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YouTube Plans To Make Gaming Videos Immersive in Metaverse Push (bloomberg.com) 22

YouTube said it will start creating metaverse experiences on its video platform, beginning with gaming, following competitors' investments in the buzzy category. From a report: "We'll work to bring more interactions to games and make them feel more alive," Neal Mohan, YouTube's chief product officer, said Thursday in a blog post. "It's still early days, but we're excited to see how we can turn these virtual worlds into a reality for viewers." The world's largest video site, owned by Alphabet's Google, has supported virtual-reality videos since 2016. Google released its VR platform Cardboard in 2014 and a much-derided augmented reality device, Google Glass, in 2013. Still, the company has been slower than rivals to discuss its plans for the much-hyped metaverse -- an immersive digital world where users will interact with digital objects and one another. While many are skeptical that the metaverse is much more than a rebranding of VR, others in the tech industry think it will be the next major platform for social media, gaming, digital asset ownership and more. Google has its own VR/AR division but hasn't released plans for any device in the field.
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YouTube Plans To Make Gaming Videos Immersive in Metaverse Push

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  • Yeah, good luck with that.
  • Comment removed based on user account deletion
  • Facebook and Google's push to VR whiffs of desperation. VR's fun for five minutes until you get motion sickness, or your glasses get steamed up, or you become suddenly aware of someone entering the room whilst you were mid-wank. AR glasses might have a few usage cases outside of voyeurism, but they're not exactly compelling. Watching tech behemoths shit the bed is entertaining viewing though.
    • AR glasses might have a few usage cases outside of voyeurism, but they're not exactly compelling.

      AR glasses backed by cloud computing have massive and extensive applications. Unfortunately, all of them are predicated upon sending a whole bunch of visual data to third parties, and most AR glasses still have annoying problems like parallax, to say nothing of fogging. They are also very expensive. They could sustain some of these drawbacks, but all of them combined make them a non-starter for almost every application where they would come in really handy, and that's without even considering the glasshole


      • never had a problem with fogging or parallax on the microsoft hololens.
        the use case for AR is communicating with mechatronics. wherebye the mechatronics also has a pair of AR glasses. you heard it here first.
    • you sounds like a hater.
      the use case for AR is communicating with mechatronics. wherebye the mechatronics also has a pair of AR glasses. you heard it here first.
  • Puzzled how Metaverse become such a buzz word lately. https://secondlife.com/ [slashdot.org]>2nd Life game had all of this for maybe a decade or more: folks living in a virtual reality world, interacting with real world companies and other people. But hey, anything that can be coded can be copied by Facebug.

  • In 2016 there was a Youtube VR app on Steam. It would inject ads before letting you even start your video, before you could see if you had the video configured to display correctly (there's several file formats for stereoscopic videos). They pulled the app from Steam a few years ago.

  • "What's that, Big Tech? You've allowed your platforms to spread medical disinformation and racial hate and conspiracy theories enough that people are already living in an alternate reality and making it impossible for us to work together to solve the big issues and now there's a metaverse? Great, let's put the goggles on. You're clearly the ones to trust with our perception of reality."

    This whole thing makes me want to unplug more.

  • The tech news these days has one big takeaway... tech believes in its own 'advanced' nature far too much. We look back on various historical boondoggles with an air of superiority, for instance "Those morons in the early 20th century who sold a women's upper lip hair remover that contained radioactive Tritium. It worked amazingly well at its purpose, but then all their hair fell out, and then they died. They must have been stupid."

    But obviously, radioactive hair remover was just the Tech industry of that

  • With bright billboards, flashing advertisements, and nonstop product placement just like in real life.
  • Josh Hayes has an excellent video called What the hell is the Metaverse? [youtube.com]

    Metaverse = the latest fad in how we can get people to buy digital vanity items.

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