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YouTube Live Streams Now Support HTML5 Playback and 60fps Video 60

An anonymous reader writes: YouTube today announced that it is rolling out HTML5 playback and has added 60fps live streaming to allow users to broadcast in real time. "When you start a live stream on YouTube at 60fps, we'll transcode your stream into 720p60 and 1080p60, which means silky smooth playback for gaming and other fast-action videos," YouTube said in a statement. "We'll also make your stream available in 30fps on devices where high frame rate viewing is not yet available, while we work to expand support in the coming weeks."
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YouTube Live Streams Now Support HTML5 Playback and 60fps Video

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  • or whatever's on Pay-Per-View
    • Comment removed based on user account deletion
      • by poptix ( 78287 )

        I agree on the error codes, getting the same useless error for all error conditions sucks.

        However, the reason pretty much everyone wants to do away with flash (besides all the exploits) is (mostly) because it doesn't support byte range requests. This sounds trivial but it leads to some huge headaches and inefficiencies that HTML5 cures.

        Seeking videos in flash requires that the web server understand and act on the start=? parameter (where ? = seconds into a video for MP4, bytes for FLV). This means the serve

      • Try "Magic Actions for YouTube" It gives you the option to force flash player as well as a bunch of other options, like force HD. I have never had it break youtube for me, but your mileage may vary.
  • which means silky smooth playback

    Not on my bloody computer it doesn't. Might be because I have an Optimus system (switches between Intel for most things, Nvidia when required). Oh well.

    • by agoodm ( 856768 )
      1080p 60fps works fine on ubuntu with sandy bridge era built in graphics on a lenovo x220 which has such inadequate cooling...... So its not Intels fault...
    • I'll second this; I can do 1080p30 all day, but 720p60 brings my machine to its knees. I wish there was a way to snag the 30fps stream for "unsupported devices", but it looks like from a PC I have to drop down to 480p to get lower framerate.

      • by Anonymous Coward

        The problem isn't 30 vs 60 fps, it's h.264 vs VP9 and the lack of HW decode offload for the latter.

  • by Anonymous Coward

    Can't say I've had the desire to sort it out, but using Chrome (haven't checked with other browsers), since I first saw the 1080p60 playback on YouTube, after a period of time (few seconds) the frame buffer doesn't clear correctly. I keep getting previous frames in the video, and the occurrence of it only increases as I view more. The buffer is cleared if I pause and restart, but it starts up again with only a frame here and there and then more and more. I find myself forcing 720p60 to fix the issue instead

  • by SoVi3t ( 633947 ) on Thursday May 21, 2015 @07:07PM (#49747599)
    Perhaps now they can bring back background play for mobile devices, so I don't have to stay on the youtube app to listen to music/podcasts/etc posted there.
    • Perhaps now they can bring back background play for mobile devices, so I don't have to stay on the youtube app to listen to music/podcasts/etc posted there.

      This was the #1 most-requested feature on the YouTube app since it first appeared. Google *finally* released it - and it's the most expensive in-app purchase ever - you have to pay $120/yr to get it.

      At the same time they changed the YouTube ToS to forbid third-party apps from providing the same functionality and aggressively started pursuing legal claim

      • I must be missing something. This is in the you tube app for the S6. I don't see any requirement for an in app purchase.
      • by rtb61 ( 674572 )

        Some other things they could also add, temporary download cache for latter viewing rather than streaming (for connections crippled by government and incumbent telecoms corruption) and blocking of annoying crap uploaders so they never again appear in search results (all to often search results spew the same asshats because at one stage the got ahead in the numbers and simply stayed there as a result pissing everyone off with crap content).

    • use LinkBubble or Flynx to load the mobile youtube page and play from there. you can open playlists too, and disable a setting in the LinkBubble app, which permits continuous background javascript/page loading/activity, so it just goes to the next on the playlist

  • by Hohlraum ( 135212 ) on Thursday May 21, 2015 @07:10PM (#49747611) Homepage

    OBS being easily THE most popular streaming software around, which is open source and free. That's awesome Google, way to blow it.

  • by manu0601 ( 2221348 ) on Thursday May 21, 2015 @07:17PM (#49747643)
    What in and out codec are? You do not transcode into HTML5, it is just a container format. You transcode H264 in VP8 or Ogg for instance.
  • Why is 60fps available only for 720p and up, and not for the 240p of classic game consoles or the 480p of the original Xbox and Wii?

    • by LocalH ( 28506 )

      Pretty much, because Youtube sucks. They haven't rolled out 60fps to the mobile apps yet, even though many mobile devices can easily handle 60fps (I know for a fact that the iPad Air supports up to 1080p60).

  • Will I be able to get an HTML5 video blocker to do what the Flashblock plugin currently does? I'd hate to go back to the days when multiple YouTube browser tabs all started playing as soon as the pages loaded. My DVD player doesn't start playing a disc when I turn the power on - why should a web page start playing the video as soon as it loads?

  • I am not a production company. I am an IT geek, and 4 years ago I started streaming our businesses annual event. In summary I found:

    Bottlenecks:
    - Outbound bandwidth
    - Underpowered hardware to transcode and send a realistic stream size.

    Reflection Servers:
    - Best: Niche providers. 7 Second delay average. Good transcode.
    - Worst: "Big name providers", You Tube. 1 minute delays. Transcode quality poor.
    Risk:
    - With You Tube, we run our promos and hosted vod. You Tube and potential Copyright claims makes th
  • I had a guy in our office asking why his Sky Go account wasn't working in Chrome - apparently they've no plans in ditching silverlight even though MS discontinued development three years ago - and since NPAPI has been disabled in Chrome (and will be removed in September). It also broke another colleague's Java cribbage game.

    So, Google can do 60fps HD using HTML5 video and Sky need still need silverlight. I'm guessing it's a DRM issue, but if Netflix can do it then you'd have to imagine that News Internation

  • I was so happy when I found that HTML5 player finally can auto-switch to high-def mode when going to full-screen.

    Sadly, the happy moment was short, as I have realized that Google has "fixed" the caching issue: now part of the video which was loaded in SD mode (for smaller videos on fast connection - the whole video) stays in SD mode and switch to HD mode has no effect.

    So yes, HD full-screen mode now works - but is useless.

    The QA track record of the Google is as appalling as it ever was. Goes to reinfo

  • Amazing to think that we're finally catching on to the 60fps standard that we had decades ago.

    It's only a matter of time before 120fps+ (which can look a lot better than 60fps) itself becomes the norm. Having a black screen inserted between every 1/120th frame (to make a pseudo 240fps) would help blurriness etc. even more.
  • that they may be using inside out compression?

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