


Want To Work On BioWare's Star Wars Game? 56
Johnathon Walls writes: "BioWare, the developers of the recently announced Star Wars role playing game, has posted a job offer for art director on the Star Wars game via IGN PC. 'Applicants must have industry experience and a strong art foundation. Submit resume with portfolio demonstrating skills in 3DSMax, Photoshop, Drawing, painting, graphic design. Superb scheduling and people skills required.'
Undoubtedly you'll have to move to Canada, but I can't imagine that's going to stop anyone!" Mmmm...playing Icewind Dale [?] ...want Star Wars.
Re:will it suck? (Score:1)
At any rate, I agree with you on the main point of what you posted. Everything out of Lucasarts, both developed in-house and by third party teams, has been grim since...well, Grim Fangando. Here's hoping Monkey Island 4 will break the rut.
Re:The good ole days (Score:1)
Re:uh oh (Score:1)
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Re:My request (Score:2)
*starting the flamewar of the day*
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Re:Slasdon't (Score:1)
I've been here for years and I dont think I've ever seen a job listing on slashdot
Difficult to work for a game company (Score:3)
These companies put out great games, but you have to wonder about the sacrifice some of these programmers and artists have to make. They always show programmers firing nerf guns around on Fridays in gaming mags, having fun, but they never show them sitting and staring at the same DirectX screen for 14 hours on end.
Re:Any connections with the pencil and paper RPG? (Score:1)
Re:The good ole days (Score:1)
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Have to move to Canada... (Score:1)
Re:The good ole days (Score:1)
Lately LucasArts has sucked, is true, but they have developed some of the best games (in my opinion) and most of them have great story lines. The last great LucasArts game I played was X-Wing:Alliance, awesome game and with a great plot, not like what most people here seem to like Doom and Quake (The story is great in those. Yeah right!). I have seen only 4 FPS with good stories and 2 are from LucasArts, the others are Half-life and Deus Ex. The zillion others are terribly boring.
The Dig, Full Throttle, The Maniac Mansions, the Monkey Islands, the Indiana Jones, Dark forces, X-Wings. All 3 different genres yet all have great stories. Give them a chance, they'll get better again, after all there's a new Monkey Island [cdmag.com] in the works, and I'm sure that it will rock.
Re:My request (Score:1)
Re:Difficult to work for a game company (Score:1)
Like all jobs that let you create something, writing games requires a big commitment, lots of time, and sometimes a lot of pressure. But with all tough jobs, if there's something else that you can stand to do, DO IT. If you're just going to work to get a paycheck, there are lots of cushy high paying jobs. If you love coding and gaming, then maybe you should look into the pain...
Re:CANADIANS RULE!!! (Score:1)
Re:uh oh (Score:1)
I dont want to work on the games! (Score:1)
And this is on topic because the new games are being based on the time period of Episode 1.
Hmm (Score:2)
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Re:Boo Yah! (Score:1)
The Slashdot Want Ads (Score:1)
Re:My request (Score:1)
-- "Almost everyone is an idiot. If you think I'm exaggerating, then you're one of them."
move to Canada??? (Score:1)
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Re:Difficult to work for a game company (Score:2)
As a director? I have no idea. As a starting programer it didn't seem hard to get a starting programer-job at MP Games (Microprose's now defunct coin-op sister componay) almost ten years ago.
Actually I can rather assure you that I do :-)
It was a lot of work. And there was a lot of collabration with the artists and other coders, so everyone keeping similar hours was pretty important, which makes for painful mornings after an all-nighter.
Then again working for a little start up (UUNET) was also very demanding. It didn't have the same pain-in-the-ass be-in-in-the-morning requirements, but there was a lot of hard work there. I'm not sure there are worthwhile jobs that arn't demanding.
Well nobody shows that stuff. It isn't photogenic. If you ask to see it when you go interview you'll get too (you should at least walk by it even if you don't ask -- be extreamly wary of off-site interviews! Rember you are interviewing them as much as they are interviewing you...at least if you are doing it right!).
And every place has it's own little steam-blow-offs. Sometimes nerf wars (scheduled or not -- my Wildfire is loaded and ready monkey boy, bring it on). Sometimes gaming. At game componies there is a lot of gaming (the caf had lots of board games in it, and a few CoinOp clasics, plus our own of corse), inclusing "field trips" (either to see your game in test, or just to playtest the others...pity they didn't let me file an expense form for that, but at least it was gaming on work time).
But other componies have fun things as well. Nerf wars are popular. Cube decorating, and reconfiguring isn't bad. Nor is "lets see if we can get on the roof". Some places will have really long lunches (when far enough from deadlines at least).
Few componies are utterly devoid of any sort of fun at all. (well, maybe there are, I've only worked at about five places plus some consulting, so and other then consulting all in the MD/VA area)
Re:uh oh (Score:1)
The gaming industry is one of the most sought-after places to work.
My guess is that they hire 16 year olds to sort through the resumes and pull out all the ones that do not have the prerequisite requirements (cause you know there is a million kids trying to get in without any experience or the required skills).
-FK
-- "Almost everyone is an idiot. If you think I'm exaggerating, then you're one of them."
Open Source Star Wars game here! (Score:1)
If anyone wants to help with the sound, let me know via the email on the web page. Also, I have a linuz port, but it isn't up on the page yet.
This sounds like a job for (Score:1)
Any connections with the pencil and paper RPG? (Score:1)
Re:Slight chance of Linux port... (Score:1)
Besides, it is easy to find professional Windows testers. It is far harder to find professional Linux testers. Of course, I'm sure we would all test it for free (and heck, probably submit bug fixes to them) but that is the state of things.
BioWare hopes to release Neverwinter Nights for Linux as well as Windows (and, presumably, the Mac) but are absolutely not promising.
(By the way, I live in Edmonton. It is amazing what you hear when anonymous visitors from BioWare come into the lab and chat.)
The good ole days (Score:2)
Slight chance of Linux port... (Score:2)
Re:Hmmm... (Score:1)
Once again, I remind you that they hope to release a Linux version as well but they are simply not promising it at the moment.
I'm sorry I cannot substantiate this any further. I have no official quotes on this. But, living in Edmonton and knowing several people who work there, I do get to hear the occasional piece of gossip.
On the other hand, I didn't hear that they were working on the Star Wars game until literally the minute the press release went out.
remember Traveler? (Score:1)
Re:Hmmm... (Score:2)
Hopefully in such an eventuality they would be able to get around to releasing Linux binaries, depending on how serious the problem was.
Thanks for the SITREP.
WARNING!!! Get rid of this fool! (Score:1)
This arse hole is repeatedly (>10x) posting this shit.
Someone please kick him/her out of /. quickly!
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Re:The good ole days (Score:1)
Hmmm... (Score:2)
Thanks!
Slow news day? (Score:3)
There are a million fun jobs out there in the universe. Many of them are for interesting projects at fun companies... maybe even *more* interesting then an Art Director for some Starwars game....
Even if this position is about Star Wars, what makes this article so slashworthy?
Not to mention that this article is basically a reposting word for word of the IGN link...
You hinting to us Hemos? Thinking of a new job??? </gripe>
Re:Difficult to work for a game company (Score:2)
People... working for a games company SUCKS. My wife worked once in the testing department for a local game company. The programmers would come out with statements like: "Gee, I haven't seen my daughter awake in 2 months!". Deadlines were arbitrary and unmoveable. Close to release date, the place became a madhouse.
Much much better saner jobs await you... Unless you like long hours with poor pay and the occasional game of quake to keep you from doing the real thing to your co-workers...
See that button that says "Caps Lock?" (Score:1)
Re:Hmmm... (Score:1)
What do you think he's going to make the next two Star Wars movies out of? He's trying to bring in as much money as possible (and reduce shooting costs) because, lets face it, making epic movies isn't cheap. And he'll have to buy some spectacular eye-candy to bring us in for Episode II, seeing as Jar Jar will return for it.
Re:Have to move to Canada... (Score:1)
Re:Difficult to work for a game company (Score:2)
Quote from one of these people:
He: "I came home and my gf jumped all over me saying 'I'm horny, come to bed'"
Me: "Heh, neglecting your relationshp?"
He: "I was too tired to even think about it"
And frankly the payoffs are not very good. Unless you manage to get on board one of the few megahits you're playing bad odds on making any bonus or large royalties. Console gaming is better but not drastically so.
Boo Yah! (Score:1)
We also have a growing IT community and plenty of opportunity for developers (eveything from Government Mainframe work to Web Development!)
Basically I'm proud to be an Edmontonian
P.S. For Edmontonians who are reading this I bet you didn't know that Whyte Ave has its own website [whyte-avenue.com], someone sent me this link a while ago, there isn't much there but it's kind of cool anyway.
Capt. Ron
Rewarding to work for a game company (Score:1)
I've spent nearly a decade crossing back and forth between the games industry and "traditional" software. Shipping a game, seeing it on shelves, reading reviews in magazines for your game, seeing other people play it,... there's just no substitute. It rawks. Weeks and years of your life will fly by, and to good purpose if you really care about games. The caliber of coworker talent is high in games -- making those long hours pretty darn enjoyable.
If you're into hard-core, high-risk/high-reward, ego-driven software development, you must spend some time in the games industry!
Hopefully they'll fix the engine. (Score:2)
You're comparing N64 shooters to PC RPG's (Score:1)
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Sorry... (Score:1)
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Re:My request (Score:1)
The Ewoks were cool, but that song made me turn the VCR off many a time.
Email me.
Don't trust anyone over 90000.
I wonder if John Romero.... (Score:2)
Re:Slow news day? (Score:1)
Re:uh oh (Score:1)
People get slashdotted all the time. Imagine reading the Inbox for a congressman or RIAA or MPAA...
uh oh (Score:3)
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My request (Score:3)
will it suck? (Score:1)
Hmmm... (Score:1)
BioWare is going to be creating a Single/net-Multi Player RPG, I assume (No time to read the links), and Verant Interactive [verant.com], makers of EverQuest [sony.com], are making a MMORPG version, which I can't wait for.
Sounds like Lucas has a good revenue stream lined up for the next couple of years... (as if the already released SW games and movies, and t-shirts, etc etc etc didn't already bring him enough cash)
Re:Hmmm... (Score:1)
Forgot the blasted www in the EverQuest link.
Click here [sony.com] to go to the EQ site. =P
Re:The good ole days (Score:1)
Re:uh oh (Score:1)
The company we are spinning off from has an amazing team and the art director there is really great at creative stuff such as drawing/design of advertisements etc. He really knows his stuff.
It takes a lot of practice and a good deal of creativity/natural talent to be really good. (Yes I know anyone can learn it but natrual talent helps) I just dont see tons and tons of people applying for this.
Jeremy