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Businesses The Almighty Buck

High Score, Low Pay: Why the Gig Economy Loves Gamification (theguardian.com) 134

Ostracus writes: Using ratings, competitions and bonuses to incentivise workers isn't new -- but as I found when I became a Lyft driver, the gig economy is taking it to another level. [...] The language of choice, freedom, and autonomy saturate discussions of ride hailing. "On-demand companies are pointing the way to a more promising future, where people have more freedom to choose when and where they work," Travis Kalanick, the founder and former CEO of Uber, wrote in October 2015. "Put simply" he continued, "the future of work is about independence and flexibility." In a certain sense, Kalanick is right. Unlike employees in a spatially fixed worksite (the factory, the office, the distribution centre), rideshare drivers are technically free to choose when they work, where they work and for how long. They are liberated from the constraining rhythms of conventional employment or shift work. But that apparent freedom poses a unique challenge to the platforms' need to provide reliable, "on demand" service to their riders -- and so a driver's freedom has to be aggressively, if subtly, managed. One of the main ways these companies have sought to do this is through the use of gamification.

Simply defined, gamification is the use of game elements -- point-scoring, levels, competition with others, measurable evidence of accomplishment, ratings and rules of play -- in non-game contexts. Games deliver an instantaneous, visceral experience of success and reward, and they are increasingly used in the workplace to promote emotional engagement with the work process, to increase workers' psychological investment in completing otherwise uninspiring tasks, and to influence, or "nudge," workers' behaviour. This is what my weekly feedback summary, my starred ratings and other gamified features of the Lyft app did. There is a growing body of evidence to suggest that gamifying business operations has real, quantifiable effects. Target, the US-based retail giant, reports that gamifying its in-store checkout process has resulted in lower customer wait times and shorter lines. During checkout, a cashier's screen flashes green if items are scanned at an "optimum rate." If the cashier goes too slowly, the screen flashes red. Scores are logged and cashiers are expected to maintain an 88% green rating. In online communities for Target employees, cashiers compare scores, share techniques, and bemoan the game's most challenging obstacles.

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High Score, Low Pay: Why the Gig Economy Loves Gamification

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  • freakonomics (Score:5, Interesting)

    by lkcl ( 517947 ) <lkcl@lkcl.net> on Friday November 23, 2018 @04:39AM (#57687336) Homepage

    there's a book about this phenomenon, called freakonomics. it has interesting economics questions like, "why do drug dealers live with their mums?", despite something like a 25% death rate, and the answer turns out to be that they earn LESS money than if they went and worked for macdonalds, but they are attracted to the POSSIBILITY of becoming the "Drug Overlord". the big boss.

    also just as interestingly, the moment they get a serious girlfriend, the researcher found that they quit immediately and... went to work for macdonald's. which leaves me really, really concerned as to why and how lyft and uber drivers are being psychologicall hoodwinked....

    • by Anonymous Coward

      Whilst simultaneously moving wealth from the local economy to silicon valley.

    • Re:freakonomics (Score:5, Insightful)

      by MrKaos ( 858439 ) on Friday November 23, 2018 @06:59AM (#57687646) Journal

      really concerned as to why and how lyft and uber drivers are being psychologicall hoodwinked....

      If your company is based solely on competition as opposed to collaboration you can screw over anybody. Look at their business model, taxis annoyed people because they were slow, cost too much, unresponsive, heavily regulated and unwilling to upgrade their services.

      Uber used that as their entrance to the market.

      Make the deal sweet at first to attract drivers so that they compete with taxis, sweeten the deal a bit for a while, then boil the frog. Uber's relationship with their drivers is one to one. Making drivers compete with each other means they are never in a position to co-operate with each other to secure a better deal for themselves. I doubt a driver has much contact with other drivers so they are in a prime position to be screwed over with greed and isolation.

      Uber are a nightmare that people haven't woken up to.

      • You do know there are other apps out there besides uber, competition works just fine. If you don't like Uber then don't use them, I have nothing against them but i prefer the other guys. If you don't have competition then there are other questions you should be asking.
    • they're mules. They collect money and hand over drugs for the actual dealers. They're more like cashiers than dealers, hence the low pay.

      As for why they pick being a mule over McDonald's, well, every work in fast food? It sucks and it's demeaning. But yeah, when they get a "serious" girlfriend they're stuck trying to earn as much money as they can since "serious girlfriend" in this context usually means pregnant....

      Anyway I've never been a big fan of that book. It's the same one that said crime went
      • Re: (Score:2, Insightful)

        by Anonymous Coward

        Anyway I've never been a big fan of that book. It's the same one that said crime went down because we legalized abortion [wikipedia.org].

        So? If you wish to refute Freakonomics on abortion and crime, make your argument. Otherwise you're just saying "I don't like that book." I don't like Justin Biever, but realize that noone GAF about that.

      • Anyway I've never been a big fan of that book. It's the same one that said crime went down because we legalized abortion [wikipedia.org].

        And? Crime *is* lower when unwanted children are not born. What's your issue with that correlation?

    • but they are attracted to the POSSIBILITY of becoming the "Drug Overlord". the big boss.

      That's also why a large proportion of the population supports tax cuts that only benefit the top 1%: they consider themselves to be "temporarily embarrassed millionaires". [wikiquote.org]

  • by Anonymous Coward
    You doing "gig economy" means you can't do anything better. Period.
    • by Chrisq ( 894406 )

      You doing "gig economy" means you can't do anything better. Period.

      According to the article many work for less than minimum wage

      • by rtb61 ( 674572 ) on Friday November 23, 2018 @05:37AM (#57687476) Homepage

        Which means burnout, which results in how to game the system, which results in cheating and theft and high turnover. Disposable workers == disposable companies == disposable investors == disposable customers, basically management by psychopath, so the system works until it blows up taking the company with it. The gig economy is just sly PR=B$ for piece labour, labour camp labour, you have a job today, you can leave the camp to work and when work is over you return.

        The gig economy you choose when you work but wait a fucking minute you can not choose to live no where, eat nothing, be naked, cold and wet and be shot by law enforcers for being a homeless nut. There is no choice in the gig economy in capitalism, straight up worker exploitation, work for peanuts or starve and die and the people who take home the bulk of the profits, do none of the labour.

        The gig economy to be functional would require a base pay from the government and the gig is extra, otherwise societal collapse, just the way it is.

        • Which means burnout, which results in how to game the system, which results in cheating and theft and high turnover. Disposable workers == disposable companies == disposable investors == disposable customers, basically management by psychopath, so the system works until it blows up taking the company with it. The gig economy is just sly PR=B$ for piece labour, labour camp labour, you have a job today, you can leave the camp to work and when work is over you return.

          Brutal, but true. Amazing that they are selling the independent contractor, gig economy bullshit as some sort of "Muh Freedom!" model, a sort of pinnacle of unlimited earnings and livin' the dream.

          These "independent contractors" are just part of the manipulation, the sort of idea that is sold to people that they are temporarily inconvenienced billionaires who will rise like cream to the top.

          How many Uber or Lyft Driver millionaires do we have yet? Unlimited earning potential you know....

          • How many Uber or Lyft I wouldn't know; a lot of them are still sleeping in their cars at the parking lot at the mall.

            • How many Uber or Lyft I wouldn't know; a lot of them are still sleeping in their cars at the parking lot at the mall.

              Let's face it, taxi drivers are not at the top of the food chain, and are pretty easily exploitable.

              But Jeezus on a pogo stick, that's no reason to exploit them. If you have a working person that has to sleep in their car - that's a pretty good indicator that your system isn't working. The independent contractor business started for two reasons - one of the biggest ones was to avoid paying benefits. And one of the biggest reasons for that was not as much the cost, but the rapidly inflating costs were ma

    • You doing "gig economy" means you can't do anything better. Period.

      Many with disabilities cannot work a 40-hour week. No one chooses to have a disability.

      • by satsuke ( 263225 )

        It means that for some, they'll be able to make OK .. not good .. ok money.

        For people trying to do it full time, forget it.

        By OK money I mean doing it when surge pricing is in effect for Uber, and no other times.

        For the vast majority of gig economy jobs, it means making minimum wage for no benefits.

  • by Opportunist ( 166417 ) on Friday November 23, 2018 @05:19AM (#57687432)

    Points and merits are cheaper than hard cash. Duh.

    • by mermeid007 ( 5624172 ) on Friday November 23, 2018 @07:30AM (#57687704)
      You could make the medals out of solid gold and they still wouldn't pay the debt we owe to a veteran. That's why they are cheap and shiny. To make it obvious that a medal isn't good enough but that we care anyway.
    • by Anonymous Coward

      Private sector companies have been using similar tactics for ages already.
      "You've done a great job, you deserve a reward. We'll give you a new cool job title, but I'm very sorry there's no budget for a raise right now."

      • The only thing that comes close to that in our company is that people accept compensation in additional training and certification (which does cost a fortune in itsec, so I guess company and we both are better off if they pay for it). The only titles anyone gives a fuck about in my corner is titles you get from competing courses and certifications. That's the titles we're after. But they ain't cheap.

    • by pjt33 ( 739471 )

      I don't know what they make medals from where you live, but if I melted down my great-grandfather's medal I would have 200€ worth of silver.

  • by Hognoxious ( 631665 ) on Friday November 23, 2018 @05:25AM (#57687450) Homepage Journal

    I think it's in Tom Sawyer - he gets the kids to paint a fence for him fer nowt by making them think it's a game.

    Diddit-de-doo, Diddit-de-dooooo, Diddit-de-doo, Diddly diddly diddly diddly doo doo

    • I think it's in Tom Sawyer - he gets the kids to paint a fence for him fer nowt by making them think it's a game.

      Diddit-de-doo, Diddit-de-dooooo, Diddit-de-doo, Diddly diddly diddly diddly doo doo

      You're thinking of the actual book. Yes, Tom Sawyer does that in the book.

      The Rush song ... well, not really sure what the song thinks the linkage is to the book or its character. Other than the song character being a rebel or something. (And I say that as a big Rush fan.)

      • Well, the titles the same.

        Iron Maiden's Genghis Khan doesn't say anything about Mongol warlords (or anything else for that matter) in the lyrics, but hearing the name makes me think of it.

  • by Anonymous Coward on Friday November 23, 2018 @05:51AM (#57687498)

    That's not gamification, it's micromanagement. It's simply reminding employees that big brother is always watching and don't you dare let your performance flag. If it were not tracked... if management had the decency to let employees motivate themselves that wouldn't be a bad thing. This is evil.
     
    The hidden costs, as rtb61 mentioned, are also real: burnout, high turnover, and theft. I would add to that a huge loss in self-motivated improvement and in innovation. If you boss is riding your tail not only will you do the bare minimum to keep him off but when you see something that can be done better you've already spent all your shits hating your boss and your job. You won't have any to spare for helping others, recommending changes, or other optional, beneficial behaviors.

    • by mvdwege ( 243851 )

      I would add to that a huge loss in self-motivated improvement and in innovation. If you boss is riding your tail not only will you do the bare minimum to keep him off but when you see something that can be done better you've already spent all your shits hating your boss and your job. You won't have any to spare for helping others, recommending changes, or other optional, beneficial behaviors.

      There is a word for that: 'Alienation'.

      A lot of what he thought would solve the problem turned out to be wrong, but

  • by Anonymous Coward

    What makes a game fun is that if you fail, you aren't fired. You can learn from your mistakes, you can take break if you have a hard day, etc. As soon as they say "cashiers are expected to maintain an 88% green rating" all the fun vanishes. Not just fun and games anymore.

  • by Tranzistors ( 1180307 ) on Friday November 23, 2018 @06:20AM (#57687554)

    The latter example with cashier work shows that gamification is fine, so long as the game goals are reasonably achievable and in alignment with the goals of the employees. I assume most of us want to do a meaningful work, but often the work is globally meaningful, but on a day-to-day level it can seem pointless, because the result is far removed from the worker. For example, programmers hate writing docs and tests, because those things will be used in the future by some unknown people. Even if the programmer can intellectually understand the significance of docs and tests, there is no emotional reward in doing those things, therefore it feels just pointless. No amount of pay raise can increase the meaningfulness of the work, but it can improve tolerance of the meaninglessness.

    I am pretty sure this comment section will have ample of examples on how gamification is used to exploit people, so yeah, there are risks.

    • Mod parent up. This can be a very good thing.

      If by "gamification" you mean using awards to instill performance, I give you every sport ever played along with all the performing arts. All performances are live events, they take place in real time, there are no do-overs, no second chances. It is incredibly demanding to get it right every single time. The purpose of the award system is to give the performer real-time progress feedback, without which you will never sustain the highest levels.

      • by Anonymous Coward

        The purpose of the award system is to give the performer real-time progress feedback, without which you will never sustain the highest levels.

        Let me give you a counter example.

        A few years ago I was at a company which was deploying SharePoint.

        They had all of these participation badges for posting, answering questions, number of posts. The problem is the SharePoint environment was utterly useful, not being used as their primary content management system, and didn't really do much.

        Management felt that if peo

      • by clawsoon ( 748629 ) on Friday November 23, 2018 @11:46AM (#57688444)

        Mod parent up.

        Note the irony: Slashdot is gamified discussion. It's one of the pioneers in getting people to provide value in exchange for meaningless-ish points on the Internet, in fact.

      • Mod parent up. This can be a very good thing.

        If by "gamification" you mean using awards to instill performance,...

        I would not agree. I've been in jobs with such programs. Variety of shifts alone can mean a great deal of variance between what are technically the same job, giving one better metrics than the other although both are doing all the work given to them. Then the management tend to give such shifts to those they like even if they can't do all the work given to them, and give poor shift to those they don't like even if they are better workers. then there are simply the people who learn how to game the system, wh

    • by Anonymous Coward

      I was going to post a comment disagreeing with you about gamification, but I was afraid it would hurt my karma.

    • cashiers lieing to up sell extended warranty's is an bad thing.

  • by Anonymous Coward

    I'm happy with my salary as an on-site fix-it-all, but I'm much more happy with helping others and gaining their thanks and appreciation.
    I do volunteer work as a skydiving instructor, where I earn nothing but the joy of seeing my studens progress and develop, and it's even more rewarding than my day job. If I could live comfortably without doing anything for a living, I'd still do these things for fun.
    Money has no emotional reward for me, and those who gain emotional reward from money tend to get stuck in a

  • by LostMyAccount ( 5587552 ) on Friday November 23, 2018 @07:44AM (#57687722)
    The problem with games is that you can create perverse incentives. You couple the game success elements with actual work goals and assume that people motivated to win game points will also wind up achieving the work goals. But if the rewards are tied to the game success elements (points, stars, etc) people often find out how to earn these elements without achieving the work goals.
  • by Quakeulf ( 2650167 ) on Friday November 23, 2018 @07:47AM (#57687730)
    Only those who claim to be smart buy into gamification, while it really is dumbing you down or keeping you dumb, tedious, and an added layer of bloat and management that acts as a deflection of real issues.
  • Most of the Uber / Lyft drivers I've ridden with over the years do it part-time when they feel like it to make some extra money. These people are absolutely not in bad financial straits -- there's even a large number of older, mostly-retired folks in there who drive to (in part) have something to do. Now, you might be able to make an argument that this negatively affects the traditional taxi industry (to which I say, it's about goddamn time), but the majority of drivers themselves are doing just fine.
  • by Mr_Blank ( 172031 ) on Friday November 23, 2018 @09:13AM (#57687928) Journal

    If you want to read a tidy science fiction on the topic of automation, then I strongly recommend Manna [marshallbrain.com]. You can read the story for free at the author's website.

    Manna
    Chapter 1
    by Marshall Brain
    Depending on how you want to think about it, it was funny or inevitable or symbolic that the robotic takeover did not start at MIT, NASA, Microsoft or Ford. It started at a Burger-G restaurant in Cary, NC on May 17. It seemed like such a simple thing at the time, but May 17 marked a pivotal moment in human history.

    Burger-G was a fast food chain that had come out of nowhere starting with its first restaurant in Cary. The Burger-G chain had an attitude and a style that said "hip" and "fun" to a wide swath of the American middle class. The chain was able to grow with surprising speed based on its popularity and the public persona of the young founder, Joe Garcia. Over time, Burger-G grew to 1,000 outlets in the U.S. and showed no signs of slowing down. If the trend continued, Burger-G would soon be one of the "Top 5" fast food restaurants in the U.S.

    The "robot" installed at this first Burger-G restaurant looked nothing like the robots of popular culture. It was not hominid like C-3PO or futuristic like R2-D2 or industrial like an assembly line robot. Instead it was simply a PC sitting in the back corner of the restaurant running a piece of software. The software was called "Manna", version 1.0*.

  • That doesn't tip properly. If a driver is doing a great job most people will tip. Hell I am a cheap bastard but even I believe in tipping well for good service.

  • Some executive needs to be taken 'round back and beaten. Severely.

    ``Target, the US-based retail giant, reports that gamifying its in-store checkout process has resulted in lower customer wait times and shorter lines. During checkout, a cashier's screen flashes green if items are scanned at an "optimum rate." If the cashier goes too slowly, the screen flashes red. Scores are logged and cashiers are expected to maintain an 88% green rating. In online communities for Target employees, cashiers compare scores

  • If one can avoid paying their bills, then they can pick and choose, else homeless is unavoidable
  • Target waits (Score:5, Insightful)

    by reanjr ( 588767 ) on Friday November 23, 2018 @12:32PM (#57688656) Homepage

    Is that why every time I go to Target, the cashier spends 30 seconds collecting my purchases before scanning anything? Gamification is fucking poisonous.

  • by satsuke ( 263225 ) on Friday November 23, 2018 @01:15PM (#57688858)

    I drove for Lyft for a short period of time .. interesting to say the least.

    At least they are relying on their drivers desire to do a better job by constantly sending text messages, emails, in app popups to try and get drivers to never decline a trip, and chastising them with "it's better for the community" messages when they don't take trips or their ratings go down.

    That's all well and good,except it flies in the face of the reality of driving for them, that is, only accepting trips that are close, only working high demand areas, only working when there's a fare multiplier in effect.

    e.g. what's good for the company isn't necessarily good for the driver .. she is not an employee, yet they expect her to act like one.

  • Somebody please tell me how to gamify dating. The methods I'm currently using aren't working, I never get a high score!
    • by Anonymous Coward

      Somebody please tell me how to gamify dating.

      LOL, well, you have to offer some kind of reward/incentive and the people you're trying to date have to want to collect that reward (as in, it has to have value and appeal for them).

      Generally speaking, short of cash money and shady ladies, there aren't a lot of situations that gamification can be adapted to your dating life if you're a guy.

      To the average woman, your milkshake simply isn't going to bring the girls to the yard so to speak, and you lack the ability

  • by FeelGood314 ( 2516288 ) on Friday November 23, 2018 @02:13PM (#57689104)
    The driver I had a few weeks ago had an electric car, he only drives a peak price times and knows which parts of the city to hang out in. He tracks everything on his lap top in Google docs and shares it with his group of friends. He works a little more than 35 hours a week but that work starts the moment he leaves his home. He starts slightly earlier than most commuters and ends later but has two long breaks in the day and is home when his kids finish school. As a new immigrant to Canada his profit was over 5k/month.
  • Just look at what happened during the 2007 TARP program. The US government was bought off to take toxic assets off banks hands and hand them over to the tax payer. The loans to the banks were made a ridiculous rate. Basically, if you believe in capitalism, then the banks should have sold off stocks based on market demand. Not some artificial price agreed upon by bankers and government officials. Even the loans given to "help out delinquent" taxpayers were done not to keep the person in his home, but to
  • Gamification (Score:4, Insightful)

    by Archfeld ( 6757 ) <treboreel@live.com> on Friday November 23, 2018 @08:52PM (#57690856) Journal

    How about they start dropping some loot ? I've always said the carrot works better than the stick.

  • with the +5 or +10 for upvotes for a good question/answer, along with badges and additional privileges when you cross various rep levels (allowing you to do even more work for Stack Exchange for free).

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