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Leak Shows PlayStation 4 Neo Is Expected To Have Twice The Graphics Horsepower (hothardware.com) 99

MojoKid writes from a report via HotHardware: Following rumors of a more powerful console in Sony's not-too-distant future -- one that will be capable of playing games at a 4K resolution -- the Japanese electronics maker last month opted to confirm it is indeed in development. Called PlayStation 4 Neo, the upgraded system will bring better hardware to the console scene to meet the needs of gaming on a television with four times as many pixels as a Full HD 1080p display. What's it going to take to game at 4K in the living room? A leaked internal document outlines some very interesting specs of the new model PS4 console. Assuming the leaked document is up to date with Sony's current plans, the PS4 Neo will use the same Jaguar cores as the original PS4, but clocked 500MHz faster, with 8 cores at 2.1GHz (up from 1.6GHz). The more significant upgrade will be the GPU. According to the slide, the PS4 Neo will use an improved version of AMD's GCN compute units (CUs), with twice the number of CUs at 36 instead of 18. They'll also be clocked faster -- 911MHz versus 800MHz. The net result is a 2.3x improvement in floating point performance.
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Leak Shows PlayStation 4 Neo Is Expected To Have Twice The Graphics Horsepower

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  • I can't wait to play Pokemon Go on it in 4k.
  • So will it be on par with PC graphic? If not, let me know when consoles catch up.

    • So will it be on par with PC graphic? If not, let me know when consoles catch up.

      Well no, obviously not. With the current generation 1080s and the like theres no comparison. But the consoles are not for the PC Master Race. They are for folks who want to hook up an affordable game box to their TV set and blap bad guys with friends over beer and pizza.

      And anyway, tuning games to be able to perform well on the consoles buys us a whole lot of free optimizations that make the PC versions scream along at high spe

      • by arth1 ( 260657 )

        And anyway, tuning games to be able to perform well on the consoles buys us a whole lot of free optimizations that make the PC versions scream along at high speeds and res

        But tuning games to be able to perform well on consoles also means completely screwing up control latency and accuracy. The rubber band controlled movement requires optimization because of all the extra frames and smoothing, and it ends up being more sluggish than a pure PC twitch game.

        Until consoles get controls where the user controls the full speed of movement, and not only the direction and low speeds, this will always be the case - more frames rendered, and more power spent on animation and smoothing

        • Until consoles get controls where the user controls the full speed of movement, and not only the direction and low speeds

          An analog stick controls speed of movement by how far the stick is tilted from center. WASD is like a D-pad: either a key is pressed or it isn't. That's why some games for PlayStation 3 and 4 let the player plug in a USB mouse, use the mouse to control aiming, and use the DualShock's left stick to control movement.

          • I don't understand why no-one has made an analog "keyboard" yet to solve exactly that.

            Maybe not a 105 key one but one with some keys at-least, 20?

            • They do have that. It's perhaps not as fine a control as with the joystick but it's a finer control than on/off that you get with most keyboards. It just costs a good deal.
      • by u16084 ( 832406 )
        Pretty Much, My master friends always throw mods, and joysticks at me... "Cortana - Xbox on, Cortona - Start Destiny" while i hold a beer in one hand, and pizza in the other.. and plop down on the couch... Sure you can rig up your pc for a couch scenario, But then, I would have to put my beer down to mess with the wireless keyboard/mouse, thus, limiting more beer room on the coffee table.. It just never ends with PC's, that GPU you bought 6 months ago for $1,000, well, the other guys released a better car
    • by Nemyst ( 1383049 )
      Rumors peg it at about RX480 level, probably a bit lower (power/heat constraints and all that). That's "on par" with the middle ground recent PC. A 1080 (and probably the Vega stuff AMD will eventually release) will trounce that easily, let alone SLI/Crossfire.
      • by Mashiki ( 184564 )

        Rumors peg it at about RX480 level, probably a bit lower (power/heat constraints and all that). That's "on par" with the middle ground recent PC. A 1080 (and probably the Vega stuff AMD will eventually release) will trounce that easily, let alone SLI/Crossfire.

        Doubtful. I'll wait to see the actual specs, but I'll bet it'll be in the range of a 2yr old mid-range PC. The PS4 and Xbox one were both the equivalent of 5 year old PC's at release. The reality is consoles are always behind at least a couple of years if not more even when it's "top of the line."

        • The average PC has Intel graphics or an old midrange or low end graphics card. In fact the average new PC is likely behind that 5 year old top of the line PC.

          • by Mashiki ( 184564 )

            The average PC has Intel graphics or an old midrange or low end graphics card. In fact the average new PC is likely behind that 5 year old top of the line PC.

            Your average intel graphics card and low-end card can easily pull the same settings that consoles do. Not at the same fidelity, but they can pull 720p and 902p which are what both console use at medium settings in many cases.

            • by Anonymous Coward

              Your average intel graphics card and low-end card can easily pull the same settings that consoles do

              No, not even close. Intel’s top end HD GPUs are still extremely underpowered. Definitely good enough for the average user though.

              • by Mashiki ( 184564 )

                Yeah really close. The average GPU on both the xbox one and PS4 count in the 680-900Gflops range. The average IntelHD card is in the 500-900Gflops range. Not talking about the combination APU/CPU/GPU stuff, straight up graphics processing power. Oh and that's from the last 4 years on those IntelHD integrated graphics chips. You enjoy that reality. Those consoles are low-powered PC's and any type of reality that they're not comes crashing down when real numbers come into play.

          • by aliquis ( 678370 )

            The average PC yes.
            The average PC gamer doesn't have RX 480 performance either.

            However the RX 480 is having the graphical performance of about one of the most bought graphics cards for those who built new machines for gaming.

            I guess the PS4 Neo may end up performing just above RX 480. What's interesting is that they are shooting for 4K, are accepting lower resolutions but not as low as WQHD and also demand higher frame-rates than the PS4 1080p or lower resolution version of the game. To get close to or 4K p

    • It will be twice as fast as the current PS4... This means it will be exactly half as fast as it needs to be for 4K gaming.
    • by Yvan256 ( 722131 )

      Well my PC graphics are powered by an nVidia GT 630 so they're already more than on-par with them!

  • ...to call it PlayStation 4K!
  • Weren't these exact specs going through the console gaming news cycle some 2-3 months ago? I believe this is the OFA: http://www.giantbomb.com/artic... [giantbomb.com]

    But yes, this makes a lot of sense for Sony. It is not going to be technologically feasible to release a gaming system with at least 10x more GPU power than the original PS4 within the foreseeable future. Certainly not at a reasonable price point. It is feasible to do a 2x upgrade next year because the PS4 was somewhat underpowered to begin with. Then there c

    • by aliquis ( 678370 )

      AMD seem to just want to use more GPUs.

    • I think the PS4 series of consoles is likely to be Sony's final non-portable gaming system. One of Nvidia, Intel and AMD will probably be the company that pioneers the truly next generation of gaming consoles, which will require truly radical change in how GPU:s are made.

      This makes no sense. The PS Vita is not selling well, but the PS4 is. If they give up on a platform, it's going to be mobile. Home consoles aren't going anywhere. People are still going to own TVs and want to play on the couch, and VR, be

  • This is awesome, I really hope we start another console war of technology jumps every year and real innovation this time. Xbox360/PS3 was boring as hell. I want to see a console that will run the new Unity Engine at a full 4 K at 120fps and maxed out on polygons and texture mapping settings.

    • I want to see Steam Machines come down in price, and if more fancy-pants new hardware comes out and drives costs of existing stuff down, then I'm happy. I'm over consoles with proprietary operating systems. I'm not over the moon about Steam DRM but it seems like a massive win compared to being beholden to Sony or Microsoft... or Nintendo for that matter.

      • by Anonymous Coward

        Lol. My master, best master!

        • Lol. My master, best master!

          The best master is no master, but I'm not in charge of how games are distributed. At least it's possible to buy DRM-free games from Steam. You can't do that on any console.

      • by sad_ ( 7868 )

        one of the best things about a steam machine is that it is as expensive as you want it to be.
        you can build one, cheap as dirt and it will be just fine for a lot of games. certainly if you are into indie gaming, for example.
        or you could go nuts and spend a few thousand €/$ on one.
        the choice is yours.

  • by Nemyst ( 1383049 ) on Saturday July 16, 2016 @09:42AM (#52523961) Homepage
    Current PS4 games regularly use a sub-1080p resolution to manage around 30 fps. 2.3x that performance will not give you 4K unless you make extremely large fidelity concessions, and that's still just for 30 fps, which is awful. Even PCs struggle with 4K so I don't expect to see that being used on consoles for anything other than movies.
    • by Anonymous Coward

      Strange how you don't hear PC gamers complaining BluRay films are nigh on unwatchable at 1080p 30fps......

      Well actually it isn't, ramming more pickles onto the screen has long been a faux fidelity crutch for how poorly the render pipline simulates a real optical system. I'd much rather see a shift towards oversampling and exposure simulation at much lower resolutions than keep waking down this dead end road. What are we going to do when games hit 8k @ 90+ fps and finally and unequivocally exceed the capabil

      • by Nemyst ( 1383049 )
        A movie is watchable at 24 fps (not 30) because of motion blur, and even then, many movies suffer from it, especially 3D movies. You'd want 60 fps at least for a smooth experience which isn't entirely reliant on motion blur.

        The rest of your comment is just a stream of nonsense. Ray tracing isn't any more special than rasterization, and movies make extensive use of textures and nobody bats an eye.
  • Neat advertising gimmick to make it on the front page. Works every time...

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