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Cloud

Microsoft Reportedly Working On a 'Lightweight Version of Windows' Known As 'Cloud Shell' (neowin.net) 164

An anonymous reader quotes a report from Neowin: Last week, details emerged of Microsoft's plans to develop a single, unified, 'adaptive shell' for Windows 10. Known as the 'Composable Shell', or CSHELL, the company's efforts were said to be focused on establishing a universal Windows 10 version with a standardized framework to scale and adapt the OS to any type of device, display size or user experience, including smartphones, PCs, tablets, consoles, large touchscreens, and more. Today, Petri reported that Microsoft is working on a new shell for Windows known as 'Cloud Shell'. According to internal documentation referred to in that report, Cloud Shell is described as a "lightweight version of Windows designed for the modern computing world." It also hints at plans to introduce the Cloud Shell sometime in 2017 -- but little else is known about the new shell besides that. Cloud Shell is said to be connected, in some way, with the Windows Store and Universal Windows Platform app framework, and the report speculates that it may also be related to Microsoft's plans to bring the full version of Windows 10 to mobile devices with ARM-based processors, which it announced in December. However, the cloud nomenclature, and the reference to this being a 'lightweight' version of Windows could hint at a 'thin client'-style approach, in which the Windows 10 shell could be streamed from Microsoft's Azure platform to any device with an internet connection, while its cloud servers remotely handle all of the processing and storage requirements of each users' tasks.
Open Source

FreeDOS 1.2 Is Finally Released (freedos.org) 146

Very long-time Slashdot reader Jim Hall -- part of GNOME's board of directors -- has a Christmas gift. Since 1994 he's been overseeing an open source project that maintains a replacement for the MS-DOS operating system, and has just announced the release of the "updated, more modern" FreeDOS 1.2! [Y]ou'll find a few nice surprises. FreeDOS 1.2 now makes it easier to connect to a network. And you can find more tools and games, and a few graphical desktop options including OpenGEM. But the first thing you'll probably notice is the all-new new installer that makes it much easier to install FreeDOS. And after you install FreeDOS, try the FDIMPLES program to install new programs or to remove any you don't want. Official announcement also available at the FreeDOS Project blog.
FreeDOS also lets you play classic DOS games like Doom, Wolfenstein 3D, Duke Nukem, and Jill of the Jungle -- and today marks a very special occasion, since it's been almost five years since the release of FreeDos 1.1. "If you've followed FreeDOS, you know that we don't have a very fast release cycle," Jim writes on his blog. "We just don't need to; DOS isn't exactly a moving target anymore..."
Emulation (Games)

Microsoft and Qualcomm Collaborate To Bring Windows 10, x86 Emulation To Snapdragon Processors (anandtech.com) 85

An anonymous reader quotes a report from AnandTech: Today at Microsoft's WinHEC event in Shenzhen, China, the company announced that it's working with Qualcomm to bring the full Windows 10 experience to future devices powered by Snapdragon processors. These new Snapdragon-powered devices should support all things Microsoft, including Microsoft Office, Windows Hello, Windows Pen, and the Edge browser, alongside third-party Universal Windows Platform (UWP) apps and, most interestingly, x86 (32-bit) Win32 apps. They should even be able to play Crysis 2. This announcement fits nicely with Microsoft's "Windows Everywhere" doctrine and should come as no surprise. It's not even the first time we've seen Windows running on ARM processors. Microsoft's failed Windows RT operating system was a modified version of Windows 8 that targeted the ARMv7-A 32-bit architecture. It grew from Microsoft's MinWin effort to make Windows more modular by reorganizing the operating system and cleaning up API dependencies. The major change with today's announcement over Windows RT and UWP is that x86 apps will be able to run on Qualcomm's ARM-based SoCs, along with support for all of the peripherals that are already supported with Windows 10. This alone is a huge change from Windows RT, which would only work with a small subset of peripherals. Microsoft is also focusing on having these devices always connected through cellular, which is something that is not available for many PCs at the moment. Support will be available for eSIM to avoid having to find room in a cramped design to accommodate a physical SIM, and Microsoft is going so far as to call these "cellular PCs" meaning they are expecting broad support for this class of computer, rather than the handful available now with cellular connectivity. The ability to run x86 Win32 apps on ARM will come through emulation, and to demonstrate the performance Microsoft has released a video of an ARM PC running Photoshop.
NES (Games)

Doyodo RetroEngine Sigma Is a Linux-Powered Classic Video Game Emulation Console (betanews.com) 91

BrianFagioli quotes a report from BetaNews: The Nintendo NES Classic is quite an amazing console. True, it is not as powerful as modern game systems like Xbox One and PlayStation 4, but it comes pre-loaded with many classic NES titles. Unfortunately, its strength is also its weakness -- those pre-loaded titles are the only games you can play. You cannot load other games, so you are stuck with what you got. As an alternative, some folks use software emulation and ROMs on their computers to play countless video game titles. Of course, there are moral concerns here, as you are often downloading the games illegally -- unless you own the physical copy, that is. Even then, it is a gray area. Today, a company called Doyodo launched a new Linux-powered emulation console on Indiegogo. The device not only plays NES games, but Atari, Game Boy, PlayStation 1, Genesis, and more. You play using USB controllers. In addition, it can serve as a media player (with Kodi) or a full-fledged Linux desktop. Some other features include 4K video playback, Wi-Fi networking built in, and a compact and portable design. There's even a deluxe version that ships with Bluetooth, an extra controller and 32GB of storage; the basic configuration includes just one controller and 16GB of storage. You can view the Indiegogo page here.
Windows

Microsoft's x86 on ARM64 Emulation: A Windows 10 Redstone 3 Fall 2017 Feature (zdnet.com) 123

Mary Jo Foley, reporting for ZDNet:Since January 2016 (and maybe before), there's been talk that Microsoft was working on bringing x86 emulation to ARM processors. Sources of mine are now saying that this capability is coming to Windows 10, though not until "Redstone 3" in the Fall of 2017. Here's why this matters: Microsoft officials continue to claim that Continuum -- the capability that will allow Windows 10 Mobile devices to connect to external displays and keyboards -- is going to be a key for the company, its partners and its customers. There's been one very big limitation to Continuum so far, however: It only allows users to run Universal Windows Platform (UWP), and not full-fledged x86 apps. What if an ARM64-based device could run x86 apps via emulation, the same way that the WOW (Windows on Windows) emulator allowed 32-bit apps to run on 64-bit Windows? That would make Windows 10 Mobile, which as of now, continues to support ARM only, and Continuum a lot more interesting, especially to business users who need certain Win32/line-of-business apps.
The Almighty Buck

The Sega Genesis Is Officially Back In Production (dailydot.com) 117

An anonymous reader quotes a report from Daily Dot: Sega may be done making the Genesis (known as the Mega Drive outside of the U.S.), but that doesn't mean people aren't still buying them. In Brazil, the 16-bit system is still hugely popular, and now it's being brought back into production. TecToy, which produces all manner of gadgets and toys, has launched preorders for all-new Sega Mega Drive stock, complete with support for the original game library and controllers. But what's even more astounding about the announcement is that it's all being done with Sega's blessing, making these official, brand new, Sega-branded consoles. The new consoles are spitting images of the originals, aside from the addition of an SD card slot, which makes it great for emulation. They're even complete with support for A/V cables, though there's no HDMI or other bells or whistles. That might seem like a bad move, but for the Brazilian market, it's a perfect fit, not to mention that you can easily pick up an A/V-to-HDMI converter for fairly cheap. The system costs roughly $125 (BRL399) and includes a SD card with 22 games.
Open Source

After 22 Years, 386BSD Gets An Update (386bsd.org) 83

386BSD was last released back in 1994 with a series of articles in Dr. Dobb's Journal -- but then developers for this BSD-based operating system started migrating to both FreeBSD and NetBSD. An anonymous Slashdot reader writes: The last known public release was version 0.1. Until Wednesday, when Lynne Jolitz, one of the co-authors of 386BSD, released the source code to version 1.0 as well as 2.0 on Github.

386BSD takes us back to the days when you could count every file in your Unix distribution and more importantly, read and understand all of your OS source code. 386BSD is also the missing link between BSD and Linux. One can find fragments of Linus Torvalds's math emulation code in the source code of 386BSD. To quote Linus: "If 386BSD had been available when I started on Linux, Linux would probably never had happened."

Though it was designed for Intel 80386 microprocessors, there's already instructions for launching it on the hosted hardware virtualization service Qemu.
Operating Systems

OpenBSD 6.0 Released (sdtimes.com) 94

LichtSpektren writes: Version 6.0 of the free operating system OpenBSD has just been released. This release features much improved hardware and armv7 support, a new tool called proot for building software ports in an isolated chroot environment, W^X that is now strictly enforced by default, and removal of official support for Linux emulation, usermount, and systrace. The release announcement can be read here. The release is OpenBSD's 40th release on CD-ROM and 41st release via FTP/HTTP.
Emulation (Games)

ReactOS 0.4.2 Released: Supports Linux Filesystems, .NET Applications, and Doom 3 (reactos.org) 145

Continuing its rapid release cycle, ReactOS has unveiled version 0.4.2 of its free "open-source binary-compatible Windows re-implementation." Slashdot reader jeditobe reports that this new version can now read and write various Linux/Unix file systems like Btrfs and ext (and can read ReiserFS and UFS), and also runs applications like Thunderbird and 7-Zip. ReactOS 0.4.2 also features Cygwin support, .NET 2.0 and 4.0 application support, among other updated packages and revised external dependencies such as Wine and UniATA. The team also worked to improve overall user experience...

ReactOS is free. You can boot your desktop or laptop from it. It looks like Windows (a 10-year-old version, anyway), so you already know how to use it. And it'll run some Windows and DOS applications, maybe including DOS games that regular 64-bit Windows can no longer touch.
These videos even show ReactOS running Elder Scrolls: Skyrim and Doom 3.

CodeWeavers CrossOver Can Now Run Steam On Android Remix (wine-reviews.net) 44

twickline writes: James Ramey, the President of CodeWeavers, has posted a short video showing CrossOver running Steam on Android Remix at this years GDC 2016 (Game Developers Conference), which was recently held in San Francisco. James also posted on his Facebook account, "Our company, CodeWeavers, with the help of Jide Technology was able to demonstrate Steam running on Android. Gamers will be able to play their PC based games on Android devices. It's cutting edge if nothing else."
Classic Games (Games)

MAME Released Under OSI-Compliant, FSF-Approved License (mamedev.org) 41

New submitter _merlin writes: MAMEdev just announced that MAME (formerly Multiple Arcade Machine Emulator) is now entirely available under OSI-comliant, FSF-approved licenses. The project as a whole is available under the GNU General Public License, version 2 (GPL-2.0), while individual source files are available under BSD-3-Clause, LGPL-2.1 or GPL-2.0 (all compatible with GPL-2.0). Over 90% of the code, including core functionality, is available under the BSD-3-Clause license.
Emulation (Games)

Variable Instruction Computing: What Is Old Is New Again (hackaday.com) 52

szczys writes: Higher performance, lower power. One of the challenges with hitting both of those benchmarks is the need to adhere to established instruction sets like x86. One interesting development is the use of Variable Instruction Sets at the silicon level. The basic concept of translating established instructions to something more efficient for the specific architecture isn't new; this is what yielded the first low-power x86 processors at the beginning of the century. But those relied on the translation at the software level. A company called Soft Machine is paving the way for variable instructions in hardware. Think of it as an emulator for ARM, x86, and other architectures that is running on silicon for fast execution while sipping very little power.
Operating Systems

ReactOS 0.4 Brings Open Source Windows Closer To Reality (techrepublic.com) 141

jeditobe was one of several readers to point out the newest major release of Windows NT-inspired ReactOS, which has just hit version 0.4, brings open source Windows compatibility a little bit closer. The new release includes out-of-the-box support for ext2, ext3, and ext4, as well as (remember, it is NT based) read-only support for NTFS. What else? Support was generally improved for third-party device drivers, making it substantially easier to install and use real hardware, as opposed to just virtual machines like VirtualBox. The internal WINE library was updated to improve support for Win32 programs. Support for Python 2.7 was added, making it possible to use python scripts in ReactOS. A substantial number of visual changes were added, with a vastly improved shell and file explorer, newer icons throughout ReactOS, improved support for fonts, and customizable visual themes. Even with these improvements, ReactOS 0.4 is still generally considered alpha-level software, though Alexander Rechitskiy, the innovation manager for ReactOS, notes that 0.4.1 may be almost beta-level software.
Windows

Internet Archive Brings Classic Windows 3.1 Apps To Your Browser (google.com) 109

The Internet Archive has made it possible for you to make a virtual visit to the wide, wide world of Windows 3.1 games (and other apps, too), via a collection of virtualized images. Jason Scott is the game collector and digital archivist behind the online museum of malware mentioned here a few days ago. "Now," Ars Technica reports, "Scott and his crew have done it again with the Windows 3.X Showcase, made up of a whopping 1,523 downloads (and counting), all running in a surprisingly robust, browser-based JavaScript emulation of Windows 3.1. You'll recognize offerings like WinRisk and SkiFree, but the vast majority of the collection sticks to a particularly wild world of Windows shareware history, one in which burgeoning developers seemed to throw everything imaginable against 3.1's GUI wall to see what stuck." Says the article: A volunteer "really did the hard work" of getting the Windows files required for each DOSBOX instance down to 1.8 MB, and in the process came up with a more centralized version of those files on his server's side, as opposed to kinds that would require optimizations for every single emulated app.
Wine

Wine 1.8 Released (winehq.org) 119

An anonymous reader writes: Wine 1.8.0 is now the latest stable release of Wine Is Not An Emulator and available from WineHQ.org. Wine 1.8 features include support for DirectWrite, Direct2D support, very limited Direct3D 11 support, simple application support of DIrect3D 10, support for process jobs, 64-bit architecture support on OS X, networking updates, and over 13,000 other individual changes.
NASA

NASA Looks To PlayStation VR To Train Space Robot Operators (roadtovr.com) 13

An anonymous reader writes: Humanoid robots in space are attractive because their emulation of the human form makes them capable of a huge range of tasks. But remotely controlling such bots is a very different challenge from the math-based methods used to make probe course corrections or plot rover routes. NASA has collaborated with Sony using PlayStation VR to explore methods for controlling humanoid robots in space, and created a virtual reality simulation designed to train operators to compensate for the data delay caused by the vast distances involved in space communication.
Emulation (Games)

The Real Star Raiders II 33

New submitter Maury Markowitz writes: Star Raiders was the Atari 8-bit home computer's killer app, inspiring Ted Nelson to claim that "The Atari machine is the most extraordinary computer graphics box ever made, and Star Raiders is its virtuoso demonstration game." It was not until many years later that a sequel, of sorts, was released. This Star Raiders II was nothing at all like the original, as it was originally The Last Starfighter, a licensed tie-in to that was rebranded to avoid the stench of the box-office flop.

Well now, three decades later, Kevin Savetz of the excellent ANTIC podcast has dropped a bomb on the retrogaming community: there was a real Star Raiders II under construction for a long time, but it disappeared as Atari imploded. Kevin tracked down the author, Aric Wilmunder, and convinced him to release it after all these years. You can download the game for the emulator of your choice, and read the manual and backstory on the Internet Archive.
Emulation (Games)

Sony Quietly Adds PS2 Emulation To the PS4 (eurogamer.net) 151

An anonymous reader writes: The Digital Foundry blog reports that Sony has added functionality to the PlayStation 4 that allows it to act as an emulator for some PlayStation 2 games. Surprisingly, the company did not mention that this functionality is live; a new Star Wars game bundle just happened to include three titles that were released on the PS2. From the article: "How can we tell? First of all, a system prompt appears telling you that select and start buttons are mapped to the left and right sides of the Dual Shock 4's trackpad. Third party game developers cannot access the system OS in this manner. Secondly, just like the PS2 emulator on PlayStation 3, there's an emulation system in place for handling PS2 memory cards. Thirdly, the classic PlayStation 2 logo appears in all of its poorly upscaled glory when you boot each title." Sony has confirmed the games are being emulated, but declined to provide any further details.
Emulation (Games)

Hacking Jules Coaxes Android Wear To Run Nintendo 64 and PSP Emulators (androidpolice.com) 37

Espectr0 writes: YouTube user Hacking Jules would like you to see his collection of game emulators running on Android Wear. He manages to play classic 3D Mario and Zelda games running in a Nintendo 64 emulator on the original LG G-Watch, while also running Monster Hunter on the PPSSPP emulator.As the linked article admits, this is a work of passion rather than practicality -- if you actually want to play those games enjoyably, don't trade your console or conventional emulator for a smart watch.
Emulation (Games)

MAME Emulating a Sonic the Hedgehog Popcorn Machine (polygon.com) 33

New submitter AmericaCounterweight writes: Polygon is reporting that the MAME development team has unearthed and emulated one of the most obscure pieces of Sonic heritage: a popcorn machine. MAME developer David Haywood reports that contributors "purchased the PCB for another novelty Sonic item, this time a SegaSonic Popcorn Shop, a popcorn dispenser machine with a video display. It runs on the Sega C2 board (Genesis type hardware)." This follows news from earlier this year that the MAME team would be switching to a true Open Source license for the project and concentrating on more than just arcade games. MAME project coordinator Miodrag Milanovic also recently appeared at the BalCCon2k15 event to speak about MAME, the current direction of the project, and software preservation.

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