Interactive Fiction Competition 2000 Begins 75
karma_policeman writes: "(For those who don't know, the IFcomp is a competition among free, text-based games.) On Oct. 2, judging is scheduled to begin in the 6th annual interactive fiction competition. Anyone can play and judge the entries over the next six weeks. If you enjoyed the old text adventures, you'll likely enjoy the games in the IFcomp. Especially considering the parsers and writing in today's free competition games often surpass those in their commercial ancestors. There are 54 entries in this year's competition; it's well worth your time to take a look at it."
Re:Interactive Fiction (Score:2)
Come to think of it, maybe someone _should_ start bundling some sort of simple interactive games into children's stories, a cdrom or a disk that held part of the story. To get to the end of the book, you have to beat the game or something like that. Or maybe even to teach some tech skills, read in the source from disk, compile, run, debug, I dunno. This seems like it would have a lot of potential to revive this "old" idea...
Maybe if I was a hacker with kids to raise, I'd get really into this.
IF for beginners (Score:3)
When Inprise is done porting Delphi to Linux, I'll have to port it over. Until then, just boot over to Windows if you have it, or recommend it to your OS-impaired friends.
--
Re:OpenGL killed the TTY star (Score:1)
Part of the UK launch included a signing session at the HMV shop on Oxford Street. A representative from ZZ9 Plural Z Alpha [zz9.org], The Official Hitch-Hiker's Guide To The Galaxy Appreciation Society turned up to hand out flyers. In two hours, maybe three people showed up!
It's about fifteen years since the Infocom Guide game came out and people still talk about it. I can't imagine people talking about Starship Titanic in fifteen years, can you?
Whether this reflects on how text adventures were more compulsive, or that Adams has completely lost it these days, is another thing...
Hacker: A criminal who breaks into computer systems
lp got messed up: links, linux, mirrors (Score:3)
obBitch2: the first year I don't enter, and damn, it gets
btw, ftp.gmd.de is going to be hammered, so check some mirrors at
http://ifarchive.org/
http://ifarchive.org/indexes/if-archiveXgamesXcom
replace the 95 with appropriate year.
usenet: rec.arts.int-fiction
rec.games.int-fiction
For those using linux, about 90% of the games should work for you, if not more. Check out
http://interactfiction.about.com/library/weekly/a
here for help.
www.textfire.com is good and ifiction.tsx.org is a hoot
http://members.dencity.com/petro/reflect.html
http://members.dencity.com/petro/ludite.html
o
i know i cant spel
The Longest Journey (Score:2)
Caveat: it starts pretty slow. The first ten hours or so (this is a LONG adventure) are interesting but won't leap out at you. But if you stick with it, it becomes just amazing further in. It's a shame there's not more wow factor early on.
I imported mine from www.softwarefirst.com. It ended up costing a bit less than $40 including shipping, and I got it about a week after I ordered. They'll tell you the price in pounds, and your credit card company will convert it to $ for you automatically. It was every bit as easy as ordering from a US-based dealer, with the sole exception that you'll only know your final price to within about 50 cents until you get your bill.
It's not just 'as good as' the text adventure games. It's BETTER. And I've played all the Infocoms and a good chunk of the freeware ones up 'til about last year. I speak from experience. Highly recommended.
The Longest Journey is probably the finest example yet of what storytelling on a computer can be like.
Re:Wake up! (Score:2)
Re:Interactive Fiction (Score:2)
Anyone? Anyone?
This already exists...www.votezone.com (Score:1)
Nifty things this year (Score:1)
Sargent
Re:lp got messed up: links, linux, mirrors (Score:2)
As I recall, there was some discussion on raif a week or so ago when redhat 7 was released. Turns out ftp.gmd.de is a mirror, and none of us could get to the games because everyone was downloading the new version
Somehow, I don't think things are going to get better now :)
Tele-arena (Score:1)
I think that is quite possibly the best text-adventure game ever.. Anyone know if that game is available anywhere (telnet?)...
Greg
Re:Interactive Fiction (Score:1)
I think this stuff qualifies as abandonware, since there is pretty much no hope for commercial gain, indeed, it would take some hacking to get them to run on a modern MS OS. (DOS boot disk at least)
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Re:AGT? (Score:2)
Many games were released, some challenging, others utterly awful. There were hundreds of games released, some from big software houses. Delta4 produced some really hillarious games. IIRC the author is now working in the anti-virus sector.
The Quill improved with time. Graphical capability was available as an add-on, and later still data compression to allow really big games.
I once got truely stuck in once game, and spent one day hacking around the data file format to find out what to type and where to get around one nasty puzzle. I then applied this to other games, but got stumped with the ones using data compression.
Re:Interactive Fiction -- WooHoo!! (Score:1)
I used to read them at school and doodle in the margins of the book the debugged code, then go home and type them into my IBM pc/Jr...
:::Speaking of which, anyone else got one of these "future of computing" flashs in the pan..?
My dad should have gotten suspicious when he went back to buy it and they threw in the 13 1/2 inch color monitor, the extra cordless keyboard and DOS 2.1 for free... I think they were just trying to get the damn thing out of the door before they had to deny that they ever existed (and deny they did! I swear, a month later, they said "the IBM pc-what?)
Re:OpenGL killed the TTY star (Score:1)
I got my poster, but, I've never bought or even played the game. I guess it's a generational thing, as I tend to lump those style games as Myst clones. There are far easier was to look at ray-traced eye candy.
Of course, people do idolize Myst and 7th Guest, so maybe the genre just peaked a lot more quickly than text adventure.
But don't worry, being part of the Wolf/Doom/Quake generation, I'm now deathly bored of all the new titles of the 3d genre. All things must pass, I guess.
--
Re:No It Hasn't begun - Judging Has (Score:1)
Re:OpenGL killed the TTY star (Score:1)
*me sighs deeply remembering the fun she had playing it on an ATARI when she was like 4* i had been reading for a year and yet I was playing the game.. does anyone know of a Windows playable format? the 5" floppy drive on the ATARI is broken and I had this craving the other day to play it
~me
hear your own adventure (Score:1)
MP3 StorySprawl [mp3.com]
You can read and write the stories and links over at StorySprawl.com [storysprawl.com].
tunesmith
SlashdotIF (Score:3)
> OPEN slashdot.org
Loading....done!
>READ SLASHDOT
1. "Masturbatory Habits of Geeks in Post Columbine Era - by JonKatz"
2. "Signal11 Looses Virginity...to Natalie Portman!!! - by CmdrTaco"
3. "Linus Admits he Decided to Write Linux While on LSD - by CmdrTaco"
4. "BSD: FooBSD 0.0.0.2d Released -by Michael"
5. "Interactive Fiction Competition 2000 Begins -by Michael"
>OPEN 5
Loading....done!
>REPLY
You need to specify how to reply.
>REPLY INSIGHTFUL
Sorry faeryman, I cannot allow you to do that.
>REPLY INFORMATIVE
Sorry faeryman, I cannot allow you to do that.
> REPLY SOME STUPID PIECE OF CRAP THAT ILL WRITE AT 2:30 AM WHILE DRUNK AND IF THE MOD_SQUAD BETTER GIVES A +5, Funny TO ILL SOIL MY PANTS
Posting...done!
>OPEN beowulf.org
Loading....done!
>IMAGINE
Imagine what?
>IMAGINE A BEOWULF CLUSTER OF THESE THINGS!!!!!!!
*drool*
With love,
AGT? (Score:2)
Re:Interactive Fiction (Score:1)
though ironically fewer people probably have
access to a BASIC compiler now than back then
(when almost every home computer came
bundled with it). But including a CD-ROM
with Perl wouldn't be too hard. Actually be a
better language to use, give kids some
knowledge of non-linear programming without
making them worry about all those variable
declarations or header files.
<oftopic>
I know what you mean I cut my teal on QBASIC and dos 5/win3.1.
Then Win98 came (still had my good oll 486/sx 20).
This cool guy (geek cool) Showed me *nix and bash
So I grabed a linux distro redhat 5 (just out of date @ the time)
I was amazed at how the command line didn't have to suck
I never used a wintell box since
My SusE box has 'bwbasic' mabey you have one to
</oftopic>
I once played Quest if that counts for somthing?
Oh mod gods please dont troll me It's only my second post
--red5
Hmph. (Score:1)
And books. We didn't have books. We had tree bark with carvings on it. And we had to use our teeth to move the pages, since our hands were frostbitten from walking in the snow.
And snow. We didn't have snow. We had giant hunks of ice that dropped randomly from the sky. That crazy Sky Ice killed 1 out of every 3 kids I knew.
You little ruffians have it too easy these days. Damn that Al Gore and his cursed Internet Machine!
Badlands of Hark (Score:1)
Those where the good old days, when real men were real men, real women were real women and small furry creatures from Alpha Centauri were small furry creatures from Alpha Centauri...
Re:Laying down the INTERACTIVE (Score:1)
Ender's Game (Score:1)
That's probably a little out of reach for now. But what about a game that figures what the player seems to enjoy (mind bending puzzles, traps, fighting, strategy, etc), and works to change the game for more of that aspect.
It's an idea...
Write yer own (Score:3)
One that note: I see folks have mentioned 'em, but nobody has done the service to the truly lazy and linked to 'em, so allow me then then to list off some favorite sophisticated interactive fiction authorship engines:
Inform [demon.co.uk], based on the parser Infocom used in its games (as of the late 80s), is a fully object-oriented language with a C-like syntax. It's my personal language of choice for the little bit of IF dabbling I've done; you can see the source [jmac.org] for a small and silly game called 'Calliope' I wrote for last year's competition (I came in 23rd, heh (but I got to win an Honest Bob [dfan.org] CD anyway, hurrah)) linked from my own IF info page [jmac.org](which also has the compiled game, and links to lots of other modern IF games (much better than mine!) and authors I like). Inform is also open-source, and binaries exist for any platform you might reasonably care to name.
There's also TADS [tela.bc.ca] and Hugo [interlog.com], about which I know little, but are both popular enough with other authors to be worth checking out for the interested newcomer.
Have fun!
J
MacOS Open Source [jmac.org]
Another (not mentioned) Linux Interpreter (Score:1)
http://jzip.sourceforge.net/
Re:AGT? (Score:2)
Re:Interactive Fiction (Score:1)
I've searched and searched and searched... what were the names of those books??? I remember them fondly... they gave BASIC source written for a few popular machines (PC, C64, something else IIRC), and porting the code in the books to the esoteric BASIC on my Mattel Aquarius (hey, I grew up poor... hell, I'm still poor) was fairly deep-magic hacking for a third-grader, which is what I was when I got my hands on those books. But what were the names of those books???
Someone help!
Re:Interactive Fiction (Score:1)
Responding to your post: do we really need to share these games? Aren't the old game disks only a couple bucks anyway? Rather than give them away, we should just educate the unaware as to what they are missing out on.
Colossal cave (Score:1)
Aye they do, but do they have the sheer playabity of the classic adventure?
If you should not have played it, go to Snacky Pete's [helikon.com] for a copy.
Re:Text gaming (OT) (Score:1)
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Laying down the INTERACTIVE (Score:1)
and while we're on a nearby subject, ZORK was the greatest text game of its day.
INTERACTIVE [mikegallay.com]
Dope wars (Score:1)
No It Hasn't begun - Judging Has (Score:1)
Kind of silly, Slashdot.
Interactive Fiction (Score:3)
And I had to walk both ways through 6 feet of snow to the library to get them.
-
Re:Interactive Fiction (Score:1)
Text gaming (Score:2)
It is dark. (Score:3)
> Use Brass Lantern
I don't know what "Use" means.
It is dark.
> Turn On Brass Lantern
You are in a cavern.
There is an exit to the north.
> N
You are in a great hall.
It says "News for Nerds. Stuff that matters."
The room is full of passages.
> N
You see a display case in front of you. It says 'hof'.
There are exits to the east, west, and south.
> E
You fall through a trap door.
You are in a deep cavern.
There are trolls lurking about.
> Talk to Trolls
The trolls heckle you.
You are moderated down.
You feel less intelligent.
> E
You step into a pool of slime.
You see an amulet on the ground.
> Take Amulet
You have the Amulet of Karma Whoring +2
> Wear Amulet
You radiate light.
The trolls cower in fear.
You now have secret slashdot knowledge.
> Go Home
Using your new mastery of Slashdot, you go to your homepage, which is 'slashdot.org', because you have no life.
> Shut Up
You feel less intelligent.
> Post to slashdot
You post to the most recent article.
Would you like to hear what the article is about?
--> No
What kind of post would you like?
--> This is not News for Nerds
You are moderated up to +2; you get three replies
> Read replies
Anonymous Coward: j00 suck Karma Whore; I 0wn j00!
> Moderate trolls down
You can't moderate and post in the same account
> Switch to other account
You have no mod points.
Your other account was bitchslapped for abuse.
> Complain to Malda
There is no reply.
> Switch to kuro5hin
Your karma was 253 out of a possible 64,
giving you a rank of Old-school Karma Whore.
# _
---
pb Reply or e-mail; don't vaguely moderate [ncsu.edu].
Re:Interactive Fiction (Score:3)
FLASHBACK! Alright, this is a geek crowd, anyone remember that series of books where you the narrative was interrupted at parts, and you had to type in a program? Well, you didn't have to, but when the character in the book (who was actually supposed to be you) did, they gave you the source code to type in along with them. Everything was in BASIC of course, and you usually had to debug it in some minor way. Was kind of funny how the programs that controlled every time delayed explosives device or computer operated door were in BASIC. The books were pretty cool though, I rarely had the patience to type in the programs, but you could at least follow them and see what you were supposed to modify...
MAN that takes me back.
Ooh, anyone remember Badlands of Hark?
--
comments.pl?sid=cyoa (Score:1)
There used to be some Choose Your Own Adventure stuff on the hidden sids of
Wake up! (Score:2)
The IF contest isn't about paying homage to old classics, it's about writing new ones. Play Photopia [adamcadre.ac]. Play Spider and Web [demon.co.uk]. These are new styles, new ideas, new puzzles. Don't judge these games on 1980s commercial game merits; they're not month-long adventures with arcane puzzles to keep you going; They're short stories packed with innovation. Well, at least the good ones are. And it's your job to find those good ones and vote for them.
Re:Interactive Fiction (Score:2)
I'm sure everyone remembers them, but as with so many of the things "we used to do", people seem to have blocked them out of their collective conciousness.
I think it's some kind of embarrassment. It's bad enough having today's generation (ooh, now I feel old!) laughing at 'Monkey Island' when we dig it up from the bottom of the hard drive, but if I tried to show them a text adventure, I'd get looked at as if I was some sort of prehistoric fossil.
Just so the record doesn't hold me too badly in light of the above, I should mention that I do still enjoy text adventures. I'm one of the few who still actually writes the things. I'm quite pleased with the parser I've managed to create, and some of the stories, although in truth, I doubt they're really very advanced.
Collaborative Fiction (Score:2)
Hey, if you like IF you might also enjoy writing or reading collaborative fiction [prosebush.com].
Basically, you read what others have written, and at the end of each contribution the story can be continued by anyone in any direction (as many branches as you like). If you don't like any of the choices you can add you own (or add something anyway just to make the story richer).
We have set up a website to do this (Prosebush [prosebush.com]). And so far the response from people has been great! There are a few stories that are coming along really well, a few that are really silly, etc... All the guys involved in building the site were fans of old-school text adventure games and choose-your-owns... They really inspired the site in many ways...
--8<--
M.U.L.E. (Score:1)
Commercial submissions? (Score:2)
Re:Interactive Fiction (Score:1)
Buckholtz, Eileen & Glick, Ruth: Space Attack: Micro Adventures No. 1
On the amazon zshops I'm tempted but then isn't
amazon the devil?
Re:Text gaming (Score:1)
Re:Interactive Fiction (Score:1)
Check out ftp.gmd.de/if-archive for a whole bunch. The best are by Graham Nelson and Andrew Plotkin - "Spider and Web" is a personal favorite.
But then again, I'm one of those freaks that thinks Zork Zero was the epitome of computer gaming.
Dave
I'm Outraged! (Score:1)
No Star Trek IF Porn in the running! Infidels thats all anyone reads... :)
But seriously, has someone hacked together a IF system, like TADS, for palm yet? Writing the instructions would be tedious, but would certainly make you look busy in those meetings.
The Longest Journey will be released in the U.S. (Score:1)
I've been waiting for this one myself. Funcom, the same people making the SFMMORPG, Anarchy Online, also made the Longest Journey from the same engine. I understand L.J. has finally found a U.S. distributor, and should hit the shelves in November, though I couldn't tell you who is putting it out.
The state of adventure games is miserable otherwise. Does anyone else think story telling and interactivity are basically at odds with each other? I really didn't have the patience for Grim Fandango, I liked the story but got really pissed at how contrived the puzzles were. It got to the point that I wished I could click the "I give up, show me the rest of the game" button.
For anyone who missed it, here's a link to Old Man Murray's spot on analysis of the death of adventure games, very funny: click [oldmanmurray.com]Re:Interactive Fiction (Score:1)
Heh, I bet that game wouldn't go over so well nowadays.
This is my year! (Score:1)
"This is easily the most amusingly horrible work of IF I've ever seen." - the first review [geocities.com]
Re:Laying down the INTERACTIVE (Score:1)
INTERACTIVE [mikegallay.com]
Re:Interactive Fiction (Score:2)
Just think, there are readers of slashdot young enough to have never experienced LSL! We can't let these great old games die. Maybe a napster for classic great PC games? :) I got a CD of these things, its amazing how many of these old games you can fit on one CD (400-500).
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Re:Text gaming (OT) (Score:1)
Re:Text gaming (Score:1)
I agree with Swede2048, modern games do look very spectacular, but most are not as adictive as some of the classics, even the classic games with primative graphics (check out www.classicgaming.com) are still very enjoyable.
While Quake IS a good game, I think it's being carried a bit too far. There are lots of similar games and already several versions of Quake itself, how can you keep playing the same thing? At least in the "early days" games were more interesting and imaginitive, and genuinly hard to get bored of.
Re:Interactive Fiction (Score:2)
I remember seeing the Zorks on sale for the Commodore 64, and wishing I had enough money to buy one :). Since then, I've played quite a few IF games
acquired from a number of different source for several different platforms - most for free. I must say it is very cool now being able to play the Zorks and all other Infocom adventures
(not to mention the frequently far superior productions of raif/rgif (note: rec.{arts,games}.int-fiction) regulars) on my Palm Vx. Ridiculously portable, these things are, and great fun.
Although it is easy to spend a lot of time with them... :)
It's encouraging to see /. mentioning the IF competition. I've wondered before how many slashdot regulars
are likely to have been Infocom or general text adventure fans back in the eighties, and might not have known that there is still a very lively online presence of free (beer) IF authors and fans.
If any are interested, have a look at http://www.ifarchive.org/ [ifarchive.org]. There's also a few other useful links at the competition site given above.
Enjoy.
Slashdot Choose-Your-Own-Adventure (Score:2)
If you want to respond to a Jon Katz story, turn to page http://slashdot.org/faq/editorial.sh tml #ed700 [slashdot.org]
If you want to respond to a CmdrTaco story, turn to page http://slashdot.org/faq/editorial.sh tml #ed600 [slashdot.org]
If you want to suggest a story, go to page http://www.kuro5hin.org [kuro5h1n.org]
Text based gaming isn't dead. (Score:2)
The mud connector [mudconnector.com] has a listing of over 1500 mu*s, which, to the uninformed, is a Multi-User Whatever, normally Dungeon/Domain, but has grown to include Mushes etc. In a mud, everything is text based, and multiuser is the norm. On mud I used to play on had around 100 people on it at a time at its most popular (around a year ago). For the serious, I recommend a good mud client, Zmud [zuggsoft.com] seems popular (windows and shareware though), but any telnet client will do.
Also, games like Nethack [nethack.org] are still being maintained and expanded. Pure text (although a QT interface is out there), for single player, but Nethack will always be on the top of any gaming list for me due to the style of gameplay.
Ah, textbased. Sometimes (as in the case of many muds), it has the habit to be bad. In other cases (yah, nethack!) it can be the best gaming out there. Then again, blowing someone's head off, such as in quake or doom, is satisfying, and no mud will every match the visual appeal of 8 wolves chasing you, a single halfling, to the guards (a scene I've seen from Everquest).
Better be careful.... (Score:1)
Text Adventures vs. MUDs (Score:1)
But whenever i have the urge to do some textadventures i'll just login to a MUD.
There are several nice muds to go online with and do some text adventureing. A nearly complete list of International muds can be found at www.mud.de [www.mud.de].
Greets
Timo
West of House (Score:5)
A small mailbox is here.
> OPEN MAILBOX
Inside the small mailbox is:
a leaflet
> GET LEAFLET
Taken.
> READ LEAFLET
"WELCOME TO SLASHDOT!"
SLASHDOT is a game of adventure, danger and low cunning. In it you will explre some of the most amazing territory ever seen by mortals. No compter should be without one!
A nasty-looking troll, brandishing a bloody axe, blocks all passages out of the discussion.
Your sword has begun to glow very brightly.
> _
--
Previous.. (Score:1)
Re:Colossal cave (Score:1)
Re:Commercial submissions? (Score:1)
I don't think so, because:
a.) there's no end to be found,
b.) whatever your input is, you get the same response (this is not a bug) and
c.) interactive fiction usually don't grow exponentially...
Re:Commercial submissions? (Score:1)
Re:Text Adventures vs. MUDs (Score:2)
Re:Text gaming (Score:1)
OpenGL killed the TTY star (Score:4)
I say, throw down your 3d games of oppression! Throw down your Quakes, your Half Lifes, and get yourself some Leather Goddess of Phobos! Get some Zork, get some Hitchhikers Guide to the Galaxy! Hell, get Adventure!
Hello, Sailor!
The babel fish sails across the room and into an open waste hatch!
Anyone can make not tea, access denied!
HIT THORBAST WITH SWORD!
See? It's all there, all in those little characters, many of you can probably remember where those lines are from.
If anything, a true geek should marvel at the efficiency of a text based game. After all, wouldn't you say that compressing a vivid picture of Joe's Bar or a Vogon Airlock into 100 bytes (in the form of the character description) is incredible?
Re:Interactive Fiction (Score:1)
anyone remember that series of books where you
the narrative was interrupted at parts, and you
had to type in a program? Well, you didn't have
to, but when the character in the book (who was
actually supposed to be you) did, they gave you
the source code to type in along with
them.
Wow that sound way too cool...
I am the avarage teen punk geek.
So this is way before my time.
Do you have the Title/Author or
better yet ISBNS?
Someone should write these in perl.
I'd buy that.
Can someone help me? (Score:1)
As I was very fond of TradeWar and all the other types of RPG during my BBS days, I want to become one of the "judge", but the link
I really want to relive the FUN TIME I HAD during the text-based RPG period.
Can someone please help me, and tell me exactly how to join?
Thank you !!
Re:Colossal cave (Score:2)
> TELL TOLAN ABOUT IF
Actually, interactive fiction is still developing. It depends on good writing skills, clever puzzles and good plots. Some of the more feature-enhanced interpreters out there let you use color, images and music, but they games themselves still have to be good in order to rank well in one of these contests. There's a good list of modern IF games at Bals guide to IF [wurb.com]. Inform, Hugo, and TADS are great game engines that are still going strong today. Get yourself an interpreter and download some games!
--
linux interp. help and some good links & MIRRORs (Score:1)
Re:Interactive Fiction (Score:3)
Finally tracked them down; they were published by Scholastic [scholastic.com] back in the mid-80's, under the "Micro Adventures" title. Apparently they're out of print though, which is too bad; only online retailer who even lists them is Amazon. Probably have a bigger audience nowadays, though ironically fewer people probably have access to a BASIC compiler now than back then (when almost every home computer came bundled with it). But including a CD-ROM with Perl wouldn't be too hard. Actually be a better language to use, give kids some knowledge of non-linear programming without making them worry about all those variable declarations or header files.
--