The Destiny of Lord of the Rings Online 184
An anonymous reader writes "Julian Murdoch over at Gamers With Jobs posits that the recently released Lord of the Rings Online, for all it's flaws, is a new kind of game — the Destiny-Locked RPG: 'The reason that Story sets LOTRO apart is because you know how it ends. This is a luxury World of Warcraft simply can never have. There is no logical end to WoW, where the evil WoW faction of the Horde is victorious, and every member of the good-aligned Alliance dies. The viciously PvP nature of EVE Online means that the story can only sit on the sidelines and inform, not take center stage. But in LOTRO, the game is the story. In this, the game has far more in common with Oblivion than it does with WoW.' The argument here is that a game in which the outcome is known is fundamentally a different (and possibly better) form of gameplay than that the current rage of emergent-gameplay sandbox weak storied games. A challenging idea." It's not so much that the game's ending is already known, as that there is an ending.
Not the first... (Score:4, Interesting)
I also think the fact that the story was already written was part of it's downfall. The developers had no room to work with because they would keep bumping into canon.
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If you want to beleive rumors, Bioware is supposedly working on a Star Wars MMOG set in the KotOR time line.
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What the hell does this statement even mean?
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Far greater than that. I know of no games where a topped out caster class could win a melee fight against a giant flaming demon.
And that's ironic because caster classes in games are far better at ignoring giant swords swung at them from point blank range by ogres. Isn't it odd that they can't wear armor because it "disrupts their delicate spell-casting hand movements", yet they can completely ignore a 10 foot tall, 4000 lb. ogre stand
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Re:Not the first... (Score:4, Insightful)
But the rings themselves are not magic, or at least not magic as the Elves perceive magic. Saruman and Gandalf have staffs, which are of the Five Rods of Wizards, as Saruman makes clear when he accuses Gandalf of being power hungry in The Two Towers after the Ents lay waste to Isengard. I'd quote that too but don't feel like looking it up as well.
Sauron, like Gandalf and Saruman, originated as a Maiar, and they have some inborn power that can be augmented in various ways, like the rings. Saruman has a Palantir, which allows him to see farther than normal and communicate with other users. Sauron has one, which explains his coordination with Isengard, as well as Denethor's despondency. None of these items are "magic" in the sense Tolkien would imagine the word, as he would see magic as chiefly being used in a Faustian, evil way. As the quote in my post above demonstrates, the Elves are cognizant of the difference, and are careful with their language. Sam only calls their gifts "magic" because he's a bumbling Hobbit who doesn't know any better.
None of this mystery and uncertainty translates well into video games, which by their nature are mathematical and designed to be egalitarian in the sense that time spent = abilities gained. Middle Earth, like the Earth we know, does not work in so linear a fashion.
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I like that they limit magic wielding players, but I hope the developers don't get caught up in the whole "magic is rare" thing in terms of player experience.
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I think you have confused Middle Earth with the tale LotR, a rookie mistake for a Tolkien geek. The story has lots of magic in it. There may only be a handful of "wizards," but you meet Gandalf, Saruman, Galadriel, Bombadil and Radagast in Fellowship alone. LotR is a high magic narrative set in a low magic world... t
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I didn't say the entire land was, or how often the people that have it would use it while sitting on their poarch and nothing was going on, which was how you *tried* to correct me.
Hence my point that I don't want to be background_charachter_01. You kind of took what I wrote the wrong way.
like for example LOTRO (Score:2)
Transfer health to an ally
Throw a fireball
Weaken an enemies resistance to fire
Summon pets (admittedly a raven and a bear not the usual demon or skelly - but the effect sure looks like a summon spell)
Harne
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Re:Not the first... (Score:4, Insightful)
Basically, SWG was in an unwinnable situation. If they gave their playerbase what they wanted, they killed lore. If they stuck to lore, then people didn't like the game.
You seem to think that everyone playing mundane characters made the game good, and everyone being a Jedi/Sith would automatically make it bad. Why? Why can't the originally well done crafting system and economy work in a KOTOR setting? All the things that made the game good are not tied to the character archetypes available.
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-Jeff
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What you need to realize is that some people don't play Star Wars games just to be jedis.
And I think that group is a minority of the Star Wars fan base. Hell, lets not tie it to Jedi, and say that the majority of people played SWG to be hero (or villain) and take part in big battles reminiscent of the movies. They wanted to be Luke Skywalker, or Han Solo. Not a moisture farmer, stormtrooker TK421, or random master carbineer heroically taking out a nest of wamp rats.
The group of people you refer to wasn't big enough to sustain the subscription numbers that Sony expected. SWG was an excel
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1. How do we measure success/good?
The game is good if it makes money. (SOE)
The game is good if it adheres to lore and provides an authentic Star Wars experience. (Elitists, hard core nerds)
The game is good if I can be a jedi. (Lots and lots of people, including elitists and hard core nerds)
The intersection point of these is a game with jedi, at least from SOE's simplified point of view.
2. The lack of "High Art" in games.
Until such time as games become a true form of mass medi
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And there is no question that SOE's handling of SWG was a travesty, regardless of choice of setting.
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1) pvp - the pvp in this game was so badly thought out compared to just about ANY mmo out there (DAoC, WoW, EVE, etc)
2) towns and building - great idea but very terribly implemented (take a look at the boundari
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Indeed, and on top of that, it should be semi-clear on how this might all fall about. First, I read on the official forums that devs stated that the time line will move very slow. Mines of Moria? Expect an expansion sometime in over 1-year. Given this very slow pace, they can stretch the entire series out over many many years, probably it's entire life-time.
Second, the game already introduces time disparities. T
Link's broken (Score:1)
Known ending is unique in MMOs? (Score:1, Insightful)
BTW, did you know he was Luke's father? Really!
Noone gets it right (Score:2, Informative)
Wow has had 3 maybe now 4 large world story events that were pretty hard to ignore. I thought that they were pretty fun, usually they opened up a new area or a new instance.
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The horde is not evil in WoW, the alliance isn't good either.
I disagree, and it bugs me a lot when people say that. Horde has always been the "evil" side in Warcraft. But that's a good thing. Trying to claim neither side is good or evil just waters down the game and makes it more bland and boring. I like playing the Good sometimes, and other times I like playing Evil.
Also remember that while Blizzard has developed their own story and world (somewhat) everyone who uses Orcs in fantasy got them from Tolkien. And Tolkien's Orcs are evil through and through. Undead and
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Re:Noone gets it right (Score:4, Interesting)
Meanwhile, the humans hired Edvin VanCleave and his guild of craftsmen to build the city of Stormwind. They likewise did an excellent job building the city. However, when they attempted to collect their pay after finishing, the government conveniently "forgot" that they had offered VanCleave any pay at all for his work. They threw him out on the streets of the city he built without a penny. Disillusioned with the kingdom of Stormwind, VanCleave and his guild reformed in to the Defias gang, who frequently terrorize Alliance players in the level 1 to 30 range. VanCleave himself is the last boss of Dead Mines, the first Alliance instance.
Which one of these sounds evil to you?
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Spoilers, man, spoilers!!!!
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Re:Noone gets it right (Score:5, Informative)
Humans have enslaved Orcs and humiliated them for years, they kept them in concentration camps. Not to mention that one of their faction leaders is Onyxia.
Night Elves are selfish and desperate, and they even made it possible for the Burning Legion to attack.
Dwarves are nearly as bad as the Venture Co. at destroying the environment they live in, and therefore they clash with the nature-loving Tauren.
Gnomes IRRADIATED their own city to drive out invaders, and now they sponge off the Dwarves.
The Draenei are the opposite of the Blood Elves, in that they are ostensibly the only race in the game that can be called unreservedly "good." (This kind of falls flat when you consider hints that the Naaru aren't exactly the angels they're cracked up to be, and the Draenei become simply "naive" rather than truly "chosen" or anything of the sort.)
Orcs were oppressed, put into concentration camps and simply want their own homeland where people will leave them alone now. Sound familiar?
Tauren are members of the Horde because the orcs saved them from the centaurs that were invading their home. They are extremely honorable.
The Darkspear Trolls have forsaken cannibalism and embraced the Shamanistic culture of the Orcs.
The Forsaken have a faction that wants to kill everyone, yes, but other members are described by humans near Dalaran as "possessing more humanity than my fellow humans."
The Blood Elves are, arguably, the only truly "evil" race in the game. But even they are portrayed as more or less out of control, rather than blatantly malicious.
Everyone in Azeroth is generally far more nuanced than simple "good" or "evil." If you choose to only see the races as Tolkienn portrayed them, you're missing out on a lot of the story of World of Warcraft.
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The Orcs, for instance, are mostly interested in cleansing themselves of their demon taint and protecting themselves from external threats. However, these societies are not monolithic. Thrall's New Horde only has about 3 clans worth of Orcs (Most of the Frostwolf, Warsong and Shattered hands exist as clans, the rest don't have clans). And there are Orcs in the horde that are double agents for the demons. De
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I see.
Never mind, carry on.
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That's fine, but arguing that the Horde is evil because you want them to be or because you disagree with Blizzard's execution or simply because you don't find it as well-written as another author's work
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Orcs weren't created by Tolkien from "whole-cloth" as you say, they appeared previously in Beowulf.
Regardless, look up vampires some time. A vampiric creature has existed in every culture's myths, throughout history, and yet Stoker and LeFanu's "invention" of the vampire a little over a century ago has become the "standard" by which vampires are judged. Their vampires (Carmilla and Dracula) flew in the face of the conventional vampire, wh
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I couldn't disagree more. What is boring are simplistic labels like Good and Evil. Good is never good as seems on the surface and Evil always has its side to the story. I guess there is still room for the superficial battles between Good and Evil, but truely rich, engaging, insightful stories have a depth that is beyond good and evil. Sometimes it is more like "light" and "dark," but I think that i
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I enjoyed Tolkien for the mythological war between good and evil and the pure-hearted heroes like Sam.
I also very much enjoyed the adult viciousness and verisimilitude of Martin's character's shades of gray, as well: http://en.wikipedia.org/wiki/Song_of_ice_and_fire [wikipedia.org]
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Insofar as it is about Good and Evil, it is rather simplistic... not to mention predictable. I mean, the good guy always wins in the end, right? There's a lot more going on in Tolkien than good vs. evil. And THAT is what is great a
Re:Noone gets it right (Score:5, Insightful)
Blizzard took this set-up and exposed it as being a reflection of European colonialism and imperialism. The Alliance is trying to "clean up" the land, getting rid of those cultures that don't resemble itself sufficiently. The result reveals just what the historical cultural origins of the traditional heroic fantasy categories of "good" and "evil" races really is - a veiled form of racism.
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Gondor and Rohan had been strong allies since Gondor carved out a chunk of itself to create Rohan to reward Eorl the Young for saving their asses way back in the day.
Their relations had cooled a bit with Wormtongue's influence, but there was no more likely alliance of nations than Gondor and Rohan. Rohan had never in its history refused a request for aid from Gondor and was oathbound to always
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Wouldn't surprise me in the least, TBH.
Be -very- interesting to see how it were to play out on the RP AND RP-PVP servers.
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Did you play Warcraft III? Medivh is certainly a good guy now, whether or not he was responsible for his earlier actions. He's the prophet who tries to lead everyone to Kalimdor, where he knows the only chance to resist the Burning Legion exists. He is the prime mover in creating the grand Horde--Night Elf--Human alliance that beat the Burning Legion and killed Archimonde.
Loo
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World events in WoW are designed to be entirely missable.
The downside of having an ending.... (Score:5, Insightful)
The challenge for Turbine is that, with the "ending" (and so much about locations in the middle) already known, players want to actually get there sometime. That's a problem when your business model is, essentially, stalling the players for time as you continue to collect your monthly fees.
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Start out with small scale orc patrol type quests, move onto word of strangers in the area, advance to them arriving and doing the whole kicking wormtongue out thing and then they pass on and the area can become harder (less riders around for o
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An interesting part of the game is seeing aspects of the war unfold that were barely mentioned or just hinted at in the books, and right now I am content to explore that(though this may change.)
I am more interested in the war in lorien, mirkwood, the lonely mountain, the iron hills
Re:Weak arguments (Score:1)
We dont know exactly when the mines were overrun (maybe it's in one of the books), we just know they were at some point within a few years. They could simply have the mines open with some quest to get inside. Key rooms should remain sealed to preserve the "books" timeline showing undisturbed bodies and the journal.
Rohan and the white city can all be in the books. You're questing during a time
Sagely words (Score:2, Insightful)
To put it another way, and to quote a very fine show -
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In terms of plot and story, MMORPGs like WoW don't offer me an "ending". I don't get to stand fast with my guildmates at a great battle which will determine the fate of the alliance. I don't get to assasinate Thrall and have him stay dead. However, I do get to set my own goals and do them.
My achievements are in my interactions with other players and the fun I derive. Knowing that I made someone's day by random
The whole point.. (Score:2, Interesting)
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Granted I'm not one who is going to invest years of my life into a game so I don't really care if they try and milk an idea for every last cent.
Re:The whole point.. (Score:4, Informative)
I'm not sure that's the case with LOTRO. The $199 lifetime membership, while steep, has to be a break-even point for Turbine. The other pre-order option is a $10/month lifetime rate, which lets you calculate that at $199 they expect you to play for about 20 months over the lifetime of the game. They've already built in an end to the game. The fact they give a lifetime membership tells you that much. If they are really smart, they're going to run the MMO through the story of ME, and then close it down shortly after the war.
Given a usual rate of expansions (free or paid), you can estimate the story will finish in 3-5 years. In which time the graphics will have started looking fairly dated. Either they'd have to go back and refresh them (lots of art and dev time)... or they could be in their twilight and say, "story's about to be over folks, we're not doing that sorry! But look at our next project: B5 Online!"
It'll be interesting to see how it plays out. Especially given this is Turbine aka "exploit early, exploit often." They've had one semi-successful games and two flops, one of which closed just after three years.
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They are going to run the game as long as it is profitable to do so. They won't "finish" the story line. Or if they do, they will leave it open for people to complete and then add on new content that exte
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Judging how long they run a game on pure "is it profitable" isn't what they'll be doing. They'll judge it on opportunity-cost as well. In order to keep their people working on LOTRO, they're going t
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Technically, World War II Online has an ending when one side wins or looses and the server resets and they go back to starting era weapons and vehicles.
For all it's flaws? (Score:2, Informative)
The Epic quest series, which follows the hobbits progress in the books, is amazing. The scripted story events are highly immersive and impressive.
Sure, the economy could use some work, and other tweaks can be made.
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I find LOTRO to be nearly flawless when compared to other MMOs. LOTRO had about as smooth a launch as one could hope for and put other MMOs to shame in this regard. Also, allowing characters to transfer from Beta to Live, and discounted pricing for pre-orders, is a welcome "innovation."
This is Turbine's 4th MMORPG release, so you would think that they'd be able to manage a launch by now. Allowing preorders to get into the game early (which is not really allowing beta characters to transfer over to live) and pre order discounts is hardly innovative as that has been done for quite a while now.
As far as flaws go, it certainly isn't flawless. Don't get me wrong, the game has great stories and is awesome in a lot of ways. It's obvious that they let DDO flounder in order to devote more reso
The Road Goes Ever On and On (Score:5, Insightful)
This meant the typical uses of comic book/soap opera/RP retcon techniques (retroactive continuity...) which, ill used, creates a hostility so fierce that the term retcon in the MUSH gained the status of fighting words, i.e., if you did not intend to cause someone to freak out and begin an anti-fascist march at your home, you said things like 'we might want to adjust the outcome to match the theme a little more closely, and perhaps there is some backstory we could RP out to clarify why your character suddenly had to NOT slay Boromir as a 12 year old for kissing your pig. (That never happened... Or did it! Retcon!)
Anyway, the point is that, there were legitimate arguments to let things play out as if we got to year 3000 and let things diverge. There were others that said, lets get to year 3008 or so and then freeze until we figure things out, allowing the game clock to advance but maintaining the pre LOTR environment. Others wanted to move towards a sort of scripted version of the war, but of course focus also on the places that were not described, to explore how such a big event effected the other populations. (Places mentioned in a sentence have a whole life when you have 2000+ active players trying to play their favorite characters)
As an admin, alot of my effort was aimed towards providing guidance in resolving conflicts both operationally and thematically.
Now LOTR Online is not a MUSH. Players do not drive the content the same way. Most folks just want to see the sights and participate in the battles, and get that Tolkien feel. But the fact is that I won't be playing this game, having spent a decade of my life trying to combine fun, Tolkien, role play, and computers. I will never be real happy watching hordes of hobbits wandering around, making Frodo and Bilbo seem like homebodies, nor will Noldo elves dancing topless on mailboxes make me happy.
I prefer original works of fantasy. I love to read Tolkien. I first read the hobbit when I was 6, and was done with all the books (including Silmarilian which had just recently come out in soft cover) by the time I was 8.
I am glad more people are buying the books, and are excited by what I consider some of the greatest examples of story telling and most graceful uses of the English language. But to claim that knowing what will happen makes a game more playable, or that such an idea is new, is really quite absurd. There have been 100's of games in which we know the story. And if you really expect LOTR online to END for plot purposes, rather than because they are no longer making money, you are in the gardens of Lorien, dreaming away.
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But I have to admit, that Boromir always seemed a bit shifty to me.
I wouldn't be surprised if pig-related incidents happen again on LOTR online.
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I am sure lots of folks will have fun frolicing around in what is no doubt a beautiful depiction of middle earth. I just don't see how they can do anything to make it a place where people actually try to be part of a the world, rather than grinding, farming, and otherwise conducting themselves as they do in all MMORPG's
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Will we be able to meet some of the characters from The Lord of the Rings or The Hobbit?
While adventuring in LOTRO, you will encounter many of your favorite characters from the books. At times they will be directly part of your story! What's the Prancing Pony without Barliman Butterbur? The Old Forest without Old Man Willow? Thorin's Halls without...Thorin?
I mean even assuming that they are aware of Thorin being dead for 80 years, Thorin considered Er
An ending? WHAT?!! (Score:1)
Re:An ending? WHAT?!! (Score:4, Insightful)
Tolkien's books have the really cool events in the ancient past, the moderately cool events in the distant past, the last little footnotes to the story happen in [i]The Hobbit[/i] and [i]The Lord of the Rings[/i], and everything gets really boring afterwards.
I think anyone writing a Middle Earth MMORPG should toss that out the window - invent lieutenants of Melkior and new species that remained hidden. Invent new rules for regular humans to master the magic of Gandalf or Saruman. Basically Dungeons and Dragons'ify Middle Earth for the sake of making the game interesting. But I bet millions of diehard fans would call it blasphemy.
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WoW Story (Score:1)
Post-Sauron gameplay (Score:1)
Anticlimactic much?
The fixed link (Score:1)
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The Horde is actually only trying to survive, they only defend themselves from the Alliance.
The Alliance is full of evil people who are trying to gain more power, at any cost, and they brought the Demons into the world to begin with.
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"Evil" Horde? (Score:3, Insightful)
The Tauren live a peaceful existence in tune with nature. The current orc ruler Thrall was enslaved as a child by humans and forced to fight gladiator-style battles by his captors until freed. The undead are a group that freed themselves from control by the scourge and merely attempt to survive against the "Alliance" that would do them harm. The trolls ruled an empire until the Night Elves delved into destructive magic and destroyed it, luring the Burning Legion to Azeroth in the process. The high elves created a kingdom on the sacred ground of the trolls, and the trolls would have reclaimed it if not for the aid of the humans.
The original orcs that came to Azeroth (with the help of a human named Medivh) were corrupted, but what makes you call the current members of the Horde evil?
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I think we have just identified the root cause of the problem. People are, on average, assholes.
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Pretty == Good
Also, the whole modern fantasy concept of Orcs and Trolls and Undead came from Tolkien, and in Middle Earth, they are pretty much evil. Also in D&D, orcs and trolls and undead were monsters to be fought, not playable character races - aside from half-orc (and you know how that happened). http://mume.org/ [mume.org] was the first game I experienced that let you play as a troll or orc (or evil human: Black Numenoreon). And being a Tolkien based game, those characters were firmly on the
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Well, explain then what is going in Undercity? Undead torturing and experimenting on humans. That is not evil in any way?
And what is going on with those Undead lunatics who want to kill all humans? (hint: plaguelands) Undead want to kill everyone on Alliance side, not only Scarlet Crusade. Alliance wants to get rid of Scarlet Crusade because SC wants to kill t
Guild Wars has a definite storyline and works (Score:2)
Riight (Score:2)
No, sorry, it is just an MMORPG like any other. It has classes, quest, XP, and loot. But instead of having a free universe where they can make up whatever they want, they are now constrained to Tolkein's world. But are they really? I am sure they can write their own lore if they have/want/need to. There aren't going to be a million one ring
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I agree with you about the ePeen thing in a round-about sort of way. I believe the real draw of MMO's is either 1) Collection/Progression or 2) Social.
The 'collector' is the person who likes to 'finish' everything. They might have collected sports cards, action figures, or comic books as kids (or perhaps still do as adults). MMO's draw their eye because they can 'collect' things. It's also a sense of progression. Your character can g
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The world didn't physically end, but the third age did. I don't know specifically what time period the game is set in, but they would have given themselves a lot more breathing room if they'd started it during probably at least the beginning of the second age instead. Starting it during the first would
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You're a bit scrambled; Melkor was a problem even *before* the First Age. The First Age included the great wars of the Noldor against Melkor/Morgoth and the Elves' eventual defeat, and the War of Wrath when the Valar threw Morgoth down and exiled him forever, which was the end of the First Age. Morgoth wasn't around for the Second Age, which