Why Video Editors Are Switching To DaVinci Resolve In Droves (petapixel.com) 97
Video editors are flocking to DaVinci Resolve in droves, marking a major paradigm shift in the editing landscape that we haven't seen since the dreadful launch of Final Cut Pro X drove users to Adobe Premiere Pro. PetaPixel reports: Resolve has taken a convoluted path to becoming the main rival of the world's biggest non-linear editing (NLE) tool. More a conglomeration of tools than a single program, Resolve came through some acquisitions Blackmagic made when creating a broadcast and cine ecosystem. Comprised of an editing tool, a color correction tool, an audio editor, and an effects tool, Resolve is essentially multiple programs that all integrate so seamlessly that they function as a single application. The color correction tools in Resolve are particularly well regarded, and many films and shows were color graded in Resolve even if they were edited in another program. The same applies to Fairlight, the audio component of Resolve, the go-tool tool for many of Hollywood's most prominent audio engineers.
In 2011, Blackmagic decided to release Resolve as both a paid and a free version. The free version had fewer features than the full version (as it still does), but instead of being crippled, the free version works well enough for most users, with the paid version feeling like a feature upgrade. In the dozen years since Resolve became free, it has picked up an ever-growing number of users, and the YouTube emphasis on the creator market has only increased the pace of adoption. The fact that most successful YouTube channels take years to become successful means a free editing tool is valuable.
Blackmagic has never hesitated to put a feature into Resolve. The program has many options in contextual menus, user interface choices, menu items, keyboard shortcuts, and more. There is so much here that it can be overwhelming. [...] Blackmagic also releases dot-versions (like 18.1) that sometimes add enough features that it acts like a full number upgrade would if it were released by Adobe or Apple. Some of the features in Resolve 18.1, for example, unleashed the wave of recent switchers. Two significant features are buried in a list of around 20 new features in that update. The first is AI-driven Magic Mask tools that make masking people or objects a matter of drawing a line. The other prominent feature is voice isolation, another AI-based feature that removes noises from dialog tracks. Magic Mask alone is worth the price of admission. This tool makes it easy to color-correct significant portions of a shot without doing endless mask adjustments, and it also allows for instant alpha channel creation, allowing for items like text, graphics or even people to be superimposed on the same scene without needing a green screen. You can read the full article here.
In 2011, Blackmagic decided to release Resolve as both a paid and a free version. The free version had fewer features than the full version (as it still does), but instead of being crippled, the free version works well enough for most users, with the paid version feeling like a feature upgrade. In the dozen years since Resolve became free, it has picked up an ever-growing number of users, and the YouTube emphasis on the creator market has only increased the pace of adoption. The fact that most successful YouTube channels take years to become successful means a free editing tool is valuable.
Blackmagic has never hesitated to put a feature into Resolve. The program has many options in contextual menus, user interface choices, menu items, keyboard shortcuts, and more. There is so much here that it can be overwhelming. [...] Blackmagic also releases dot-versions (like 18.1) that sometimes add enough features that it acts like a full number upgrade would if it were released by Adobe or Apple. Some of the features in Resolve 18.1, for example, unleashed the wave of recent switchers. Two significant features are buried in a list of around 20 new features in that update. The first is AI-driven Magic Mask tools that make masking people or objects a matter of drawing a line. The other prominent feature is voice isolation, another AI-based feature that removes noises from dialog tracks. Magic Mask alone is worth the price of admission. This tool makes it easy to color-correct significant portions of a shot without doing endless mask adjustments, and it also allows for instant alpha channel creation, allowing for items like text, graphics or even people to be superimposed on the same scene without needing a green screen. You can read the full article here.
YouTube success (Score:2, Insightful)
The fact that most successful YouTube channels take years to become successful
Just say "profitable". There's more than one metric of success.
Not everyone wants YouTube to be their job.
Re:YouTube success (Score:5, Insightful)
I'd be scared if Youtube was my main gig. Your entire livelihood depends on some AI demonetizing your video because it thinks it's not squeaky clean, or some other AI incorrectly thinking you used copyrighted music more than a couple of times and kicking you off the platform entirely, or Youtube making some decision or other unilaterally that massively affects your income.
In short, if you're a "content creator", Google has your balls in its giant hand. And it's not like you can put your "content" on other platforms as a backup plan: Youtube is the only game in town. Welcome to the marvelous world of big data monopolies.
Re:YouTube success (Score:4, Insightful)
Almost all YouTube video creators I've watched, be it mainstream or niche content creators, wind up with some video explaining eventually that they either have strikes against them and are going to be kicked off YT for some AI based thing, have one of their channels entirely demonetized, have repeated videos demonetized, or worst of all, some troll starts reporting their stuff from years ago, and they start getting hit about stuff from the distant past, which means that the Youtuber now has to delete all their older videos to make the brutal AI master happy.
Yes, people talk about Rumble, Floatplane and others, but relatively few people go there, as a number of people feel that they are in the same category as AM talk radio in a rural area. People either are at YT, or they are at Tik Tok, with a few others throwing videos onto Facebook.
I definitely wouldn't want to be dealing with an impartial, brutal AI based system that can kill my "job" and "career" at anytime with zero notification, and no way of appealing. Too Kafkaesque for my tastes.
Re:YouTube success (Score:4, Insightful)
It really doesn't matter whether AI is used or not. The problem with YouTube is that they are a faceless corporation who tries as hard as possible to not provide faces behind their support options. Customer service doesn't scale, and also gets in the way of extracting money from consumers. The fact that millionaire YouTubers have to jump through hoops just to get customer support proves that a million dollars, in isolation, means nothing to a trillion-dollar company.
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Yes, people talk about Rumble, Floatplane and others, but relatively few people go there,
Because it's no worth it. I've got a really small channel, but just to give it a shot I uploaded everything to both YT and Rumble for a while. Thought that with less competition on Rumble, I might get a reasonable number of views.
I was wrong.
I got single-digit views on Rumble, fractions of a percent of what I got on YT. For anyone who is actually a creator (i.e. time = money) uploading to Rumble is a waste of resources.
It's sad. I'd rather have 10 competing video sites, and someone would certainly write a t
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That tells me more about the content you enjoy, which is likely copyright-infringing in some way (eg anime, react channels.)
That said, most of these other services are not youtube for explicitly reasons that are why youtube is awful.
If you wish to be a content creator on Youtube and steer entirely away from the algorithm bugbears, your content must be:
1. 100% original. This is impossible, as everything is either derivative or inspired by something else
2. Use no verbatim copyrighted material. No reacting, no
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That tells me more about the content you enjoy, which is likely copyright-infringing in some way
What a load of bullcrap...
Take a look at Techmoan: his channel is about vintage audio hardware. What do you demonstrate vintage audio hardware with? Vintage audio media. Like 78's, reel-to-reels...
Whenever the guy plays too many seconds of super-old copyrighted music that was made in the jurassic, but still hasn't made it to the public domain because copyright law is passed by the best politicians RIAA/MPAA money can buy in the US, he gets a strike.
I'm sorry but even if Techmoan played, say, half an album o
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If it weren't an AI assessing videos, you'd be complaining they let random people assess whether your videos are appropriate for their site.
Used both PPro and Resolve (Score:5, Interesting)
You get a free serial for the full version of Resolve when you buy a Blackmagic camera, so that's nice.
Anyway, PPro and its associated programs are pretty damned good. The integration is one of the strongest points. Need to tweak an audio clip? Export it from PPro timeline to Audition, do your tweaking, and return to PPro. Ditto SPFX , colour grading, etc. Encore (DVD authoring) however is a pain in the arse. Fortunately that's almost obsolete these days.
But I refuse to licence it as a subscription model, so CS6 it is.
These days I use Resolve. The workflow is a bit less flexible than PPro et al, in fact I'd say it's less of a non-linear process, but that's just a case of getting used to it.
Adobe really shot themselves in the foot by moving to subscription. Also, Creative Cloud synchronisation is a mess.
Re:Used both PPro and Resolve (Score:4, Interesting)
You get a free serial for the full version of Resolve when you buy a Blackmagic camera, so that's nice.
This is one of the main reasons Black Magic can make Resolve so competitive. They're implementing that Apple strategy of making great software not to sell software, but to help sell hardware. Considering many of Black Magic's products are specifically for streaming (and all of their products come with a full Resolve license), this has been a perfect time for them. Resolve also has some nifty features to integrate with the hardware.
The one bittersweet part about Resolve is that, instead of a project file, like Premier, everything is coordinated through a database. There are some nice speed benefits to this, but it makes projects less portable. Things become tricky when you work off multiple disks, computers, etc.
Having said all that, given the AI stuff Adobe is implementing, Resolve may soon lose the lead.
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Mind you, perhaps like the Macs, Black Magic cameras are *very* good. You wont get objections bringing a full BM rig onto a professional film shoot. It happily will sit amongst the Reds or the Arris as proper adult professional cameras.
Even if you DIDNT get Resolve, people would still be buying them. However, unlike Red or Arri, you DO get it, so its yet another value proposition for buying into that particular hardware ecosystem.
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Ironically, Resolve is specifically heavily used by the AI video community, because of its excellent deflicker filter. Temporal inconsistency is AI video's current bugbear, and those who resolve that best will win that market.
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Now imagine you DONT have to export
In fairness that's the point. You *don't* have to export. DaVinci Resolve is great, but the transition between dedicated programs in the Adobe Suite is seamless.
There are plenty of complaints about Premier Pro. Like seriously go read their support page at some point to see some of the most stupid bugs still present for years. But the "exporting" between programs is not one of them.
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Yeah - it's not an export at all. Right-click the clip, "edit in Audition", then an extra menu option in Audition "return to PPro"
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You also get the full version of Resolve when you purchase a $300 Blackmagic keyboard, which is far cheaper than their cameras.
I would have gladly purchased the keyboard to get Resolve, had Resolve not been such a dumpster fire of usability and stability. Regularly crashes is not something I'm a fan of, and their convoluted approach to motion graphics is impossible to be effective with. The final nail in the coffin is that their video scrubbing playhead barely works, and requires GPU acceleration at a min
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their video scrubbing playhead barely works, and requires GPU acceleration at a minimum, which is not available in the free version.
I have barely used Resolve, but the free version does have GPU acceleration. I had to manually install latest nvidia to get it enabled. Do you mean to say that you can't use GPU acceleration with the video scrubbing playhead in the free version?
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Yes, the last time I checked, H.264/.265 did not have hardware acceleration in free Resolve.
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I just looked and the references say it didn't but does now, so you might want to look at it again.
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But I refuse to licence it as a subscription model, so CS6 it is.
I was going to say. You must be using a different PPro than the rest of us. And you are. You're not enjoying the world of buggy constant crashes, effects inexplicably not running, video audio sync issues when working with any format that has variable rate encoding, problems with hardware acceleration in Adobe Media Encoder, and the literally endless string of complaints on Adobe's Support page.
I only used it because I have a subscription through work. Note past tense. I'm currently learning DaVinci Resolve
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I'm using Resolve because my employer bought a Blackmagic camera, so it was kind of "here's the gear, use it"
The chance to use a BM camera, a decent rig of Neewer lights, Resolve, and an editing rig with an RTX 3060, who could say "no" ?
Pity it's only vodcasts, but it's a job.
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I understand that you don't have to pay to upgrade Resolve to newer major versions either.
Basically pay once / get it free as part of whatever hardware you buy from them once, and just use it without worrying about future software upgrade costs.
And I also read that you can install the software on two systems.
If I really need to get a video editing software, Resolve is probably what I will get.
Not this user (Score:2)
Blender's video editing mode is actually enough for any editing tasks I've come up against so far.
A lot cheaper than the competition, too.
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Blender is excellent for organic work and sculpting. I'm seeing that often used, even in pro shops, especially when combined with 3D scanning.
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The free version of Resolve is definitely more capable, even if the Blender editor has all the basics.
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It takes some time to get used to Blender, that's the big issue with it. But it does the job when you get used to it.
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Blender has one of the most confusing UI's I've ever seen. I had to test my desk drink to make sure it wasn't laced with LSD.
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With this hammer all nails are easy to use.
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When I started my YouTube channel I was using kdenlive. When I realized I've outgrown it, I went and looked for an alternative. I ended up with Resolve for two reasons: Price and Linux support. The Adobe echosystem was both way too expensive, and hardly worked on my platform of choice.
At the time I also evaluated Blender. My impression was that it was almost there. I wanted precise control over the timing of the cuts, and Blender's interface simply wasn't geared toward that sort of work. I evaluated a lot o
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Thanks for sharing that info.
It is very interesting that they support Linux (natively), have a free version, and have a non-subscription version. Of course, there is always the danger of spending many hours learning it and then, a few years later, poof- no more free version, or no more Linux version, or some critical part is removed, etc.
Personally, kdenlive does what I need (and I use Linux exclusively), but my video editing needs are few and simple. It is nice to know there is another option for those n
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I kind of did. The thing that I really needed was 2D animation. I wanted things to happen on screen, and I wanted them to be synchronized with the video's audio. This video [youtu.be] is fairly loaded with examples of such animations. Kdenlive simply didn't have anything even remotely resembling the support.
Of course, once I learned how to use DR's (very complicated) tools, I really can't go back. In one of the videos I found out, after finishing filming it, that I had a stain on my sweatshirt. I ended up digitally er
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Haha, it's cool enough ;)
Yeah, I do not need much animations there, but it's true that as soon as you require actual practical effects or deeper video creativity, KDEnlive seems to be in a bad spot. Though it's getting better at it.
I'd say that is great feedback! Let us remove stains on our shirts KDEnlive folks! (easily, that is! ;))
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Just one more thing.
I realized early on that I'm rapidly outgrowing Kdenlive. I didn't actually decide to leave it, however, until a bug in it ate several hours of work I've done. At the end of the day, it's all about stability.
Re:Not this user (Score:4, Informative)
I'm a Blender user since NaN (Not a Number) was a thing.
But where Blender excells in certain areas (such as modeling workflow, it's just... so speedy) and rarely crashes if ever, it falls HARD in other areas, video editing is one of them.
Sure it can do the basics, but there's a lot of issues with the Blender video editor:
1) It's not GPU supported like Resolve, so it's gonna be terribly slow for eg. 4K editing. (Only 3D rendering is GPU supported!)
2) The various effects are a bunch of either 1 thread render compatible or multi-core, sadly most of them are 1-core only, if you happen to stumble upon (or use) one of the effects that have single thread support only, it can slow down your final render from 10 minutes to 10 hours just like that), and that's a deal breaker for me.
3) You need to know your way around codecs, while FFMPEG is an excellent open source video renderer it's extremely technical, and you really need to know your stuff when it comes to codecs, frames, key framing, formats, compressions, sound formats etc. and it's a PAIN to learn. Most professionals don't really know anything about that stuff, they are good at camera work and video editing, not so much technical stuff, and OH BOY you need to be technical if you want to get the best out of FFMPEG. It's almost command-line stuff.
4) The preset formats are horrible, they still use those old presets and very few new settings have been added, the support for this is near non existent.
So Blender for Video editing professionally? Not yet. Sorry!
Good news for Kdenlive (Score:5, Informative)
I hope some of the traffic comes the way of Kdenlive. It has transformed from the shoddy bugfest of old into a very capable multi-track editor with GPU acceleration and excellent cross-platform support.
Re:Good news for Kdenlive (Score:4)
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Another vote for KDEnlive. I have used it for years, and it's gotten really good recently.
They have also started releasing official builds for Windows and Mac, and at least the Windows version is working all right.
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Thanks for pointing out Kdenlive. I recently spent a lot of time looking for replacements for Resolve, and I didn't even come across a single mention of Kdenlive while investigating alternatives. That project must have a discoverability problem.
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I was trying KDEnLive about once a year and it definitely stabilized but my last try was a big effort and on final export AV synced was fucked and on the forums it was a 'known issue' because some third party library had an issue and it wasn't KDE's "fault".
I'm using Blender Video Editor now because, while the interface is rough, an AV sync issue would make their devs barf and flip tables until it was fixed.
I chose a mindset over an application. The future is better.
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In terms of free editors, how does it compare to Cinelerra?
Kdenlive vs Cinelerra (Score:2)
In my opinion, Kdenlive is much easier to use than Cinelerra and has roughly similar capabilities. It's also good that there's only one official Kdenlive release, unlike the two or three Cinelerra forks floating around that have different features and bugs.
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I've been using cinelerra-gg.
and frankly, it is not very good. The interface is very cumbersome I find.
Though, when I tried kdenlive last year, I couldn't get anything to work because I got crashes every few minutes.
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Huh... weird, I've never found Cinelerra cumbersome. A bit unstable, though.
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I use Kdenlive and like it a lot. It has really matured in the last few years.
I have tried Resolve on a number of occasions, but it doesn't like something about my system (probably the open-source amdgpu driver I use) and it always crashes on startup with no helpful error messages. So I end up deleting it and going back to Kdenlive.
Adobe failing to support professional standards (Score:4, Informative)
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Adobe failing to support professional standards
Be polite, be efficient, have a plan to kill everyone you meet? Oh, wait... *sniped*
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When Nikon created a new video codec for its cameras, NRAW, Resolve had support ready on day one.
This is a true WTF from a company who famously supported camera codecs almost on day one in their photography related software making them a cut well above the rest of the industry for decades. It's like there's a whole different (and incompetent) team working on their video stuff. I'm a huge fan of Photoshop and Lightroom, but I've transitioned away from Premier, Audition and Aftereffects.
FOSS Video Editors ... (Score:5, Informative)
... have reached pro quality too. 16 years after my last work on video using Premiere, Media 100, Avid and such - systems that could cost as much as a small car - I tried Kdenlive, some 3 years ago or so.
I was blown away. Not a single feature or function I missed. Ready for primetime, better than any Pro solution I had back then, asynchronous offline editing and decoupled render jobs included. All as free OSS, just one download away.
That Da Vinci has been gaining traction in the last decade or so is well known in the video field. It's basically the Jetbrains IDE equivalent for video. The last man standing, enabled by reasonable pricing and advances in software development.
Yet again, FOSS Video Editors are at pro level now too, including the video editor and compositor integrated in Blender, the FOSS 3D tool that is just now shaped up to turn the entire SFX market on it's head.
Re: FOSS Video Editors ... (Score:2)
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Blender... every time when I look at screenshots I feel like running away in fear. Kdenlive looks and works like any other GUI app, you don't need more than 5 minutes to start working with it. I rarely do video work, but when need something, I use Kdenlive, and that was the case for over 10 years already.
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Once you understand which windows do what it's pretty straightforward. It's much better now than it was under the 2.7x versions - when was the last time you tried it? Can't hurt to spend a couple hours building your very own donut to see if it works for you.
https://www.youtube.com/watch?... [youtube.com]
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As far as other FOSS video-specific editors like KDenLive, they definitely work, and have a lot of the sam
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I am old (Score:2)
A friend of mine in the early 1990s worked for Da Vinci systems (which was later bought by black magic design) for a few years in Florida -- I guess he may have worked on the precursors to what's currently in DaVinci Resolve. I do remember he used to get triggered by two things: NTSC, and Newtek (Video Toaster.)
WTF does editing (Score:2)
have to do with nonlinearity?
Re:WTF does editing (Score:4, Informative)
In the "professional" video-world "nonlinearity" apparently means "out of chronological order".
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In the "professional" video-world "nonlinearity" apparently means "out of chronological order".
Not just in professional video world. It's one of the definitions of non-linearity.
"Nonlinearity is a property of mathematical functions or data that cannot be graphed on straight lines, systems whose output(s) are not directly proportional to their input(s), objects that do not lie along straight lines, shapes that are not composed of straight lines, or events that are shown or told out-of-sequence."
Re:WTF does editing (Score:4, Informative)
The term goes way back to cutting and splicing physical film. An NLE let's you make edits non-destructively in regards to the original source material. In other words, it doesn't affect the linear sequence of frames in each "reel" (clip).
In other words, there's no relation between changes to the output and the input. The input is unaffected.
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Have you seen the movie Memento? That.
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WTF does editing have to do with nonlinearity?
So, the term "nonlinear editor" implies the existence of a "linear editor".
Linear video editing is done in a sequence - a video clip is trimmed, added to the timeline, any effects are added to the clip, the next video clip is trimmed and added, then the third, and so on until the project is complete. Linear video editors have a single 'track' in which clips are added.
A nonlinear editor allows these things to be done out of order - a clip is added to track 2, then trimmed to align with the clip on track 1, w
Da Vinci made a smart tactical play (Score:2)
DaVinci rules (Score:2)
As an experienced audio guy, I'm just getting into video editing. I've tried Premiere Pro, Lightworks, and a few others, but DaVinci blows them all out of the water for ease of use, features, and an instinctive interface that just works. Coupled with the fact that it's free, and regularly updated, I don't need to look any further for my editor of choice.
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Everything blows Lightworks out of the water for ease of use. Could not understand clicking the stupid shark. Maybe it had improved, but when I played with it, it was like trying to build a sand castle with your tongue.
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By no metric is Resolve considered to be instinctive. 75% of their forum posts consist of questions in the form of, "How do I do [some very basic task] in Resolve?" And the answer tends to be something along the lines of, "Click this and this and this and then drag this and then go to the waifu tab and click this and then go to domo tab and disable this and click this and reassign that and then scroll this", it's effing atrocious!
Big Resolve fan here (Score:4, Interesting)
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This. Resolve essentially got me back into making videos at all. I've got a very small channel and had essentially stopped doing anything because inbetween the effort and the constant nagging about updating (paid, of course) or subscribing (also paid) it just stopped being fun. Resolve re-ignited that part, now I'm doing a bit of videos again, from time to time.
Now if there were a Resolve equivalent for Lightroom... (and no, I've tried the Free Software offerings and they don't come close, sorry. Even Darkt
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No, you go-tool tool (Score:1)
Good cameras + good software (Score:2)
I'd say that Black Magic is doing a good job. Not only are their Netflix certified cine cameras (which is critical if you want your video stuff to be accepted by the main streaming companies) are good competition with Canon, Sony, and Panasonic (with Panasonic being the price leader), but being able to have a model able to do 12k for a reasonable price is a very good thing. With their software available as something that is not a subscription, runs on Linux, Mac, and Windows (unlike FCP where part of the
As a somewhat jaded software developer... (Score:1)
I can't help but read the word "feature" as a synonym for "cargo-cult scrum feature-chasing technical-debt."
Seeing it so many times in one article, along with the remark about it being an amalgam of 3rd party buyouts, and it's not unreasonable to assume that this software is quickly headed towards being impossible to maintain or a soon to be announced "complete rewrite" will be in the works.
Re:SPAM advertising (Score:4, Insightful)
More Spam, less news for nerds.
Disagree. There's a quite healthy discussion here right now about various video editors including open source alternatives, issues with software, problems with the directions of various companies, and technical nitpicking about definitions. This story has spurred more "classical Slashdot" than most in recent memory.
This is a Slashvertisement, but it's very much the news for nerds we all know and love.
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A lot of us actually give a fuck. Also... advertising for a free product?
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Very useful to me. I've tried every video editor that can run on Linux. For my specific needs -- combining videos from multiple cameras into one synchronized clip -- Blender is best, once you get used to the nightmare interface and figure out the workflow. The 3+ versions have a considerably saner interface, and prominent bugs have been fixed. DaVinci was fine, but Blender is precise and easy to use. I used to use Kdenlive but it started crashing (all versions, even appimages). I learned Blender because I h
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Hey, it works on Linux (Score:2)
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Resolve isn't exactly known for its stability. It crashed on me regularly when I was desperate enough to use it. I had to turn off auto-save just to have hopes of using it for an hour or two without crashing. But the fact that the free version didn't support GPU acceleration, and thus made video playhead scrubbing almost impossible for non-trivial projects, was enough to make me stop using it.
That, and the fact that doing the simplest things in Resolve is counter-intuitive to the point of being obnoxious
Vegas Pro (Score:2)
Any other Vegas Pro users out there? I've been a fan since it started life as a multi-track audio editor at Sonic Foundry. It was then picked up by Sony, and now Magix and is still developed with regular releases.
While I come from a television background, these days I use it to produce YouTube videos exclusively and it works very well for that. It also still has a 'pay a flat price and own it' model, although they are now also dipping into the subscription pond.
I like Vegas because it has a very fast an
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Any other Vegas Pro users out there?...It also still has a 'pay a flat price and own it' model, although they are now also dipping into the subscription pond.
I like Vegas Pro as well, in no small part for this reason. Magix is also pretty smart in that they have a habit of releasing N-1 versions or the entry level tiers as part of Humble Bundles, so it's fairly easy to onramp into their product line for $50 or less.
The one thing Vegas does differently than Premiere that I absolutely cannot stand is how it handles cropping and resizing. In Premiere, you move and resize the video on the 'canvas' - if the video is scaled to 50%, it takes up half the room, and its X
Filmora Pro gifted them users (Score:2)
Filmora Pro probably provided a glut of new resolve users after they decided to cancel the lifetime licenses and force everyone onto a subscription.
FP users ran away from that dumpster fire as fast as they could.
This looks more like marketing news than (Score:2)
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When ever you use any cloud app, the first thing you do, is send your data somewhere, to somebody.
...what exactly makes DaVinci Resolve a "cloud app"? It installs locally and works perfectly without a network connection, so...on what basis would it be considered to fit in this category?
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I'll stick with Vegas. (Score:1)
Last time I tried it, I couldn't even use the mouse wheel to zoom in/out. That's not a trivial thing to omit.
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Also, DaVinci Resolve doesn't care if you give it fake info for the signup form. Are you really so hard-up to stick with the $800 outdated Vegas app that you won't use a throwaway email account to sign up for a better, free app?
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In any case, have they even fixed the mouse wheel thing I mentioned?
I used to work on Vegas for Sony,
Coding? Well you helped make a stunning piece of software. GUI isn't *quite* as good as it used to be since the new owners took over.
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Magix does not have a keen eye for interface, that's for sure. Sony's era was a bit outdated using standard Windows Forms
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Well it should be obvious (Score:2)
Adobe Premiere/AE is a quality product, but has major issues frequently and generally costs too much if that's the only product you're using. Adobe can eat my WHOLE ASS with its overpriced "buy everything" subscriptions.
Final Cut Pro is ok,
DaVinci Resolve vs Shotcut (Score:2)
A nontrivial difference (Score:2)
DaVinci Resolve Studio Comes with a Lifetime License with a serial number and activation key and free upgrades.
Premiere Pro is only available via a $21/mo. subscription or enterprise license arrangement. The last perpetual version of Premiere Pro was CS6 and they stopped selling it in 2017.
Put yourself in the shoes of a content creator planning to put thousands of hours into a back catalog over the next decade. Who do you trust not to screw that up, Adobe or a rusty needle found in a parking lot?