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Software Games Entertainment

EverQuest and Pantheon Developer Brad McQuaid Has Died (pcgamer.com) 52

Brad McQuaid, best known as a formative hand in the creation of EverQuest, has passed away at the age of 51. From a report: McQuaid's death was reported by the official Pantheon: Rise of the Fallen Twitter account, which is the MMO he was working on until his death. A message was also left on the Pantheon MMO forums by user BenD -- Visionary Realms' director of comms Benjamin Dean -- who writes that McQuaid passed away in his home. "Brad was a visionary, a mentor, an artist, a trailblazer, a friend, a husband, a father," the message reads. "He touched thousands of lives with his dreams and concepts. He changed the landscape of video games forever. He will be deeply missed and forever remembered in life and in Pantheon. Thank you, Brad, for bringing us together through your worlds. Rest in peace, Aradune. All of us at Visionary Realms offer our deepest condolences to Brad's family and during this most difficult time, we kindly ask that you respect the privacy of Brad's family."

Known as Aradune in the MMO community, McQuaid joined Sony Online Entertainment in 1996 as a lead programmer and later producer on EverQuest, before later becoming chief creative officer. In 2002 he left SOE and founded Sigil Games, which shipped the MMO Vanguard: Saga of Heroes. Sigil Games was eventually purchased by SOE. He briefly rejoined SOE in 2012-2013 before going independent. Pantheon: Rise of the Fallen was successfully Kickstarter funded in 2014.

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EverQuest and Pantheon Developer Brad McQuaid Has Died

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  • Loot (Score:3, Funny)

    by war4peace ( 1628283 ) on Wednesday November 20, 2019 @07:40AM (#59434580)

    I hope he dropped some legendary loot.

  • by Cloud K ( 125581 ) on Wednesday November 20, 2019 @07:49AM (#59434602)

    Something I never expected to see any time soon.

    I remember his legacy well. EverQuest was a BIG part of my life in 1999 and the early 2000s, many hours of excitement and adventure in Norrath are down to him. His vision early on was to make people put real time, effort and social interaction into EQ! Something which seemed a pain at the time and earned him notoriety for "The Vision (TM)" (the joys of chasing around asking if any mage could be kind enough to bind you to a new location when you just wanted to get on and play) but exactly as designed, created a lot of friendships, co-operation and memories. IMO it did lose its way a bit when he left.

    Might have to pop in to EQ, dust off one of my old toons and raise a glass in his name. Cheers Brad, RIP

    • by JaredOfEuropa ( 526365 ) on Wednesday November 20, 2019 @08:12AM (#59434644) Journal
      He certainly was one of the visionaries, like Garriot and Koster. Pioneers with strong ideas about what an MMORPG should be; ideas that didn't always pan out perfectly in practice, but which certainly lent a lot more charm to the game than uninspired compromise. I was surprised to see that we was actually working on another MMO.

      Sad that he went at too young an age...
    • by leathered ( 780018 ) on Wednesday November 20, 2019 @08:35AM (#59434674)

      I just hope that he won't be judged on Vanguard. Yes, the execution was poor and by the time the game was released the world had moved away from MMOs that didn't hold your hand in any way, but the game had some innovative mechanics and deserved better recognition.

      • by Cloud K ( 125581 )

        It's a shame what happened to Vanguard, but I don't think that'll go down as anything he's particularly remembered for (for that exact reason I suppose), it ended up a bit obscure and forgotten. For me it just came at a time when I stopped having several hours at a time to set aside to play MMORPGs (just can't do it any more... with all the prep, travelling and group assembling at the start plus goodbyes, wrapping up and finding a safe place to exit you're really talking an hour bare minimum to make it wor

      • vanguard was actually quite fun, if you could find people to group with. definitely sad when it died so early on =/

    • I played as a druid, and enjoyed dropping a SoW (Spirit of Wolf - speed buff) on people when asked nicely. I'd occasionally just load up a low-level stranger with a ton of buffs just to do something nice. I've always felt that the ease of which people could interact with each other was one of the more compelling things about the game. EQ2 lost a lot of it's charm since you couldn't even buff or help a stranger without being part of a group, if I recall. Everything felt a bit more controlled, a bit less

    • From what I've heard he had a serious cocaine habit, i'm guessing that's what did him in at such a (relatively) young age.

  • by gweihir ( 88907 ) on Wednesday November 20, 2019 @08:49AM (#59434706)

    I am pretty close to that age myself. At that time you are not expecting to die yet. Also quite liked some of the things in Vanguard.

  • by Kwirl ( 877607 ) <kwirlkarphys@gmail.com> on Wednesday November 20, 2019 @08:59AM (#59434734)
    Never did Tia with your groups, but you lit a beacon to inspire my slow-leveling ass back on Sojourn/Toril. Safe journeys, traveler.
    • by Anonymous Coward
      Here, here! I fondly remember Aradune from Sojourn days. Sad to see him go. Way too early. Permadeath indeed.
      • It is amazing to see the influences of Sojourn that made it into EQ. EQ was the evolution of the text based MUDs. It was visionary in its day and execution. While it seems clunky by today's standards, it advanced us forward and its influence will be remembered. McQuaid was the key player in that step of the evolutionary process. I thank him for his contribution to the main entertainment in my life and wish his family well as they deal with his passing.
  • by Vandil X ( 636030 ) on Wednesday November 20, 2019 @09:04AM (#59434746)
    All rez jokes aside, this guy ran a game I was quite fond of for many years and have lots of great memories playing. Rest in peace, Mr. McQuaid.
  • It became an interesting study in human nature.
    I know peeps who purchased computers just to play EverCrack.
    Also the mugging people took to at the waypoints to get loot.

  • I don't think it was spawncamping.

Love may laugh at locksmiths, but he has a profound respect for money bags. -- Sidney Paternoster, "The Folly of the Wise"

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