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Royal Canadian Air Force Sees More Sims In the Future of Fighter Pilot Training 125

Posted by Unknown Lamer
from the in-case-of-cyber-war dept.
dakohli writes "Currently, Canadian Fighter Pilots spend about 20% of their 'stick' time in Simulators. RCAF General Blondin states that this will rise to 50/50 in the future. The article goes on to state that the U.S. Army is moving in this direction, although the U.S. Air Force is a little more skeptical. Aircraft are expensive to fly, and if the fidelity of a simulator is good enough then perhaps real pilots will spend even less time actually in the air. Slashdotters, do you think that this will actually make recruiting pilots more difficult, or is it a sign of the things to come beyond Military Aviation?"
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Royal Canadian Air Force Sees More Sims In the Future of Fighter Pilot Training

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  • Flight Sim Tech Here (Score:5, Interesting)

    by Pikoro (844299) <init@initCOMMA.sh minus punct> on Monday February 04, 2013 @11:12PM (#42793149) Homepage Journal

    The fidelity is already there. Flight time in the sim is nearly as good as the real thing, especially considering when you are up on a motion platform.

    The sims are great for procedure training since you can simulate failures which would be expensive or impossible to simulate in a real aircraft. More sim time = less cash spent on keeping the real aircraft in the air but with the same amount (or more) experience for the pilot being retained.

    • No, it's really not. (Score:5, Informative)

      by Anonymous Coward on Monday February 04, 2013 @11:49PM (#42793355)

      For the record, I'm a military aviator, and I've got plenty of experience in both sims and the actual aircraft.

      For some platforms, yes, the sims are just fine. Less dynamic platforms (i.e. helicopters, big wing) work just fine with full motion platforms. It will never be "perfect." Many of the imperfections manifest in ways that are inherent in simplified programming, i.e. actually modeling fluid dynamics for how the jet handles with failed systems vs. just hard coding that things "will" or "wont" work at certain airspeeds.

      For tactical aircraft, however, there is absolutely no comparison. Yes, basic flight operations (taking off, landing, navigating) can be done relatively decently, but tactical flying (g-force, sun blind spots, etc) cannot be replicated in anything remotely resembling our current simulators.

      Not to mention that most tactical simulators dont include motion. A "full motion" sim can't replicate more than 1.0 G in any given direction, much less a sustained 5g pull. The technology simply doesn't exist.

      So do simulators have their uses? Absolutely. But there is no substitute for real flight time, and until we get some Star Trek -esque technology at our disposal, there won't be.

      • by Tacticus.v1 (1102137) on Tuesday February 05, 2013 @12:07AM (#42793437)

        when you talk about the full motion sims are you talking about the ones that are effectively chairs on the end of robot arms? or different styles?

      • by CRC'99 (96526) on Tuesday February 05, 2013 @12:14AM (#42793467) Homepage

        For the record, I'm a military aviator, and I've got plenty of experience in both sims and the actual aircraft.

        For the record, I'm a commercial pilot.

        Simulators have their place - but it is certainly nowhere near the experience as a real aircraft. Speaking from a commercial background, simulators are great at two things:
        1) Procedure
        2) Techniques

        Simulators are great in showing pilots how things work. Want to know what to expect in a fogged in approach to an airport and are learning how to use the ILS etc? A simulator is *great* in this role. You can do things in this combo that are GREAT for education. Does it come anywhere close to the real thing? Hell no.

        The other thing that simulators excel at is teaching things such as instrument scans - basically train you to keep an eye on all your instruments at the same time by developing an effective scan of them. No pilot flying on instruments will use a single instrument - flying is very complex and cannot be done like this. An effective instrument scan (A/H -> Airspeed -> A/H -> Altitude -> A/H -> VSI -> A/H -> DG etc) is very hard to grasp when first starting - and it is the bread and butter that keeps pilots alive when the weather is starting to deteriorate or you start to fly faster and bigger aircraft.

        Your standard 737 pilot will probably spend about 15 minutes out of every flight looking out the windows. The rest is monitoring instrumentation. I cannot understate how important this skill is - and simulators are perfect at developing those skills.

        So are simulators replacement for a real aircraft though? Nowhere near. Simulators should be treated as an addition to inflight training - not as a replacement for it.

        • by CRC'99 (96526) on Tuesday February 05, 2013 @12:16AM (#42793481) Homepage

          Oh, and I forgot to include this link in my response above...

          Simulator training flaws tied to airline crashes:
          http://travel.usatoday.com/flights/2010-08-31-1Acockpits31_ST_N.htm [usatoday.com]

        • by GodfatherofSoul (174979) on Tuesday February 05, 2013 @01:25AM (#42793815)

          Combat flying is probably quite a bit different. I'm just an air warfare buff, so I have no firsthand knowledge but fighter pilots are very focused on what's going on outside the cockpit. They have to learn to scan for aircraft w/ or w/o a radar cue, tactics that are all about your position in relation to other aircraft, and obviously using weapon systems.

          A coworker interned with the military on some secret missile tech 15 years ago (I suspect he was working with HARM trajectories from what I could glean) and he said the guys who ran the simulators were far better at evading SAMs than actual pilots because of all the sim time they had. Come to think of it, he said the actual pilots were pretty abysmal at evading them which is a tactic best rehearsed on a simulator!

          • by Loki_1929 (550940) on Tuesday February 05, 2013 @03:21AM (#42794331) Journal

            If you're looking out the window for your enemy in a modern air combat situation, you're either about to die or lots of people screwed up in lots of ways.

            Nobody has given much thought to non-BVR air combat in about 10 years and for good reason. First sight, first shot, first kill. That's the whole idea of stealth and advanced detection systems for fighters: I'm harder to see, so I see you first, so I shoot first, so I go home minus one long range missile. That's why a $140 Million F-22 makes more sense than three $40 Million Eurofighters. Once the fight is over, nobody got within 40 miles of an enemy and all you have to tally up is the cost of three planes and three trained fighter pilots versus the cost of three missiles and some gas.

            • by Rich0 (548339) on Tuesday February 05, 2013 @08:11AM (#42795349) Homepage

              I tend to agree. Everybody points to the Vietnam war as proof that dogfighting will never die, but my sense is that they simply got the timing wrong. There hasn't really been much in the way of dogfighting since - at least not with modern aircraft like those fielded by the US.

              Load a stealthy drone up with really good radar, missiles, and a liberal rule of engagement and I suspect it will dominate the skies just fine, even if it takes 15 minutes to turn a circle (assuming the missiles/radar have 360deg coverage - never really got the point in having to aim your plane to aim your weapons).

              • by dywolf (2673597) on Tuesday February 05, 2013 @10:44AM (#42796355)

                "since the vietnam war"
                There also hasnt been a real air war since Vietnam, and yet there's still be a few dogfight incidents.
                Missiles fail, missiles can be jammed/countered/evaded. What happens then? More missles? You can only carry so many. Turn and run? Not always tactically viable, and makes you a nice big target.

                Sensors can be evaded, thus negating the BVR combat space, letting him get that much closer and taking you by surprise. they can be vectored in on a blind spot (we dont -always- have AWACS radar coverage), they might appear from below you (particularly zoom climb interception profiles, aircraft that were never BVR to start with). hell, that's pretty much the whole concept behind stealth: to negate the other guys detection abilities and get him by surprise. As more and more stealth planes appear, as was bound to happen, it decreases the usefulness of the BVR-only concept, once again pointing out how focusing just on BVR will bite you in the ass.

                Point is, you cannot, just CANNOT, tunnelvision on just one tactic. You must remain flexible, you must not leave a backdoor wide open. And that is why to this day we still teach dogfighting tactics, perhaps even moreso than BVR combat training (because it's more complex, and less forgiving).

                You cannot build a giant nearly invulnerable death machine, and then ignore the thermal exhaust port that leads directly to the reactor core, even if it is only 2 meters wide.

                • by Rich0 (548339) on Tuesday February 05, 2013 @11:57AM (#42797215) Homepage

                  Maybe, but I think the solution to all of that might be a stealthy drone with a missile launcher (whose missiles can vector 360 degrees), a fire control radar (with 360 degree coverage), and a gun (on a turret with 360 degree coverage).

                  The whole reason for dogfighting is that you can only shoot straight ahead, and I think that is mostly the result of it being difficult to fly a plane and aim a gun at the same time so they just make the plane into the turret. Plus, manned aircraft are large and radars are expensive so it is hard to stick a radar in a place where it can see everywhere so you put it in front. If the aircraft is small then one or two radars in domes can basically see everywhere. If you have 10x as many aircraft and they all talk to each other then there aren't any blind spots, and there is no requirement that the aircraft that launches is a missile is the one that provides fire control. A smart radar network would also be more likely to defeat stealth - most stealth merely redirects RADAR and is only effective if the transmitter and receiver are in the same location.

                  Basically you turn the drone into a SAM site floating in the sky, coupled with a CIWS or something like that. If somebody shoots at you the solution isn't to dodge, but to shoot back. If they shoot a gun at you then you just sacrifice the drone, but be sure to get the jet that fired at you in the process. Then you count on the fact that your drones are a lot cheaper than what the enemy is fielding. It is immoral to use pilots as cannon fodder, but using drones in this way may in fact be quite cost-effective.

                  The drone is less likely to get caught by a zoom climb intercept anyway - just have cameras scanning the ground for movement.

            • by mabhatter654 (561290) on Tuesday February 05, 2013 @08:23AM (#42795397)

              But if two $40 mil planes shoot down one $140 mil plane you are ahead in the next round.

              Part of the issue with Sims is that planes are SO expensive now we can't keep enough pilots ready to fly them. Back to your example, they have three ready pilots to one... The amount of things that go wrong on these expensive planes without being shot at evens the odds a bit while your pilot waits for another plane.

              Also, the US military is really trained to fight Russia or China.. About the only countries that can put equivalent aircraft in the sky... So the other European countries just need planes for external threats... The occasional Middle East operation... They have no intension of going against USA, China, or Russia head on.

            • by dywolf (2673597) on Tuesday February 05, 2013 @10:28AM (#42796219)

              BVR combat is great when it works...but every time any air force has focused on it to the detriment of its opposite, it's bitten them in the ass.

            • by serviscope_minor (664417) on Tuesday February 05, 2013 @10:32AM (#42796249) Journal

              That's why a $140 Million F-22 makes more sense than three $40 Million Eurofighters.

              Plus the F22 is much easier to simulate. Just put the trainee in an hypobaric chamber until they pass out.

        • by asylumx (881307) on Tuesday February 05, 2013 @09:19AM (#42795711)

          I cannot understate how important this skill is

          Either you meant to say "I cannot overstate" or you don't think this skill is very important.

        • by X0563511 (793323) on Tuesday February 05, 2013 @11:30AM (#42796923) Homepage Journal

          It seems to me that this could be greatly improved by displaying this information together on a glass MFD.

          It's a trade-off. Tunnel vision isn't always bad, if you focus on this theoretical "omnibus" instrument you watch it more closely, but the other information is right there without you having to break your focus. ... and of course you would still want the individual instruments for a variety of reasons from silly to serious.

        • by Sigg3.net (886486) on Wednesday February 06, 2013 @06:43AM (#42806711) Homepage

          For the record, I'm a philosopher.

          You are not arguing. First guy said Sims are almost as good as reality (but without reference to what aspects), second says Sims are not reality (mistaking the former as an argument of identity), third guy says Sims are useful for training.

          If you want to be arguing, let me suggest that the first guy says Sims is teh shit and better, even, than reality because it is cheapest. He suggests this cost-cutting measure to end wars once and for all.

          The second guy is a fighter pilot, spares no expense, and argues that Sims don't actually deal with anything, let alone our well-armed enemies and the sun.

          The third guy thinks both of the other guys miss the mark completely, because we're actually brain-in-vats e.g. a simulation of our own, and he, for one, welcomes our simulating overlords!

      • by Anonymous Coward on Tuesday February 05, 2013 @12:31AM (#42793545)

        Im also a military aviator, and "for the record" helicopters are a hell of a lot more dynamic than all those "F" series bombers. Tactical? what, flying circles at fl230 and waiting for a non pilot to tell you to drop a jdam? yeah, must be hell, no way a simulator can give that realistic feel of pushing buttons and doing the darth vader on the radio.

            Go listen to some bad music and choke down that cock flavored bourbon you all seem to love.

      • by Frosty Piss (770223) * on Tuesday February 05, 2013 @01:08AM (#42793705)

        I second the parent.

        Here at McChord AFB, we fly the C17.

        Sure, there are many things you can practice in the sim.

        But there are many more things that simply require the actual aircraft in actual conditions.

      • by ILongForDarkness (1134931) on Tuesday February 05, 2013 @01:17AM (#42793761)

        I think g-force is the biggest one. We had simulators that tilted and shaked back when Afterburner was new. Still doesn't mean I'd know what I'm doing or be able to do the movements I want to under 6 gs in any random direction.

      • by Anonymous Coward on Tuesday February 05, 2013 @01:18AM (#42793775)

        I don't remember any sims in Star Trek that simulated in-flight g's. But then again they use artifical gravity for everything, so not much in the way of g forces to train for.

        Perhaps the real lesson here is that we just need better inertial dampers and artifical gravity generators for our fighters.

      • by TechyImmigrant (175943) on Tuesday February 05, 2013 @04:35AM (#42794555) Journal

        For the record, I'm a military aviator, and I've got plenty of experience in both sims and the actual aircraft.

        For the record, I flew hand built RC planes about 10 years ago. This qualifies me to comment on all aspects of aviation, both military and commercial.

      • by Joce640k (829181) on Tuesday February 05, 2013 @02:12PM (#42799297) Homepage

        A "full motion" sim can't replicate more than 1.0 G in any given direction, much less a sustained 5g pull.

        Is there any reason why a simulator mounted on a gimbal on the end of a spinning arm can't produce any amount of G in any direction?

        (OK, it can never simulate zero G but I"m guessing that's not very important for dogfight simulators)

    • by Anonymous Coward on Tuesday February 05, 2013 @12:15AM (#42793475)

      I am currently serving as a tactical jet aviator. These sims are very good for doing the repetitive, the part-task training needed to drive home the foundational habits and mechanics of whichever mission one may be training to. The ability to stop, analyze, play out and (lather, rinse) repeat is a very important component in building the abilities of a tactical aviator. To be sure, you wouldn't train to be a baseball player simply by playing scrimmage games. You simply don't get the repetition to effectively build skills. That said, a football player who had only worked out, done tackling drills and studied the playbook would not be ready for a real game, either.

      These sims are not, generally, capable of replicating either the variety of stressors that occur in actual training missions (not to mention combat), nor the physiological strains that actual flight places on the pilot. This is why (with some currency consideration) flight experience remains the single biggest correlator to performance in the tactical cockpit. Flight, even a training sortie, is an exercise in decision making under uncertainty while under time, physical and emotional stresses. It can be replicated in no simulator system I've ever been in (and that's quite a few). Try thinking about your next move in a game of speed chess when your head weighs 150 lbs or so and the board is above (or behind) you. A computer game with a super-fancy motion gimbal or wraparound screen really doesn't help you there.

      Not to mention that the graphical fidelity isn't "there" yet. Nothing except finding small fighters with your eyes based on your best cuing prepares you for doing that task. Yes, in this modern day and age, you still have to be able to learn to visually pick up your adversaries. It's a skill--and it has to be practiced like any other. With the miracles of modern sensors comes the counter-miracles of modern countermeasures. The first tally will probably net the kill in these cases. You can't really do that in the sim.

      The day may be coming where these things are good enough for the lion's share of the training time. But it's not today, and I can pretty confidently say it's not tomorrow, either. Until the tech truly gets there, it's a panacea for those wishing to find "efficiencies" in training budgets. You'll save money, but as some point you'll wonder why guys (and gals) aren't developing right and can't seem to buy situational awareness in the cockpit. For those who don't know, this means off-target bombs in combat, stupid mishaps and poor readiness for fights we don't really want to get into, but need to be ready for.

      In short--It depends on what you do. Fly airlines from A to B? Bueno! But if you shoot missiles and bullets and/or drop bombs--curb your enthusiasm with a little reason.

      • by CRC'99 (96526) on Tuesday February 05, 2013 @12:38AM (#42793577) Homepage

        These sims are not, generally, capable of replicating either the variety of stressors that occur in actual training missions (not to mention combat), nor the physiological strains that actual flight places on the pilot.

        I don't believe you need to be in combat, nor on any kind of military mission to have stress levels increase - sometimes to breaking point.

        I've seen stories of relatively inexperienced first officers on 747s go crazy on an approach to an airport among thunderstorms and bad weather. My favourite one was an asian first officer who freaked out, started singing some song in korean and forced the captain to do the workload of two pilots to land. Most of the training leading up to this was in simulators.

        I've seen stories of training captains throw real world scenarios to students learning to fly airliners that screw up, crash what should be a very easy recovery, go "oh well" and hit the reset button to the sim. They then continued to do other exercises while never really learning the lesson to the situation being simulated.

        You can then add to the list of problems the reliance on computers in aircraft which if training is not up to scratch can really cause problems. The excellent presentation "Children of the Magenta [youtube.com]" highlights a lot of these - and while watching the video you might think that a lot of what the presenter points out is common sense - it is at odds with most training done in airlines these days.

        The procedural training in a lot of airlines is (basically): Take off -> Climb to 500ft AGL -> confirm aircraft is in a stable climb -> Engage VNAV -> confirm no sudden unexpected movements -> Engage LNAV -> Monitor instrumentation until on final to land.

        Its a matter of time until all these issues cascade into an unfortunate event. Its up to the pilot individually how they choose to avoid these events and how they keep their skills in tact to work effectively.

    • by Anonymous Coward on Tuesday February 05, 2013 @01:06AM (#42793689)

      One of the interesting things that I never thought about until I experienced it, is that because flight models are typically generated based on data from prototypes during late stage development, simulated aircraft generally fly like they just rolled out of the factory. The aircraft that most pilots fly are often closer to the end of their serviceable life than the beginning. (The oldest of the tails that I currently fly has exceeded its planned service life by a factor of 3) This does make a big difference. Engines are not quite as responsive. Controls don't feel quite the same, and electronics start to do unpredictable things.

      In the end though, while interesting, this is not that big of a factor. The significant limitations to simulator training are more human.

      In the sim, every time something fails, it looks the same as it did last time. In the sim you never loose your weather radar halfway through penetrating a line of embedded thunderstorms. In the sim, you are never scared, the comms are always crystal clear, ATC never spontaneously forgets how to speak english, the tanker never descends to the wrong altitude and civilian traffic never busts your airspace. Chinese fighters never disguise themselves as Singaporean airliners, and fishing boats never try to blind you with lasers.

      Even if we were able to integrate each of those things into the curriculum, it would not make much difference. Different weird things happen to every pilot. Almost anyone can learn to fly a plane, but gracefully and safely dealing with stuff that no one could ever anticipate is what makes someone a pilot. Real life is always more strange than anything a curriculum development committee can ever come up with, and real-world flying is currently the only way to teach pilots how to think like pilots and not just technicians.

      • by dywolf (2673597) on Tuesday February 05, 2013 @10:52AM (#42796469)

        Excellent point. And lets not forget, these arent company reps and engineers working on them usually. It's airmen and sailors and Marines. A lot of us are damn good. But we're not perfect, and these complicated machines. Sometimes it may take a month to get a really ornery gripe sorted out.

        "New" cobra and huey models are coming to the Marines now. Some of those are all new airframes. Others are upgrades of existing airframes...and of those, some of those were upgrades of previous airframes too!

        The mystery, intermittent gripe, the way "29" always seems to need longer to get the engine started, or the way "12" always pulls to the left a bit around X airspeed. Aircraft develop idiosyncracies.

      • by Bearhouse (1034238) on Tuesday February 05, 2013 @12:33PM (#42797759)

        In the sim, you are never scared

        Guess you did not have the same instructors I did...shouting, weird failures, then just for extra fun letting off a fire extinguisher in the cockpit while you're on short final, with nasty wind shear and one engine out. I don't know if I was scared, but I was certainly sweating ;)

        (For the record, the first two times I buried it just before the paint).

    • by Joce640k (829181) on Tuesday February 05, 2013 @05:06AM (#42794685) Homepage

      Given the number of hours things like the F22 have managed to stay airworthy I'd say simulators were the future, yes.

  • Why not? (Score:5, Insightful)

    by pushing-robot (1037830) on Monday February 04, 2013 @11:12PM (#42793151)

    In a decade or two, most of them will be flying drones anyway.

  • by Anonymous Coward on Monday February 04, 2013 @11:15PM (#42793167)

    Why not self flying aircraft? The human is the weakest link in the chain.

  • by Gideon Fubar (833343) on Monday February 04, 2013 @11:16PM (#42793171) Journal

    I vaguely know a guy who is a flight enthusiaist, but not an actual pilot... He's clocked thousands of hours in flight sims and sometimes does trial simulations of real passenger craft routes and the like.

    I think he's crazy, but apparently actual pilots often call him for advice on landing at one specific airport in south east asia...

  • by Oroka (1644579) on Monday February 04, 2013 @11:18PM (#42793183)
    the USAFs F-22 and upcoming F-35 both only come in single seat versions... there is no tutor flights, you go from sim to solo. If a sim can train a pilot who has never flown a F-22 or F-35 to fly one... why not keep pilots sharp for cheaper. I know the RCAF will let pilots take CF-18s 'home' (to an airport near their home), just to keep flight hours up. All the fuel, wear, and maintenance on the jet costs a lot, just for some stick time.
    • by TechyImmigrant (175943) on Tuesday February 05, 2013 @03:45AM (#42794403) Journal

      Like this guy?
      http://www.youtube.com/watch?v=r4yMVM2Vxas [youtube.com]

      • by Oroka (1644579) on Tuesday February 05, 2013 @10:57AM (#42796517)
        That is not cool. He was practicing a high alpha pass for an airshow when an engine quit on him. There is not a thing he could do other than punch out. If you read up on the incident in the brief moment between flame out and stalling he tried to restart the engine, it wouldn't start, and he punched out a few hundred feet above ground. The fact that he survived the crash is a testament to his training. He was seconds from death and was trying to save the jet, still he followed his training. You dont get to practice engine restarts during a stall 2-300 feet from the ground in a real jet. In a sim on the other hand...
    • by dywolf (2673597) on Tuesday February 05, 2013 @11:03AM (#42796579)

      Um...you realize these pilots are not soloing right? That's not what that word means. To solo means to take your first "solo" flight. These guys already did that.

      These guys have already been through over a year's worth of flight training, including actual flying, before even strapping on one of those F22s or 35s.

      They dont put a guy fresh out of OCS into a sim and then right into a plane. You go through close to 6 months of ground school before you even get in a cockpit. What cockpit you ask? These days a T34 or similar. A 2seat prop trainer. Eventually, depending on career path, you move up to a T38, or similar two seat jet trainer. I believe the Air Force has them too, but I know the Marines have training squadrons setup for each type; non-combat units that exist solely to train pilots from flight school on their specific type of aircraft; particularly important for those single seat craft, before they get to a real, operational unit.

  • by Ralph Spoilsport (673134) on Monday February 04, 2013 @11:21PM (#42793193) Journal
    I live in Canada. The only people who are dangerous are the idiots south of the border. North? Polar bears. And they're drowning. East? Greenland. Yeah. I'm terrified of the Greenland invaders. West? More of the same idiots from south of the border. (Not everyone south of the border is an idiot. It just seems that way sometimes. Like electing George W Bush to anything beyond dog catcher.) So, really, the only real threat to Canada comes from the country that supplies our military gear. So, if we ever got into a war with them, I kind of doubt we'll be getting replacement parts any time soon. Canada has no business getting involved with the imperialist programme of the USA and its lapdog the UK. It's bad enough we're a colony to both of them...
    • by dryeo (100693) on Tuesday February 05, 2013 @03:53AM (#42794421)

      The Russians are building submarines and ice breakers as fast as they can and they're all being stationed in the northern sea. Of course we're pretty well as helpless against the Russians as the Americans. When you're outnumbered by at least 10 to 1 in both manpower and equipment...

  • by Sussurros (2457406) on Monday February 04, 2013 @11:27PM (#42793231)
    This is the Canadian armed forces who are so chronically underfunded and undersupported by their government that their submarines blow up on their remaidened voyage, that their special forces capture and torture to death children caught stealing from their base in Somalia.

    I despise the US idea of shoot anything that moves but I'd much rather have that than an underprepared military with little support from the government whose dirty work they do.

    At Kapyong in Korea the Canadians showed they the best soldiers in the world. Those days are long long gone.
    • by jjohnson (62583) on Monday February 04, 2013 @11:35PM (#42793285) Homepage

      Wow... First time I've seen a callout to 2 PPCLI over Kapyong [wikipedia.org]. Definitely a high point in Canadian military history.

    • by Dzimas (547818) on Tuesday February 05, 2013 @12:40AM (#42793587)
      Canada's military spending ranked 14th in the world in 2012. There are 180 nations in the world that spend less on their militaries - hardly chronically underfunded. Canadian soldiers are dedicated and extremely hard working; your attempt to slander the present day Canadian Forces because of an event that occurred 20 years ago is ridiculous. We are not proud that two Canadian soldiers beat a teenager to death in Somalia in 1993, but they don't represent the 115,000 active and reserve personnel in today's CF in any way, shape or form.
    • by Jmc23 (2353706) on Tuesday February 05, 2013 @01:27AM (#42793821)
      I would not bring up one unfortunate incident as a standard of Canadian conduct, especially in comparison to the US forces. We're only 'underfunded' and 'unsupported' in the viewpoint of a country that needs a huge army to bully every one with.
      • by Sussurros (2457406) on Tuesday February 05, 2013 @01:53AM (#42793987)
        It was not one isolated incident. It was the final and most extreme of a long series of incidents. Your commandos were totally unprepared, had no training for that social/political environment and had insufficient support. It was, when seen in retrospect, almost inevitable.

        After the parliamentary inquiry things did improve somewhat but to this day whenever I hear that my nation's forces have been deployed alongside Canadian forces I get an uneasy feeling that doesn't go away until the deployment is over.

        I believe that the root cause of the problem is that Canada's defense is too important to the US for them to allow it to stay in Canadian hands.
        • by cold fjord (826450) on Tuesday February 05, 2013 @03:28AM (#42794353)

          I believe that the root cause of the problem is that Canada's defense is too important to the US for them to allow it to stay in Canadian hands.

          Then you believe nonsense. Canada is a soverign nation that governs itself and runs its own military.

          ...whenever I hear that my nation's forces have been deployed alongside Canadian forces I get an uneasy feeling that doesn't go away until the deployment is over.

          If that is true, then you may want to see a doctor or other mental health professional as you may be suffering from an anxiety disorder, or perhaps some other form of mental illness. Although your problem may not be curable, your symptoms may be treatable to allow you to go on with life in a world with Canadians (and the Canadian military) in it.

          The tragedy of canuckophobia [wikipedia.org]

        • by Anonymous Coward on Tuesday February 05, 2013 @08:45AM (#42795507)

          You can't talk about this incident without mentioning the Canadian response:

          We disbanded the regiment involved in disgrace.

          The Somalia incident was unquestionably a low point in Canadian Army history, no doubt about it. And it revealed a systemic problem within that particular unit that, as you stated, had been around for a very long time. But our response was drastic - shut down the unit, imprison the worst offenders, fire a slew of them, and break up the ones worth saving into other units spread across the country. A very powerful message was sent to every single Canadian soldier and we all got it - there will be consequences for your actions bigger than just you.

          I am ashamed of the actions of the Canadian Airborne Regiment in Somalia - but I am justifiably proud of my government's reaction to it. And not just me - our allies constantly tell us how impressed (Americans tend to say "shocked") they are about just how seriously we took that incident.

          What nation are you from?

          DG

          • by Sussurros (2457406) on Tuesday February 05, 2013 @07:11PM (#42802885)
            Australia.

            Yes, the Canadian government's response was swift and effective and I thought at the time that they had turned things around. But lo and behold it turns out that the Canadian government thought the root cause of the problem was in the military while it was really in the government itself trying to do too much with the Defence allocation, spending on the wrong things, buying the right things the wrong way. The military does what the government tells it to and until the Canadian government gets its defence act together the Canadian military will always have one hand tied behind its back.
      • by cold fjord (826450) on Tuesday February 05, 2013 @02:47AM (#42794239)

        We're only 'underfunded' and 'unsupported' in the viewpoint of a country that needs a huge army to bully every one with.

        Don't worry, the Soviet Army is gone now. Thankfully NATO was able to outlast the whole rotten system of militant, milatarized, oppressive Soviet Communism.

        And what a nasty giant they were back in the day too.

        Soviet Military Doctrine [foreignaffairs.com]

        Soviet ground forces are composed of more than two hundred divisions, all mechanized, and organized under army, front and high commands in at least five theaters of military operations. They possess more than 53,000 main battle tanks, 48,000 tubes of artillery, mortars and multiple-rocket launchers, 4,600 surface-to-air missiles and 4,500 helicopters.

        The air forces include more than 4,900 tactical aircraft. Air defense forces have an additional 1,760 interceptor aircraft, 9,000 surface-to-air missile launchers, and 10,000 warning systems including satellites, radars and air surveillance systems. Under the terms of the Anti-Ballistic Missile Treaty, the worldâ(TM)s only ABM system has been deployed around Moscow.

        The Soviet navy has 360 attack and cruise missile submarines, 274 principal surface combatants, and its own air arm of 390 bombers and 195 fighter aircraft.

        After the Soviet Union fell, the US was able to cut its defense spending [heritage.org], which had been falling over time anyway. Even with the cuts, the US was subsidizing Western Europe's defense.

        NATO BURDENSHARING AFTER ENLARGEMENT [cbo.gov]

        Or were you thinking of someone else? If so, could you be more specific? It is a little hard to reconcile international relations with playground rhetoric. It is made even more difficult by the tendency of some people to forget who their friends are.

        • by mirix (1649853) on Tuesday February 05, 2013 @05:21AM (#42794749)

          Oh boo hoo. The big bad communists made us spend all our money on weapons.

          Then, after the boogeyman went away... the US still spends more money than anyone else, in fact an amount similar to everyone else combined.

          Who will you blame for that?

          Under the terms of the Anti-Ballistic Missile Treaty, the world's only ABM system has been deployed around Moscow.

          Is that supposed to be a bad thing? The soviets pick their most populous city to defend - Meanwhile, the US picks a base in the middle of nowhere, North Dakota. Need I remind you who left the treaty, also.

    • by c0lo (1497653) on Tuesday February 05, 2013 @07:06AM (#42795107)

      This is the Canadian armed forces who are so chronically underfunded and undersupported by their government that their submarines blow up on their remaidened voyage, that their special forces capture and torture to death children caught stealing from their base in Somalia.

      Well, afterwards they can extend the experience to Mounties, I hear they ride some aircrafts [wikipedia.org] too.
      And, you know? ... horses are pretty expensive too; maybe some sims would lower the pressure on the budget.

  • by spasm (79260) on Monday February 04, 2013 @11:45PM (#42793329) Homepage

    "make recruiting pilots more difficult"?

    So, [gender neutral diminutive term], do you want to kill people for a living? Do you not care if you can't tell the difference between when you're *really* killing people, or when you're just doing it in sim? Does the fact you'll sometimes really be killing people make up for only getting paid $25k? Boy, do we have the job for you!

    Meanwhile, on the rare occasions Canadians (or whatever other country you're from) actually feel like their country/way of life/etc is under meaningful threat, they'll volunteer to do it. My grandfather and great grandfather did; I would if I felt there was a real need..

    Fuck peacetime overspending on the military. The US now spends more on "defense" than the next 17 largest spenders put together (or spends more than every other country on earth put together, depending on how you calculate it). I really don't give a shit if imperial expansion sucks so badly that we can't even get poor people to sign up any more.

  • by perpenso (1613749) on Monday February 04, 2013 @11:46PM (#42793339) Homepage
    Simulators can be very useful for pilot training. However their training value varies greatly depending on the task to be performed. Things relating to standard procedures and corrective actions for unforeseen events may be more useful, things related to air combat maneuvering (ACM) less so. Certainly ACM can be taught at an academic level in a simulator, learning the mechanics of a particular maneuver, being able to replay things from different vantage points, including your opponents. However the experience of actually feeling the g-forces during ACM is very important. Learning/practicing proper technique for maintaining consciousness, learning your personal limits, etc need actual flight time and the skills developed during this flight time are perishable. G-forces are also another input your brain learns to use. With experience a pilot can estimate how many degrees they have turned based on g-force and time, "that feels like 90 degrees", its just another thing that contributes to situational awareness and may negate the need to check a compass or external reference point. Handy if you have a more pressing thing to do.
  • by bidule (173941) on Monday February 04, 2013 @11:53PM (#42793369)

    Do they mean a 5x increase of time spent in simulators, with the same "real" flight time as now?
    At the other end, do they mean a 5-fold decrease in "real" flight time?

    Because it could mean anything in between...

  • by smash (1351) <jethro DOT rose AT gmail DOT com> on Tuesday February 05, 2013 @12:06AM (#42793429) Homepage Journal

    I suspect it will mean more time in a sim yes, but largely due to the increased flight time.

    I.e., i don't see them cutting down on real fly time a huge amount, but the improved sim fidelity will enable more training on tactics, we with the same budget.

    For a combat pilot, combat tactics and avionics training are just as important as actual aircraft handling, and those things can be taught in the simulator pretty well.

    • by catchblue22 (1004569) on Tuesday February 05, 2013 @12:11AM (#42793459) Homepage

      For a combat pilot, combat tactics and avionics training are just as important as actual aircraft handling, and those things can be taught in the simulator pretty well.

      Yeah, but you can't simulate a 6 g turn, nor can you simulate a pilot coming "out of the sun".

      • by smash (1351) <jethro DOT rose AT gmail DOT com> on Tuesday February 05, 2013 @04:15AM (#42794475) Homepage Journal

        You can somewhat simulate coming out of the sun - even some home sims like Falcon BMS do it. And yes, there is no simulation for G of course (I've been up in an old WW2 era fighter and even 4-5 G was like ... whoah... props to the guys in jets!) - which is why cockpit time will still be necessary.

        But things like radar management, weapons deployment, formation flight, emergency procedures, etc. can all be performed in the sim. There's a hell of a lot more to a modern fighter aircraft than point and shoot with guns :)

  • by Anonymous Coward on Tuesday February 05, 2013 @12:08AM (#42793447)

    A lot of sim time may not make it difficult to recruit pilots....it WILL make it difficult to keep them alive and able to win in both training and combat missions.

    I have over 1,200 hrs in the F-4 Phantom and probably 500+ hours in simulators.

    Even if a sim has a 100% accurate visual environment and simulates the aircraft systems perfectly, it can not simulate the physical environment (mostly the G's) of flying a training or combat mission. A real two hour mission in a fighter is roughly equivalent to lifting head, hand and foot weights in a phone booth on a hot, sunny day while doing a life-or-death crossword puzzle (one mistake and someone, probably you, dies) and the phone booth is juggled by a demented fork lift operator.

    Think of this...at 6Gs (a normal hard turn...a really hard turn, like you mean it, is more like 7 - 9 Gs) your head + helmet weighs between 50 and 60 pounds. So climb into a small car on a hot day with 4 bowling balls (or that much weight) strapped to your head. Then drive along at 200 MPH down an empty Interstate and, while driving, turn and watch carefully some idiot with a large gun that is chasing you (also presumably in a car doing 200 MPH). An old saying in the fighter business is "lose sight...lose fight". So you MUST keep that idiot in sight while dealing with your 50 + pound head AND driving down the road dodging the idiot AND oh yes, get someone on a cell phone to talk to. Make sure you talk "hands free" of course. ;-)

    Sims are GREAT for teaching aircraft systems, procedures and how to deal with emergencies. However, the harsh physical environment of flying a fighter mission is something that is not going to be simulated any time soon and you have to experience it, and often, in order to teach and remind your body and mind how to cope with it.

  • by Shoten (260439) on Tuesday February 05, 2013 @12:23AM (#42793515)

    "Microsoft Goose Simulator 2014"

  • by hyades1 (1149581) <hyades1@hotmail.com> on Tuesday February 05, 2013 @12:26AM (#42793525)

    Considering the next generation of high-performance aircraft will quite possibly be unmanned, this might not be such a bad idea.

  • by LeperPuppet (1591409) on Tuesday February 05, 2013 @12:42AM (#42793591)
    From what I've read elsewhere, Canada's current Hornets cost approximately $10K per hour to operate, while their replacement, the F-35, has been estimated to cost over $30K per hour. With the F-35 costing so much more to operate, increased simulator hours for training become the obvious move. The alternative is under trained or unqualified pilots at the controls of $100m+ aircraft.
  • by Tablizer (95088) on Tuesday February 05, 2013 @12:43AM (#42793599) Homepage Journal

    Most pilots want to be up in the actual sky, not in a simulation. Thus, if simulators are used more, at least rotate often between ground and sky so that the pilot gets the real deal often enough to keep their interest. Don't go for months of training with only simulations.

  • by rocket rancher (447670) <themovingfinger@gmail.com> on Tuesday February 05, 2013 @01:46AM (#42793941)
    I'm a private pilot with a multi-engine rating. Simulators seem to be a good way to rehearse cockpit procedures, but unless they figure out a way to simulate g-forces, that's about the limit of their usefulness. Simulating a spin recovery procedure is one thing, doing it for real with a two- or three-g load from the spin is another. With that said, I don't think commercial and military pilots are going to have a viable career field for much longer. Military pilots are already being replaced by drone operators, and I think the rate of replacement is going to accelerate if the drone program keeps posting the kind of successes it has enjoyed so far. Unmanned vehicles seem to be the future of military aviation. Commercial pilots will probably last longer, because commercial airlines have to convince a skeptical public that airliners are going to be as safe with a computer at the stick as they are right now with a human. Realistically, commercial pilots have a hand on the stick only during takeoffs and landings, but all modern heavies can land and take off under autopilot, and have been able to for about thirty years. IIRC, a Douglas Skymaster made a transatlantic flight completely on autopilot, including the take-off and landing, even farther back than that (late 1940s? have to google that) so the technology is definitely out there. IMHO, pilots are still in commercial cockpits (and will be there for a while) because the paying public wants them there, not because they need to be there.
    • We will still need pilots as long as it is possible to jam communications.

      With that said, the number of pilots we need has already decreased, and it will decrease further.

    • by Milharis (2523940) on Tuesday February 05, 2013 @08:06AM (#42795331)

      I doubt commercial pilots are going to disappear anytime soon, though their number will decrease, and their role might change.
      Autopilot might be able to perform as well as real pilots (or even better) for normal flight, and during some emergencies, but there's still the problem of catastrophic failures.
      If the whole system shut down (or has to be shut down) on an automatic train or car, you can just stop the vehicle. Obviously, that's not possible with a plane, you need a real person there to handle the situation.

      For the record, you're right about the Skymaster, it was in 1947.

    • by jbwolfe (241413) on Tuesday February 05, 2013 @11:59AM (#42797245) Homepage
      I'm a commercial pilot with an ATP rating (and 13000+ hours) and I have a few observations on your comments. Drones will continue to expand their roles in aviation, but will not likely replace pilots in people transport. It's less a matter of convincing the flying public than the insurance industry. We simply have not and likely will not achieve an artificial intelligence that can replace an experienced pilots judgement. Same could be said for miliary pilots but in the business of war, there are still "acceptable" levels of "collateral damage".

      commercial pilots have a hand on the stick only during takeoffs and landings, but all modern heavies can land and take off under autopilot, and have been able to for about thirty years.

      As for that, I've never heard of any transport category aircraft that can take off on its own but, yes, they are capable (not better at) landing on their own. And that requires a great deal of training, preparation, and qualififcation- typically employed when there is a near complete lack of visual reference (RVRs of less than 500 or 1/8th mile visibility). Some aircraft carrier catapult launches are hands off, but just to prevent PIOs until sufficiently airborne.

      Again, replacing pilots (and their experience and judgement) in the cockpit is a long way off if ever. Issues like weather, mechanical abnormalities, interaction with other traffic, etc. necessitates human pilots (IMHO).

      More on topic, all of my "training" is done in simulators. The initial operating experience is done with passengers on board.

      • by Bearhouse (1034238) on Tuesday February 05, 2013 @12:45PM (#42797923)

        but all modern heavies can land and take off under autopilot, and have been able to for about thirty years.

        Yeah, if the ILS is working correctly. Everybody knows they NEVER break down...

        Combine that with something (fairly) common such as a bird strike, and I'll stick with a dude up front, thanks.

        Of course, too many accidents (~25%) are still CFIT, so human pilots are far from perfect, but maybe we're getting a bit off the 'sim' topic here.

      • Thanks for the thoughtful reply. I have a few observations of my own, so I'm returning the favor. :) The ability to acquire experience, and the capacity to choose an informed course of action (judgment) is a very useful trait, indeed. But let me ask you this: What does a pilot do after bringing experience and judgment to bear on an in-flight situation? The pilot implements a procedure calculated to address the situation. The situations a pilot can encounter can be very diverse, as you indicated -- weather, equipment failure modes, other traffic, etc -- and a pilot has a finite number of ways to acquire information about the situation (instruments, ATC, and his own eyes and ears.) There are a finite number of combinations of control inputs that a pilot has at his disposal to resolve those situations. It's choosing which ones and when to apply them that becomes the key issue, and human pilots rely (as you point out) on their experience to make a judgment about that.

        AI is a crapshoot, to be sure, but there is a class of AI that has a lot of potential (IMHO) to mimic the human capacity to learn and to make decisions based on that acquired knowledge. This is called an expert system, in AI-speak. An expert system can be trained (think of it as acquiring experience in a domain) and then use a decision tree to implement some course of action based on input from that acquired experience. They have to be trained (just like you and I do) and their responses are constrained by the limits imposed by the domain, just like ours are in the cockpit. Expert systems are already used in medicine, finance, and the military to make very sophisticated judgments based on what they know to implement procedures to reach desirable outcomes.

        For example, military sonar systems use an expert system to discriminate between all the objects detected near the hull of a ship. They can determine which objects more than likely pose a hazard (like a mine, or a torpedo) and ones that don't (like a discarded beer can or a friendly ship) and take the appropriate action. (NB: The potential for "collateral damage" that you allude to is the same whether you have a human or a computer in the loop. Learning to recognize the potential for collateral damage is within the capability of an expert system. Human pilots can learn how to do this, so the expert system can, too.)

        Training an expert system to fly is not trivial, but not impossible either. Anecdotally, I have a camera-equipped quadcopter that is controlled by an expert system that has been trained to stay a given distance from a given object while avoiding collisions. It can also launch and land autonomously. When I'm riding my Ducati, it sends a bird's-eye view of the road ahead of me to a tablet computer bungeed to my tank. I use it to detect roadside revenue squads before they can detect me. Training the system to chop my throttle when it detects a roadside revenue squad is what I'm doing every time I chop my throttle when I see that squad car appear on my tablet. The expert system remembers what I did, and can respond the same way when it detects those circumstances in the future. Replace "chop the throttle" with "launch an RPG" in the decision tree, and I think you can see that transferring my expert system's capabilities in the domain of a guy trying to avoid a traffic citation to the domain of a military strike aircraft trying to neutralize a ground target *is* very possible, if not as trivial. As we have both noted, it already is being done.

  • by jfdavis668 (1414919) on Tuesday February 05, 2013 @10:02AM (#42795973)
    You would not believe how much time is wasted flying around waiting to train. Your training area is rarely near your airfield. You fly a few hours, then wait until other planes take turns doing the mission. You then roll in and perform the training mission, then quickly exit so someone else can. Now, you do need to learn to take off, fly long distances and land, but it is not useful training when you are focused on another mission. With the simulator, you can start in mid air and begin the mission right away. It is not a replacement for actual flying, but you can get up to speed in the simulator prior to flying the mission, and keep sharp when flying isn't practicle.
  • by DutchUncle (826473) on Tuesday February 05, 2013 @10:53AM (#42796477)
    Yes, I know that looks like more than 100%. As pointed out more eloquently by real military pilots, they need real flight experience. Rather than *replace* the real experience with simulation, use the lowered cost of simulation to increase the *total* time spent in training, and ensure that they can have some training every day to be in peak form, the same way most pro athletes train every day. If that's too much time for people to handle (because I don't really know how much time they spend now), lower the real time only part of the way. I would certainly prefer that there were never a shot fired in anger; at the same time I also want my team optimally prepared for whatever they need to do.
  • by DarthVain (724186) on Tuesday February 05, 2013 @11:26AM (#42796873)

    Considering that BOTH US and Canadian governments are poised to buy jets that cost between 100-200M a pop, is it really coming as a surprise that pilots will be training with more sim time VS taking the caddy out for a spin?

    Sure there are trainer jets and the like, however there are only so many of these, and they are old and getting older. Our F22 are hellish to maintain or so I hear and require a huge expense in maintiance hours for every hour of actual flight time.

    So yeah less more expensive jets equals more flight simulator for pilots.

    That said, you can already see that the US is expending more and more in the terms of drones, where I don't believe Canada has yet. I suspect that this will be the next logical platform that Canada will emulate. I can't see Canada ever aquiring an AC, however perhaps a "drone ship" might be something worth doing.

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