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China

ANTVR - China's Answer To Oculus Rift Is Raising Funds 104

dryriver (1010635) writes "Chinese technology startup ANTVR is raising funds on Kickstarter for a new, gaming oriented VR Headset capable of rivaling FaceBook's Oculus Rift VR Headset technologically speaking. The ANTVR headset features a full HD screen (1920 x 1080, 1 megapixel per eye), 100 degrees of FOV, 9-axis motion detect with low latency (1 ms), wireless communication, support for Playstation, Xbox, PC, Android gaming platforms, as well as an interesting 'virtual gun' type controller that can be folded open into a steering wheel or gamepad-type controller, and also holds batteries that can power the ANTVR for 3 — 8 hours. Interesting technical features include being able to detect whether the ANTVR wearer steps forward, backwards, to the left or to the right, and also whether the wearer crouches or jumps. The ANTVR headset also comes with a viewing window at the bottom of the unit that can be opened, so you can glance down and see your hands and keyboard and mouse for example. What makes ANTVR interesting is that it isn't a 'cheap Chinese knockoff of Oculus Rift'. A lot of original thought seems to have gone into making ANTVR a 'significantly different from a design standpoint' competitor to Oculus Rift. It now remains to be seen how much money ANTVR can raise on Kickstarter, and how many real world users/gamers opt for this new Chinese VR kit over the older — and currently — more famous Oculus Rift."
First Person Shooters (Games)

Halo 5 Announced 8

Today game studio 343 Industries announced Halo 5: Guardians for the Xbox One. It's scheduled for launch in fall, 2015, and they say the game is bigger in terms of scope and content than Halo 4. They're rewriting the engine underlying the game, and their goal is to have it run at 60 fps on the Xbox One. 343i also announced plans to take Halo beyond games. They're collaborating with Steven Spielberg to create a standalone Halo television series.
Input Devices

Microsoft Finally Selling Xbox One Without Kinect 227

DroidJason1 writes: "Microsoft has unbundled the Kinect from the Xbox One. The unbundled system's price now matches the PlayStation 4. Microsoft is touting 'your feedback' as the reason for this move. Any Xbox One functionality that relies on voice, video, gestures, etc, will not work without a Kinect, and users will be able to purchase a standalone Kinect later this year."
Classic Games (Games)

What Was the Greatest Age For Indie Games? 92

jonyami writes: "Indie games have existed for as long as there's been something to play and something to play it on. From the humble Apple II to modern PCs, Xbox Live Arcade and the Kickstarter revolution, just what was the greatest age for indie games? A new article takes a look at the various eras, the top indie games and the future — which one do you reckon is on top?"
Microsoft

Microsoft Doesn't Have Plans For a Dedicated Handheld Gaming Device 84

DroidJason1 writes: "Rumors have persisted for a while now that Microsoft is working on a dedicated handheld gaming device to go against the Sony PS Vita or Nintendo 3DS. The head of Xbox has now responded to a question about it from an eager gamer on Twitter who asked whether there were any plans for a 'handheld Xbox-One-like gaming device.' The answer is no. Microsoft is focused on Windows Phone, tablets, and perhaps both with controller support someday."
Microsoft

Finding the Next Generation of Teachers With "Innovative Microsoft Ads" 122

theodp (442580) writes "Back in 2011, the U.S. Dept. of Education delegated teacher recruitment to Microsoft (RFP, pdf). 'The decision to turn over TEACH to [Microsoft] Partners in Learning serves to expand the already outsized influence Gates and his fortune have on public education,' wrote the Washington Post at the time. So, 'what happens when a public institution in a democracy — the US Department of Education — outsources its goal of recruiting good teachers to a private industry?' Well, in addition to Teach.org and redundant social media efforts on Twitter, Facebook, Tumblr, Instagram, Linkedin, and YouTube, the U.S. is now relying on 'Innovative Microsoft Advertising to Recruit the next Generation of Teachers'. From the press release, 'The Ad Council and TEACH have formed a unique outreach campaign with Microsoft's Advertising team in an effort to recruit the next generation of teachers who will drive innovation and redefine teaching in K-12 classrooms. Microsoft donated over 125 million impressions across Xbox 360, Windows 8, and MSN in order to encourage consumers to rediscover teaching through interactive ad units. This media effort is an extension of the Ad Council and TEACH's public service advertising (PSA) campaign, Make More...Throughout March, consumers were able to engage with TEACH "NUads on Xbox", via gesture, voice or controller on their Xbox 360 consoles...Most recently, Microsoft leveraged their Windows 8 platform to provide a unique experience to consumers, enabling them to navigate through a series of questions to help "discover their true passion," along with the opportunity to play challenging mind and word games, such as a word scramble and tangrams.' Check out the demo of the Windows 8 platform experience [YouTube], in which a person is advised 'You'd Make a Great Science & Tech Teacher,' on the basis of a 'Personality Quiz' consisting of five dragged-and-dropped photos."
Role Playing (Games)

BioWare Announces Dragon Age Inquisition For October 7th 79

An anonymous reader writes "Today BioWare announced a new game in its popular Dragon Age RPG series titled Inquisition. The game will follow the story of an Inquisitor trying to rally the world against the magic-laden forces spewing from rifts opening to another place. The game's creative director, Mike Laidlaw, says players will be able to watch the world descend into chaos, and then deal with the burdens of power as they rally forces in opposition. BioWare is also taking the opportunity to fix all of the things they broke in Dragon Age 2: 'Top-down tactical view is back. Playable races are back. The game seems to have more of an emphasis on challenge thanks to non-regenerative health.' The game will launch on October 7th for the PC, PS3/4, and Xbox 360/One."
Microsoft

Microsoft Brings Office Online To Chrome OS; Ars Reviews Windows Phone 8.1 69

SmartAboutThings (1951032) writes "While we are still waiting for the official Windows 8.1 touch-enabled apps to get launched on the Windows Store, Microsoft went and decided that it's time to finally bring the Office online apps to the Chrome Web Store, instead. Thus, Microsoft is making the Web versions of its Word, Excel, PowerPoint and OneNote apps available to users through the Chrome Web Store and also improving all of them with new features, along with several bug fixes and performance improvements." More on the Microsoft front: an anonymous reader wrote in with a link to Ars Technica's review of the upcoming Windows Phone 8.1 release: "It is a major platform update even if it is just a .1 release. Updates include the debut of Cortana, using the same kernel as Windows 8.1 and the Xbox One, a notebook reminder app, inner circle friend management, IE 11, Nokia's camera app by default, lock screen and background customizations, a much improved email client with calendar support, more general Windows 8.1 API inclusion for better portability, and a notification center. Ars rated it more of a Windows Phone 9 release than .1 update."
XBox (Games)

Titanfall Dev Claims Xbox One Doesn't Need DX12 To Improve Performance 117

MojoKid writes: "One of the hot topics in the wake of Titanfall's launch has been whether or not DirectX 12 would make a difference to the game's sometimes jerky framerate and lower-than-expected 792p resolution. According to Titanfall developer Jon Shirling, the new Microsoft API isn't needed to improve the game's performance, and updates coming down the pipe should improve Xbox One play in the near future. This confirms what many expected since DX12 was announced — the API may offer performance improvements in certain scenarios, but DX12 isn't a panacea for the Xbox One's lackluster performance compared to the PS4. It's an API that appears to mostly address scenarios where the CPU isn't able to keep the GPU fed due to draw call bottlenecks."
Games

How Riot's Social Scientists Fight League of Legends Trolling 116

An anonymous reader writes "There's an interesting interview up today with Jeffrey Lin, lead designer of social systems for Riot, the game studio behind League of Legends. Lin has a PhD in cognitive neuroscience. His recognition that most trolls are only trolls because they're having an off day has changed the way that Riot punishes players. 'In other words, you need a carrot and not a stick. Where a punishment would come across as harsh and out-of context, pointing out to players that they're letting their usually-high standards of conduct slide usually results in a change of attitude. Incentivising the good behaviour with an Honour stat which could be affected by conduct in any match also serves to reinforce that good behaviour.' As a result, Lin's seen a noticeable spike in the number of people saying 'GG' (good game) at the end of a match. It leaves you wondering: what if Activision approached Call of Duty griefers on Xbox Live the same way?"
XBox (Games)

Five-Year-Old Uncovers Xbox One Login Flaw 196

New submitter Smiffa2001 writes: "The BBC reports that five-year-old Kristoffer Von Hassel from San Diego has uncovered a (frankly embarrassing) security flaw within the Xbox One login screen. Apparently by entering an incorrect password in the first prompt and then filling the second field with spaces, a user can log in without knowing a password to an account. Young Kristoffer's dad submitted the flaw to Microsoft — who have patched the flaw — and have generously provided four free games, $50, a year-long subscription to Xbox Live and an entry on their list of Security Researcher Acknowledgments."
Microsoft

Xbox One Reputation System Penalizes Gamers Who Behave Badly 183

New submitter DroidJason1 writes: "Microsoft has added new 'player reputation scores' to each Xbox Live member's Gamercard. The scores are represented by icons consisting of the colors green, yellow, and red. The more hours you play fairly online without being reported as abusive by other players, the better your reputation will be. Good players are given a green color, while those that 'need work' are yellow and those that need to be avoided are red. Microsoft says, 'If players do not heed warnings and continue to have a negative impact on other players and the Xbox Live community, they will begin to experience penalties. For example, people with an “Avoid Me” rating will have reduced matchmaking pairings and may be unable to use certain privileges such as Twitch broadcasting.' They add that the system will adjust for false reports."
Displays

Is This the End of Splitscreen Multiplayer, Or the Start of Its Rebirth? 126

An anonymous reader writes "A new history of splitscreen multiplayer looks at how the phenomenon went from arcade necessity to console selling point, and eventually evolved into today's online multiplayer networks like Xbox Live. The article digs up some surprising anecdotes along the way — like the fact that the seminal Goldeneye N64 deathmatch mode was very much an afterthought, given to a trainee who needed something to do. It's also interesting to think about where it's going in the future, with 4k displays on the horizon and handheld screens making inroads to living room gaming. 'I think you’ll see innovations this year that let people use their TV and mobile device in very interesting ways,' says Wipeout creator Nick Burcombe. 'It doesn't even need to be complex to recapture that social aspect – it just needs to involve more than one person in the same room. ‘Second Screen’ gaming could be multiplayer-based for sure, but it can also be used for new gameplay mechanics in single player too.'"
Graphics

DirectX 12 Promises Lower-level Hardware Access On Multiple Platforms 107

crookedvulture writes "Microsoft formally introduced its DirectX 12 API at the Game Developers Conference yesterday. This next-gen programming interface will extend across multiple platforms, from PCs to consoles to mobile devices. Like AMD's Mantle API, it promises reduced CPU overhead and lower-level access to graphics hardware. But DirectX 12 won't be limited to one vendor's hardware. Intel, AMD, Nvidia, and Qualcomm have all pledged to support the API, which will apparently work on a lot of existing systems. Intel's Haswell CPUs are compatible with DirectX 12, as are multiple generations of existing AMD and Nvidia GPUs. A DirectX 12 update is also coming to the Xbox One. The first games to support the API won't arrive until the holiday season of 2015, though. A preview release is scheduled for this year." Reader edxwelch adds that OpenGL 4.4 already has functionality similar to the improvements brought by DirectX 12 and Mantle: "The announcement of DirectX 12 was a big focus of attention at GDC yesterday. The new API will bring Mantle-like low level access to the hardware, reducing the CPU overhead. The OpenGL talk 'Approaching Zero Driver Overhead in OpenGL,' on the other hand, received considerably less media attention. The OpenGL camp maintains that the features to reduce CPU overhead are already present in the current version. They suggest using the extensions such as, multidraw indirect combined with bindless graphics and sparse textures, OpenGL can get the similar 'close to the metal' performance as Mantle and DirectX 12."
First Person Shooters (Games)

Measuring the Xbox One Against PCs With Titanfall 377

An anonymous reader writes "Earlier this week, Respawn Entertainment launched Titanfall, a futuristic first-person shooter with mechs that has been held up as the poster child for the Xbox One. The Digital Foundry blog took the opportunity to compare how the game plays on the Xbox One to its performance on a well-appointed PC. Naturally, the PC version outperforms, but the compromises are bigger than you'd expect for a newly-released console. For example, it runs at an odd resolution (1408x792), the frame rate 'clearly isn't anywhere near locked' to 60fps, and there's some unavoidable screen tear. Reviews for the game are generally positive — RPS says most of the individual systems in Titanfall are fun, but the forced multiplayer interaction is offputting. Giant Bomb puts it more succinctly: 'Titanfall is a very specific game built for a specific type of person.' Side note: the game has a 48GB install footprint on PCs, owing largely to 35GB of uncompressed audio."
Government

The Spy In Our Living Room 148

An anonymous reader writes "Ben Kuchera at Polygon ponders the surveillance capabilities of our gaming consoles in light of recent NSA and GCHQ revelations. 'Xbox One Kinect can see in the dark. It can keep a moving human being in focus without motors. It knows how to isolate voices from background noise. The privacy implications of having a device that originally couldn't be removed pointed at your living room at all times was always kind of scary, and that fear has been at least partially justified.' Kuchera, like many of us, habitually disconnects cameras and microphones not currently in use. But he also feels a sense of inevitability about the whole thing: 'If the government wants this information they're going to get it, no matter what we do with our gaming consoles. It's important to pay attention to what our government is doing, but this issue is much bigger than our gaming consoles, and we open ourselves up to much greater forms of intrusion on a daily basis.'"
Games

Thief Debuts To Mediocre Reviews 110

The latest title in the stealth game series Thief launched in North America yesterday for the PS3, PS4, Xbox 360, Xbox One, and Windows. Reviews of the game are mixed. Rock, Paper, Shotgun's John Walker says that the story is poor, but "it matters very little, since it's only there as an excuse to link epic, intricate and hugely enjoyable levels together." He also laments the loss of a dedicated "Jump" button, noting that veterans of the series will miss it. "There are far too often obstacles that a toddler could easily scale, but Garrett won't even try, and his refusing to jump certain gaps in order to force a challenge is maddening." Polygon's review says navigating the game's open environments was fun, but "In the latter half of the game, when a glimpse of that openness was dangled in front of me once again, Thief snatched it away with murderous AI and controls that didn't feel up to the challenge." They add, "a new obsession with scripted story sequences and stealth action often leaves Thief feeling like the worst of both worlds." Giant Bomb's review is brutal, saying Thief is "a game that spends an inordinate amount of time making the player do uninteresting things while shoving the more fun stuff so far in the corner you'd be forgiven for missing most of it."
Censorship

South Park Game Censored On Consoles Outside North America 221

RogueyWon writes "South Park has long been vocal in its opposition to media censorship from any source, launching scathing attacks on everything from 'think of the children' moral crusades to the censorship of religious imagery. In a curious twist, therefore, Ubisoft, the publisher of the upcoming video game South Park: The Stick of Truth, has decided to censor certain scenes from the game's Xbox 360 and Playstation 3 versions from release in Europe, Australia, the Middle East and Africa. American versions, as well as the European PC release, so far appear to have escaped the censor's pen."
PlayStation (Games)

Sony's Favorite Gadget Is Kinect 222

Hugh Pickens DOT Com writes "Gary Marshall writes that.Microsoft's marvelous motion-sensing device is doing really good work for Sony, helping the PS4 outsell the Xbox One in the US and rocketing it to the top of the world's console sales charts. With the Xbox One $100 more expensive than the PlayStation 4, the Kinect is the explanation for the huge difference in price between the rival platforms says Marshall. "That kind of money makes a huge difference, and I wonder: if Microsoft had kept the Kinect as an optional add-on, which we all know it should be, would the Xbox One be much more attractive?" Ben Kuchera describes the peripheral as one of the most hated pieces of equipment in current use. "The system is still new, but every Xbox One owner now has a peripheral that has little reason to exist, aids their gaming in very few real ways and costs them a significant amount of money." The common defense of the Kinect is that developers wouldn't support it unless it was forced on consumers but according to Kuchera pushing a product on the public with the hope that it will be useful once we have it is a cruel inversion of how product adoption should be handled. "The forced pack-in proves something we already knew at the beginning of this generation: Almost no one would want to buy the Kinect separately if they were given the choice," writes Kuchera. "It's time to make the Kinect a peripheral, not a pack-in.""
Microsoft

Microsoft Building an 'Xbox Reading' App For Windows 8 52

Nate the greatest writes "Microsoft has already sunk $600 million into Nook Media, the ebook division spun off from Barnes & Noble in 2012, but I guess that's not enough for the Redmond tech giant: news broke today that they have a third ebook effort in the works. A new job listing discovered by the Chinese tech blog LiveSino has revealed that Microsoft is hiring an ebook developer to work on 'a groundbreaking interactive reading app on Windows, which incorporates books, magazines, and comics.' The position was posted by the Xbox Music, Video, and Reading unit, which had already released two apps for Windows 8 (video, music) and is clearly going for a trifecta. This new app shows all the signs of being completely unrelated to the Office Reader app, which leaked last year. That app reportedly focused more on PDFs, textbooks, and office docs, while the 'Xbox Reading' app mentions magazines and digital comics."

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