Mozilla Debates Supporting H.264 In Firefox Via System Codecs 320
An anonymous reader writes "Adoption of the HTML5 video element has been hampered by the lack of a universal video format that is supported in all browsers. Mozilla previously rejected the popular H.264 video codec because it is patent-encumbered and would require implementors to pay royalty fees. The organization is now rethinking its position and is preparing to add support for H.264 video decoding in mobile Firefox via codecs that are provided by the underlying operating system or hardware. The controversial proposal has attracted a lot of criticism from Firefox contributors, including some employed by Mozilla."
What??? (Score:2, Insightful)
A last remnant of sanity over at Mozilla? Guess there's something to those Armageddon rumors after all.
Defining the purpose of Mozilla (Score:5, Insightful)
If the purpose of Mozilla is to provide high-quality, standards-compliant products, then this is the smart move. If the purpose is to advocate for all things open source, then this is a bad move. The project is made up of people from both those camps, so there is going to be much gnashing of teeth over this, and the mandate from on high without discussing it isn't going to make it any more pleasant.
Nevertheless, Google's lack of commitment to removing h.264 from Chrome doesn't help. Maybe Google could buy MPEG-LA and end this nonsense once and for all?
Re:Defining the purpose of Mozilla (Score:5, Insightful)
If the purpose is to advocate for all things open source, then this is a bad move.
This is almost as silly as saying that, to advocate for open source, Linux kernels should refuse to run closed-source software.
More reasonably, consider that all modern operating systems provide a codec library. Firefox is one of the very few products that provides its own, out-of-sync one. Its a throwback to the times when every program used to include its own graphics, sound, and printer drivers. We moved away from those times for a very good reason.
If the Mozilla Foundation wants to make sure that all Firefox users can view at least the same subset of videos, they could always include and install a variety of freely licensed video codecs into the O/S store, and have that as a default part of the Firefox installation scripts. Of course, then the users' experience might be better in non-Firefox products also...
Re:Defining the purpose of Mozilla (Score:5, Interesting)
"Its a throwback to the times when every program used to include its own graphics, sound, and printer drivers. We moved away from those times for a very good reason."
There's a reason why VLC [videolan.org] can play basically anything, on any system, far better and more reliably then anything else on the planet. And it sure as hell isn't because they're leveraging whatever maze of codec hell happens to be lying around a user's system.
System codecs were a nice idea in theory that never delivered in practice. Too many bad codecs included with every random software application that all register themselves to try and be the first priority codec for every format for the entire system... Did I mention there's no sane way for users to adjust codec priority order? The best of tools are 3rd party and at best can be described as incredibly cryptic. And they each are trying to reinvent that wheel because the ones actually shipped with the base OS are themselves, bad.
Mozilla using system codes would increase crash reports 100 fold overnight, as well as security breaches, 99.9% of which would have nothing to do with Mozilla but damned if the users know or care about the distinction, and there wouldn't be a damned thing Mozilla could do to fix it if they wanted to.
Re:Defining the purpose of Mozilla (Score:4, Insightful)
Mozilla using system codes would increase crash reports 100 fold overnight
It will if they use any random codec that is requested and happens to be installed. An alternative model is to do what IE9+ does with respect to WebM - it does not use third-party codecs in general, but Google's WebM implementation is specifically whitelisted and will be used if installed. Firefox can similarly whitelist Microsoft's H.264 implementation on Win7 and Apple's one on OS X (and whatever else is out there on mobile platforms).
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The reason VLC plays anything is due to the work that has gone into it, not specifically because it is a monolithic blob of software.
If they wrote and released codecs as seperate DLLs/shared libraries, we'd still be able to play just as much content using said shared libraries.
Or perhaps you'd rather we go back to the bad old days, when every game, etc had to have specific support for your video card and specific support for your sound card (and which broke in rather annoying ways if you had something
Re:Defining the purpose of Mozilla (Score:4, Informative)
Maybe Google could buy MPEG-LA and end this nonsense once and for all?
MPEG LA [mpegla.com] manages patent pools.
The AVC/H.264 pool alone represents 29 licensors ---
most of them global industrial giants with no compelling reason to dance to Google's tune.
Here is a small sampling:
Cisco
Fujitsu
HP
Hitachi
NTT
Philips
Mitsubishi
Samsung
Sony
Ericsson
Toshiba
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Well, you can't really buy MPEG-LA. They just offer a license of the patents in h.264 depending on use (consumer amateur use, professional use, etc).
You are, however, free to NOT use MPEG-LA and implement your own h.264 stuff. You just go and license each patent individually from every company. Of course, the general time and cost of doing so is rather prohibitive since you're going to be dealing with dozens of companies and hundreds of p
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The purpose it to make a web browser. No more no less. Preferably one people will actually use.
Maybe that's what you want the purpose to be, but the reality is that for many of its developers (and users), Mozilla is about half browser and half "damn the man" movement demanding that everything be open. We'll see who wins. My guess is that the top echelons will just ignore the "movement" people and keep going after the best market share using the rational that they're giving the user what he wants.
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The question is not what they want it to be but what the people want from them. If they start moving the browser in the "damn the man" direction then they'll lose their core user base, common people.
I personally could not care less what format a video on the internet is, but damn any browser which won't play it.
Re:Defining the purpose of Mozilla (Score:5, Insightful)
No, the purpose is a free and open web and has been all along. Which is why Mozilla is doing various non-browser things (opposition to SOPA/PIPA, the Do-Not-Track header, B2G, BrowserID, etc, etc).
It just happened that while there was a browser monopoly the most important thing standing in the way of an open web was the existence of the browser monopoly, and the best way to fight it was to create a better browser.
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Now that Mozilla has decided to have Firefox look and behave almost exactly like Chrome, but without being as fast or memory-efficient as Chrome
This is correct. Firefox isn't as memory-efficient as Chrome. In fact, Firefox is more memory efficient than Chrome: http://www.tomshardware.com/reviews/chrome-17-firefox-10-ubuntu,3129-14.html [tomshardware.com]
Shooting themselve in the leg. (Score:2)
Good grief, seems there can't be a single good article about Mozilla as of late.
Wasn't Chrome supposed to drop H264 support!? (Score:2)
I thought we were going in the other direction. You know the one were we don't have to pay a patent fee for online video.
Re:Wasn't Chrome supposed to drop H264 support!? (Score:4, Insightful)
Or pay $$$ for proprietary tools for developing websites.
One of the reasons I hated flash was the web was no longer open. 10 years ago you could use Linux to develop web pages because it had cool xml, php, database and other tools. Then flash and Adobe came around and turned it into a win32 and to a much lesser extent mac platform.
All the good candidates with the right skills had these $2,000 tools as HR check listed flash, flex, dreamweaver, illustrator, etc.
I view h.264 as another tie in to expensive tools that force you to pirate and not update your own pc just be job competitive. That is against the spirit of the web. No free tool can exist because h.264 is licensed and proprietary.
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You can still use WebM, but it will only be supported on some browsers. Like it is now. Also, not all countries recognize software patents, so h.264 is free to use in them.
Also, the vast majority of hardware (camcorders, phones etc) supports h.264 but not WebM, so if you want to put a video that you recorded on your web site, you have to transcode it to WebM (and have a h.264 decioder).
Even DVB-T in my country uses h.264.
You want to break that compatibility (and make it impossible for me to watch online vid
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I view h.264 as another tie in to expensive tools that force you to pirate and not update your own pc just be job competitive. That is against the spirit of the web. No free tool can exist because h.264 is licensed and proprietary.
The hell kind of reasoning is that? Have you ever actually tried creating a webpage? H.264 is not proprietary. The only thing that even touches H.264 is your video encoder. You probably already have one, and if not, there are plenty of good ones out there that you can use.
What is H.264 forcing you to pirate, exactly? How is H.264 preventing you from updating your PC? Why can no free tools exist? Have you read the actual license on MPEG-LA's website?
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No free tool can exist because h.264 is licensed and proprietary.
IANAL, but as far as I can tell, this statement is misleading.
First of all, almost all codecs are proprietary and licensed (including WebM), so you really need to look at the terms of the license to compare them.
Here's the WebM license.
Google hereby grants to you a perpetual, worldwide, non-exclusive, no-charge, royalty-free, irrevocable (except as stated in this section) patent license to make, have made, use, offer to sell, sell, import, transfer, and otherwise run, modify and propagate the contents of this implementation of VP8, where such license applies only to those patent claims, both currently owned by Google and acquired in the future, licensable by Google that are necessarily infringed by this implementation of VP8. This grant does not include claims that would be infringed only as a consequence of further modification of this implementation. If you or your agent or exclusive licensee institute or order or agree to the institution of patent litigation against any entity (including a cross-claim or counterclaim in a lawsuit) alleging that this implementation of VP8 or any code incorporated within this implementation of VP8 constitutes direct or contributory patent infringement, or inducement of patent infringement, then any patent rights granted to you under this License for this implementation of VP8 shall terminate as of the date such litigation is filed.
Basically, free unless you or anyone you know sue anyone. In which case you don't get a license (the time-bomb provision).
The H.264 license is of course longer, but here is a brief summary of the relavent terms...
For (a) (1) branded encoder and decoder products sold both to End Users and on an OEM basis for incorporation into personal computers but not part of a personal computer operating system (a decoder, encoder, or product consisting of one decoder and one encoder = “unit”), royalties (beginning January 1, 2005) per Legal Entity are 0 - 100,000 units per year = no royalty (this threshold is available to one Legal Entity in an affiliated group); US $0.20 per unit after first 100,000 units each year; above 5 million units per year, royalty = US $0.10 per unit. The maximum annual royalty (“cap”) for an Enterprise (commonly controlled Legal Entities) is $3.5 million per year 2005-2006, $4.25 million per year 2007-08, $5 million per year 2009-10, and $6.5 million per year in 2011-15....
In the case of Internet Broadcast AVC Video (AVC Video that is delivered via the Worldwide Internet to an End User for which the End User does not pay remuneration for the right to receive or view, i.e., neither Title-by-Title nor Subscription), there will be no royalty for the life of the License.
So although technical no free tool can exist (unless it was so
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Better yet, it'll allow for faster evolution of what video formats are used online... When a new MPEG5 or WebM2 format becomes immensely popular amongst implementers, suddenly we'll all magically be able to use it on t'internet too.
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Re:Wasn't Chrome supposed to drop H264 support!? (Score:5, Interesting)
Google promised they'd drop H.264 in Chrome... and then never did. Recent queries about the state of that promise are met with curious silence.
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I have some bad news for you: if you own a smart phone you already have paid because it contains a H.264 hardware decoder that's licensed. Now what's wrong with Mozilla using that existing hardware to get some decent performance instead of using an outside codec that will lead to lousy performance and worse battery life on the meagre content that's available to it ?
ANY native-supplied codec should be usable (Score:5, Insightful)
It only stands to reason that if you're using standard system APIs to access codecs that have been purchased or installed by the user/owner, then ALL of those codecs should be usable, not just the free ones.
What's the point of having a general purpose browser if you let it get polluted by political arguments about which codecs the USER installs? Using system codecs is not "polluting the code" -- it's letting the user decide.
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Using system codecs is not "polluting the code" -- it's letting the user decide.
It also creates problems for web developers, who are already burdened with supporting multiple incompatible browsers simultaneously.
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Yes, they are so burdened right no too. Some users do not have Flash installed, some do not have Java Runtime, some do not have Silverlight. Some browsers may not even support Javascript. the developers have to take all this into account and provide functionality even if you don't have Flash, Java and Silverlight.
Oh, wait, they just tell the user to go donwnload the required plugin.
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It also creates problems for web developers
We should care that web developers have to do their job? They get compensated for doing their fucking job. They simply arent part of this equation. Of course web developers want an easier time of it. Duh. Next you'll tell us that the
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I think the point is that content publishers would like to see a small set of standard/mandatory codecs, so that they don't have to keep a library of many different versions of their content, or go through the CPU expense of transcoding everything on demand. Think of YouTube's storage costs, for instance.
Re:ANY native-supplied codec should be usable (Score:4, Interesting)
Because they tried this before, with the <object> tag, which could support any possible codec (quicktime, realvideo, wmv, ...). This ended up being such a huge mess that web developers decided to just go with flash instead, because for all its failings, at least it worked on most computers (and you didn't need to deal with the ugly default controls media players insisted on at the time).
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Web developers decided to go with Flash instead of <object />? You do realise %lt;object /> is used to embed flash in to html pages? You could use >embed /< if you wanted to though, but thats not part of HTML4 so good luck with that.
The two are only slightly related anyway, so comparing them is rather stupid. Its more relevant to compare video with img. When you embed an image in a page you have to take into account the users browser can understand the image format. Old versions of IE didn'
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Some codecs (read H.264) are patent encumbered so require a royalty to be paid to use. Using any particular codec will encourage the proliferation of those formats on the web. H.264, unfortunately, has nearly become the standard due to it's wide use. This basically kills any dream of a free ($) operating system that could be made affordable to the poor, education, or developing nations.
Windows alone cost $100, a Raspberry Pi costs $35.
Practical end result (Score:2)
This battle between open and proprietary standards hasn't resulted in people adopting open standards - it's just encouraged the continued use of Flash. Enough people use Firefox that its lack of h.264 support means sites stick with the lowest common denominator (BTW is Google actually going to ever follow through and remove h.264 support in Chrome?).
On a side note - it's annoying that Firefox is only considering this for their mobile browser, which is not a particularly widely used product. They really shou
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This battle between open and proprietary standards hasn't resulted in people adopting open standards - it's just encouraged the continued use of Flash.
I think that has more to do with <video> support sucking compared to Flash. Specifically, things like:
1. The ability to fullscreen a video in a single step.
2. The ability to skip ahead to a section of the video that hasn't downloaded yet.
3. The ability to seamlessly switch between different bitrates depending on connection speed.
4. The ability to seamlessly switch between different resolutions depending on connection speed.
I think of that list, the only one that works fairly reliably across browsers i
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2. The ability to skip ahead to a section of the video that hasn't downloaded yet.
Hmm... maybe this works better on Windows; but on the Mac Flash absolutely sucks at this, while h.264 is seamless at it (in Safari and Chrome.
Seriously, if I try to scrub ahead in a long Flash video, the delay can be a minute before Flash will start playing from the new location.
either way (Score:2, Funny)
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Pretty soon the naming convention will have a timestamp built in.
The Firefox of right now:
Firefox2012.03.13.16.07.53
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Pfft... .53 is so last-second. Why can't you splitters update to .54 like the rest of us?
too bad google owns youtube (Score:2)
flash needs to be made obsolete!
Hypocrits! (Score:5, Insightful)
Mozilla already plays H264 video embedded in flash contents through an external flash plugin. Today.
So why would it be controversial to allow another plugin to do the same?
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Stop trying to make sense, the Firefox developers aren't listening!
The solution is simple (Score:2)
Don't make it about H.264 (Score:5, Insightful)
They shouldn't "support H.264" but rather, they should support any unknown (to the browser) codec by trying the OS.
There are two different issues going on here, and the Mozilla team got one of them right and one of them wrong.
Let VDPAU/VA-API/whatever deal with it. All of it, and Mozilla won't have to maintain Theora or WebM code, either. Then they can get back to hunting for memory leaks. ;-)
They won't, just like they don't know that now. Stuff will fail. And if when does, maybe the browser can tell the user to get off their ass and go vote for a change.
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No, no, no. That will lead to the bad old days of having to install a different codec for each web site. Remember when we had Real, various MS codecs, Quicktime, and Flash, and various others I have forgotten all competing for memory? It sucked.
In a perfect world the video tag would define a small list of codecs that are broadly supported by OSes and mobile devices. The list of codecs can be re
Who are you coding for? (Score:2)
While I'm fine with coders having their own ethical convictions, (I have a few of my own), you should keep in mind that coders are not your audience. It's the people who use your product that you should be listening too.
Say Firefox would introduce some kind of iTunes support, just some random crazy nonsense feature. As a coder I have moral objections against anything related to Apple, mainly due to their business practices. But I could see it being useful to a portion of the users of Firefox. The responsibl
Piracy drives technology (Score:5, Informative)
System video codecs (Score:2)
Why shouldn't Firefox support every codec supported by the system? It shouldn't be much code.
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I say pick the Best even if that means a few years of payments.
Except that the standards will be updated in a few years to support the next patent-encumbered format. You are missing the broader picture here: fighting against math^H^H^H^Hsoftware patents.
No, probably not (Score:3)
For one there isn't anything better out there. There are better formats on the horizon, but nothing out there now. They are all still in development. However the bigger thing is h.264 is good enough. We have something that can provide good quality at a data rate that is easy to deal with on modern connections. Good. Done. The problem we had before is there wasn't a standard that was true for. Everything (well pretty much) supported MPEG-1 but that takes way too high a bitrate to look good and doesn't handle
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In just a few years the royalty fees will expire and H.264 will be just as open as any other codec.
How few is a few? If I'm not mistaken, the patents on H.264 date back to the 2000s, and will still be enforceable for another 10 years or more. Which I guess is "a few years" in the grand scheme of things, but given the pace of Firefox version numbers, we're looking at Firefox 50.0 at least before H.264 is patent-free.
And that's just in the US. I have no idea how long the various parts of it are patented in other countries.
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This page [wikia.com] has a list of H.264 patents. The last one expires in 2028, but from an extremely brief glance it doesn't look encoder-related. Last relevant one might be 2027; it has a 1215 day extension.
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How few? In 2027.
Summary: http://www.osnews.com/story/24954/US_Patent_Expiration_for_MP3_MPEG-2_H_264/ [osnews.com]
Patent break-down: http://scratchpad.wikia.com/wiki/MPEG_patent_lists#H.264_patents [wikia.com]
To quote the summary
H.264 is a newer video codec. The standard first came out in 2003, but continues to evolve. An automatically generated patent expiration list is available at H.264 Patent List based on the MPEG-LA patent list. The last expiration is US 7826532 on 29 nov 2027 ( note that 7835443 is divisional, but the automated program missed that). US 7826532 was first filed in 05 sep 2003 and has an impressive 1546 day extension. It will be a while before H.264 is patent free.
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When I first heard of WebM I went-off and watched tons of videos, and to my eyes it looks like MPEG3 (if such a thing existed). I see no reason to choose an inferior standard that is blurry and filled with mosquitos (lossy artifacts). Choosing WebM would be as illogical as choosing MPEG2 or 1 to standardize upon. Those are old tech/low quality.
IMHO.
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DRM has nothing to do with it. XP does not include a software H.264 decoder because it didn't exist at the time XP was released.
Re:The patent fees will expire soon. (Score:4, Insightful)
XP supports h.264 just fine. You can get lots of h.264 decoders and encoders for XP. It's just that Microsoft hasn't extended licensing of h.264 to XP (it costs money).
The DRM thing is a non-issue. "Protected Path" is a DRM technology for use in specific use cases - e.g., playing back Blu-Ray movies, where a software playback app MUST use measures to protect the stream. So if you want to play back Blu-Ray, you need Vista or Win7.
Heck, XP plays h.264 just fine - if you ever view YouTube videos in 720p or 1080p (and sometimes 480p) YouTube is sending you an h.264 stream.
h.264 has nothing to do with copyrights - it's just that the algorithm uses a lot of patented technologies and it's the patents that require paying royalties to use (you can make agreements with every patent holder, or just pay a flat fee to the MPEG-LA). The mateiral encoded in h.264 is copyrighted.
So an XP user has at least three ways to play back an h.264 video without spending a dime. First would be Flash player which includes h.264 support for videos. Second is iTunes/QuickTime which provides its own h.264 decoder for free. Third is to install VLC.
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First would be Flash player which includes h.264 support for videos. Second is iTunes/QuickTime which provides its own h.264 decoder for free. Third is to install VLC.
Fourth: use ffdshow. Then you'll be able to use your favorite media player that supports DirectShow to play back the video.
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H.264 is supposed to RAND, that doesn't make it free. Per copy fees to be paid to a patent holder violates the GPL, if you need to work with GPL code then it's just plain illegal.
That's why you use system codecs instead of putting the codecs (that probably don't even support DXVA, OpenCL or CUDA for hardware acceleration) in the browser.
"Little better than MPEG2" is a pretty high standard, what format do you think DVDs use? They were around before MPEG4 was standardised. WebM is not the best format but that is not the same thing as being bad.
And h.264 can put a 720p resolution movie in a DVD5.
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The counter-techincal argument is that those users already don't get h.264 on XP. So what's the difference between not having it because the browser doesn't let you use the system libraries and not having it because there are no system libraries? As presented, the difference appears to be that you aren't really getting the same browser on different OSes if there are dependencies on your OS and OS version.
I think the technical retort there doesn't hold a lot of water. After all, your OS probably came with a
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Because I'm not really happy about having to re-learn the latest One True Way that Microsoft chooses to support this time around. I do have a Win7 Box (for education, mostly), and I have yet to get it properly sharing it's printer with my Linux and OS X laptops. This used to use SMB, but now it's the HomeGroup thing. I've spent 10 years learning the last One True Way, and all for naught. I know that any method still supported in Win7 is likely to be dropped by 8, so why bother?
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This used to use SMB, but now it's the HomeGroup thing.
You don't have to add your Win7 PC to a homegroup. And if you don't do that, file and printer sharing works exactly the same as it did before.
Re:WebM (Score:5, Insightful)
Those companies didn't have to implement WebM because they already had implemented H.264. In format wars Johnny-come-lately = also-ran. Plus why use a competitors' format, WebM, when you can use your own ? People are quick to call "patent trap" when Microsoft releases something "open", but when it's Google everyone has to trust blindly ?
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Hang on, Microsoft did actually try that one! That was a great time for the Internet wasn't it?
Re:WebM (Score:5, Insightful)
Except that PNG is objectively better than GIF, while WebM is objectively worse than h.264.
Re:WebM (Score:4, Insightful)
No. WebM is technically worse than h.264. How much does that count is subjective.
Re:WebM (Score:4, Insightful)
Being technically worse, when trying to win customers from a competitor which is already entrenched counts for everything. Really, other than pie in the sky idealism, there is zero reason to use WebM/VP8 - the content generation tools aren't there, inbuilt operating system/device support isn't there, and the CODEC itself is inferior. Other than for political reasons - which the average user has ZERO care for, it is lose-lose-lose. Thus, the average user won't use it.
If you want to win customers over, build something BETTER, not some half-assed attempt that has no hardware or commercial software support and due to inferior performance, never will do.
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While I agree that WebM is doomed already, I disagree with your generalized assertion that technically superiority is all that counts. Cost, for example, wins over technical superiority regularly.
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Cost is a part of technical superiority. If something is way too expensive, it cannot be "technical superior".
Re:WebM (Score:5, Insightful)
Thus, the average user won't use it.
BS. The "average" user will use whatever youtube, hulu, netflix, funnyordie, xtube, pornhub, etc etc spit out at them.
The past has had real player, quicktime, wmv, mpeg*, flash (with multiple video codecs), silverlight (multiple codecs), etc etc etc etc. Neither WebM nor h.264 is going to be the format to end all formats.
We're down to only two formats now in this spec. This should be easily fixed with a combo of:
a) let the browser support both via plugins of some sort (or OS media layer calls)
b) let the site detect and send the supported format.
Maybe that's not ideal, but your average user won't give a rats ass. h.264 has the technical/performance edge, and WebM has the open edge... there is no clear winner (you may define one, but others obviously do not). There's no point in wasting any more time arguing about it until h.264 clears the patent roadblocks or WebM catches up in hardware and software support.... just plan to support both, and ALL your users will be happy.
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The video you generate comes out of your devices in h.264, for which the manufacturers are already paying a royalty. Now if you then want to generate some actual content, using the raw video, then you now have to pay a license unless you use WebM. There is no "winner", as a poster above pointed out the user will just use the format the provider spits out, the codec used will just be a balance of cost versus convenience. It's not that big a deal to use WebM instead of h.264 for general use, and pay a license
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All the video I generate comes out of my devices in h.264
If you look in your device's manual, you will see some small print that says that you may not use this output for commercial purposes without buying an additional license from the MPEG-LA.
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Re:WebM (Score:5, Interesting)
Actually, a big reason Microsoft and Apple wont touch VP8 is that they hold H.264 patents and are members of the H.264 patent pool and that because of the extremely broad patent grant attached to VP8, supporting it would mean giving up the rights to use their patents as part of a future VP8 patent pool and extract money from those who ARE using VP8.
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all video formats come with the threat of a lawsuit from that cunt at MPEG-LA.
i say bring it the fuck on. when they try to defend their patent portfolio against google's lawyers (and any other vested interests that want to jump into the fray), they'll find their portfolio shrinking to the level their legitimacy hit years ago.
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No, I don't think you can do the HW acceleration for other formats easily, probably not at all.
And HW acceleration is important, because of battery life of many devices, laptops, mobiles, tablets.
Re:WebM (Score:5, Insightful)
Actually, h.264 is "openly" patent encumbered, with a well known licensing policy. WebM/VP8 is on shaky legal ground; there is only google claiming it is "open" and "free". It has yet to be tested in court, and an analysis of the code/algorithm shows siginificant similarities.
Re:WebM (Score:5, Insightful)
Well that sounds like "head in the sand" to me. From someone qualified who has analyzed the code in detail [multimedia.cx]:
If google was confident they were in the clear, they wouldn't be stuffing clauses in the license to the effect of "if this code infringes, you're on your own!".
Re:WebM (Score:5, Informative)
"Adoption of the HTML5 video element has been hampered by the lack of (software vendors like Microsoft and Apple implementing WebM)" is closer to reality
Companies that won't support H.264: Mozilla
Companies that won't support WebM: Many...
Not to mention that for mobile devices, in many cases the hardware support for WebM is missing. H.264 is what almost all cameras record in now. H.264 is what professionals use in BluRays etc. H.264 is what pirates tend to use. Almost everybody, everywhere is using H.264, apart from the WebM beta on YouTube I haven't seen it used anywhere. Firefox represents one web browser, zero devices and a microscopic share of the whole video format ecosystem but think the whole world will bend to their will for WebM. The rest of the world will continue to work with H.264, while Firefox is worked around with Flash/H.264 until Mozilla either changes their mind or becomes irrelevant. Which I suppose is the case on mobile [statcounter.com], I can't even find them on the mobile browser stats.
Re: (Score:2, Interesting)
Though it's been over a year and the codec is still supported, Google announced they plan to drop support of H.264 [chromium.org] in the future. Opera also does not support H.264. Moving forward, I would wager that Google will phase out H.264 in favor of WebM on mobile devices as well. Google seems to be taking a more cautious approach of keeping H.264 support for now and hoping WebM catches on eventually before dropping it entirely.
Re:WebM (Score:4, Insightful)
These changes will occur in the next couple months
Posted over a year ago, and guess what, h.264 is still there.
Re:WebM (Score:4, Insightful)
Companies that won't support H.264: Mozilla
And Opera
Companies that won't support WebM: Many...
Which? Microsoft and Apple? So to on each side then.. And guess what; Microsoft don't support h264 in IE, they just support plugins. Blah blah everybody blah blah.
zero devices and a microscopic share of the whole video format ecosystem but think the whole world will bend to their will for WebM.
Yeh google should remove all support for h264 in android. Oh thats 60% of smart phones. woops. And remove flash and h264 from youtube. Should make webM relevant then. How many sites do you use which have videos?
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Yeh google should remove all support for h264 in android.
Yes, Google should do that. I hear people really like when they buy a device and then the manufacturer removes some features from it. Possible features, without which the user would not have bought the device.
And Sony should remove Bluray playback functionality from PS3, so people would need to buy another player.
Re:WebM (Score:5, Informative)
And Opera
Actually, according to Opera itself [opera.com]:
Opera Mobile's support of particular video codecs is device-dependent: WebM and H.264 are supported, if available on the platform.
So Opera is not refusing to use the system codecs on mobile, like Firefox is.
Which? Microsoft and Apple? So to on each side then.. And guess what; Microsoft don't support h264 in IE, they just support plugins. Blah blah everybody blah blah.
Opera is practically insignificant on the desktop and they support H.264 on the mobile. And yes IE does support H.264 it's everything else they only support via plugins.
Yeh google should remove all support for h264 in android. Oh thats 60% of smart phones. woops. And remove flash and h264 from youtube. Should make webM relevant then. How many sites do you use which have videos?
And here's really the clue, there's no indication Google is actually doing any of these things. Chrome still ships with H.264 support, every Android phone ships with H.264 support, YouTube's WebM is in eternal beta while everything is standardizing [mefeedia.com] on H.264. Mozilla has been standing on the other side waiting for Google to join them but they're not coming, it's like threatening to migrate from MS Office to LibreOffice to get a better price but in the end you're staying on MS Office anyway. And Mozilla is now standing there dumbfounded saying "but but but you said you were migrating". It's not Firefox and Google, it's just Firefox and wishful thinking.
Re:WebM (Score:5, Informative)
So to on each side then.. And guess what; Microsoft don't support h264 in IE, they just support plugins.
Internet Explorer 9 supports two, and only two, codecs in the HTML5 video element. IE9 supports H.264 and it supports WebM if the codec has been installed. No other codecs are supported, not even, for example, Windows Media Video.
By market share they are about even. (Score:5, Interesting)
Okay, I just did some rough calculations on the support for HTML5 video codecs by browsers (source [wikipedia.org]), weighted by browser market share (source [netmarketshare.com] via [arstechnica.com]), including both desktop and mobile browsers. What I got was:
Theora: 41%
WebM: 37%
H.264: 41%
None: 40%
These numbers add up to more than 100% because some browsers support more than one codec. Looking at single codec support I get:
WebM and not H.264: 17%
H.264 and not WebM: 21%
What it amounts to is that FF + Opera(Desktop) have close to the same market share as IE9 + Safari (OSX & iOS), so they just about cancel each other out. IE9 market share is growing slowly (thanks to not supporting win XP), so there's still a couple of years for WebM to gain traction before declaring H.264 a sure winner for HTML5 video.
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Yes, and when the chips are made, I'll buy one and solder it on my UMPC. Oh, wait, it won't probably work like that. I will have to buy a new UMPC (hopefully they will still be made by the time the chips are common) just to be able to watch videos and support a "free" codec. But then I paid whole $0 for ffdshow, I don't want the money to go to waste, so I might still use h.264, after all, the anime fansubbers and pirates still do.
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Hmm? nVidia, Intel, AMD, ImaginationTech, Apple, Samsung, Google, HTC, Microsoft, Nokia, ...
Right... every single hardware and software vendor out there other than mozilla clearly has a vested interest...
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List of H.264 licensors :
Apple Inc., Cisco Systems Canada IP Holdings Company, Cisco Technology, Inc., DAEWOO Electronics Corporation, Dolby Laboratories Licensing Corporation, Electronics and Telecommunications Research Institute, France Télécom, société anonyme*, Fraunhofer-Gesellschaft zur Foerderung der angewandten Forschung e.V. , Fujitsu Limited, Hewlett-Packard Company, Hitachi Consumer Electronics Co., Ltd., JVC KENWOOD Corporation*, Koninklijke Philips Electronics N.V., LG Elect
Re:WebM (Score:5, Informative)
WebM supporters: [webmproject.org] Free Software Foundation, Participatory Culture Foundation, Xiph, Android, Codecian, Collabora, CoreCodec, Digital Rapids, FFmpeg, Adobe Flash Player, Flumotion Services, Google Chrome, Grab Networks, iLink, Inlet Technologies, Oracle Java, Matroska, Moovida, Mozilla, ooVoo, Opera, Oracle, Harmonic Rhozet, Skype, SightSpeed, Sorenson, Telestream, Tixeo, Ucentrik, VideoLAN, Wildform, Winamp Media Player, Wowza Media Server, XBMC Media Center, Allwinner Tech, AMD, Anyka, ARM, Broadcom, Chinachip, Chips&Media, C2 Microsystems, DSP Group, Freescale, GeneralPlus, Hisilicon, Hydra Control Freak, Imagination Technologies, Shanghai InfoTM Microelectronics, Leadcore Technology, Logitech, Marvell, MIPS, MStar Semiconductor, nVidia, Qualcomm, Rockchip Microelectronics, RayComm Group, SEUIC, Socle Technology Corp., ST-Ericsson, Texas Instruments, Verisilicon, Videantis, ViewCast, ZiiLABS, ZTE Corporation, Anevia, Brightcove, Delve Networks, Encoding.com, EntropyWave, Flumotion Services, HD Cloud, HeyWatch.com, Kaltura, Media Core, MetaCDN, ooyala, Panda, Panvidea, Sorenson 360, thePlatform, VideoRX.com, VMIX, YouTube, Zencoder
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Rather than moving away from it, Skype has been adding support for VP8 over the last year:
Yes, they upgraded from V7 to it's newer version WebM, née V8, + h.264. Wikipedia [wikipedia.org] :
"VP7 is used for versions prior to Skype 5.5. As of version 5.7 VP8 is used for both group and one on one standard definition video chat and H264 is used for 720p and 1080p high definition group and one on one video chat."
And of course this was reported as Skype moving to WebM. That's technically correct I guess (the best kind of correct) but you'll see that where there was one, there are now two and the part that's the
Re: (Score:3)
Assuming you mean Motoral Mobility, that's owned by Google, which gives everyone "a perpetual, worldwide, non-exclusive, no-charge, royalty-free, irrevocable (except as stated in this section) patent license to make, have made, use, offer to sell, sell, import, transfer, and otherwise run, modify and propagate the contents of this implementation of VP8", that applies to any patent owned by Google, including future patents.
So how exactly will they sue anyone?
Re:WebM (Score:4, Insightful)
So I guess after you paid the h264 racket nobody else can come and sue you because of some unknown paten, rightt? Tought not.
I'm glad we don't have this kind of idiocy around here.
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Not to mention the fact they are incessantly trying to solve yesterday's problems. I guess it makes sense seeing as FOSS started as a re-implementation of existing tech in the first place, still it's a shame they haven't been able to outgrow their roots.
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Yes, XP can only support DivX, that's why when the anime fansubbers abandoned it others reencode their releases to DivX because the XP users cannot play h.264, so they still don't know how great HD looks, since that is usually h.264-only.
Or they download CCCP or a similar codec pack and have h.264 codecs.
As for phones - it is more likely that a phone will support h.264 decoding in hardware than WebM. WebM will probably be decoded in software greatly reducing the battery life (assuming the CPU is fast enoug
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So the entire world needs to be shackled due to a few slackers? Let me introduce you to my friend, Harrison Bergeron...
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Unfortunately, this just pushes the problem onto Linux as a whole: "We notice you have an unsupported OS. Please use Mac OS or Windows to legally view this content."
Fluendo sells [fluendo.com] properly licensed codecs for Linux, including H.264. I doubt they'd care about your OS so long as they get the fees one way or another.