The Future of Star Wars Gaming 256
Reuters has an interview with LucasArts President Jim Ward up, and it goes into a good deal of depth about the present and future of Star Wars gaming. He suggests that Jump to Lightspeed is doing well commercially, mentions that there will be a Star Wars RTS in the next year or two, and again comfirms that there will be new Star Wars properties on TV. From the article: " We will have new live-action and animated TV shows over the next few years, and I think there's a bright future there for games based on these new properties as well as original Star Wars games like a new real-time strategy PC game that Petroglyph is developing for next year."
Hit and miss (Score:5, Interesting)
Jim Ward (Score:1, Interesting)
Re:As long as they have some more Jedi Outcast (Score:2, Interesting)
And yeah, I think the storyline was much more than flimsy. It was very weak, but I think the voice acting was the worst.
Hmm, maybe if they did a KOTOR like game set in the outcast plot...
Star Wars (Score:2, Interesting)
I'll probably stick with WoW and HL2 for the next year or two before I even think about another lucasarts piece of crap.
all I really want... (Score:5, Interesting)
That being said, Mercenaries could have potential, assuming it really is free-form like GTA. The Mechwarrior: Mercenaries games were almost exactly the same as the regular versions, except your inventory had prices listed in it. Did Mechwarrior 4:Mercs even have that much? I don't remember now.
Battlefront II (Score:4, Interesting)
I liked the concept of the game, but when playing it there was no real strategy element to it. You could "command" your troops, but they wouldn't listen or do what you told them to.
Here's what to do LucasArts: Go get a copy of Battlezone II: combat commander. Replace humans/scions with rebels/imperials, and you've got a winner.
Oh, and you need much bigger maps if you're going to include vehicles like X-Wings or Tie fighters. Every two seconds you run into the imaginary wall at the end of the map. While you're at it, you might want to think of actually giving the player a reason to get into an X-Wing (ie; some sort of aerial battle)
Battlefront so could have been the game I've been waiting for since I realized Activision are too pinheaded to make another Battlezone title.
Oh yeah, more flight/shooter games. More Rogue Squadron (take out that run around on the ground crap), and more Starfighter titles. Make the quality of the Starfighter titles match the quality of the Rogue titles, too.
There's no reason to have made Jedi Starfighter suck just to match the suckiness of the prequel films.
Star Wars is such fertile grounds for really good video game ideas. So why don't you actually execute some of them, start to finish. Star Wars games are perpetually "almost" good, it seems.
Many (Score:2, Interesting)
I've often tried to find one similiar to that, but they still can't create the thrill that the aforementioned one had.
On the other hand, Knights of the Old Republic was an amazing game. I loved the D&D style, and look forward to the sequal coming this december.
I thought battlefront was less than stellar, the single player mode only lasted about 6 hours and Live is only playable on servers with autoaim and bots disabled.
Clone Wars was a terrible, terrible game. It was by far the worst stars game. If you've noticed, gamestop sells these used for $5. The only good thing you get from that $5 is the tetris game that comes with it.
Jedi Academy (II?) was good, I enjoyed it. Fun pod racing, good xbox live, etc., but the game got old fast.
Does anyone know if KOTOR 2 will be D&D based?
Re:too much already (Score:5, Interesting)
A good SW MMORPG will be nearly impossible just because of this dilemma.
What I REALLY, REALLY want (Score:1, Interesting)
1) A Star Wars TURN-BASED strategy game. Maybe something along the lines of Panzer General with SW units.
2) A Star Wars Civillization clone. They dd it before, it sucked, they need to do it for real.
3) Star Wars X-Com. Squad-level tactical turn-based game, where I manage a group of storm troopers/rebels and need to send the on missions. If someone performs poorly, looses control due to low morale, etc. I send them to Vader for "recodnitioning" while waitng for a replacement to arrive.
Television shows (Score:3, Interesting)
All they have to do is... (Score:4, Interesting)
Just update it. Make it networked multiplayer and updated graphics. The entire series was great. There have been serious lacking for good games in the simulation/action genre for the last few years. The reason people got away from them was because multiplayer took off.
All the old simulator series should be looked at again, now that broadband networking and several years of networking programming in gamming have solved many of the multiplayer networking game problems, simulator's should be playable now (as that was mostly the reason why people didn't play them online, when you can stand there and shoot the enemy and him not take damage frustrated people to no end, which led to players leaving most of this genre). Its time to return...
Re:Battlefront II (Score:4, Interesting)
I'll have to try the game with the patch before I make further comments.
Re:SW RTS Game (Score:3, Interesting)
Could be promising.
sw miniatures should be included (Score:1, Interesting)
From wiz's site: http://www.wizards.com/default.asp?x=swminis/arti
What Are Star Wars Minis
By Rob Watkins
The Star Wars Miniatures line features hundreds of ready-to-play miniatures from the Star Wars universe. You'll find heroes, villains, droids, creatures, and aliens of all descriptions. Now you can play out your favorite movie scenes, add the miniatures to your roleplaying sessions, or trade and collect the miniatures set by set.
Re:Hit and miss (Score:2, Interesting)
Re:Hit and miss (Score:3, Interesting)
Um no it is not. It's a combat GAME. there was no simulation about it. thrusting, inertia, etc were all replaced with handwavium.
The BEST space combat SIM I ever played was a hokey one back in the 80's called Evasive Action that really was a all around combat sim. but in space mode you would coast until you reversed your course and thrusted against your direction of motion.
also if you did things right you could nail that 1 pixel dot that was your opponent that lit up bright when he hit his thrusters to slow or turn.
I used to piss off friends all the time, they were looking for a recognizable ship graphic to shoot at, I was targetting any dot that moved, so I was nailing them when they were too far away to even see me.
THAT is a space combat sim. not something that handles like a video game.
and I am STILL waiting for something that can meet the fun and semi realisim that that really old game was able to give.
space ships do NOT turn easily without having to do thrusting manuvers. no matter how much handwavium the Star wars universe is built on.
Yay! (Score:3, Interesting)
I don't believe a Star Wars RTS is doomed though, just that the previous ones have been so damn poorly made. Innovative missions, a great engine, a lot of content without deviating too much from how things were in the universe and inventing too many new units... things like that would be great to see.
MUSHing (Score:1, Interesting)
What I'd really like to see, for those MU* aficionados, is a heavily coded MUSH (but still with the emphasis on RP), set in a scifi universe: kinda like Firan MUX, but with a futuristic setting.
ah excuse to rant about battlefront (Score:2, Interesting)
I think the goal was to make a battlefield clone, but they seem to have "learned" from battlefield's mistakes by incorporating ONLY those mistakes into the game and none of the good points...
The multiplayer is still very buggy and the overriding philosophy of going back to the first menu screen when you finish with something just makes it worse.... Why do I have to log in again just because the server i tried to log into has too many people?
The graphics are pretty good and the game play is not bad although the characters could use some work differentiating them.. the different factions are almost exactly the same and the only chars worth using are the jet-trooper/droideka and the pilot.
vehicles are about on parity with battlefield, the takeoff/land button was a good addition, how many times did i hop into the fighters only to realize my throttle was set to full backwards and nearly roll off the deck of the carrier. The maps are too small for vehicles however, if you go full throttle you can make it across the map in less than two seconds, then you get shot down for "deserting" what's the point of vehicles if you don't need them to get across the map quickly?
but the big big flaw is tickets.. They tried to incorporate a battlefield style tickets system but failed to make it user selectable, so once you beat all the enemies on hard, there's no way to make it harder by giving them more men, slower loss etc. There is also no way to reverse the tide of battle once it has gone in/against your favor.. unlike battlefield where people respawn at set times to give defenders a fighting chance, everyone respawns based on their own respawn clock, It's like they said, "hey waiting for respawn was a good thing for battlefield, but lets take out that 'everyone respawns at once' thing, they should wait the same amount of time, that would be more fair" I mean what's the point of delayed respawn if you're not going to engineer good defense?
It's like they spent all the money on the name and thought they could get away with a game that was mediocre at best. It's annoying because it could be a slightly better than average game if they'd just solve those gameplay issues like tickets, the AI's aren't that hard and until multiplayer works I just wish they would have given us more options to set like battlefield. In fact, I wish they'd just taken the battlefield engine and tweaked it a little to give it a more starwars-y feel
\end{rant}
Re:As long as they have some more Jedi Outcast (Score:4, Interesting)
If only GL would go for something like that