Follow Slashdot blog updates by subscribing to our blog RSS feed

 



Forgot your password?
typodupeerror
×
Open Source

The Godot Game Engine Now Has Its Own Foundation (phoronix.com) 19

The Godot Engine now has its own foundation to continue funding themselves. Previously, they teamed up with the Software Freedom Conservancy to handle fiscal sponsorship duties. Phoronix reports: The Godot engine developers and Software Freedom Conservancy mutually agreed to move the open-source game engine project to its own foundation. The Godot Foundation has been setup in the Netherlands as its own organization modeled after the policies of the SFC. The Godot Foundation is to help this game engine achieve its next level of growth and project a stronger image for the project. "We have just started the process of moving to the Foundation," writes Godot Engine lead developer, Juan Linietsky, in a blog post. "For now all of Godot's funding and contractors are still managed by the SFC. The SFC will gradually reduce its work for Godot and the new foundation will slowly ramp up. Stay tuned for announcements in the future as we finalize the Foundation's organizational structure and officially begin operations."

More details can be found via the Godot Engine blog.
This discussion has been archived. No new comments can be posted.

The Godot Game Engine Now Has Its Own Foundation

Comments Filter:
  • by Anonymous Coward

    C should be enough for anyone.

    • C should be enough for anyone.

      Bizarrely, Godot indeed seems to support C as well as a number of OO languages. I say bizarrely because this implies you could possibly mix and match C and OO languages in a single project, which may not normally be desirable from the architecture point of view - unless of course there are specific reasons to do so (e.g. hardware related).

      I haven't tried Godot yet, though, so I can't speak from experience. I know that Godot is nice at many things but if you are doing 3D games of any kind, Unreal Engine and

      • Godots "main" language is its own scripting language GDScript which is a rather pleasant python-like that seems to be fairly intuitive for python coders and works well with its generally well thought out API.

        Theres also a C++ option and a more recent C# option, although I havent played around with either other than to get various C++ libraries working.

      • OO architecture is a lot like a big company. Lots of hiearchies, procedures and processes that must be followed, a billion meetings a day, paperwork flying in all directions, and three guys in the basement that actually do the real work. Those three guys are written in C, the rest are in MegaOOPS SE 4.0.

  • I had never heard of this engine till earlier this week (new game uses it) and now it's in a new article. Brotatoe was the game, still in early release on steam, I was looking for something fun, and mindless for the Steam Deck.
    • Re:small world (Score:4, Informative)

      by sg_oneill ( 159032 ) on Thursday November 03, 2022 @01:57AM (#63021113)

      Its fairly popular with the hobbyist set. Its definately got 2D gaming as a strong point, but its 3D stuff is competent. Its not up there with Unreal or Unity yet, but its got a large community around it (It may well be the third most popular hobbyist game engine behind UE and Unity, although that doesnt reflect in releaed games yet) so its moving along at a cracking pace.

  • by spudnic ( 32107 ) on Wednesday November 02, 2022 @11:33PM (#63020975)

    Cool! I've been waiting for this!

  • Summary does nothing to interest me in this new engine.
    • Ya, it's almost like it was written about the fiscal situation of the support structure for the engine rather than its technical specifications.
    • It's a slashdot story, You're assumed to either know the context already, or are able to rant successfully without knowing what you're talking about.

  • by Qbertino ( 265505 ) <moiraNO@SPAMmodparlor.com> on Thursday November 03, 2022 @05:14AM (#63021289)

    ... the Blender of the gaming world.

    20 years ago Blender was a small avantgarde niche product/project that fought in terms of epicly low price, system load and some unique features compared to other 3D toolkits and they typical price-range of those back then. A few years back Blender had it's final fundamental breakthrough with industry big-wigs hopping on and sponsoring the Blender foundation and it's likely we'll see Blender basically own the 3D & SFX space in the near future. It's now other tools that are at the margins and have to rely on traditional customers to shell out thousands for licences and updates. With the rate at which blender is innovating that's not going to last that long anymore.

    Godot starts looking the same to me. It was an impressive FOSS alternative to unity when it came out and since then the Godot crew has kept a steady pace of adding features and improving their codebase. If they keep it up Unity and Unreal Engine might just have a solid competitor on their hands sometime in the near future.

    If you want to do a Game project - commercial or hobby/FOSS - definitely check out Godot - it's really good and can save you loads of money vis-a-vis Unity or Unreal.

    • Godot looks like it could become the Blender of the gaming world.

      Precisely. If you're hearing about it for the first time, it's because it's already in process to become such a powerhouse.

      The upcoming 4.0 release [godotengine.org] has got a thorough rewrite of the 3D engine, bringing it to parity with modern features in terms of physics and light simulations.

      This has caught the attention of videogame companies, who are keeping an eye on the advancement of a development platform portable to PC and mobile (and possibly consoles with third-party support), without the need to pay high royalti

news: gotcha

Working...