Reading Comics 130
Aeonite writes "Let there be no doubt — Douglas Wolk loves comics, and his is a tough love, the sort of love that leaves comics out in the rain pounding on the door because they snuck out after curfew again and wrecked the car. I've never dived deep enough into the industry to form a strong opinion of it one way or the other, but Wolk is both a fan and a critic of comic books, and his insights make Reading Comics: How Graphic Novels Work and What They Mean an interesting, engaging read, both because of and in spite of his enthusiasm." Read below for the rest of Michael's review.
Reading Comics: How Graphic Novels Work and What They Mean | |
author | Douglas Wolk |
pages | 405 |
publisher | Da Capo Press |
rating | 7 |
reviewer | Michael Fiegel |
ISBN | 9780306815096 |
summary | A critical, often insightful look at graphic novels and how to read them |
Reading Comics is billed by its publisher as "the first serious, readable, provocative, canon-smashing book of comics theory and criticism by the leading critic in the field." At the very least this is somewhat pretentious and misleading, insofar as it would seem to imply that all previous attempts at comics theory were apparently written by clowns; Will Eisner and Scott McCloud would no doubt take some minor umbrage at that assertion. This is not to say that Wolk's credentials are in question; he's written extensively for Rolling Stone, The New York Times, Salon.com and other publications on the subject of comics. To see Wolk's thoughts coalesced into book form is a welcome sight, because this is how I tend to enjoy media: in large chunks rather than in installments, be it a graphic novel collection of Transmetropolitan, or an entire season of Buffy on DVD.
Reading Comics is broken into two-parts, with the first third of the book given over to an exploration of comic book history and theory, and the remainder consisting of a series of essays about specific comic book authors, artists and titles. The title of the book is accurate enough, since it does serve not only as a general guide to how to read comics, but as a chronicle of how Douglas Wolk reads them. The subtitle, however, is at best misleading; the book doesn't really offer a definitive answer to the questions posed, nor can it. Rather, this is a book about how Douglas Wolk thinks graphic novels work, and what specific examples of graphic novels mean to him.
All of this might seem to go without saying, but it's important to recognize that Wolk's voice is quite omnipresent throughout the book. This is especially true in the second part, where Wolk's essays deconstruct and interpret a series of comics through his eyes, but is also a factor in the book's earlier pages as Wolk offers his blunt and honest opinion of the state of the industry. This first part of the book — divided into five chapters — is devoted to "Comic Book Theory and History". Herein, Wolk attempts to first define comic books, and then to lay out a theory for how one might interpret and critique them using what Wolk dubs "harsh criticism."
Chapter 1, "What Comics Are and What They Aren't", briefly explores the progression of comics from their original golden age, through the silver age and the origin of the Comics Code, and into the current modern era of comic books spawned, it seems, in 1986 with the publication of titles such as The Dark Knight Returns, Maus: A Survivor's Tale, and Watchmen. Wolk declares this current age the real golden age — aesthetically, financially and commercially — and spends the remainder of the chapter more or less trying to support that assertion by definition, comparison to other media, and an extensive straw man argument that includes a few slapshots toward Scott McCloud's side of the ice.
Wolk doesn't pull punches in Chapter 2 either, where he discusses "Auteurs, the History of Art Comics, and How to Look at Ugly Drawings". In discussing style, content, expressiveness and plot he (perhaps deservedly) lambastes Liefeld ("a god-awful hack with no tonal range at all, and his flailing attempts at storytelling are inevitably derailed by his inability to think beyond the next dramatic full-page shot") and even takes aim at Jack Kirby, whose "final years were an embarrassing mess" according to Wolk.
"What's Good About Bad Comics and What's Bad About Good Comics" is the subject of Chapter 3, which sees Wolk first trying to sort out differences between comics, comic books, periodicals and graphic novels by comparing the argument to the difference between movies, films and cinema; this is to say, it's mostly semantics. Wolk also explores the culture of comics and the problems associated with it (bandwagoneers, nostalgia, sexism), and comes to the conclusion that he loves comics "because comic books are awesome," providing seven pages of personal "favorite" moments from the history of comics. Enlightening, but only as a window into Wolk's closet, rather than a vision of any universal truth.
Chapter 4, "Superheroes and Superreaders", attempts to answer the question of why Superhero comics have formed the baseline from which all other comic books seem to stem, but while it touches on the underlying themes and allegories involved I was left thinking that better (or at least more interesting) explanations and explorations have been provided elsewhere, as in Shyamalan's Unbreakable and Chaban's The Amazing Adventures of Kavalier & Clay.
The final chapter of part 1, "Pictures, Words and the Space Between Them", explores the notion of what cartooning is and how it works, the difference between drawing and cartooning (static images vs implied action), and the importance of white space and gutters in conveying time. And what conclusions, if any, can be drawn at the end of part 1? Says Wolk: "McCloud likes to make categories; I like to make generalizations and excuses."
It is on that note that we enter the second part of the book, "Reviews and Commentary", a collection of 18 mini-reviews and essays about selected titles and authors, chosen for no reason other than that Wolk thought they were interesting to discuss. They are not presented as a recommended reading list, nor are they intended to be representative or comprehensive, nor are they presented in any logical order, such as alphabetically by title or last name. At first I thought that they were progressing in order of complexity (that is, complexity of the comic titles being discussed), but even this apparent structure falls apart towards the end, especially when one realizes that ranking comic titles by complexity is entirely subjective.
Books and artists covered in these essays include both well-known authors (Will Eisner and Frank Miller, Alan Moore and Grant Morrison) and titles (Sin City, Daredevil, Watchmen, Maus) as well as more obscure names, including David B (Epileptic), Chester Brown (The Little Man) and Carla Speed McNeil (The Finder).
Each one of the essays (several of which are reprinted from Salon.com) lays out Wolk's feelings about the works and the authors discussed, including both praise and criticism — ofttimes in the same paragraph. Most of the essays are accompanied by ample art that is relevant to the topic being discussed, but there are some cases where an essay is a bit art-light, which is annoying and somewhat maddening in a book about comic books — in particular, the essay on David B. doesn't have any artwork at all, and the essay on Chris Ware could benefit from a little more Jimmy Corigan or Final Report. Also somewhat questionable is the grouping of some subjects within or between essays; Will Eisner and Frank Miller are relegated to one chapter, while two successive chapters are given to Gilbert and Jamie Hernandez of Love & Rockets fame. I'm sure Wolk had his reasons of course, but as a reader the structure seems a bit random.
The book's Afterward gives some brief mention of online comic strips (including Diesel Sweeties and Little Dee), as well as newer anthologies and artists, and then concludes with Wolk's assertion that while there's not much further for comics to go as a medium, that's ultimately a good thing since it represents maturity. Assertions like this are hard to argue with, which is both a blessing and a curse for Reading Comics. So much of what's within is phrased as opinion and generalization that ultimately the book reads something like a memoir, more of a peek into Wolk's basement than into the history of comics.
To Wolk, comics appear to be a sort of ugly girlfriend. He seems to appreciate the cheerleader superhero types, but he's much more into the chicks with tattoos, the Suicide Girls and American Apparel ads of the comic book industry, the ones that stem from "a conscious choice to incorporate a lot of distortion and avoid conventional prettiness in style." He loves them for what's inside, for their intelligence and depth, and acknowledges their surface flaws, never hesitating to refer to them as ugly. It makes one wonder; if a graphic novel asks you if they look fat, do you say yes?
You can purchase Reading Comics: How Graphic Novels Work and What They Mean from amazon.com. Slashdot welcomes readers' book reviews -- to see your own review here, read the book review guidelines, then visit the submission page.
Ugly girlfriend... (Score:1)
Wolk's basement (Score:5, Funny)
Re:Wolk's basement (Score:5, Funny)
He should've known... because of the kids! (Score:1, Funny)
Comment removed (Score:5, Interesting)
Re:Comics as real literature (Score:5, Informative)
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I think the distinction needs
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I loved her as the Invisible Woman, I didn't know she wrote comics also! What a gifted young woman.
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Re:Comics as real literature (Score:5, Insightful)
The thing you have to remember when reading graphic novels is that we're used to judging literature by a lot more than just dialogue. Classic literature has lots of characterisation, landscape desription, narratorial thoughts... A graphic novelist generally writes very little but dialogue. You have to try to "read" the pictures as taking the place of the narratorial/authorial description, and then see how well the dialogue works in that context. But I have to say I'd find it hard to make meaningful comparisons between graphic and non-graphic novels.
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"Cerebus the Aardvark" by Dave Sim
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Well I've only got one thing to say to that.
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I don't know that it resonates the same for a modern audience-- just about everything that made it fresh and exciting has been repeated in other comics over and over for two decades now, s
Re:Comics as real literature (Score:4, Insightful)
Thats ok, most books and film dont rise to the level of greatness possible in those formats.
Its not the format, its the telling that matters. The vast majority of books, even some of the ones people consider classic, are not as good as they could be.
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That said, a reasonable response is to recognize the irreducibility of "greatness" in different forms: that the greatness of a novel is essentially unlike the greatness of a film. I also think, in some ways, we forget the media can exhaust themselves. I think that the "high point" of the novel was in the mid 20th century, from Proust and Joyce to Faulkner and Steinbeck. I enjoy and respect many contemporary novels,
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The biggest problem I had with Sandman... (Score:1)
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Blankets, by Craig Thompson (Score:2)
Maus, as mentioned by earlier people, is deserving of its Pulitzer. It's the best tale of the holocaust I've ever encountered in any medium.
Also mentioned earlier, The Sandman is my favorite literary work of all time, and it's nothi
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Re:Comics as real literature (Score:5, Insightful)
For a comic to be "real literature" I feel it must transcend its genre (kind of self-evident really, as literature is a different genre). Gilbert Hernandez's magical-realist Palomar stories do this about as well as anything I've ever run across. His brother Jaime's stuff does it almost as well (trading a bit of literary flair for perhaps some of the best black and white line-work comics have ever seen). Sandman suffers a bit at the beginning as it derives from DC's horror line of comics but as Gaiman finds his footing the story rapidly pulls itself out of that ghetto and establishes itself as a very fine piece of fantastic literature (of sorts).
Re:Comics as real literature (Score:4, Insightful)
That's absolutely right. But I think you're wrong to say that this is a "problem" with works like Watchmen. If we keep trying to compare graphic novels with written literature, they're going to suffer from the comparison. This isn't because they have less merit, but because they have different merit. A comic will never be "real literature", but if you turn that statement on its head and say "A novel will never be a good comic", the absurdity of the comparison becomes clear. Of course a novel can't be a good comic, unless you add pictures and cut out a lot of narration. At which point, it isn't a novel anymore.
Graphic novels rely on more than just words for their merit. Literature relies on words and words alone. I would far prefer to see graphic novels judged by the same criteria as movies (although even that wouldn't do them proper justice) because at least a movie isn't judged solely by its use of words.
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The terminology is problematic here, of course, since some people will restrict "literature" to mean "written non-factual texts with literary merit", but you then get into all sorts of arguments about how you define and measure literary merit, as well as what to call the stuff that has been defined as "not-literature". Personally, I prefer to use the term as I just defined it, and qualify "good literature",
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I disagree.
It's no different then any other mystery where the characters are developed as the mystery plays out.
"I feel it must transcend its genre"
gah, I hate that. You can't exceed the limits of the media. Can. NOT.
You can do new things, new presentations, but there is no mystical 'transending' that happens.
It's a word used by people who don't want to admit that it's ink, and paper, and style.
It's like saying you can't have a real Apple unless it transcends the
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Re:Comics as real literature (Score:5, Insightful)
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It's nowhere near the top by any sorting option. You probably should have linked to it.
-Peter
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The story may not be deep and literary, but it is an extremely memorable series. It's been a few years since I read it, and there are still elements of the storyline that I ruminate upon.
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Validate it? To what standard? Does art ever really need validation?
But I'll take a shot in the dark. In particular, it's hard to know what works will help give a medium respectibility until a great deal of time has passed so that people can reflect upon them. The really important works are the ones that will still be read decades down the road. Graphic novels are still relatively young, so it's harder to guess what will matter
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2. Neil Gaiman's Books of Magic (Think of it as a Harry Potter short story for adults, but it came out before Harry Potter)
3. Mike Carey's Lucifer (Slightly less intense than Sandman, and an easier read, but certainly literature.)
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Every now and then the monthlies are collected into graphics novels. Some of the graphic novels are special stories that never have been out monthly.
Astro City, Supreme, Watchman, The Dark Knight Returns, Identity Crisis all draw on comic history.
I think most comics after 1986 or so draw more heavily on
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For recent mainsteam comics, I'd recommend the trade paperback of "Identity Crisis." One thing I found interesting about it is that in the course of the story it changed your perceptions of many heroes and of the silver age of comics. Also, the events of this series greatly affected the DC Universe.
Not dived enough into the industry? Are you sure? (Score:1)
But you read books about comic and you know the name of other "famous" comic analyst. I wonder how deep is enough
Let me get this straight... (Score:5, Funny)
Let me tell you what I think about the book review...
Re:Let me get this straight... (Score:4, Funny)
Let me tell you what I think about the book review...
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Worst book review ever!
It's a serious art form (Score:3, Interesting)
Exhibit A)Sandman [wikipedia.org]
Exhibit B)The Watchmen [wikipedia.org]
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The Arrival, by Shaun Tan (I mentioned it up-thread).
Persepolis, by Marjane Satrapi (now a film.)
Blankets is by Craig Thompson, incidentally. Other comics-as-serious-art practitioners to look for would include Chris Ware, Dan Clowes, Julie Doucet, Joe Sacco, Joe Matte, Seth, Chester Brown, and Art Spiegelman.
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Exhibit A)Sandman
Exhibit B)The Watchmen
Both written by British authors!
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Re:It's a serious art form (Score:5, Interesting)
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Generally I agree with you... but I'm not sure I get your Gibson example. His stuff was so different I feel like you could easily read it without a background in other Sci-fi.
Your comment on comics is dead on though. You cant compare them as word craft when much of the story is told visually.
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You apparently didn't actually read it. The villain mocks the same cliche in stating that it was all done thirty minutes before. It has many subtleties like this. If this (the easiest one) went over your head, there's not much chance of you comprhending the rest(parallels between the "comic within a comic" and the main storyline, etc.) It was also EXTREMELY timely. Reading it now has no
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I dont know, you may be right but the whole super villain explains his plan to the hero just in time for him to save the day is totally James Bond. This bit has been over used in books and movies for so long I really dont think you need to be familiar with comics for it to make sense.
And the comic within a comic bit is also a standard device... fairly rare in comics actually, but I have definitely seen it in literature before.
Where you are right about familiarity mattering is probably the whole superhero
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They were pushed... [wikipedia.org]
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you fail to include the most relevant detail
he tells them what he is going to do... AFTER he has already done it. Thats not exactly Hollywood 101.
What about the interweaving of the story within a story. The pirate comic book that the kid is reading and the way it intertwines with the main plot line. That was one of my favorite bits of the watchmen
I'm no going to sit here and argue about the Watchmen as great literature (we would have to start by defining great literature), but I think you are being a bi
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I thought it was interesting in context. Watchmen being a satire of then-current state of comic books, I thought it was great that the super villain explained everything but only after it was too late to stop him. As much as he doesn't want to be that pulp villain, he still is in many respects.
I don't think that the Watchmen stands up to the best literature out there, but it's still an interesting and well-w
I preferred his orginal working title... (Score:5, Funny)
Subtitled, "And By Having SOME Sort Of Financial Strategy, It's Possible That I Won't Die A Virgin"
From reading the summary.... (Score:4, Insightful)
Re:From reading the summary.... (Score:4, Informative)
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Let's see, between Belgium (which has a highly rich comics history), France, Italy and Spain I can think of the following off the top of my head: Abolin-Pont, A
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I think you would have to do a whole different book for manga. It seems to be its own art form with its own conventions.
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In fact, that was my first thought - I grew up reading Tintin [wikipedia.org] and Asterix [wikipedia.org], and I do not see anything about European comics or where they may fit in. Or even South Asian ones (apart from anime, comics were/are a big hit in certain Indian demographics).
Not that it necessarily makes it a bad book, but it still comes across as quite myopic (IMHO).
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Agreed, reading the table of contents and browsing the index, this seems very much an American centric view, like a book on whisky written by an Irishman. There is a reference to Herge and one to Asterix, but no mention of for example Hugo Pratt, Franquin, Tardi or E.P. Jacobs, which is really baffling in any book about comics! And of course no mention of at all of gods of lesser influence such as Jije, Andreas, Schuiten, Rosinski, Charlier, Hubinon, Manara, Gazotti, Tillieux, Toonder, Morris, ... to mentio
Not even western centric (Score:2)
Reading comics (Score:1)
That, boys and girls, is how to read comics. Next week on KidTV, we teach you how to brush your teeth! Bye!
Warren Ellis (Score:1, Interesting)
This is the time. The Western comics industry is scattered, unfocussed, badly confused. Such periods are optimum for violent revolution. The Old Bastard says sharpen your axes, make your peace and pack your Rohypnol; we're going on a road trip to reclaim the comics industry and remake it
in another image. Specifically, mine.
ITEM TWO
Pop culture is darkening again. Accept it and stop whining, or stay at home and continue to attempt to convince your aged mother that you're really not sitting in your sta
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Maus I and II Validate the Format; (Score:3, Insightful)
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Preposterous! (Score:3, Informative)
Those works are good entertainment, but not the "golden age" of the medium. Saying so just ignores the true giants of the field, people like: Jack Kirby, Winsor McCay, Gil Kane, Steve Ditko, Schuiten, Bilal, Moebius, Steranko, Steve Englehart, Marshall Rogers, etc.
Jack Kirby looms over the whole industry like a colossus. His importance only grows the longer you look at his whole body of work, but esp. the work between 1960-1980.
Scripting word balloons is truly work for hire and not a true act of creation - and that's all I can say about Stan Lee.
If you really want to see what comics can achieve at their best, check out these:
* "Detectives Inc." by McGregor and Rogers, the B&W original.
* "Jenifer" by Jones and Wrightson, a short story from Vampirella
* "The Beguiling" by Barry Smith
* "Master Race" by Berni Kreigstein
* "Collector's Edition" by Goodwin and Ditko
* "At the Stroke of Midnight" by Steranko
The writing is tight and the art is amazing. Text is woven into the art and made a part of it.
That's how to do it.
What about all those other comics? (Score:1)
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When reading about the X-Men you mention, the ones written by Chris Claremont, I have several times encountered the proposition that he used too much words.
I both like the old stories, but of course they have evolved. I am now collecting the original X-Men in the Marvel Masterworks format, and the translations of the Uncanny X-Men in Dutch. You see them evolve very much. The originals where nicely drawn, but had rather simple scenarios, while the Claremont era has a lot of human factor, the X-Man are very