Nearly 1 In 4 People Abandon Mobile Apps After Only One Use (techcrunch.com) 141
An anonymous reader writes from a report via TechCrunch: According to a new study on mobile app usage, nearly one in four mobile users only use an app once. TechCrunch reports: "Based on data from analytics firm Localytics, and its user base of 37,000 applications, user retention has seen a slight increase year-over-year from 34 percent in 2015 to 38 percent in 2016. However, just because this figure has recovered a bit, that doesn't mean the numbers are good. Instead, what this indicates is that 62 percent of users will use an app less than 11 times. These days, 23 percent launch an app only once -- an improvement over last year, but only slightly. For comparison's sake, only 20 percent of users were abandoning apps in 2014. On iOS, user retention saw some slight improvements. The percentage of those only opening apps once fell to 24 percent from 26 percent last year, and those who return to apps 11 times or more grew to 36 percent from 32 percent in 2015. In particular, apps in the middle stage of their growth (between 15,000 and 50,000 monthly active users), saw the strongest lift with retention and abandonment, the report also noted. This is attributed to these apps' use of push notifications, in-app messages, email, and remarking. While push notifications have always been cited as a way to retain users, in-app messages also have a notable impact -- these messages improve users retention to 46 percent, the study found. 17 percent will only use app once if they see an in-app message, but those not using messages see 26 percent of users abandoning the app after one session.
In other news (Score:5, Insightful)
25% of mobile Apps are crap, and proof of that only becomes obvious when they are used for the first time.
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Yup, and I think throwing out 25% is a rather *low* number. My results are worse. Top reasons I throw out apps: Push Notifications, too many ads, in-app messages, remarketing and e-mail...
God, do I hate this crap. I wish more apps were just offering a paid option where I could get rid of all that, and also trust the app not to send usage data somewhere else. Which I consider spying.
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I'm surprised that "asking for permissions the app has no reason to need" isn't on your list. I had a game that requested access to my photos, texts, and make and receive phone calls. What reason could a game has for those access rights?
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You just have to look at the product descriptions in the Apple or Google store to see this.
Many apps don't even bother to tell you anything about how the app works, instead the descriptions often are just pull quotes from reviews and lists of awards it won. Even when they're describing the app, they tend to be full of nebulous fluff and buzzwords. If you're lucky you'll get a few (non-fluff) sentences about what the product does, but absolutely no sense of how it is to use, or what benefits it has over com
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Sounds about the same as the Windows Phone store.
Re:In other news (Score:5, Insightful)
Hell, man. I would say 90% of mobile apps are crap.
Most of the games aren't fun, and most of the ones that ARE fun throw so many advertisements and notifications at you that it's ridiculous, so they get uninstalled immediately.
As for productivity apps...they're even worse. There are precious few truly USEFUL apps on a phone. The vast majority of them fall into the "treadmill in your basement" category - meaning, they SOUND useful, but you'll never actually bother with them.
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Hell, man. I would say 90% of mobile apps are crap.
I wouldn't go as far as saying they're crap. I'd say that there are a lot of differently abled apps and that users are seeking the right app for the task they have to accomplish. It may take going through three or five "task managers" to find one that has a likable interface and all the features the user wants. God knows I've looked at a lot of them, and I'm still not really happy with any of them. Same thing for file browsers, messaging apps, etc. I've yet to find ANY of the messaging apps that doesn't try
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You sound like a man that got burned by bing weather
I feel yeah, I looked at bing weather on my windows phone and it said no rain today. "Cool," I say and take the motorcycle to work. It's been raining almost 4 hours now, plus flood warnings are being issued, and looking on weather underground this is not going to end anytime soon. I'm driving home in the rain.
Thank's bing weather.
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Given that 90% of everything is crap [wikipedia.org], this shouldn't be a surprise.
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That's a pretty generous estimate. Not only are there so many crap apps, you are forced to wade through many of them to find a good one, App store search is deliberately handicapped.
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They're only used once because you have no way of knowing if they're utter shit until you load it. People have vain hope that the app might be merely mediocre or inadequate and are often disappointed. 10 seconds later it's deleted. Or you try four different apps that all say they do what you want, you try them out and see which actually works, then delete the other three.
(heaven help us if poeple PAY for this shit and then don't use it)
Re:In other news (Score:5, Interesting)
Or not used, as is my experience
1. Download app
2. App asks for Facebook, Twitter or Gmail login
3. Delete app
If I have yet to determine your app's usefulness, I'm not giving you my info. E.g. LetItGo
This might be drastically different for iPhone people, but that's only because their account and payment info is already integrated.
90% of everything is crap (Sturgeon). Also, one-ti (Score:5, Insightful)
A well known quote called Sturgeon's Revelation or Sturgeon's law is "90% of everything is crap". It's certainly true of the software code I've seen, and of the (small) sample of accounting work I've had reason to examine.
In addition, two other factors are probably are work.
If I intend to use an app for something I do often, I frequently click to download the top two or three, trying out each one as the next one downloads. If I'm going to use it often, I may as well select the one I like best. This is more true on Android than iOS, because iOS has fewer free apps. I'm unlikely to BUY three apps in order to compare them.
On the other hand, if I download an app for something I do NOT do frequently, I may well use the app for the task at hand and be done with it. It's not that I didn't use it again because it sucked. Maybe I only used it once because I only need to build one set of stairs, or fix one ipad, or whatever. It may have worked perfectly well, so the job is done and I don't need it anymore.
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At a dollar or two per app, I might well get a few different apps to see which is the best. If a good app for doing X is worth $10 to me, then I can run through five at $2 each to find the best.
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I find that about 1 in 20 of the apps I've downloaded stayed on my phone for any length of time. So few of them perform at any acceptable level and are so bad that free is too much. I have 2 that were excellent and I bought the premium versions. One of those is fbreader which I had been using for years on linux and decided to buy the premium version on android just to support development since the free version was perfectly functional.
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25% of mobile Apps are crap, and proof of that only becomes obvious when they are used for the first time.
The thirty-day trial has become standard for computer applications, so why not for smartphone apps? Not a 'lite' version, but full functionality for a trial period.
Re:In other niggers (Score:4)
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SMS, How Quaint. Using technology designed to use back channel communications for instant messaging that now runs over IP based networks, that does not provide realtime messaging.
There are much much better options available out there that have way better support for things like better Group support, audio/video support, chatbots and automated responses.
Re:Hardly suprising (Score:5, Insightful)
And SMS is still king because every single person with a phone has access to SMS. If I want to send a message to someones phone SMS is the only system where I know they will get it.
This is made more so if you are in a country where most mobile plans have unlimited SMS included.
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Some countries don't even have SMS any more, or at least half the providers have turned it off and the other half charges a small fortune per message. This is particularly true in Asia where the need for multi-byte characters makes the 1120 available bits only good for about 70 characters per message. I remember at least as far back as 1999 with the introduction of iMode, Japanese carriers were supplying every phone with an email address and cheaper email access than SMS.
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Thanks, I didn't know that.
Here in Australia SMS is free on anything other than a cheap plan. Sure Whatsapp and others have market penetration but you wouldn't want to rely on it.
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Not in the US. But are you saying a verizon mobile won't receive an SMS?
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Obviously I meant mobile. But what cell phones have you got that don't get SMS? Even my old analogue mobile got sms.
Re:Hardly suprising (Score:5, Insightful)
Why would a person use anything other than SMS/MMS? It's universal.
"I need to let my poker group know that I have to cancel tonight. I'll just WhatsApp Jim and... Oh shit, Dave is on Facebook Messenger. OK, I think they might both have... Oh wait, Bob uses that stupid app with all the goddamn anime pictures, whatever the fuck that is. And Tim still uses that shitty dumbphone. Guess I'll use SMS."
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Ouch, my ass hurts just looking at those numbers. $.35/message? In this day and age? I'm not saying I don't believe you, just shocked that kind of things still exists.
Re:Hardly suprising (Score:4, Insightful)
Forgive him, he's from US. You know, the country where people are charged for everything up to the maximum ammount they can bear. Then charged some more if they want NOT to be charged. It's all for they convenience, you know :P
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If only there were a universal protocol that ties people to a domain name and can allow them to send messages between each other. Maybe a few set of protocols as well, one for chat, like an Internet Relay Chat, and another one being a Simple Mail Transport Protocol.
Nobody wants to publish standards anymore, they just want to create their own shitty infrastructure based around obscurity.
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Yeah, the problem being nobody knows what IRC is, and most people (especially those who don't use email at work) never checks email, even if their phones require an email address to function as intended (like Android).
Somebody should make an app which looks like whatsapp but works over standard email. The overhead of the standard email headers could make it quite inefficient, but at least we wouldn't have to worry about who uses which service.
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I'll be honest - 90% (and that is based off of 10 group chats that I can find in my phone history for the past 4 years) I would have been just as happy without. Since I work in a location that has very poor cell reception (that was non-existant when I started here nine years ago, then barely appeared about the time NSA moved in across the street...we joked at the next company all hands meeting that our new off-site backup provider was nice enough to put an office by us) basic SMS works quite well for me - I
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SMS, How Quaint
Not really.
There are much much better options available out there that
That all require the users who want to communicate to all agree to download a particular app, and agree to particular terms of service from a particular entity, and connect to a particular backend.
I can SMS pretty much anybody; anywhere so long as they have an SMS capable phone or voip service. For a technology that's quaint... it accomplishes things that all its so-called replacements still can't touch.
I've started using telegram... because its the 'least objectionable' solution I can find that
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Telephones do not have many useful applications beyond making telephone calls and writing SMS. Yes, you can try to schedule events with them or use them as an alarm clock unless your battery runs out, but mostly they are just used for a bit of entertainment.
People in-the-know don't use mobile phones at all, except when they expect a call.
I didn't realize the definition of "in-the-know" was changed to "Old, outdated, left behind by current technology they are unable to adapt to their lives, typical /. user". When did that happen? Was there an announcement in the papers? I sure didn't see it in the latest news reel at the cinema.
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Of course it wasn't announced, why would anyone want you to ditch their perfect person tracker that also sends unencrypted SMS and phone calls right to their servers?
People in-the-know find being tracked, while being aware that you are being tracked, to be a tactical advantage.
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I guess telephone development ceased in 2005 for trolls? It's a shame, because in the last week alone, I've been able to use mine for productive purposes like...
- Alerting me to take cover immediately because there's a tornado at my location
- Giving me turn-by-turn directions when I travel to a new place
- Saving electricity by turning on/off my thermostat and lights based on if I'm at home
- Enhancing security by turning on cameras when I leave and alerting me if anything is amiss
- Warning me that it's about
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OK, you just listed about ten uses for your phone, and several of them probably came preloaded on your phone, with no need to download them from whatever app store you use. Various App stores claim to have more than one million apps. What that tells me is that 1 in 4 is way too low, I wouldn't be surprised if 99 out of 100 apps are deleted within on use.
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I wasn't addressing any of that. I was merely addressing the OP's statement that phones have an extraordinarily limited set of useful applications that hasn't really grown in the last decade.
For my part, I agree with you that most apps are crap, and I am, as you, surprised that the number was only 1 in 4. I can't count the number of times I've done stuff like downloading 20 apps in a category (e.g. weather, alarm clock, calculator, etc.), opened each once, picked the one I liked, and trashed the other 19.
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Also, anything that is particularly popular will likely get built in shortly.
Maps, navigation, calculator, web browser, email, music, all built in.
Outside of that I use facebook, an rpn calculator, whatsapp (for foreigners, probably a corner case for US use), a dating app if I'm single, a podcast all (I'm guessing built in soon), Netflix, Hulu, and HBO, to control my TV.
Part of the issue is most apps suck (as in most sites make an app worse than their home page with limited function).
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Who said anything about productivity apps? I wasn't talking about them. He wasn't talking about them. So why are you assuming we were? You do realize that if someone says, "There was a lot of action at the game today", it doesn't mean they've gotten the Action and Sports genres confused, right? I talked about "productive purposes", but I clearly wasn't talking about the genre of apps, and the word "productive" doesn't just refer to work done in the service of your employment any more than "action" only refe
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I agree that smartphones are for the most part toys, but they definitely are useful replacements for other things that we used to carry around. When is the last time you saw an address book? Or a dayplanner? There is an app called CamScanner which uses the high-res camera on your phone to "scan" documents - I use this regularly when away from my home scanner. My bank has an app that lets me deposit checks by snapping photos. Quicken is pretty much dead, thanks to apps that let me keep track of expenses as t
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last time you saw an address book?
I've never used one. All of my contacts are stored in email. Always worked perfectly and has never failed in 20 years, I haven't had to learn any new software, is perfectly searchable (I have a unique tag that I use for different types of information and forward it to myself) and is available on any device with internet connection including a vt100 n a vax. I have even written papers in email programs and imported them (cut&paste) into word processors for final formatting.
Or a dayplanner?
Never used one, but calendar.go
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Your solution seems to work for you, and that's great. But they didn't make address books for no reason, people used to use them! Typically you would have two or three. At the least, you'd have a big "family" one at home that was basically a master file. Then you would have a portable one. That would fit in a purse, pocket, glove box, etc. and would only have a subset of your numbers in it. If you were white collar, you probably also had one at work - probably a Rolodex :) By analogy, it sounds like you don
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don't have a need for the little portable one
? Full functioning email is available on phones now.
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Well then I'm very confused. You ARE using your phone to play the part of an address book and day planner.
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A search "sandra qqaddr" pulls up all the addresses with sandra in the record. Likewise search qqdate "Jul 1" pulls up all records that have a Jul and 1 somewhere in the text. I used to store things more structured (/friends, /business, /emergency, /relatives, /etc), but realized that search was as useful. It's horribly inefficient, but is still instantaneous, it's easy and I can store whatever u
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That's super, but just an implementation detail. I thought you were debating my point, sorry for the confusion.
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Winmo 6.5 had cameras ten years ago,guess what,you could take a photo of a page of text and save and share it..
Almost everything that a smartphone can do was previously done by a different device, so I'm not sure where you are going. But in this case cameras have improved and now even fine text is readable, even after the automatic cropping, rotating, and distorting is done.
Is hardly a good use of enough computing power that in theory should be able to run three full desktop pc systems
By itself, it's a terrible use. But since you are carrying it around anyway... kind of like with music. Smartphones are terrible MP3 players. My iPod from 10 years ago was a better experience. But why carry two devices?
Really need figures on first screen (Score:5, Interesting)
What would be lots more useful to me in understanding this data is how many of the apps abandoned after one use, had some kind of registration screen as the first step - I'm pretty sure that MANY apps are shedding users like mad simply because they ask for ANY information about you up front instead of just letting you use the app for a while before committing.
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"CoolApp37 wants to use your location information to provide a more personalized experience, Accept or Disallow?"
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This. Many times this.
I'm not really interested in registering or logging into your app just to see if I'd like it. Particularly if your app isn't really something which should *need* the cloud. A social networking app is pretty much all about the cloud. A 3D modelling app... isn't.
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It still uses javascript, that needs to be interpreted, that runs within an incredibly resource hungry app called a browser.
Native apps run much faster and consume much less resources. On top of that, they integrate much better with the rest of the system.
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Having write once run everywhere apps that can run in an interpreted environment in browser, what could possibly go wrong? Why didn't someone think of this 20 years ago?
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My App-ettite plateaued after a certiain point (Score:4)
I'm an iOS user. (just so we're clear that I don't play in the Google ecosystem)
At first (2009) I was app-crazy and tried out a large array of things. But within a year, I found I had settled on a core set of apps:
1. Games. Old games, like PacMan, Battleship, Sonic, Centipede, etc etc etc). Hell, the folder they're in is called "Time-Out" (Anyone remember Time-Out arcades?)
2. Audio utilities: DB meter, DB grapher, spectrum analyzer
3. Timekeepers -- a clock utility to detect and correct problems with clocks - mechanical, pendulum clocks, an addiction of mine, a watch log, to keep time of how my windup watches are doing
4. Creative: Painting, animation, not that I have any talent for this at all. And iBooks and Kindle, both which see much use, moreso in the ipad than in the phone. Also a video editor, video effects, and in the ipad, imovie. One can make a passable little movie with just a phone. An app to put speech balloons and make multi-panel photos out of many other photos.
After that, just a smattering of weird stuff like a Roman to Arabic number converter, a useless light meter that reads in foot-candles, crossword / anagram app, and ookla's speed test.
I haven't bought or downloaded a new app in more than a year. Why? I got all I need! Oh yeah, my first real nice app was Calcbot, because i like having a paper tape like in the old days.
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You are an extraordinary case of nonrepresentative sample. I mean, by standard deviations you are way the hell outside the norm.
Please do not confuse anecdote for data.
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Are those classic games free? I'd like to add MAME and its ROMs to iOS v9.3.2, but can't. :(
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No, not free. But not outrageous, either. A buck or three?
They're not the ROMs like you'd get in mame, but most of these guys have done a really good job on keeping it real.
Dragon's Lair on iphone was amazing, it was the actual footage used in the actual game, but it stopped working (crash on launch) after iOS 8 and it seems it never got updated.
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Ah thanks. I love old retro gaming! :)
1 in 4 seems low (Score:2)
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I tend to like the apps better, but there are exceptions. Facebook was using hundreds of megabytes on my phone to display some photos with text... um, what? So that's gone, with the bonus that messenger works fine through the web interface.
That's nothing! (Score:3)
Could this be because apps are $1 a pop? (Score:3)
I'd try and abandon a lot more software on my laptop if it was seriously pocket-change territory in terms of pricing.
We learn two things! (Score:2)
Limited use (Score:2)
ONLY 1 in 4? (Score:2)
I'd have guessed that at the very least 3 out of 4, or closer to 9 out of 10 apps only get started once. If 3 out of 4 people actually keep using apps they download that means that the quality has to be surprisingly high. Consider:
1) Most apps are free, lowering the bar to download and install it close to zero.
2) Most "pseudo-free" apps (read: nearly all the "free" ones) want money from you no later than when they showed you the basic functionality, i.e. what you get to see the first time you start it.
So th
Pedantry alert! (Score:2)
Nearly 1 In 4 People Abandon Mobile Apps After Only One Use...
How do they do that without using up all the space on their phone?
Yo (Score:2)
I totally
The Mobile market has mostly been a bust (Score:1)
Show the real stats. How many months does the average paid app actually last on a phone.
The mobile app market is little more than a giant pyramid scam. They make broken operating systems then you guy to play detective to figure out which app half ass solves the problem until Google or Apple get around to fixing it. Which someone takes years even when three are millions of ppl demand often the most simple features.
It seems to me Google has bitten off far more than they can chew and Apple really doesn't care
It's because most suck (Score:2)
Most mobile apps, as in nearly 90% of them are utter crap and deserve to be abandoned after one use.
i abandon them if (Score:2)
Several apps for 1 itch (Score:2)
As someone else pointed out, the #1 thing that makes me delete your app before even getting to it is a registration screen, or some other screen that makes me do something other that what the app does. Had one app a few years back that, it turned out, I'd only installed the screen that asked for my credit card inf
Windows Phone: Don't need apps (Score:3)
Totally normal (Score:2)
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This. Given the size of the iTunes Store and Google Play, if you want a certain kind of app, there are probably 20 free ones you can download and try to see which one you like best. My phone says I downloaded 26 free Sudoku apps at some point in the distant past - but for some strange reason, I only kept one of those.
Wait until they study game bundles (Score:1)
Probably 90% of bundled games don't even get installed, or only used for Steam card farming.
Permissions (Score:2)
I abandon most "Apps" when i see the ridiculous permissions they want (and don't need to function).
This IS good (Score:2)
"However, just because this figure has recovered a bit, that doesn't mean the numbers are good"
Arg! These ARE good numbers!
In the past we had to actually buy software, or find a demo on some random web page or download site that might be filled with viruses.
Now I go to a single location where I can find millions of programs, and instantly try them to see if I like them.
How can anyone think this is bad? It's simply Sturgeon's law sped up.
Sometimes it's a fail, sometimes not (Score:2)
There are a number of reasons for using an app only once or a few times. Some of them signal failure by the developers; some do not.
The out and out failures: the app may be poorly designed. It may not do what it claims to do. It may not run reliably on my hardware. It may have advertising that is excessively intrusive. It may continually update and drain my battery. It may not provide as good an experience as the company's web site does.
The competitive failures: I may discover an app that I like more. When