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The Media Software Technology

The Making of the Making of Nihilumbra 16

SlappingOysters (1344355) writes "Digital magazine outlet Grab It has been pushing the boundaries of what can be achieved with media on touchscreens, which includes an experimental special edition of its publication focused on indie platformer Nihilumbra from BeautiFun Games. In this blog entry, the editor talks about how the digital format can be used to create reading experiences that you physically play just like it is the game. The app is available on iPad, but the article itself is an intriguing read for those wondering where the future of digital magazines can head."
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The Making of the Making of Nihilumbra

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  • Why only on iPad ? (Score:3, Insightful)

    by Anonymous Coward on Sunday August 24, 2014 @01:37AM (#47740687)

    If that product supposed to " pushing the boundaries " why then it limits itself to the iPad platform ?

    • There was a previous blog entry [grabitmagazine.com] on that topic that explains why it is currently only on iPad.
      • by unrtst ( 777550 )

        There was a previous blog entry [grabitmagazine.com] on that topic that claims to explain why it is currently only on iPad.

        FTFY. In short, that post says that they'd lose a lot if they made a pdf instead of their magazine app, and thus they only make it for the iPad because... well, just because. Personally, I'm going to assume they chose to use some platform specific toolset(s) and either lack the time or expertise to port to other platforms or do cross platform development... of a magazine.

        The interactive features they'd lose is the ability to click on a title and have it go directly to the app store on your device and have

        • by m00sh ( 2538182 )

          There was a previous blog entry [grabitmagazine.com] on that topic that claims to explain why it is currently only on iPad.

          FTFY. In short, that post says that they'd lose a lot if they made a pdf instead of their magazine app, and thus they only make it for the iPad because... well, just because. Personally, I'm going to assume they chose to use some platform specific toolset(s) and either lack the time or expertise to port to other platforms or do cross platform development... of a magazine.

          The interactive features they'd lose is the ability to click on a title and have it go directly to the app store on your device and have you playing with minimal interruption (according to their post). I don't see why that'd be lost. Just have different links in each platform specific version and leave the content the same, so the iPad version links to the app store; the windows version links to the homepage; the android version links to the google play store; etc etc.

          Whatever. It's their business decision. No real reason they don't support other platforms.

          Isn't the common understanding that iPad and iOS device owners are richer?

          By limiting the experience on only one platform, they probably make their product more attractive.

          Imagine their shiny and gaudy product being used on a cruddy cheap Chinese Android tablet. That would ruin an appetite.

          This isn't the stuff for the common masses. It is for refined tastes only.

  • by grcumb ( 781340 ) on Sunday August 24, 2014 @02:17AM (#47740755) Homepage Journal

    The article itself is an intriguing read for those wondering where the future of digital magazines can head.

    No, no it's really not.

    The article is a breathlessly juvenile attempt to assert style over substance. It's an empty - deeply, deeply empty - gesture in the direction of hipness, and as such, has nothing at all of interest to say. Its descriptive abilities are so impoverished that the only way one could even comprehend the article is by watching the promo video. And who wants to do that, when someone composes English that sounds like a high school assignment handed in by one of those kids who tries WAY too hard

    .

    • by Seumas ( 6865 )

      Welcome to modern video game journalism, where people endlessly navel-gaze about how amazingly mature things like adult relations and romances in games are, because you can choose to fuck the chick with the gas mask on her face *or* the chick with the tattoos *or* the chick with the booty in Mass Effect.

  • by Anonymous Coward

    Niggerhombre on GayPad.

    ten thumbs up!
    500 stars!
    best thing every made by human hands!

  • Grabit's video looks like the sort of things people were doing with Flash a decade ago. Flash has more or less died under Adobe, but it's an excellent multimedia tool in competent hands.

  • The first "digital magazine" I remember encountering consisted of mostly Quicktime videos on a CD. By the time I got it, it was on the bargain rack at a computer store (remember those?).

    But ... you used it on a computer! So it was digital! And a magazine, kind of.

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