YouTube Live Streams Now Support HTML5 Playback and 60fps Video 60
An anonymous reader writes: YouTube today announced that it is rolling out HTML5 playback and has added 60fps live streaming to allow users to broadcast in real time. "When you start a live stream on YouTube at 60fps, we'll transcode your stream into 720p60 and 1080p60, which means silky smooth playback for gaming and other fast-action videos," YouTube said in a statement. "We'll also make your stream available in 30fps on devices where high frame rate viewing is not yet available, while we work to expand support in the coming weeks."
can't wait to see the game (Score:2)
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I agree on the error codes, getting the same useless error for all error conditions sucks.
However, the reason pretty much everyone wants to do away with flash (besides all the exploits) is (mostly) because it doesn't support byte range requests. This sounds trivial but it leads to some huge headaches and inefficiencies that HTML5 cures.
Seeking videos in flash requires that the web server understand and act on the start=? parameter (where ? = seconds into a video for MP4, bytes for FLV). This means the serve
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Silky smooth? Hah (Score:2)
which means silky smooth playback
Not on my bloody computer it doesn't. Might be because I have an Optimus system (switches between Intel for most things, Nvidia when required). Oh well.
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I'll second this; I can do 1080p30 all day, but 720p60 brings my machine to its knees. I wish there was a way to snag the 30fps stream for "unsupported devices", but it looks like from a PC I have to drop down to 480p to get lower framerate.
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The problem isn't 30 vs 60 fps, it's h.264 vs VP9 and the lack of HW decode offload for the latter.
1080p Playback (Score:1)
Can't say I've had the desire to sort it out, but using Chrome (haven't checked with other browsers), since I first saw the 1080p60 playback on YouTube, after a period of time (few seconds) the frame buffer doesn't clear correctly. I keep getting previous frames in the video, and the occurrence of it only increases as I view more. The buffer is cleared if I pause and restart, but it starts up again with only a frame here and there and then more and more. I find myself forcing 720p60 to fix the issue instead
Bring Back Background Play (Score:3)
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Perhaps now they can bring back background play for mobile devices, so I don't have to stay on the youtube app to listen to music/podcasts/etc posted there.
This was the #1 most-requested feature on the YouTube app since it first appeared. Google *finally* released it - and it's the most expensive in-app purchase ever - you have to pay $120/yr to get it.
At the same time they changed the YouTube ToS to forbid third-party apps from providing the same functionality and aggressively started pursuing legal claim
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I think he's suggesting that you need to buy a Google Play music subscription ($9.99/month).
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Some other things they could also add, temporary download cache for latter viewing rather than streaming (for connections crippled by government and incumbent telecoms corruption) and blocking of annoying crap uploaders so they never again appear in search results (all to often search results spew the same asshats because at one stage the got ahead in the numbers and simply stayed there as a result pissing everyone off with crap content).
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use LinkBubble or Flynx to load the mobile youtube page and play from there. you can open playlists too, and disable a setting in the LinkBubble app, which permits continuous background javascript/page loading/activity, so it just goes to the next on the playlist
So they didn't work with OBS? (Score:3)
OBS being easily THE most popular streaming software around, which is open source and free. That's awesome Google, way to blow it.
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never heard of that one. the three I've heard of are not open source. afaik
Codec? (Score:3)
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Much about the video, but what about sound? Still just stereo sound on most YouTube videos.
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WebM with VP9 video and Opus audio.
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Why no high motion LD/ED? (Score:2)
Why is 60fps available only for 720p and up, and not for the 240p of classic game consoles or the 480p of the original Xbox and Wii?
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Pretty much, because Youtube sucks. They haven't rolled out 60fps to the mobile apps yet, even though many mobile devices can easily handle 60fps (I know for a fact that the iPad Air supports up to 1080p60).
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NES for example is 256x224
I have programmed games for the NES [pineight.com], and I can assure you that the NTSC NES picture is 256x240 [nesdev.com]. The Super NES is most commonly 256x224 with the black borders you mentioned, and the Sega Genesis is 256x224 or 320x224. On these systems, the size in pixels of the part of the signal that fills the 4:3 frame is 280x240 (or 350x240 in the case of 320px mode on the Genesis), including some borders at the sides that most TVs cut off [nesdev.com]. The borders would be included in the video uploaded to YouTube, and these borders
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You should have been modded +5 for that post.
Video blocker? (Score:2)
Will I be able to get an HTML5 video blocker to do what the Flashblock plugin currently does? I'd hate to go back to the days when multiple YouTube browser tabs all started playing as soon as the pages loaded. My DVD player doesn't start playing a disc when I turn the power on - why should a web page start playing the video as soon as it loads?
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I have been streaming events for 4 years (Score:2)
Bottlenecks:
- Outbound bandwidth
- Underpowered hardware to transcode and send a realistic stream size.
Reflection Servers:
- Best: Niche providers. 7 Second delay average. Good transcode.
- Worst: "Big name providers", You Tube. 1 minute delays. Transcode quality poor.
Risk:
- With You Tube, we run our promos and hosted vod. You Tube and potential Copyright claims makes th
Meanwhile Sky Go still uses silverlight (Score:2)
I had a guy in our office asking why his Sky Go account wasn't working in Chrome - apparently they've no plans in ditching silverlight even though MS discontinued development three years ago - and since NPAPI has been disabled in Chrome (and will be removed in September). It also broke another colleague's Java cribbage game.
So, Google can do 60fps HD using HTML5 video and Sky need still need silverlight. I'm guessing it's a DRM issue, but if Netflix can do it then you'd have to imagine that News Internation
HTML5 is still largely broken (Score:2)
I was so happy when I found that HTML5 player finally can auto-switch to high-def mode when going to full-screen.
Sadly, the happy moment was short, as I have realized that Google has "fixed" the caching issue: now part of the video which was loaded in SD mode (for smaller videos on fast connection - the whole video) stays in SD mode and switch to HD mode has no effect.
So yes, HD full-screen mode now works - but is useless.
The QA track record of the Google is as appalling as it ever was. Goes to reinfo
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Weird. Works like that 100% of time in Chrome on Win7/x64.
(Which is basically why I keep IE around: the Flash player is by far the least buggy player. I also get least video tearing with the IE.)
Are you sure you can tell the difference between SD and HD video?
Finally (Score:2)
It's only a matter of time before 120fps+ (which can look a lot better than 60fps) itself becomes the norm. Having a black screen inserted between every 1/120th frame (to make a pseudo 240fps) would help blurriness etc. even more.
Am I the only one to notice ... (Score:1)