Intel Begins Their Open-Source Driver Support For Vulkan Ray-Tracing With Xe HPG (phoronix.com) 10
In preparation for next year's Xe HPG graphics cards, Intel's open-source developers have begun publishing their patches enabling their "ANC" Vulkan Linux driver to support Vulkan ray-tracing. Phoronix reports: Jason Ekstrand as the lead developer originally on the Intel ANV driver has posted today the initial ray-tracing code for ANV in order to support VK_KHR_ray_tracing for their forthcoming hardware. Today is the first time Intel has approved of this open-source code being published and more is on the way. The code today isn't enough for Vulkan ray-tracing but more is on the way and based against the latest internal Khronos ray-tracing specification. At the moment they are not focusing on the former NVIDIA-specific ray-tracing extension but may handle it in the future if game vendors continue targeting it rather than the forthcoming finalized KHR version.
Among other big ticket items still to come in the near-term includes extending the ANV driver to support compiling and dispatching OpenCL kernels, new SPIR-V capabilities, and generic pointer support. Also needed is the actual support for compiling ray-tracing pipelines, managing acceleration structures, dispatching rays, and the platform support. The actual exposing of the support won't come until after The Khronos Group has firmed up their VK_KHR_ray_tracing extension. Some of this Intel-specific Vulkan ray-tracing code may prove useful to Mesa's Radeon Vulkan "RADV" driver as well. Intel engineers have been testing their latest ray-tracing support with ANV internally on Xe HPG.
Among other big ticket items still to come in the near-term includes extending the ANV driver to support compiling and dispatching OpenCL kernels, new SPIR-V capabilities, and generic pointer support. Also needed is the actual support for compiling ray-tracing pipelines, managing acceleration structures, dispatching rays, and the platform support. The actual exposing of the support won't come until after The Khronos Group has firmed up their VK_KHR_ray_tracing extension. Some of this Intel-specific Vulkan ray-tracing code may prove useful to Mesa's Radeon Vulkan "RADV" driver as well. Intel engineers have been testing their latest ray-tracing support with ANV internally on Xe HPG.
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Don't worry buddy, it's still more useful than 95% of the posts that will be made.
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**** nVidia (Score:2)
Good. AMD has currently a monopoly for sane discrete graphics cards, good that goodness from other sources is coming.
Cards without drivers are worth nothing.
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AMD have pretty decent drivers on linux due not being AMD that writes em
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As long as you never check the commit logs and notice at all those @amd.com authors...
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It's mostly AMD that writes them.
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Sometimes Intel does nice things, other times, not so good
Recently I decided not to use a video card unless the company opens up the hardware (easy for me, I am not a gamer). But I wonder if Intel was in the same position as Nvidia, would they open it up ?
Colour me unimpressed (Score:2)
Let's wait to see if they can produce a graphics card that is even remotely capable of keeping up with the Joneses at normal raster+shader graphics before we consider crippling it by enabling ray tracing.
Right now I see this the same as Ford removing the back seats from a Mondeo and then putting it in a race against Ferrari and Lamborghini "See we have two seats as well!"