Want to read Slashdot from your mobile device? Point it at m.slashdot.org and keep reading!

 



Forgot your password?
typodupeerror
×
The Almighty Buck Entertainment Games

Blizzard Workers Share Salaries In Revolt Over Wage Disparities (bloomberg.com) 210

An anonymous reader quotes a report from Bloomberg: Employees at Blizzard Entertainment, a division of Activision Blizzard Inc., began circulating a spreadsheet on Friday to anonymously share salaries and recent pay increases, the latest example of rising tension in the video game industry over wage disparities and executive compensation. Blizzard, based in Irvine, California, makes popular games including Diablo and World of Warcraft. In 2019, after an internal survey revealed that more than half of Blizzard workers were unhappy with their compensation, the company told staff it would perform a study to ensure fair pay, according to people familiar with the situation. Blizzard implemented the results of that study last month, which led to an outcry on the company's internal Slack messaging boards. One employee then created a spreadsheet and encouraged staff to share their compensation information. The anonymous document, reviewed by Bloomberg News, contains dozens of purported Blizzard salaries and pay bumps. Most of the raises are below 10%, significantly less than Blizzard employees said they expected following the study. "Our goal has always been to ensure we compensate our employees fairly and competitively," Activision Blizzard spokeswoman Jessica Taylor said. "We are constantly reviewing compensation philosophies to better recognize the talent of our highest performers and keep us competitive in the industry, all with the aim of rewarding and investing more in top employees." This year, Blizzard top performers received a salary increase that was 20% more than in prior years, and more people got promotions, Taylor added. "Our overall salary investment is consistent with prior years," she also said.
This discussion has been archived. No new comments can be posted.

Blizzard Workers Share Salaries In Revolt Over Wage Disparities

Comments Filter:
  • by Anonymous Coward on Tuesday August 04, 2020 @09:07AM (#60364511)

    Sure sounds to me like this is the sort of issue a union would deal with.

  • Fun with numbers (Score:5, Informative)

    by Scutter ( 18425 ) on Tuesday August 04, 2020 @09:10AM (#60364523) Journal

    This year, Blizzard top performers received a salary increase that was 20% more than in prior years

    If your increase last year was only 1%, then this year it was 1.2%. Don't make it sound like you gave everyone a 20% bump in pay this year.

    One veteran Blizzard employee told Bloomberg News they received a raise of less than 50 cents an hour.

    Ah, there it is.

    • by rtb61 ( 674572 )

      ;D, percentages and negative numbers, if your pay increase was negative 20% and you pay increase is a 20% improvement on last years pay increase, that means a further 22% paycut.

      Suck it up Blizzard employees, they know they got you by your fears and you associations with fellow employees. Use those associations much more smartly, start your own business with other disaffected employees.

      When they say this "Our goal has always been to ensure we compensate our employees fairly and competitively," they are g

    • My college roommate was a game tester for Infocom (which should give you some idea of how long ago I'm talking). He said he would go in and sit down at a computer, and open a huge 3-ring binder, and perform the steps in the binder. It would say things like "Load XX save game, go into this room, and put down the sword. Note any error messages on the form provided. Pick the sword up. Note any error messages provided. Put down the coin, then put down the sword. Pick up the coin, then the sword. Put dow
    • >One veteran Blizzard employee told Bloomberg News they received a raise of less than 50 cents an hour.
      Which, unless they were making less than about $17/hour is actually a pay *cut* thanks to inflation.

  • This year, Blizzard top performers received a salary increase that was 20% more than in prior years, and more people got promotions, Taylor added. "Our overall salary investment is consistent with prior years," she also said.

    Yeah, that's the problem. The salary investment was inadequate in prior years. If the top performers got 20% more than in prior years, and the investment is consistent, then it stands to reason that everyone who is not a top performer got fucked. The expectation was that the salary inv

    • by omnichad ( 1198475 ) on Tuesday August 04, 2020 @09:52AM (#60364683) Homepage

      If the top performers got 20% more than in prior years

      The increase was 20% more. So instead of a 2% raise, they get a 2.4% raise.

      • If the top performers got 20% more than in prior years

        The increase was 20% more. So instead of a 2% raise, they get a 2.4% raise.

        But his point is that if Blizzard increased salary commitments by x every year then the people who aren't top performers got even more screwed this year than previous years. There's only so many ways to divide x and if your top 10% get a bigger portion of it this year than previous years the other 90% of get less. The employees complained about wage stagnation which would require Blizzard to invest extra money into wages if they really wanted to fix that problem.

  • When one disgruntled employee shared his salary of $100M on the spreadsheet. "Only 1% raise last year? Well fuck that!" was the comment in column D.

  • by backslashdot ( 95548 ) on Tuesday August 04, 2020 @09:44AM (#60364655)

    The data is anonymous, so why doesn't Bloomberg share it? We have no way of knowing how the role descriptions are.. I mean someone could be a "programmer" that could be anyone with basic coding simple business logic to someone optimizing the graphics engine in assembly. Yet the business logic guy will feel slighted if the other guy gets paid more. God knows we deserve pay according to how important we feel we are.

  • Watch for the game to suddenly sprout a new level filled with striking characters. The only way to get past it will be to uniformly give them more gold and powers.

  • Comment removed based on user account deletion
  • Executives make more than the folks in the weeds. More at 11.
    You know, if you don't like it, there are other places to work. Nobody is forcing them to work at Blizzard.
  • Sounds to me like the problems in the video game industry are the same as ever. Too many people come out of school wanting to make games which saturates the market and drives down wages. Why would Blizzard pay you good money when you can easily be replaced by a new grad that desperately wants to get into the industry? Of course they aren't going to give out generous pay increases.

    If you are unhappy with your pay, go get another job that will pay you what you are worth. Preferably one in a different industr

  • by JoeyDot ( 5981942 ) on Tuesday August 04, 2020 @10:48AM (#60364897)
    "Some producers and engineers at Blizzard can make well over $100,000 a year, but others, such as video game testers and customer-service representatives, are often paid minimum wage or close to it."

    It's so terrible! Are you kidding me?
  • So essentially what they're saying is that it's every worker for him/herself & work is a zero-sum game. If you help a colleague, they may perform better & get a pay increase that you should've got. On the other hand, if you can discreetly sabotage other workers, they'll fail, you'll succeed, & you'll be laughing all the way to the bank. Way to go, shitty employers!
  • Jeez, lucky bastards. The two companies I worked for (before I went solo) gave out raises less than 5%. These people should be lucky they're getting any raise these days.

    • I work for the state. In 22 years I've never seen a raise of more than 4.5%, and that was the year they started deducting 3% towards the state retirement fund (I was already vested, etc).

  • * Employers prefer to negotiate one-on-one with employees regarding salaries.

    * Employers typically have much more information and leverage when negotiating salaries. For example, they typically have your entire salary history, they ask how much you're willing to take - while you have no idea what they are willing to pay for these kinds of positions.

    Having employees even talk about their wages to each other is suppressed. That is brazen. But employers have the leverage to be able to do it. This is why unions

For God's sake, stop researching for a while and begin to think!

Working...