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Media Movies Entertainment

Nvidia Announces 3D Blu-ray Format For 2010 178

Barence writes "Nvidia has announced that 3D Blu-ray movies will begin appearing in 2010. A spokesman confirmed that the Blu-ray Association — to which Nvidia is a contributor — had settled on the 'proper parameters [for] what constitutes a 3D Blu-ray' and claimed the first 3D Blu-ray films would hit the shelves 'towards the end of Summer 2010.' Nvidia will support the standard through its 3D Vision technology, using bit rates of around 60Mbits/second — twice that of a standard movie — although HDMI 1.3 'should have sufficient bandwidth' to ensure smooth playback. New files will be encoded using the MVC-AVC format, which is based on the AVC format currently used by Blu-ray movies.' Update: HotHardware has some additional details, including images of demo hardware.
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Nvidia Announces 3D Blu-ray Format For 2010

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  • New players AGAIN? (Score:5, Interesting)

    by Kardos ( 1348077 ) on Wednesday December 09, 2009 @03:44PM (#30379996)

    >>> “future Blu-ray equipment will need more powerful chips” to play content smoothly, with “the majority” of major manufacturers set to release “brand new players” next year.

    Good luck selling those, you're going to need it!

  • fuck blueray (Score:4, Interesting)

    by Anonymous Coward on Wednesday December 09, 2009 @03:48PM (#30380044)

    http://fuckbluray.com/ [fuckbluray.com]

  • Good luck (Score:1, Interesting)

    by Anonymous Coward on Wednesday December 09, 2009 @03:52PM (#30380082)

    If they thought 1080p was a tough sell, wait until they see the underwhelming reaction from the public when this crap rolls out.

  • DLP? (Score:3, Interesting)

    by goombah99 ( 560566 ) on Wednesday December 09, 2009 @03:52PM (#30380084)

    I'm not really interested in having a fancy pants 3D diplay on my computer or laptop. All I want it is on the wall and it seems to me the simplest way to get it there is DLP projection since you can decouple how the pixels are created from the display surface. i.e. just use a regular DLP at twice the frame rate. Have the rotating color wheel or a secondary wheel do the polarization flipping. That way there's no crazy polarizer the size of the display surface or a linticlar lens system to mess with. cheap and effective. The trick will be doubling (or quadrupleing) the DLP frame rate which is an easily forseable and incremental technology advance. Worst case is to use two DLP chips and a ploarizing beam splitter which could be done right now.

    What's lacking for the consumer is a dvd format that stores the alternating frame info and standard that transmits via RGB or what ever to the projector with the proper left-right sync.

    Why is this taking so long? and when will I be able to buy one.

  • by Anonymous Coward on Wednesday December 09, 2009 @03:56PM (#30380104)

    Interesting. If I could see out of both eyes, I'd consider buying one (then again, I haven't bought the current run of crap... err... blu-ray stuff, so I won't have wasted money on it). Unlike vanilla crap-ra- I mean blu-ray, this actually seems like it could be worth the upgrade. At least, if you have two eyes...

  • by timeOday ( 582209 ) on Wednesday December 09, 2009 @04:31PM (#30380442)
    How do you feel about stereo sound? Stereo vision is just the same issue, except with more to gain since eyes are much higher bandwidth than ears.
  • Re:What's the diff? (Score:1, Interesting)

    by Anonymous Coward on Wednesday December 09, 2009 @04:33PM (#30380466)

    The difference is the method of delivery. The Coraline 3D Bluray comes with the colored glasses method of separating the overlapping images. The nVidia approach is to cover one eye, show the remaining eye an image, cover that eye and uncover the other and then show the newly exposed eye a slightly different angle of the same image.

    The colored glasses method is good because it can work on any color display created since technicolor. The bad part is, the coloring of the movie is slightly off (very noticeable to me).

    The shuttered glasses method is good because there is no color distortion. The bad part is you need a screen with a refresh of 60Hz (30Hz per eye, causes flicker) or 120Hz (60Hz per eye, little to no flicker) and the associated hardware to render or display the images. I'm not 100%, but the nVidia method requires 120Hz to work properly.

    I've viewed both methods and must say the shutter glasses gave the best result of the 2, but I think the polarized method is the best after seeing all 3 methods.

It's a naive, domestic operating system without any breeding, but I think you'll be amused by its presumption.

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