More Videogames, Fewer Books at Some Schools? 252
A News.com article highlights a plan that may please word-weary students: more games, fewer books in some educational settings. That's one plan put forth by some educators who feel that current learning plans don't fully engage today's classes. By offering real-world dilemmas in a virtual setting ('discover why fish are dying in a park'), teachers hope that games will turn kids onto the idea of learning, and eventually lead them back to books. The article covers several of the projects geared towards exploring this idea, as well as research on the subject. "A game designer, Salen is working with a group called New Visions for Public Schools to establish a school in New York City for grades 6 through 12 that would integrate video games into the entire curriculum. 'There's a lot of moral panic about addiction to games. There's a negative public perception, and we know we have to deal with that. But teachers have been using games for years and years.'"
My take on this... (Score:4, Interesting)
Obviously when talking about games, and school, many of us think of calculator games [calcg.org]. For [calcg.org] the [calcg.org] most [calcg.org] part [calcg.org], the use of graphing calculators to play games has just been a way for students to not be bored during class, or for the lonely students to not be bored between class. There are also many calculator games that serve educational purposes in some ways, and they can easily be implemented in the classroom, since the a lot, if not the majority of high school students already own a graphing calculator.
The purpose of going to school isn't necessarily to learn, but also to learn how to learn. And there are many [detachedsolutions.com] puzzle [calcg.org] games [calcg.org] that help that cause - they develop the brain in ways that traditional school just can't do. Reading helps the memory, but playing puzzle games help the way the brain actually approaches certain problems and situations.
There is a certain level of interest that is absolutely necessary in order for a student to learn. The difference between the gifted students and the not so gifted students is generally their interest level.
Generally what I saw when I was in high school was that the teachers always fought against the use of graphing calculators (especially playing games on them), but if I ever become a teacher (which I probably won't, and this might be the reason for that), I will utilize the technology available to the greatest extent, and gaming will likely be a part of that.
And... a poll:
Do you think your education would have been better had the teachers utilized games in order to help the students understand?
Yes, [impoll.net]
Maybe. [impoll.net]
They DID! and that's why I turned out so great! [impoll.net]
They DID! and that's why I turned out... the way I am... [impoll.net]
No. [impoll.net]
Re:My take on this... (Score:5, Insightful)
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Re:My take on this... (Score:5, Insightful)
Your employer does too. That way he can pay you for 30 hours when you work 40, and you'll never know the difference. And let's not EVEN get into telephone bills.
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Of course, if you can make something half-interesting, the kid may just start doing something (like reading) on their own. This is the problem I have with this kind of stuff. I didn't get into reading more until I was near the end of high-school. I could read well (thanks to my parents pushing me), but I "hated" reading. The reason is simple. I've never really been one to get into fiction books (although some Sci-Fi grabs me). But I had been forced to read so many books for school that were just terrible I
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But I had been forced to read so many books for school that were just terrible I didn't have much interest.
I know exactly what you mean. When I was in High School, I was supposed to read Alan Sillitoe's Loneliness of the Long Distance Runner, Hal Borland's When the Legends Die, and F. Scott Fitzgerald's The Great Gatsby. These were all terrible books, and I never got more than a few pages into any of them.
I dropped out of High School.
Years later, I bought these and several others and read them just for my own purposes. Thank God I waited! The books had gotten much better by then.
Yeah, because... (Score:3, Funny)
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Actually, people who read a lot of books usually do so because they find it amusing - conversely forcing children to read is the worst way you could teach them communicating skills.
Books (Score:2)
is this bad? (Score:5, Funny)
Look, I learned everything I need to know about the Great Western Expansion by playing Oregon trail. Such as, it is very easy to die of dysentery.
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Re:is this bad? (Score:5, Funny)
The part that irks me is that no textbook I've seen ever mentions that farmers who made the trip successfully were awarded triple bonus points at the end.
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Actually, I suspect the best use for videogames in education is as bribes. Once a student shows he has learned the material
taught in a class, he doesn't have to sit still watching other students fail to learn, but can have a little fun while playing games, rea
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Mod as Funny, not Insightful... (Score:5, Insightful)
I think many educators do not understand that engagement in a game does not mean a child will be learning anything from it. Here's the difference:
The information you gain when playing a game is very fragmented, because you only absorb enough that you need to get you closer to winning. As the parent poster noted, you don't know what dysentery is, you only know that it's bad and it kills your characters.
Teach these kids how to learn, not how to play a game. (Perfect example: MadTV Hooked on Phonics Parody [youtube.com])
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http://en.wikipedia.org/wiki/Dysentery [wikipedia.org]
You feel any better now that you know what you made 500 virtual people go through?
Fundamental issues with gaming in education.... (Score:5, Interesting)
Ok, so a caveat: I was a researcher of educational gaming... but I quit the field when I realized how poorly gaming could translate into the kind of learning that kids need to succeed in the world. Some questions to consider:
How do you transfer game learning to test contexts? After all, standardized tests matter to governments. If you teach in one context, it is very hard to utilize the skills in a different context. Moving from screen to paper is, for instance, tough.
A game requires simplification. What happens to history when it's all burnt into a 15 minute game? While simulations can be helpful for testing dangerous or invisible things (such as genetic combinations, hazmat training or airplane simulation), they're generally poor at proving background.
Some educational games are built on a research base. For instance, there is a math game that will build upon a learner's growing base of rote-memorized solutions (automaticity; measured in Sec. to answer) by scaffoling new and old together. These games are few and far between. MOST games are simply multiple choice, or weird adaptations of Doom-for-math-learning.
End point:
Does what we can teach through gaming actually matter in real life? What does, and what doesn't? Therefore: what should we continue to teach with books and discussion, and where can gaming be used positively?
Anyhow, that's some general food for thought... without raising issues of gender bias, stereotype threat, etc etc.
Re:Fundamental issues with gaming in education.... (Score:2, Interesting)
The Carmen Sandiego games for instance were exceptionally good at providing trivial geographic and historical knowledge, but poor at providing a comprehensive amount of information about any one problem. However, they encouraged initiative in problem solving, proper time management,
Re:Fundamental issues with gaming in education.... (Score:2, Insightful)
You make the game longer. Example: Where in Time is Carmen Sandiego. Fun. Educational. The biggest issue is that this is still trivia, not knowledge. 1969, Neil Armstrong lands on the moon. Nothing about why the Space Race happened. On the other hand, that trivia is exactly what you need for standardized tests. So, while the education may decrease, the test scores will probably do even better. I am against this move, and not just be
Looking back... (Score:2)
There are only a handful of games I believe I learned anything from:
1) Number Munchers [pcgaming.ws] -- You have to solve simple math problems quickly during the game (e.g. "eat all multiples of 5"). I got plenty of practice figuring out multiples and such while playing that game as a kid.
2) Binary Blitz [ganns.com] -- Y
Re:Fundamental issues with gaming in education.... (Score:2)
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Fundamentally, gaming can teach one thing: the game. Number munchers was very good at teaching how to quickly solve math problems while avoiding ghosts. Sim City taught resource management in a constrained system, as well as the civic arrangements that the city bothered to model.
In other words, gaming teaches you HOW to do something. And if how you do something requires knowing facts, ala Carmen San Diego, then those facts can be l
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Discover why fish are dying in a park? (Score:5, Funny)
A good way to teach programming.. (Score:5, Interesting)
Re:A good way to teach programming.. (Score:5, Funny)
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assert( $ring->is_diamond );
assert( $self->num_missing( $thing->single ) < 1 );
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I object. (Score:5, Insightful)
One of my favorite childhood memories was going to the Museum of Science and Industry in Chicago. Up on the second floor, there was a permanent display of historic scientific apparatus, like a Wimshust Generator about 20 feet in diameter. I went back to visit it about 10 years ago, all those exhibits were gone, replaced with computer kiosks. Really BAD computer kiosks, uninspiring, ill-planned junk that had all the bells and whistles, but little educational content. I thought about the tens, maybe hundreds of thousands of dollars spent on developing and deploying those horrid, amateurish kiosks, and how they replaced a whole museum wing that represented the technological development of America, and I can only consider it the greatest educational tragedy I ever saw. I remember being inspired, as a little child, seeing those monuments to science, but that will never happen again. And it's a damn shame.
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I hear you. In a museum, those computer kiosks need to be restricted just to the kinds of things it is not practical to demonstrate "live" on-site. Like a Tokamak reactor. Otherwise, you might just as well have stayed home and surfed the same content there.
Imagine going to a live concert, but you get the seats so far from the stage, that you have to watch it on the video screen, with piped-i
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I object for a different reason. (Score:4, Insightful)
If you read a book, you can read two books. You can read a dozen books. You can find the biases.
If you play one "educational" video game, you've pretty much played them all. There aren't very many. So you'll be stuck with whatever bias the person who wrote it had.
That's not education. That's programming.
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More like if parents actually had time for the kid (Score:3, Insightful)
I learned to read and write long before I got to school, because my grandma took the time to teach me that, and to make it interesting. I can't remember much from that age (she started with it when I was 2-3 years old), but from what I'm told it involved pictures of animals whose name started with that letter, and stuff like that. Kids are pretty much pre-programmed to
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I had the same experience when I went back to visit the Royal Tyrrell Musem [tyrrellmuseum.com] in Drumheller, Alberta -- perhaps the premiere dinosaur museum in North America, if not the world -- and was shocked to see how it had changed in the fifteen years since I'd been there.
I had the same experience as the parent -- the well-made dioramas and informative visual displays and had been replaced by literal flashing lights, kiosks, ominous music and so forth. I actually did learn something, but that was from an old exhibi
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One of my favorite childhood memories was going to the Museum of Science and Industry in Chicago. Up on the second floor, there was a permanent display of historic scientific apparatus, like a Wimshust Generator about 20 feet in diameter.
Me too. Did you ever see the "million volt lightning generator", which was a Marx generator? I saw it working. The steel-ball-on-steel anvil setup that would bounce for minutes? Telerama, the old Bell Telephone exhibit? The working Linotype machine?
The Henry Fo
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Anyway, when I went back to the Museum of Science and In
Good news, bad news (Score:2)
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The irony of that reality will be realized eventually, when the space mutants that have infiltrated our society and rendered our citizens completely illiterate through the creation of educational game software finally reveal their true nature, assuming control of society in its entirety quite easily due to our lack of basic literary aptitude, only to be foiled by the mutant-killing skills of the otherwise completely helpless populace.
want to engage? introduce real world APPLICATIONS (Score:2)
this kind of apprenticeship will require a little bit of checking, but could probably relieve labor costs a bit in the local community.
it will also help break down that wall separating academia from reality by integrating actual "practice" of that theory.
Fewer books? (Score:5, Interesting)
(On a tangent, schools which assign BAD books to be read are pretty criminal--there's so much good stuff out there the last thing you need to do is assign a book that's going to turn someone off of reading before they've graduated grade school.)
I applaud the use of video games for education--and I have no problem with having video games to play, for children or adults. But how much would we gain by simply having a month each semester, or each year, when all the children at a school were told "No television and no video games." With more books assigned in that period--even if it's a question of asking each student to pick five or ten books out of a hundred choices. Television and video games are more immediately engaging, and maybe you need to starve someone of them for a little while to make them be more willing to try a book. If there's nothing else to do, even the most avid watcher of cartoons might eventually pick up a book and read for a while.
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I absolutely HATED having to read some of the stuff I read in high school, like Wuthering Heights, A Tale of Two Cities, and The Great Gatzby. However, looking back, I'm glad that I did read them. Quite frequently, I'm reminded of little glimpses of our culture that point back to all those books I didn't want to read.
I believe it was Mark Twain who said "A classic is something everyone wants to have read but nobody wants to read."
Why are we doing this? (Score:5, Insightful)
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That is an extremely insightful statement right there.
Science and nature are inherently interesting. When I was younger, I used to be fascinated by numbers. And whenever I could, I would play around with numbers, trying to do weird things.
And as I grew up, I built Tesla coils and other things and learnt science by doing something with my hands, which is so much more fascinating. Or
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I don't know about that. 100 years ago, leading-edge hard science was a lot more interesting and relevant to the common folk than it is now. You had people like Tesla and Marconi using brand-new principles from scientists like Hertz and Maxwell, duking it out to see who coul
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-uso.
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In my middle school, a retired teacher came back to teach an extra science course before regular classes started. He taught us all kinds of things, all hands on. We soldered together electronic kits, dissected animals (including a shark one of his friends caught... who needs preservatives), fermented wine from raisins, distilled it into alcohol, then burned it, mad
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I couldn't agree more. Kids don't need distracting with games, they need engaging with lively education that teaches them interesting stuff that they actually want to learn about.
One thing from the summary particularly annoyed me: "educators who feel that current learning plans don't fully engage today's classes." Today's classes are no different, in any meaningful way, from what they have been any time in the last 20 years.
Language skills are still key (Score:4, Insightful)
Reading and writing are *so* passe, but if you look at Information Age jobs, these skills are absolutely critical. Beyond jobs, literate citizens are key to a functional democracy. The diminishing of information literacy in America proceeds apace, and our cultural and political life suffers as a result. We expect less and less of ourselves, and we pass that on to the next generation.
Games are great. I grew up playing them, and I still play them. But games aren't a replacement for the tried and true combination of reading, writing, and hard work. Wrapping learning in a sugary coating may make it taste better, but that won't make it nutritional.
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Literate citizens? You're trying too hard. What's wrong with the current system where everyone depends on their television t
I do hope your tongue is firmly in cheek (Score:2)
I don't about you, but I work hard for a living. I can come home and turn on Fox News and get the important issues of the day summarised for me. That's what the information age is all about.
That's where you're wrong. I don't work hard for a living. I'm independently wealthy. That's why I think Americans should pay attention to what's going on around them. I'm just a rich, arrogant snob who reads (and not just when it is forced upon me). I don't believe everything I see on TV, either. One of these days I
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And pass me the remote, while you're at it.
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And pass me the remote, while you're at it.
I literally laughed out loud at that one. Value added, indeed.
"real-world dilemmas in a virtual setting" (Score:2)
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Better yet, drown the buggers in the lake. Oops, sorry I'm the parent of 2 teenagers...
Kids need to be able to think abstractly (Score:2)
Models. (Score:3, Insightful)
graphing calculators (Score:2, Interesting)
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I've taught undergraduate mathematics going on ten years now, and for the vast majority of the courses (including calc, vector calc, diff eq and linear algebra) my students aren't permitted calculators on either quizzes or exams.
Calculators are a crutch. They teach students to shove numbers into a magic box and just accept whatever comes out. In a perfect world that wouldn't be the case, but until the students have a solid gras
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The ability to go back and see (and modify without completely redoing) ones chain of calculations is rather useful in physics and chemistry. I'm not sure why you'd want one in middle school (is that years 8-10 in the US?), but towards the end it would probably be useful to have.
While a graphical calculator is not necessarily useful for calculus (with the exception of checking tangents), there are still quite a few places where they are (at least in the South Australian curriculum, I cannot speak for th
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In an educational scenario, you should be recording your chain of calculations on paper. No exceptions. If you aren't recording the calculations, how's anybody (including yourself, during revision) going to see how you came to the answer?
I'm not sure why you'd want one in middle school (is that years 8-10 in the US?), but towards the end it would probably be useful to
Games have their place in education (Score:4, Insightful)
Games are a media, like books and film and images, and each media has its strengths. Books are good for teaching because (Besides touching on literacy skills), they can be read over again, at the reader's own pace; films are good for teaching because they compress information relatively densely, and are much better at giving a sense of scale or displaying events than a book (What's better? Telling people about the size of the universe, or showing them Powers of Ten?).
Games are good for helping students understand complex systems by interacting with them. Being able to play with a historically accurate strategic wargame is more interesting, and provides a deeper insight, than just reading what happened during a war. Being able to watch small simulated lifeforms reproduce on a screen is a stunning display of natural selection. There are some subjects which are better explained through a particular media.
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Dance Dance Revolution (P.E.)
Driving Games (Driver's Ed)
Sim City (Civics... do they still have that?)
MindRover (Engineering)
Other games might be good for other subjects, but these at least are inarguable and above reproach.
This will solve the problem. (Score:2)
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which reminds me
how do you explain the bad spelling on Slashdot when ieSpell, the Google Toolbar, and Firefox are there to help you?
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Reality Check Time (Score:3, Insightful)
Kids learn better by engaging them. Kids are engaged by video games. Thus, kids will learn better from video games,
I know I look forward to learning about Greek Mythology from God of War II.
Seriously though. I'm all for engaging kids. The better job you do, the more likely they are to engage themselves and learn on their own. You know one thing that doesn't engage students? Spending all your time teaching to a standardized test. Why go outside and show kids plants, plant a little garden, let them learn from that. Instead, we can just show them a picture in a book and force them to memorize what geotropism.
Let's not forget that as you dumb down the curriculum and spend more time going over and over the same stuff so that all the kids can memorize it for the test, the kids who are smart (and already got it) and even those who are just normal (and got it 6 times ago, unlike the kid in the back who eats paste) are getting bored and tuning out. You may get them back, or they may learn that "school is boring".
I like the idea behind "No child left behind." I think holding teachers accountable, as radical as that may be, is a good thing. It's just too bad that everyone decided to implement it by teaching to the test all the time. I remember when I was in elementary and middle school. They would teach us stuff, we'd learn, things were good. There was usually at least something interesting. Until that time of year. Yes, time for the CAT (California Achievement Tests) or whatever other yearly test we used. For the month before the test they did nothing but teach to the test, which was boring to no end since it was always below the stuff we were currently learning.
More hands on lessons. That's what schools need. Hands on stuff, experiments, field trips.
How many people here think they would even remember what the Oregon Trail was if it wasn't for the game? How many people here remember all the historical stuff from the game, and how many just remember seeing how fast you could get your friends killed or trying to get a tombstone so you could write something on it.
Re:Reality Check Time (Score:5, Interesting)
We should think about the university system. Why don't we yell about holding professors accountable? Cause if they suck, you go to a different school. I think we need to look into bringing that model to public schools.
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How will they ever learn to study?! (Score:2)
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The real fix (Score:2)
Some people once played with a "toy" where you have to put shapes into holes - learning that only the square shape fits in the square hole, the circle into the circle and the triangle into the triangle. Time spent attempting to
The "scared straight" approach might work better. (Score:2)
Oh, and... (Score:2)
Lessons learned. . . (Score:2)
A small percentage of that time actually taught me useful skills. Included among them were. .
Patterns of competitive social behavior among friends. (When you are doing really well in a game, other people will sometimes try to derail you by projecting "Fail" at you in a variety of ways. You learn how to recognize this and how to counter it, and what kinds of behaviors friends can take on. These lessons, however, can be learned in any envir
lazy teachers, lazy parents, lazy kids (Score:3, Insightful)
We are gutting education to the extent that it won't be verifiable anymore. If you reduce education to a videogame, you can't very well test on it, and you won't have quantifiable data to point to to show that little Johnny is an idiot. They'll dazzle you with buzzwords about emotional intelligence and self-esteem while fighting standardized testing. I don't blame the teachers all that much--they are subject to the demands of parents, and parents have long brought their power as consumers and taxpayers to bear on the school systems. The parents don't want to fault their own little angels because to do so would call their own parenting into question. It isn't even about the kids.
Frankly, we shouldn't even have computers in the classrooms until high school. It should be all books, chalkboards (cheaper than dry-erase boards/markers) and that's it. Kids need to read. For that matter, adults need to read. But will it change? I doubt it. Parents view teachers as their own contracted employees. Even when I was in high school back in the 80s it was changing--one of my best, most challenging teachers was fired becasue parents complained.
Education police is truly amazing. (Score:2, Interesting)
There was once a system that worked, they changed it, it no longer worked. So you then reverse the change to undo the damage and kill of the people who suggested the change and anyone who in future suggests doing similar changes right?
Offcourse not, that would be sensible, instead you chase the dream, you ask the same people who made the bad changes to come up with yet more changes.
Games in the classroom. Real world problems. Right.
The biggest problem in education right now is the believe that all kids a
About time already ! (Score:3, Interesting)
Today, we have graphics, sound, internet, computer. These are the big thing now.
We need to use them just as people used printing press back then - as the primary source of spreading information, and education.
There is a forced inclination to think that 'people should read books'. We have to give that up. The book concept is being conferred much more importance than the value it provides as a medium. It can easily be said that the importance conferred comes more from traditional conditioning of 'books are good' (correct at any date pre-1997) than the actual value books carry in disseminating information and education today.
Visual aids are ALWAYS better. This is why we had illustrations on any printed material during the course of history whenever it was possible. Today we have virtualization, games, sound, graphics, anything you can imagine to make the utopic futuristik education themes in sci-fi movies come true.
And we should do as such, for faster, better and less stress-inducing teaching of children.
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That's the first study that came to mind. Granted, it's not necessarily reflective of the quality of someone's education that they choose to spend their time doing something other than reading--but when reading as a whole declines, there's a whole wonderful part of culture that becomes diminished, in a way, by the shrinking community. Not to mention that the potential readers lose out. Other mediums have good stories too, and ones well worth listenin
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Don't worry. That argument is so old it was used in ancient Greece by Socrates, et al. The older generation always thinks that society is slipping into a moral/educational/civic decline. Perhaps it has to do with us old farts just simply not understanding the newer generation
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1) Why did the fish die?
a) Because the teacher poisoned them.
2) Write at least two sentences explaining thoughts about your answer to the first question.
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Kids today have it easy. Bring back corporal punishment I say. There's too much damned spoon-feeding nowadays. The odd eraser thrown at a random student was a great way to keep us awake. The smacks on the wrist with a ruler let the lefties know their place in society. And of course you learned a lot more when the material was yelled at you than from a damned video game...
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For posterity:
"everyday" = ordinary, commonplace.
"every day" = daily, once per day.
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This way, I can educate my child about science, and math, and my wife can teach him about art, and dance. Together we can encourage him to read, and do logic problems.
That way, with all the current hand holding and empowerment, catering to religious jerks who just want to hook kids on god so they can get their tithe, banned book lists, and cancellation of art and sport programs - our kid will have such a huge edge on 99% of the public school systems output in the USA.
While all the
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Each generation they turn out is a lot dumber than the one preceding it.
Two things, if each generation is getting dumber, doesn't the older generation hold most of the responsibility, seeing as they are the educators, marketers, producers, etc? So we really must take that responsibility ourselves, no?
Second, at least if you look at math education in this country, harder subjects are getting pushed to lower and lower grades. We have algebra classes for seventh and eighth graders. We have 5th graders writing and graphing linear equations. It is
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Steve Wiebe has a diploma in Donkey Kong.
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We also shouldn't forget multiplayer games - we've been playing those in gym class for years! A fun game with a competetive aspect will be well-receiv
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You, sir, have just succeeded in making me feel older than dirt.
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And therein lies one of the problems. In the uk at least. Its a crappy job, with crappy work conditions and piles of crappy paperwork. And a lot of the "recognition" you get is the parents blaming YOU for their childs' laziness, lack of discipline and poor exam results. There is simply no attraction to teaching as a career, so if you can get a job somewhere else, you do so. The government is desperate for Ph.D educated scientists lik