A College Guide to EA 464
DesiVideoGamer writes "With all the recent news about EA, one of the professors at Carnegie Mellon University is giving a talk about EA after he visited the company for a semester. He also published a white paper about EA and what college grads should know about it. (pdf format) The paper talks a lot about the culture at EA and could indirectly explain the previous stories covered by Slashdot."
Factually False... (Score:5, Informative)
See: http://finance.yahoo.com/q?s=AAPL
Considering the blatant lack of facts in such easy to check information, I'd take what the rest of the article says with a big grain of salt.
BitTorrent, just in case: (Score:1, Informative)
Re:75% fresh meat? (Score:1, Informative)
How to turn off the intro video (Score:1, Informative)
I agree that most of EA's games are just clones of previous titles. What I don't understand is, why do they have such serious cruncing among programmers if they are essentially creating a new copy of something they had before? The whole point of software development is that once you create something, you never have to create it again. I could understand burnout among artists, testers or game designers, but the developers are just rehashing the same old code, and have the experience from hundreds of big titles in similar genres at their disposal; they should have the easiest job.
Re:Factually False... (Score:5, Informative)
Re:You don't get the hostility? (Score:2, Informative)
If they are breaking the law, why are you advocating 'underground' fighting methods. Get them prosecuted.
Then the issue can be resolved, i.e. the laws can be repealed, or enforced. Why go to mob-rule tactics immediately?
Or are they not breaking the law, and that was just an excercise in rhetoric?
Re:I feel that the professor let his students down (Score:2, Informative)
He teaches a class at CMU called Building Virtual Worlds, which I'm in. The class is a boot camp for the ETC (Entertainment Technology Center) majors to get them to learn how to work in groups under extreme time requirements. Students put easily 40-60, and usually up to 80 hours into this single class. When EA came, many of the students were talking about the crazy time requirements for there and how it was just like the BVW class.
But the Prof never really talks about EA in class or during discussions and doesn't try to influence anyone at all. It's more of a real world experience thing for him than a 'this is how it should be'. Even though the class is also really time intensive.
But this prof is also a brilliant guy for his ability to get people to really want to work really hard to create something. Grades don't really matter to him, just creating something new, different, and that pushes the limits of what's has never been done before.
Re:The way to hurt EA? (Score:3, Informative)