United States

A New Jam-Packed Biden Executive Order Tackles Cybersecurity, AI, and More (wired.com) 127

U.S. President Joe Biden has issued a comprehensive cybersecurity executive order, four days before leaving office, mandating improvements to government network monitoring, software procurement, AI usage, and foreign hacker penalties.

The 40-page directive aims to leverage AI's security benefits, implement digital identities for citizens, and address vulnerabilities that have allowed Chinese and Russian intrusions into U.S. government systems. It requires software vendors to prove secure development practices and gives the Commerce Department eight months to establish mandatory cybersecurity standards for government contractors.
Nintendo

Nintendo To Unveil Next-Generation Switch 2 in April 35

Nintendo announced on Thursday it will unveil its next-generation Switch 2 gaming console at a digital event on April 2, marking the end of its nearly eight-year-old flagship model. The Japanese gaming giant revealed in a two-minute video that the new device maintains a similar hybrid design to the original Switch but is larger, with redesigned controllers that attach magnetically.
EU

GOG Joins European Federation of Game Archives, Museums and Preservation Projects (prowly.com) 42

GOG.com, a European digital distribution platform known for offering DRM-free video games, announced they've joined the European Federation of Game Archives, Museums and Preservation Projects (EFGAMP). From the release: "GOG was created with video game preservation in mind," said Maciej Golebiewski, Managing Director at GOG. "Classic games and the mission to safeguard them for future generations have always been at the core of our work. Over the past decade, we've honed our expertise in this area. The GOG Preservation Program, which ensures compatibility for over 100 games and delivers hundreds of enhancements, is just one example of this commitment. We were thrilled to see the Program warmly received not only by our players but also by our partners and the gaming industry as a whole."

Golebiewski further explained that GOG's role in preservation extends beyond its platform. He highlighted, "As a European company, we feel a responsibility to lead in preserving gaming heritage. Joining EFGAMP reinforces this commitment. Our next step is to expand institutional collaboration with museums and governmental and non-governmental organizations worldwide. We hope our experience will contribute meaningfully to their efforts. We are also discussing exciting new game preservation projects, which we look forward to sharing soon."

Transportation

DJI Removes US Drone Flight Restrictions Over Airports, Wildfires (theverge.com) 93

Chinese drone maker DJI has removed software restrictions that previously prevented its drones from flying over sensitive areas in the United States, including airports, wildfires, and government buildings like the White House, replacing them with dismissible warnings.

The policy shift comes amid rising U.S. distrust of Chinese drones and follows a recent incident where a DJI drone disrupted firefighting efforts in Los Angeles. The company defended the change, saying drone regulations have matured with the FAA's new Remote ID tracking requirement, which functions like a digital license plate.
Facebook

Meta Says It Isn't Ending Fact-Checks Outside US 'At This Time' (cointelegraph.com) 153

An anonymous reader quotes a report from CoinTelegraph: Social media platform Meta has confirmed that its fact-checking feature on Facebook, Instagram and Threads will only be removed in the US for now, according to a Jan. 13 letter sent to Brazil's government. "Meta has already clarified that, at this time, it is terminating its independent Fact-Checking Program only in the United States, where we will test and refine the community notes [feature] before expanding to other countries," Meta told Brazil's Attorney General of the Union (AGU) in a Portuguese-translated letter.

Meta's letter followed a 72-hour deadline Brazil's AGU set for Meta to clarify to whom the removal of the third-party fact verification feature would apply. [...] Brazil has expressed dissatisfaction with Meta's removal of its fact check feature, Brazil Attorney-General Jorge Messias said on Jan. 10. "Brazil has rigorous legislation to protect children and adolescents, vulnerable populations, and the business environment, and we will not allow these networks to transform the environment into digital carnage or barbarity."
Last Tuesday, Meta CEO Mark Zuckerberg announced an end to fact-checking on Facebook and Instagram -- a move he described as an attempt to restore free expression on its platforms. He likened his company's fact-checking process to a George Orwell novel, saying it "something out of 1984" and let to a broad belief that Meta fact-checkers "were too biased."
Facebook

Meta Is Blocking Links to Decentralized Instagram Competitor Pixelfed (404media.co) 53

Meta is deleting links to Pixelfed, a decentralized, open-source Instagram competitor, labeling them as "spam" on Facebook and removing them immediately. 404 Media reports: Pixelfed is an open-source, community funded and decentralized image sharing platform that runs on Activity Pub, which is the same technology that supports Mastodon and other federated services. Pixelfed.social is the largest Pixelfed server, which was launched in 2018 but has gained renewed attention over the last week. Bluesky user AJ Sadauskas originally posted that links to Pixelfed were being deleted by Meta; 404 Media then also tried to post a link to Pixelfed on Facebook. It was immediately deleted. Pixelfed has seen a surge in user signups in recent days, after Meta announced it is ending fact-checking and removing restrictions on speech across its platforms.

Daniel Supernault, the creator of Pixelfed, published a "declaration of fundamental rights and principles for ethical digital platforms, ensuring privacy, dignity, and fairness in online spaces." The open source charter contains sections titled "right to privacy," "freedom from surveillance," "safeguards against hate speech," "strong protections for vulnerable communities," and "data portability and user agency."

"Pixelfed is a lot of things, but one thing it is not, is an opportunity for VC or others to ruin the vibe. I've turned down VC funding and will not inject advertising of any form into the project," Supernault wrote on Mastodon. "Pixelfed is for the people, period."
AI

CEO of AI Music Company Says People Don't Like Making Music 82

An anonymous reader quotes a report from 404 Media: Mikey Shulman, the CEO and founder of the AI music generator company Suno AI, thinks people don't enjoy making music. "We didn't just want to build a company that makes the current crop of creators 10 percent faster or makes it 10 percent easier to make music. If you want to impact the way a billion people experience music you have to build something for a billion people," Shulman said on the 20VC podcast. "And so that is first and foremost giving everybody the joys of creating music and this is a huge departure from how it is now. It's not really enjoyable to make music now [...] It takes a lot of time, it takes a lot of practice, you need to get really good at an instrument or really good at a piece of production software. I think the majority of people don't enjoy the majority of the time they spend making music."

Suno AI works like other popular generative AI tools, allowing users to generate music by writing text prompts describing the kind of music they want to hear. Also like many other generative AI tools, Suno was trained on heaps of copyrighted music it fed into its training dataset without consent, a practice Suno is currently being sued for by the recording industry. In the interview, Shulman says he's disappointed that the recording industry is suing his company because he believes Suno and other similar AI music generators will ultimately allow more people to make and enjoy music, which will only grow the audience and industry, benefiting everyone. That may end up being true, and could be compared to the history of electronic music, digital production tools, or any other technology that allowed more people to make more music.
Apple

EU Probes Apple's New App Store Fees (yahoo.com) 43

European Union regulators are investigating Apple's revised app store fees amid concerns they may increase costs for developers, according to Bloomberg News.

The European Commission sent questionnaires to developers in December focusing on Apple's new "core technology fee" of $0.51 per app installation, part of its compliance with EU's Digital Markets Act. Under Apple's revised structure, developers can maintain existing terms with commissions up to 30% on app sales, or choose a new model with lower commission rates but additional charges.
Google

Google Wants to Track Your Digital Fingerprints Again (mashable.com) 54

Google is reintroducing "digital fingerprinting" in five weeks, reports Mashable, describing it as "a data collection process that ingests all of your online signals (from IP address to complex browser information) and pinpoints unique users or devices." Or, to put it another way, Google "is tracking your online behavior in the name of advertising."

The UK's Information Commissioner's Office called Google's decision "irresponsible": it is likely to reduce people's choice and control over how their information is collected. The change to Google's policy means that fingerprinting could now replace the functions of third-party cookies... Google itself has previously said that fingerprinting does not meet users' expectations for privacy, as users cannot easily consent to it as they would cookies. This in turn means they cannot control how their information is collected. To quote Google's own position on fingerprinting from 2019: "We think this subverts user choice and is wrong...." When the new policy comes into force on 16 February 2025, organisations using Google's advertising technology will be able to deploy fingerprinting without being in breach of Google's own policies. Given Google's position and scale in the online advertising ecosystem, this is significant.
Their post ends with a warning that those hoping to use fingerprinting for advertising "will need to demonstrate how they are complying with the requirements of data protection law. These include providing users with transparency, securing freely-given consent, ensuring fair processing and upholding information rights such as the right to erasure."

But security and privacy researcher Lukasz Olejnik asks if Google's move is the biggest privacy erosion in 10 years.... Could this mark the end of nearly a decade of progress in internet and web privacy? It would be unfortunate if the newly developing AI economy started from a decrease of privacy and data protection standards. Some analysts or observers might then be inclined to wonder whether this approach to privacy online might signal similar attitudes in other future Google products, like AI... The shift is rather drastic. Where clear restrictions once existed, the new policy removes the prohibition (so allows such uses) and now only requires disclosure... [I]f the ICO's claims about Google sharing IP addresses within the adtech ecosystem are accurate, this represents a significant policy shift with critical implications for privacy, trust, and the integrity of previously proposed Privacy Sandbox initiatives.
Their post includes a disturbing thought. "Reversing the stance on fingerprinting could open the door to further data collection, including to crafting dynamic, generative AI-powered ads tailored with huge precision. Indeed, such applications would require new data..."

Thanks to long-time Slashdot reader sinij for sharing the news.
AI

Futurist Predicts AI-Powered 'Digital Superpowers' by 2030 (bigthink.com) 100

Unanimous AI's founder Louis Rosenberg predicts a "wave" of new superhuman abilities is coming soon that we experience profoundly "as self-embodied skills that we carry around with us throughout our lives"...

"[B]y 2030, a majority of us will live our lives with context-aware AI agents bringing digital superpowers into our daily experiences." They will be unleashed by context-aware AI agents that are loaded into body-worn devices that see what we see, hear what we hear, experience what we experience, and provide us with enhanced abilities to perceive and interpret our world... The majority of these superpowers will be delivered through AI-powered glasses with cameras and microphones that act as their eyes and ears, but there will be other form factors for people who just don't like eyewear... [For example, earbuds with built in cameras] We will whisper to these intelligent devices, and they will whisper back, giving us recommendations, guidance, spatial reminders, directional cues, haptic nudges, and other verbal and perceptual content that will coach us through our days like an omniscient alter ego... When you spot that store across the street, you simply whisper to yourself, "I wonder when it opens?" and a voice will instantly ring back into your ears, "10:30 a.m...."

By 2030, we will not need to whisper to the AI agents traveling with us through our lives. Instead, you will be able to simply mouth the words, and the AI will know what you are saying by reading your lips and detecting activation signals from your muscles. I am confident that "mouthing" will be deployed because it's more private, more resilient to noisy spaces, and most importantly, it will feel more personal, internal, and self-embodied. By 2035, you may not even need to mouth the words. That's because the AI will learn to interpret the signals in our muscles with such subtlety and precision — we will simply need to think about mouthing the words to convey our intent... When you grab a box of cereal in a store and are curious about the carbs, or wonder whether it's cheaper at Walmart, the answers will just ring in your ears or appear visually. It will even give you superhuman abilities to assess the emotions on other people's faces, predict their moods, goals, or intentions, coaching you during real-time conversations to make you more compelling, appealing, or persuasive...

I don't make these claims lightly. I have been focused on technologies that augment our reality and expand human abilities for over 30 years and I can say without question that the mobile computing market is about to run in this direction in a very big way.

Instead of Augmented Reality, how about Augmented Mentality? The article notes Meta has already added context-aware AI to its Ray-Ban glasses and suggests that within five years Meta might try "selling us superpowers we can't resist". And Google's new AI-powered operating system Android XR hopes to augment our world with seamless context-aware content. But think about where this is going. "[E]ach of us could find ourselves in a new reality where technologies controlled by third parties can selectively alter what we see and hear, while AI-powered voices whisper in our ears with targeted advice and guidance."

And yet " by 2030 the superpowers that these devices give us won't feel optional. After all, not having them could put us at a social and cognitive disadvantage."

Thanks to Slashdot reader ZipNada for sharing the news.
United States

Should In-Game Currency Receive Federal Government Banking Protections? (yahoo.com) 91

Friday America's consumer watchdog agency "proposed a rule to give virtual video game currencies protections similar to those of real-world bank accounts..." reports the Washington Post, "so players can receive refunds or compensation for unauthorized transactions, similar to how banks are required to respond to claims of fraudulent activity." The Consumer Financial Protection Bureau is seeking public input on a rule interpretation to clarify which rights are protected and available to video game consumers under the Electronic Fund Transfer Act. It would hold video game companies subject to violations of federal consumer financial law if they fail to address financial issues reported by customers. The public comment period lasts from Friday through March 31. In particular, the independent federal agency wants to hear from gamers about the types of transactions they make, any issues with in-game currencies, and stories about how companies helped or denied help.

The effort is in response to complaints to the bureau and the Federal Trade Commission about unauthorized transactions, scams, hacking attempts and account theft, outlined in an April bureau report that covered banking in video games and virtual worlds. The complaints said consumers "received limited recourse from gaming companies." Companies may ban or lock accounts or shut down a service, according to the report, but they don't generally guarantee refunds to people who lost property... The April report says the bureau and FTC received numerous complaints from players who contacted their banks regarding unauthorized charges on Roblox. "These complaints note that while they received refunds through their financial institutions, Roblox then terminated or locked their account," the report says.

AI

Foreign Cybercriminals Bypassed Microsoft's AI Guardrails, Lawsuit Alleges (arstechnica.com) 3

"Microsoft's Digital Crimes Unit is taking legal action to ensure the safety and integrity of our AI services," according to a Friday blog post by the unit's assistant general counsel. Microsoft blames "a foreign-based threat-actor group" for "tools specifically designed to bypass the safety guardrails of generative AI services, including Microsoft's, to create offensive and harmful content.

Microsoft "is accusing three individuals of running a 'hacking-as-a-service' scheme," reports Ars Technica, "that was designed to allow the creation of harmful and illicit content using the company's platform for AI-generated content" after bypassing Microsoft's AI guardrails: They then compromised the legitimate accounts of paying customers. They combined those two things to create a fee-based platform people could use. Microsoft is also suing seven individuals it says were customers of the service. All 10 defendants were named John Doe because Microsoft doesn't know their identity.... The three people who ran the service allegedly compromised the accounts of legitimate Microsoft customers and sold access to the accounts through a now-shuttered site... The service, which ran from last July to September when Microsoft took action to shut it down, included "detailed instructions on how to use these custom tools to generate harmful and illicit content."

The service contained a proxy server that relayed traffic between its customers and the servers providing Microsoft's AI services, the suit alleged. Among other things, the proxy service used undocumented Microsoft network application programming interfaces (APIs) to communicate with the company's Azure computers. The resulting requests were designed to mimic legitimate Azure OpenAPI Service API requests and used compromised API keys to authenticate them. Microsoft didn't say how the legitimate customer accounts were compromised but said hackers have been known to create tools to search code repositories for API keys developers inadvertently included in the apps they create. Microsoft and others have long counseled developers to remove credentials and other sensitive data from code they publish, but the practice is regularly ignored. The company also raised the possibility that the credentials were stolen by people who gained unauthorized access to the networks where they were stored...

The lawsuit alleges the defendants' service violated the Computer Fraud and Abuse Act, the Digital Millennium Copyright Act, the Lanham Act, and the Racketeer Influenced and Corrupt Organizations Act and constitutes wire fraud, access device fraud, common law trespass, and tortious interference.

AI

OpenAI's Bot Crushes Seven-Person Company's Website 'Like a DDoS Attack' 78

An anonymous reader quotes a report from TechCrunch: On Saturday, Triplegangers CEO Oleksandr Tomchuk was alerted that his company's e-commerce site was down. It looked to be some kind of distributed denial-of-service attack. He soon discovered the culprit was a bot from OpenAI that was relentlessly attempting to scrape his entire, enormous site. "We have over 65,000 products, each product has a page," Tomchuk told TechCrunch. "Each page has at least three photos." OpenAI was sending "tens of thousands" of server requests trying to download all of it, hundreds of thousands of photos, along with their detailed descriptions. "OpenAI used 600 IPs to scrape data, and we are still analyzing logs from last week, perhaps it's way more," he said of the IP addresses the bot used to attempt to consume his site. "Their crawlers were crushing our site," he said "It was basically a DDoS attack."

Triplegangers' website is its business. The seven-employee company has spent over a decade assembling what it calls the largest database of "human digital doubles" on the web, meaning 3D image files scanned from actual human models. It sells the 3D object files, as well as photos -- everything from hands to hair, skin, and full bodies -- to 3D artists, video game makers, anyone who needs to digitally recreate authentic human characteristics. [...] To add insult to injury, not only was Triplegangers knocked offline by OpenAI's bot during U.S. business hours, but Tomchuk expects a jacked-up AWS bill thanks to all of the CPU and downloading activity from the bot.
Triplegangers initially lacked a properly configured robots.txt file, which allowed the bot to freely scrape its site since the system interprets the absence of such a file as permission. It's not an opt-in system.

Once the file was updated with specific tags to block OpenAI's bot, along with additional defenses like Cloudflare, the scraping stopped. However, robots.txt is not foolproof since compliance by AI companies is voluntary, leaving the burden on website owners to monitor and block unauthorized access proactively. "[Tomchuk] wants other small online business to know that the only way to discover if an AI bot is taking a website's copyrighted belongings is to actively look," reports TechCrunch.
Youtube

YouTubers Are Selling Their Unused Video Footage To AI Companies (bloomberg.com) 17

An anonymous reader shares a report: YouTubers and other digital content creators are selling their unused video footage to AI companies seeking exclusive videos to better train their AI algorithms, oftentimes netting thousands of dollars per deal. OpenAI, Alphabet's Google, AI media company Moonvalley and several other AI companies are collectively paying hundreds of content creators for access to their unpublished videos, according to people familiar with the negotiations.

That content, which hasn't been posted elsewhere online, is considered valuable for training artificial intelligence systems since it's unique. AI companies are currently paying between $1 and $4 per minute of footage, the people said, with prices increasing depending on video quality or format. Videos that are shot in 4K, for example, go for a higher price, as does non-traditional footage like videos captured from drones or using 3D animations. Most footage, such as unused video created for networks like YouTube, Instagram and TikTok, is selling for somewhere between $1 and $2 per minute.

The Almighty Buck

India's Payments Push is Cutting Out Visa and Mastercard (techcrunch.com) 42

India's homegrown digital payments ecosystem, anchored by two systems, is challenging Visa and Mastercard's dominance in the world's most populous nation. The backbone is UPI, a nine-year-old bank-to-bank payment network that processes over 13 billion monthly transactions through QR codes and phone numbers, accounting for 71% of all transactions and 36% of consumer spending, according to Bernstein.

RuPay, India's domestic card network, has leveraged its exclusive right to process credit card transactions through UPI to double its volume to $7.43 billion in fiscal 2025's first seven months. It now represents 28% of credit card transactions, up from 10% last year. Small merchants are adopting the system as RuPay only charges fees on transactions above $23.3. India's central bank has also mandated banks let customers choose their card network, ending exclusive deals with global providers.
AI

Nvidia's Huang Says That IT Will 'Become the HR of AI Agents' 31

Nvidia CEO Jensen Huang says IT departments will evolve into human resources managers for AI agents, as companies adopt AI tools across their operations. "In a lot of ways, the IT department of every company is going to be the HR department of AI agents in the future," Huang told the Consumer Electronics Show in Las Vegas this week. From a report: He believes that in the not so near future IT teams will be tasked with onboarding these agents and ensuring they're kept in line, similarly to how HR teams manage employees. They may need to be trained to use certain vocabulary that's unique to the company, or be given examples of the kind of product the team is looking to develop, or briefed on company culture policies. Instead of just fixing servers and resetting passwords, IT professionals will soon be supervising fleets of digital workers.
United Kingdom

Boxed Video Game Sales Collapse in UK as Digital Revenues Flatten (theguardian.com) 32

An anonymous reader shares a report: As music sales and streaming revenue reaches a high of $3 billion -- the highest since 2001, not accounting for significant inflation -- the UK video game market, which has grown almost continually for decades, has shrunk by 4.4%. The most significant decline was in boxed video game sales, down 35%.

Data from Digital Entertainment and Retail Association (ERA) puts the total worth of the UK video game market in 2024 at $5.7 billion, double the music market and behind TV and movies at $6.2 billion. The numbers show a shift in players' purchasing habits that has been ongoing for years, from physical games to digital downloads and in-game purchases in popular, established games such as Fortnite and Roblox. Boxed games now account for 27.7% of new game sales in the UK, according to ERA data.

Sony

Crunchyroll Is Getting (Back) Into the Manga App Game (gizmodo.com) 4

Sony-owned anime streaming service Crunchyroll plans to launch a manga reading app in 2025, its second attempt at entering the digital manga market after shuttering a similar service in 2023. The new app, Crunchyroll Manga, will be available initially in the United States and Canada in English, as a premium add-on for subscribers.

The move comes amid broader changes at Crunchyroll, including its recent decision to put popular anime series "One Piece" behind a paywall and Sony's pending merger with publisher Kadokawa.
IT

HDMI 2.2 Debuts, With an 'Ultra96' Cable For Tomorrow's Displays (pcworld.com) 51

The HDMI Forum has announced HDMI 2.2, doubling data bandwidth to 96Gbps through new "Ultra96" cables while maintaining compatibility with existing connectors. The specification, scheduled for release to industry adopters in first-half 2025, promises higher resolutions and refresh rates, including 4K at 480Hz and 8K at 240Hz.

A new Latency Indication Protocol aims to improve audio-video synchronization in multi-device setups. The Forum emphasized applications in AR/VR, medical imaging, and digital signage. Implementation requires both new Ultra96-certified cables and compatible devices, with anti-counterfeit measures included in packaging.
Open Source

New York Times Recognizes Open-Source Maintainers With 2024 'Good Tech' Award (thestar.com.my) 7

This week New York Times technology columnist Kevin Roose published his annual "Good Tech" awards to "shine the spotlight on a few tech projects that I think contributed positively to humanity."

And high on the list is "Andres Freund, and every open-source software maintainer saving us from doom." The most fun column I wrote this past year was about a Microsoft database engineer, Andres Freund, who got some odd errors while doing routine maintenance on an obscure open-source software package called xz Utils. While investigating, Freund inadvertently discovered a huge security vulnerability in the Linux operating system, which could have allowed a hacker to take control of hundreds of millions of computers and bring the world to its knees.

It turns out that much of our digital infrastructure rests on similar acts of nerdy heroism. After writing about Freund's discovery, I received tips about other near disasters involving open-source software projects, many of which were averted by sharp-eyed volunteers catching bugs and fixing critical code just in time to foil the bad guys. I could not write about them all, but this award is to say: I see you, open-source maintainers, and I thank you for your service.

Roose also acknowledges the NASA engineers who kept Voyager 1 transmitting back to earth from interstellar space — and Bluesky, "for making my social media feeds interesting again."

Roose also notes it was a big year for AI. There's a shout-out to Epoch AI, a small nonprofit research group in Spain, "for giving us reliable data on the AI boom." ("The firm maintains public databases of AI models and AI hardware, and publishes research on AI trends, including an influential report last year about whether AI models can continue to grow at their current pace. Epoch AI concluded they most likely could until 2030.") And there's also a shout-out to groups "pushing AI forward" and positive uses "to improve health care, identify new drugs and treatments for debilitating diseases and accelerate important scientific research."
  • The nonprofit Arc Institute released Evo, an AI model that "can predict and generate genomic sequences, using technology similar to the kind that allows systems like ChatGPT to predict the next words in a sequence."
  • A Harvard University lab led by Dr. Jeffrey Lichtman teamed with researchers from Google for "the most detailed map of a human brain sample ever created. The team used AI to map more than 150 million synapses in a tiny sample of brain tissue at nanometer-level resolution..."
  • Researchers at Stanford and McMaster universities developed SyntheMol, "a generative AI model that can design new antibiotics from scratch."

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