Video Games Are Launching Rock-n-Roll Careers 171
jillduffy writes "Steve Schnur, a high-level music exec at Electronic Arts, talks about how video games are launching the careers of top musical artists these days. Some of his examples: 'Avril Lavigne was first introduced to European audiences through FIFA 2003. Fabolous was first introduced in America via NBA Live, and went on to sell over 2 million albums here. JET got their American iPod commercial based on exposure in Madden 2004. Avenged Sevenfold were an unsigned act when we featured them in Madden 2004...' Schnur explains how the phenomenon is made possible by the new generation of media junkies, who feel a song becomes real when they 'play it.'"
WHAT??? (Score:4, Insightful)
Somebody better tell them quick, surely this means the end of their business model?
http://www.riaaradar.com/ [riaaradar.com] is a place to look for other artists that are not associated with the RIAA if you are interested.
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Somebody better tell them quick, surely this means the end of their business model?
You do have some notion of how big and rich the video game industry has become? How many in the industry have a working relationship with the owners of the major labels?
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You mean to tell me that the RIAA are NOT the only ones who launch big music careers?
That's right... and if you want to launch your big music career through video games, there's only one company that matters to you, and that's Electronic Arts. See, we the fine people at Electronic Arts realize that there are other video games out there whose developers would like you to believe they can offer the same thing, but that's utter rubbish. So if you're a really good band then don't waste your time with any other company. Come to us and give us your music for free, because after all (dramatic
Turning it around (Score:2)
I find it interesting that a video game soundtrack or an iPod commercial might be a better distribution system for pop music than radio or television. Something seems broken here.
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So I don't know what this story is really about.
Sonic Music Rocks (Score:1)
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I agree (Score:3, Interesting)
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One one hand I want to find this fascinating, but it kinda seems horribly sad (in b4 "must be new here"). I mean, you do realize that outside in the big world music (the best of which you simply aren't going to find in a LCD medium like console gaming) functions much the same way, right? Music is fairly ubiquitous IRL, and aside from the appeal of one taste or style versus another is usually reinforced by "experiences, settings, and characters". That your appreciation of something so broad and potential
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You're making the assumption that someone who enjoys a particular genre of music is only going so because they are being spoon-fed by some c
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Re:I agree (Score:5, Insightful)
For starters, there's the absolutely massive "indie" community that fosters a fantastic amount of great music.
If you prefer ambient/electronic music with few or no words, quite a lot of artists have cropped up in this genre thanks to the magic of file-sharing and the internet, given the genre's relatively specific audience, and the difficulty for such bands to effectively promote themselves.
There are a whole slew of artists in this genre worth checking out: 65daysofstatic, Mogwai, Sigur Rós, Four Tet, Explosions in the Sky, The Books, Battles, Boards of Canada, Aphex Twin, and a thousand others that I've either forgotten or never heard of.
No matter how obscure you might think your musical tastes are, chances are good that there are many, many others like you. Don't be confined by video game soundtracks!
That all said, I've never been all *that* impressed by a video game soundtrack, with the very notable exception of the Final Fantasy series.
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Ambient/IDM artists like Helios, BT, Solar Fields are products of the Brian Eno 70's and 80's, which created AFX and then led onto the ambient/techno, but EITS and Mogwai are post-rock and are more influenced by the more instrumental indie like Hex and Slint.
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2) This is doubly so on Usenet.
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Back in my TFC days, I used to listen to an internet radio station while I played. I have found that years later I have a very strong association between those songs and the game itself. So much so that when I think of playing the game, the songs pop into my head, and vice versa. Obviously, the songs have nothing at all to do with TFC, nor were they associated in any intelligible way to what I was doing in the game, yet I developed an affinity for them
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As a few reall
I haven't heard of any of them (Score:1)
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Spokesmodel (Score:5, Insightful)
Notice how none of this crap stays in anyone's playlists or even radio stations a few years after it's new? Because it doesn't speak to, or for, anything real. It speaks to some manufactured hype of the moment. Which is all it can, because the artists are commercial artists.
That's not "rock & roll". That's corporate rock. The same manufactured pop that real rock & roll, from real people, chased from the charts back when it was real.
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I wanna be real, okay! [youtube.com]
Re:Spokesmodel (Score:5, Insightful)
The Beatles were pop, same as Britney Spears is pop. Don't hate pop music just "because", there is quality in the genre.
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There's a difference between some music that's actually good whic
Stop romanticizing the Beatles (Score:2)
Pop has always been around and always will be. And it's always been shit and it always will be.
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Pop isn't a style, it's a statistical market condition. When teenage girls are wetting their panties over music with deep roots and modern meaning, then pop can be great.
By the way, you suck. And the Beatles rule. FWIW, what do you like to listen to?
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But then some nice man gave John Lennon some acid, and they started to do NEW stuff. Yes, they started in the crappy 50's pop box ("I wanna hold your hand"), but went on to Sgt. Pepper. Britney is still doing bubblegum, last I checked, with very little chance of actually changing the music scene, or producing something with even a small amount of edge.
The Beatles, also, were musicians, f
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Videogames aren't responsible for shit music. It's the music industry that's found a great vehicle for its shit music in videogames.
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Just because it's a product doesn't make it bad. It's music that's only a product, that isn't a connection between people deeper than brand identity or cliche, that's cr
Best Soundtrack (Score:3, Funny)
Full Throttle (Score:2, Interesting)
Only band "from games" that I really cared about.
Colin murray (Score:1)
I dont think in the age of myspace that any real talent is getting boosted by games. The bands that break into the mainstream after a couple of albums of giging and getting fans, thats where the real bands are.
Whew (Score:5, Funny)
For a second I thought the "Rock Band Experts start Real Band" stories had started.
I dread that day.
Sweet (Score:2)
Small indipendent games, but atleast it's a start..
1990s called... (Score:3, Funny)
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We don't want him! See if the 70's will have him.
John Romero: Nomad in Time
Assosciation (Score:2, Informative)
There's definatly something in this, when I'm playing a game the music becomes assosciated with something from the game; a plot point, a grand set-piece, or even just the elation of victory. From this an assosciation is built so that when the music is heard its subconsciously linked to those gaming moments and if these moments were good it can fire the desire to hear the song again.
Perhaps not the most scientific of proofs but from personal experience it holds water.
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The claim about Avenged Sevenfold is disingenuous. (Score:2, Informative)
newsflash: (Score:2)
What would make an interesting article is if music in videogames doomed bands to fail.
Out of the abyss (Score:1)
What? (Score:2)
Dammit, did the RIAA lie to me?
Journey tried the reverse (Score:3, Interesting)
Journey [wikipedia.org] attempted to tie in their 1983 Frontiers album with a coin-op arcade game which featured a cassette of their music on a loup. Given Dragon's Lair was also released in 1983, there was not enough time to learn how unwise it was to use a mechanical system in an arcade box.
They get points for being innovative, but given the limits of technology at the time, someone who even knew their music would have a hard time recognizing the vintage beeps and boops [youtube.com]. It didn't help the fact that the game it self wasn't very good, but the idea was sound.
But needless to say the band was already successful before this tie in, and the tie in was hardly what I would describe as being successful.
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Journey Escape was for the 2600, Journey [wikipedia.org] was the arcade. They were different games.
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Journey Escape was for the 2600, Journey was the arcade. They were different games.
So it would seem Journey Escape [journey-tribute.com] looks totally different than what I recall. As noted the coin-up version of the music was something one couldn't easily recognize even if you happened to have heard any of their music.
Escape looks like it was done very tongue and cheek, sort of poking fun at the whole music industry.
The coin-op looks like it was an attempt to suck the player/consumer into a fantasied world.
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play the music! (Score:1)
Freezepop, etc. (Score:2)
Now I find myself actually interested in their music, thanks to the magic of Harmonix's rhythm games.
Great... (Score:3, Funny)
Avril Lavigne .. sk8er boi (Score:3, Insightful)
That may be true, but in the UK at least I'd have thought it was not through Complicated but through her second top 10 UK single (charting at number 8, 5 Jan 2003) "sk8er boi" from December 2002 that she was widely aired.
Who even knew she sang on Fifa 2003? Fifa 2003 was apparently released in UK in Oct 2002, some reports say November - which means it would have targetted the christmas market
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I agree. I think the FIFA 2003 idea is just totally rubbish.
I remember first seeing her around then on MCM, a French language music
video channel.
Actually (Score:1)
So, what you're telling me is... (Score:2)
A product that was advertised by one megacompany got so much exposure that it was also advertised by another megacompany? Did I mention I'm impressed?
I don't buy it... (Score:2)
But seriously - given most of the examples cited, it seems more likely that some already up-and-coming bands just happened to catch the ear of the music honchos at various gaming companies. To provide a counter-example: It's not like any J-Pop tune is sweeping the US, despite the popularity of all those DDR variants currently out there.
It's not the music but the experience (Score:5, Insightful)
More to the point though, I am also attached to whatever music I put on while I was playing. Whenever I hear some songs, it instantly takes me back to playing that game. The same goes for pop songs today. If you put the song in an engrossing atmosphere, people get attached. It's no different than hearing the "NHL Tonight" theme and thinking hockey, or hearing "Zombie Nation" and thinking college hoops.
I'm not surprised that people like the songs, and then seek the artist. Any exposure to the music in these environments is good for the artist.
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{What you describe can't be a good thing}
Certainly made this guys career (Score:2)
http://www.youtube.com/watch?v=RthZgszykLs [youtube.com]
Does this mean? (Score:2)
Decade late in some regions. (Score:2)
Avril Lavigne? (Score:2)
In video games too? (Score:2)
What happened to those highly-skilled Japanese composers that used to make music for the nintendo games? Those are the guys I want to listen too, it's simply much better music. The Mega Man soundtrack still rings nicely in my ears while Avril Lavigne can basically go shove that skateboard.
Question! (Score:2)
Check out our first song on YouTube from my sig.
It isn't all about rock (Score:3, Informative)
The Lost World - Jurassic Park
Medal of Honor
Secret Weapons Over Normandy
Call of Duty
Michael Giacchino [wikipedia.org]
Credit where credit is due (Score:2)
It's a Win-Win-Win (Score:2)
It's interesting, because while this is happening through the medium of videogames, it's also happening through the medium of advertising. I worked on an in-house indy artist so
Not actually true (Score:2)
- Avril Lavigne's first single was number 1 in Spain and number 3 in the UK... in April 2002.
So, the game made people go back in time 6 months to buy records? Now, thats impressive.
I noticed because I remembered being annoyed by the music at the time; NBA/Madden games don't do much business over here so I can't comment on those.
This was a triumph- (Score:2)
"HUGE SUCCESS!"
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Without video games... (Score:2)
Not passing the smell test. (Score:2)
Franz Ferdinand was already huge when FIFA 2005 came out, and the Scissor Sisters were pretty well established. I think a lot more of the claims made by the EA spokesmodel are unlikely to withstand scrutiny.
I don't think this is true, however. . . (Score:2)
Why did I order this CD from the other side of the U.S.? --Well, because the band had somehow gotten a contract with Lucasarts, and supplied the theme and background music for Full Throttle. [vintagegaming.org]
Bad-ass biker music with
Re:They already had their break (Score:5, Interesting)
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Re:They already had their break (Score:5, Insightful)
Then Guitar Mania came along, with the same weak-ass euro-J-dance and even weaker Bon Jovi tracks
To most people, Rock Band is the true sequel to Guitar Hero 2. GH3 is okay, and has a decent track list, but it is inevitably inferior than the first two, simply because its creators are obviously not music lovers of the same caliber.
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An Endless Sporadic - Impulse
Backyard Babies - Minus Celsius
Bret Michaels Band - Go That Far
Die Toten Hosen - Hier kommit Alex
Dope - Nothing For Me Here
Dragonforce - Through the Fire and the Flames
Fall of Troy - FCP Remix
Gallows - In the Belly of a Shark
The Hellacopters - I'm in the Band
Heroes del Silencio - Avalancha
In Flames - Take This Life
Kaiser Chiefs - Ruby
Killswitch Engage - My Curse
LA Slum Lords - Down N Dirty
Lacuna Coil - Close
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Anarchy Club
Count Zero
Freezepop
Honest Bob and the Factory-to-Dealer Incentives
All of them were in the first two Guitar Hero games, and none of them are in Guitar Hero 3. Count Zero is the only one that's _not_ on the Rock Band disc, and they still got a track in through the Official Xbox Magazine.
And yes, I *know* it's because Rock Band was made by Harmonix and GH3 was made by Neversoft, and I'd say Rock Band has a huge advantage si
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It were not for Oktober/Ozzfes
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Re:They already had their break (Score:5, Informative)
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Have you heard her Chop Suey live cover? There are no words to describe how terrible it is...
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Think quality covers. Like most of Nirvana's live album. Or strange covers like many of the Ramones covers. Or virtually covers like a few by the Sex Pistols.
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Or to being a multi charting Australian Top 10 act?
Sorry, Occam's Razor ain't on the EA games' side, on that one.
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It's really not that hard of a sentence to parse. Really.
And for what it's worth, as a Norte Americano, Madden 04 was in fact the first time I had ever heard of 'em.
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I hate people that say stuff like that. Liking pop music isn't a bad thing, nor is liking or disliking *any* kind of music. Take your tinfoil hat off and listen to what you want, but don't get all high and mighty about it. It's exactly the same way with religion.
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What I want to know is, who on the team is responsible for her mascara?!?
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"Steve Schnur, a high-level music exec at Electronic Arts,"
My guess he was probably paid his annual salary to say that.