re:To play devil's advocate... (Score:1)
On another note, I'm not really against the whole patch thing. I mean, even if I buy a game that wasn't built solid the first time around, it'll work eventually, right? So, either you can wait for the patch, or you could've waited for the pushed back release date. What's the big deal.
Anyways, patches provide a fix for stuff that never
Re:To play devil's advocate... (Score:2)
If anything, publishers release games early to guage whether it's worth working on anymore than they already have. In the early days of 3D I bought several games I was promised Directx hardware patches for that never materialized.
Re:To play devil's advocate... (Score:1)
Re:To play devil's advocate... (Score:1)
Re:To play devil's advocate... (Score:1)
Loss of monopoly to blame? (Score:3, Insightful)
Re:Loss of monopoly to blame? (Score:5, Insightful)
Nintendo seems to understand this.
As a side note, the article seems to be comparing modern PC games to old console games. My memory of old PC games was that statistical likelyhood of any game you bought actually working was slim, and it would take almost days to find this out. Wrong sound card manufacturer? Game dies. Wrong video card manufacturer? Game dies. 486 Sx instead of Dx? Game dies.
Compared to PC games of yester year, modern PC games are a bastion of compatibility.
Re:Loss of monopoly to blame? (Score:2)
Re:Loss of monopoly to blame? (Score:2)
"A delayed game is eventually good, a bad game is bad forever." [wikiquote.org]
Re:Loss of monopoly to blame? (Score:1)
Wrong sound card: No sound or use AdLib emulation
Wrong video card: This was more or less a case of you have a video card that can play games or you don't. 3D acceleration (and feature levels) didn't really exist (for gaming) at that time, and when they did they were added to another slot and linked to the 2D card via a ribbon cable.
SX instead of DX? I don't remember any games that utilized the FPU that the SX/DX distinction represents. 33MHz SX vs 66MHz DX2? That's a differe
Reaction to TP delay (Score:5, Interesting)
This may be a difference in perception, as I may have payed more attention to such an opinion because I share it, and that I would tend to disregard an opposing view. It also may have been a matter of the choice of communities that I monitored.
Of course, I did see plenty of "Nintendo is teh suck" type opinions, but those seemed to be from people with a prior bias against Nintendo, and didn't really care about a Zelda release other than as an opportunity to engage in a flame war.
Hehe (Score:2)
Re:Loss of monopoly to blame? (Score:2, Insightful)
Re:Loss of monopoly to blame? (Score:1)
More solid, no (Score:1)
Games were small and simple then-- they are large and complex now, bugs will be easier to find in a large program.
Re:More solid, no (Score:2)
Re:More solid, no (Score:1)
The other way around (Score:2)
In large programs, there are a lot of chances for rare conditions . It is nearly impossible to recreate each of these conditions in a reasonable time and therefore it is only logical that not all bugs will be found before publication.
Re:360? (Score:3, Insightful)
Re:360? (Score:2)
It's not just to cut down on the number of artists. It's also to cut down on the disc memory required for hi-res graphics. Much cheaper (memory-wise) to store an algorithm and x seeds than it is to store x images (when value of x is large).
This was use
Causes for stability... (Score:2, Insightful)
Re:Causes for stability... (Score:4, Insightful)
Back in the days of DOS, this was extremely important. Now it's almost irrelevant. Everyone writes their games using DirectX and/or OpenGL, and it's overwhelmingly the responsibility of the libraries and drivers to ensure compatibility, not the game.
Re:Causes for stability... (Score:1)
Re:Causes for stability... (Score:2, Insightful)
Now you have to worry about new patches from Microsoft, new drivers from NVidia, Creative and that obscure Taiwanese company you've never heard of that made the onboard sound for tha
DMC (Score:2)
He some how acts like because a game has a full team of developers it's fine to release a buggy game. It's more important to make stuff "look real" than make a damn good playing exprience. Yet I can think of countless games which are stil
Re:DMC (Score:2)
Of course, Devil May Cry 2 seems to fit the dossier. Much weaker than the original, too, IMO.
Re:DMC (Score:2)
2 was average, 3 is back to DMC1's feel and just as hard.
It seems simple to me... (Score:2, Insightful)
Modern games have more 3D models, scripted sequences, dynamic rendered doodahs etc etc. Many older games would easily fit on 2MB of space, moderns games you're lucky if it's under 4GB. With so much extra information, so many extra possibilities, bugtesting is far harder - the code itself can't be checked for bugs, but instead playtesting is mainly relied on to find them. Thus, many bugs will be missed, and those that are missed will require more
Re:It seems simple to me... (Score:2)
Re:It seems simple to me... (Score:2)
Is it really that bad? (Score:3, Insightful)
I've only seen one Nintendo game crash (Metroid Prime), and it's only happened once to me in hours and hours of play.
I haven't played a PC game in the last few years that wasn't patched within a week of release, but most console games are definitely very playable out of the box.
Re:Is it really that bad? (Score:2)
Re:Is it really that bad? (Score:2)
I'd describe the latter as "horridly designed." The sequence for trying a level again was "Die -> Wait for Island level to load -> go back to level -> Wait for Level to load -> play level for a bit -> Die". Bad, bad, BAD design that keeps me from really even looking for my copy of the game.
Wind waker was much less so, although it could have used more game.
Re:Is it really that bad? (Score:2)
Re:Is it really that bad? (Score:1)
Mario should have stayed in 2d.
Re:Super Mario Bros sure is buggy (Score:2)
Re:Super Mario Bros sure is buggy (Score:2)
Re:Is it really that bad? (Score:2, Flamebait)
The problem with WindWaker and SuperMarioSunshine isn't that they are buggy, but simply that they are broken by design, they might not be bad games, but for sure they aren't great either. Comparing them to the really old classics is kind of pointless, since you end up comparing a brilliant game of yesterday to an average one of today. Comparing Sunshine and Windwaker to their predecessors on the N64 is much more in
Far less pressure... (Score:1)
Back in the days of the Atari 2600, games were often made by one guy in a basement writing assembly code for small, fledgling companies that did not stuff 10 million dollars into the development of Combat.
I cite the example of The Sims Online. Never played it myself, but I heard horror s
dredged up from mathematics (Score:1)
or, maybe they should advertise AFTER the game is COMPLETE, and not just for any given value of complete.
New technology is crap if it doesn't ... (Score:3, Interesting)
Re:New technology is crap if it doesn't ... (Score:2)
Re:New technology is crap if it doesn't ... (Score:2, Funny)
Character: @
Puzzles: Ever done the Rogue quest?
Script: #chat to Izchak
Nethack has everything
Oh, there were bugs (Score:2)
SMB was not bug free (Score:4, Informative)
1. Lil Spits. While big and fighting Bowser, land on the hammer and be touched by Bowser at the same time. You will complete the level and go down to small size, but the game will be confused and still think you're big. On the next level, hit a mushroom block. It will put out a fire flower (since the game thinks you're big). Grab the fire flower. Now you're still little, but when you hit b, you throw a fireball.
2. The Fabled Minus World. At the pipe at the end of level 2 - 2, stand on the edge of the pipe facing left. Duck, jump up, and move back towards the wall. If you do it exactly right, you will go through the wall, and come out the other side in the warp zone. Immediately go through the first pipe (before the numbers appear). You will be warped to world - 1, which is a copy of world 2 - 3, except that it never ends. The end pipe for the level will take you back to the beginning of the level.
3. Get Stuck. At the end of level 2 - 3, there is a space above the exit pipe. Duck and swim into it. Then let go of the down button. You will get stuck in the wall. There's no way to get out.
All that being said, these bugs didn't interfere with normal gameplay, as usually the only way they showed up was if you were trying to show them to somebody. And even then, they weren't easy to trigger. The third one is the easiest. The other two are a little tricky to pull off.
Re:SMB was not bug free (Score:2)
Re:SMB was not bug free (Score:2)
Re:SMB was not bug free (Score:2)
The "minus world" is actually at the end of level 1-2, not 2-2. You run through the blocks to the first warp zone of the game.
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Complexity (Score:2)
How many possible configurations can a PC gaming rig have? How much more complicated are the games themselves, and the process of making them?
And fault... Who's fault is it if a game crashes with certain video cards because of a buggy driver? Is the game maker really responsible for ensuring that every possible system that meets their minimum specs can run the game?
With consoles, the games
Favorite game. (Score:1)
Re: (Score:2)
We just called them "glitches" not "bugs" (Score:2)
I knew several people who used to glitch hunt back in the day. It was a way to hack the games without really being able to hack them per se. Figuring out all the flaws. A quick search for such gave me http://kontek.net/davidwonn/nes.html [kontek.net] which is a glitch listing site for NES games, and I'm sure there are far more like it.
The difference
Sensi (Score:1)
Nobody will ever read this (Score:2)
Re:Nobody will ever read this (Score:1)
Re:Nobody will ever read this (Score:2)