Wired Releases Annual Vaporware List 311
alacqua writes: "Wired
has an article titled
Vaporware 2001: Empty Promises
which is a top-ten list of last year's vaporware.
'You've Got Smell!'
made it, but the Justice Department did not. Says Wired, 'Speaking of Microsoft, some smart-aleck readers opined that the most vaporous thing in tech last year was the Justice Department's failure to deliver on its promise to punish Bill Gates for his company's monopolistic misdeeds -- but we thought that a bit of a stretch.'"
Last year... (Score:1)
Re:Last year... (Score:2)
Ripped right from the article (aka don't mod me up for this)
http://wired.com/news/technology/0,1282,40484,0
http://wired.com/news/technology/0,1282,33142,0
http://wired.com/news/technology/0,1282,16974,0
The articles in time are interesting - I get a feeling somewhere in 2000 we decided that multipage articles are great for hits }:P
Slashdot moving to PNG from Gif (Score:5, Funny)
Re:Slashdot moving to PNG from Gif (Score:3, Offtopic)
Slashdot: News for Nerds. Stuff that matters.
New Slogan:
Slashdot: Do as We Say, Not as We Do.
Re:Slashdot moving to PNG from Gif (Score:4, Insightful)
Slashdot: Boycott the MPAA. Buy the Lord of the Rings DVD.
Re:Slashdot moving to PNG from Gif (Score:5, Informative)
Both are entirely lossless compression. GIF supports up to 256 colors, with one optional transparent color. PNG supports 24-bit color plus 8-bit transparency. Only PNG supports some color calibration/adjusting. Only GIF supports animation.
Which one is better at compression?
GIF is good enough, especially for line art and things that don't use more than 256 colors. PNG is almost always better than GIF, sometimes compressing images to 1/2 the size.
Are the encoders copywrited?
Of course, nearly everything's copyrighted (including a lot of GPL and other "free" code). The LZW algorithm, which is used to encode GIF images, is patented, and the patent owner (Unisys) tries to get people to pay if they sell software with a GIF encoder in it. PNG is patent-free and royalty-free.
Which one is supported more?
Mozilla, Konqueror, Opera, Netscape 4.0+, and IE 5.0+ fully support PNG. That's 99% of normal web surfers. Unfortunately there were a few versions of IE (around 3.0 - 4.0) that actually crashed if a web page had any PNG's on them.
That's very unfortunate because it means that 0.1% of your website viewers will get a crash and write you hate mail. That's why very few sites use PNGs.
When I want to include a PNG of something on a webpage, I usually make a high-quality JPEG thumbnail which links to a PNG. That way people know it's the image that crashes their browser, not my webpage.
There's a great free, portable, easy-to-use library for encoding and decoding PNG images, so if you want to include support for some image format in a program you're writing, PNG is a great choice.
Re:Slashdot moving to PNG from Gif (Score:3, Informative)
Not entirely. MNG [libmng.com] is an animated variant of PNG, and already widely supported (e.g. by anything using Qt, such as Konqueror).
No reason whatsoever to use gifs for anything, unless you're worried about legacy browsers.
Re:Slashdot moving to PNG from Gif (Score:2)
Jeff
Re:Slashdot moving to PNG from Gif (Score:2)
Re:Slashdot moving to PNG from Gif (Score:2)
Huh. Those work fine for me too. Well there is something weird going on.
Check this out:s e.png [redhat.com]
http://people.redhat.com/jrb/files/Screenshot-Mou
That does not work for me under IE 5.1
However it does work under mozilla build 2001122106 for max osx. Perhaps a mimetype problem?
--jeff
Vapor and PNG. (Score:2)
OmniWeb seems to as well - that's what I'm using to post this on my Mac OS X box.
And, just to keep this on topic, my vapor vote goes to IPv6. I hear deployment is still just around the corner. In the mean time, I still can't get a guaranteed static IP at any price from a cable or DSL provider here in Buffalo.
Supposedly IPv6 will have enough addresses to give one to each of the angels dancing on the head of the proverbial pin. Can't wait.
--saint
Re:Vapor and PNG. (Score:4, Interesting)
Get a free IPv6 tunnel from Freenet6 [freenet6.net] or Hurricane Electric [tunnelbroker.net].
Supposedly IPv6 will have enough addresses to give one to each of the angels dancing on the head of the proverbial pin. Can't wait.
I've got my block of 2^64 addresses...
Re:Slashdot moving to PNG from Gif (Score:2)
Re-read the GPL:
All GPLed software is copyrighted - the GPL is a licence after all. The difference is that the GPL specifically gives people the right to distribute copies of the software themselves, provided they agree to some other restrictions (basicly that they must give the same rights to those that they give copies to).
I know I'm nitpicking, but this stuff is important
Cheers,
Tim
Re:Slashdot moving to PNG from Gif (Score:2)
The quality of PNG support in applications varies widely, but overall it is improving at a reasonable rate.
The "varies widely" part terrifies the web designer in me.
Re:Slashdot moving to PNG from Gif (Score:2)
Support, yes. Fully, support, no. For example, AFAIK NS 4.0 and MSIE 5 don't do alpha-channel PNGs correctly, perhaps because they're only used to the binary transparency of GIFs -- either a pixel is transparent, or it isn't, whereas a PNG image pixel could be, say, 16% transparent. (MSIE for the Macintosh is said to be a lot better in this regard, however.)
Don't forget - Windows XP Security (Score:1, Flamebait)
This year's vaporware ... (Score:2, Interesting)
you know... (Score:5, Funny)
Cheers,
RLJ
Re:you know... (Score:2, Informative)
Re:you know... (Score:2)
Yeah, I hope I'm wrong too...
-- RLJ
FPS are, by definition, cookie-cutter (Score:1, Flamebait)
But 3D Realms CEO Scott Miller wasn't very upset to hear about his product getting the Vaporware top spot. "It's a very ambitious game," he said. "It's not cookie-cutter shooter like most are nowadays
If it's another FPS, how can it NOT be cookie-cutter ?
Re:FPS are, by definition, cookie-cutter (Score:4, Funny)
it probably contains an abnormally large amount of vulgarity, nudity, and monsters. perhaps even vulgar nude monsters.
Re:FPS are, by definition, cookie-cutter (Score:5, Insightful)
Half-Life was an FPS that managed to avoid being cookie-cutter, through the inclusion of plot and scripting. Most FPSes at the time consisted of "You're on a strange world. Go fight.", while Half-Life had a more immersive feel to it. The technology behind it may have been nothing revolutionary, but the overall effect was anything but cookie-cutter.
Thief redefined the term FPS to mean "first person sneaker". It's technically the same sort of game as Quake or Doom, but a few tweaks to the rules of the world result in entirely different gameplay.
Just because most FPS games have been content to go with very straight-forward games, there're significant changes that can be made to avoid being cookie-cutter.
TF2 (Score:1)
That is a great question!! What the hell happened to that? TF is a great game, and the thought of adding real voice to the game seemed like a sure-thing. Now, years later, I haven't heard squat.
Reading the TF2 site, I noticed that it was given a "Game of the Year" award...in 1998!
Vapor award for vaporware!
Go figure!
Re:TF2 (Score:2)
Vapourware? Thank God! (Score:1, Troll)
I for one am glad that the Government, for whatever reason, was denied the opportunity to meddle in the affairs of business! The whole Microsoft lawsuit was nothing more than a ham-handed attempt by various Democrat cronies at making a name for themselves (as seen by Jackson's shameless publicity maneuvers) by attacking one of America's great success stories in the commercial world.
Government has no business interfering with the market! As any Economics 101 student, a free market is the most efficient way of allocating limited resources known to man, and every time the Government gets involved we end up with corruption and red tape which serve only to line the pockets of the beurocrats at the expense of honest taxpayers - that's you and me folks! Whether you like Microsoft's software or not, they are an important part of our economy responsible for the continued employment of thousands and an important driving force in the computer industry.
No, I'm glad that since George has come to power this ridiculous socialist attack on our economy has been derailed and things have gotten back to how they should be - a free market, not one in which the Government meddles in order to score points. Recognising the power of the free market is what has made America the economic powerhouse of the world, and those that choose to ignore this are little better than the liberals that decry our actions in Afghanistan.
Re:Vapourware? Thank God! (Score:4, Insightful)
Ask any Economics 101 student and he will tell you that a free, open service market will eventually become closed, and the barriers to entry then raised insurmountably high. At this point, you need the government to step in and free up the market.
If I run a steel corporation and corner the steel market, what do I do next? In order to have my company continue to flourish, it must need to grow. If I have closed out a market, I need to expand to other markets....like utilizing that steel...
My next move would be to get involved in steel construction...then automotive and shipbuilding, each time utilizing my corporation's vastly deep pockets to outperform my competitors in my new market....
That's quite a rant (Score:2, Funny)
I swear I will do my damndest to incoporate this line into everyday conversation tomorrow. I just want to see the jaws drop.
Thanks for the laugh, troll,
-- RLJ
Re:Vapourware? Thank God! (Score:3, Informative)
Yes, Econ 101 might say that government interference is bad. But take a later course (or a special seminar), and you will see that many of the assumptions of Econ 101 are not so simple in the real world. First: perfect information. Consumers do not have perfect information. FUD is spread all around. More importantly: no buyer or seller has the power to individually alter the market. In this case, both M$ and the government have this power. The former through marketshare, and the latter by both legal means and methods of purchase. Finally, there must be no significant barriers to entry. There haven't been. Until the past... couple of years. There are substantial barriers to entry (patents, copyright, and other IP law).
America is not a free market. It is, in some cases, a slightly freer market than many others. But don't presume that this case is a prime example of basic economics. Outside of the classroom, those basic principles do not have effect on companies with 90% marketshare.
An A for Econ 101. A D for Econ 401.
Re:Vapourware? Thank God! (Score:5, Insightful)
Yep. I dream of the day when food products no longer need to have those annoyingly informative nutritional labels upon them. I yearn for when we can break free of the schackles imposed upon us by "truth in advertising". I'll lead the parade when we get rid of "safety standards". I'll...
Oh, wait. You're a troll. Nevermind.
Re:Vapourware? Thank God! (Score:2)
BUT, the Republicans, in their twisted world, want to remove the government protections, allow licenses and agreements that allow public disclosure (the software licensing that prevents printing of statistics, for example), and put a cap on damages and fees awarded to plaintiffs and their attorneys.
I have no idea if the LP has similar views regarding lawsuits, software licenses, etc.
Re:Vapourware? Thank God! (Score:2)
Wouldn't "private lawsuits" require the government meddling in the affairs of business? Wasn't this whole shebang started because of lawsuits lodged by various parties against Microsoft?
(I'm not trying to argue, here, just to understand. I was under the impression that the Libertarian platform was no government except for a military for national defense, a police force/courts for personal (ie, non-corporate) crimes, and the minimum personnel required to collect taxes to pay for the above.)
allow licenses and agreements that allow public disclosure (the software licensing that prevents printing of statistics, for example)
I don't get this part; did you mean disallow public disclosure?
Re:Vapourware? Thank God! (Score:2)
There are two persons. One is a human being, the other a corporation. Let's say the corporation sells a product called a quarter pounder, and represents it as being a quarter pound of vegetables on a bun. It turns out to be a quarter pound of ground kangaroo on a bun. The corporation lied to the human, and now will not return the money.
Under libertarian system, obviously, the human can complain loudly and frequently about the actions of the corporations. I believe that *some* libertarians would also say that the human has a right to appear before court. There is a verbal contract: corporation will provide a quarter pound of vegetables on a bun to human in exchange for $1.99. Corporation did not fulfill their end of the bargain. Courts are supposed to solve disagreements between people. Here is such a case.
And the other part (about disallowing public discourse) was indeed a type on my part. Sorry.
Also, I should note that I'm not an expert on Libertarians. This is just my understanding of their views.
Re:Labelling (Score:2)
Oh, they would?
Let's suppose that you're right, and the consumers do demand nutritional labels. Without government intervention, what keeps the business from simply lying ("Hey, look! This Cinna-sugar-pecan-fudge-bun has zero fat and only ten calories!")? Sure, someone might decide something was suspicious and do their own tests...but probably not. Who's going to pay for these tests? Consumers? Nah. Reporters? Perhaps, but the company in question could just pay the reporter's company more to keep them quiet. And finally, even if it somehow comes to light, and consumers lose confidence in that company, it can simply reinvent itself under another brand.
And I noticed you bypassed the other items. Let us look to history. Did seatbelts come about because consumers demanded them? No. Well, surely consumer demand must have put a stop to waste dumping. Oh, no, it hasn't done that either...
Now, I'll admit: in the macroscopic, long term view (and by this I mean "in the 100+ year timeline"), consumer demand may or may not have the desired effect on the marketplace, in its inefficient fashion, because consumer demand is as inefficient as evolution: if you give it long enough, it'll get the job done, but there will be plenty of mistakes along the way, and you'll be dead by the time the desired result comes to pass.
Re:Vapourware? Thank God! (Score:2)
I just wish schools of thought didn't always have to polarize like they always seem to do. Actually, what a strange thought I just had. History seems to support the notion of social ideals being formed, and then, over time, undergoing a sort of sociologic and ideological mitosis.
Warcraft 3? (Score:2, Insightful)
Re:Warcraft 3? (Score:4, Insightful)
Blizzard's overall attention to detail is WAY above the average for the video game industry. 3D Realms and Valve completely deserve their spots on this list however.
Re:Warcraft 3? (Score:2)
Until recently, I had to run a cracked version of D2 because it wouldn't detect the CD in the drive. Solid and well polished do not come to mind when thinking of a description.
OT: WC3 Beta requires an ActiveX browser... (Score:2)
Re:Warcraft 3? (Score:2)
Re:Warcraft 3? (Score:2, Redundant)
Cheers,
-- RLJ
Re:Warcraft 3? (Score:2)
Re:Warcraft 3? (Score:2)
More quality... less quantity.
Re:Warcraft 3? (Score:2, Informative)
Who came up with the name iSmell anyway? (Score:3, Funny)
I keep thinking of a jingle a colleague
of mine proposed "Pull my finger for iSmell".
Gotta luv it!
Re:Who came up with the name iSmell anyway? (Score:2)
Kinda makes you wonder what would become of pages like this [createafart.com]
~Z
You can't have it both ways (Score:5, Insightful)
I for one am glad that the software developers (3D Realms for Duke Nukem Forever in particular) are taking their time creating this game. I am sick and tired of games being released these days that need patch after patch, often times just to make the game PLAYABLE, let alone enjoyable.
Where and when should developers draw the line? Shouldn't that be for them to decide?
GameSpot article (Score:2, Informative)
Crumble Ware (Score:2, Funny)
So I'm now nominating the following products into the Crumble Ware top 10:
Mac OS X v 10.0 (10.1.2 is actually quite good)
Xbox (see
Halo (only on xbox)
AO
Re:You can't have it both ways (Score:4, Insightful)
The problem here isn't even a long development cycle. The problem is - you obviously have a situation here where the company's MARKETING department is running the show. They announce their product WAY before it's done, because they feel they need to win the pissing contest with their competitors.
The whole problem here is one of credibility. Nobody calls these people on their "innacurate statements" (also known as "lies" in some circles). So the market (particularly the analysts and press) is actually partly to blame for this situation. Then, when Marketing has overpromised, and created a level of expectation that is simply not grounded in reality, Engineering is forced to cram in coding and testing to meet Marketing's outrageous goals. In most cases, this leads to a buggy piece of crap - no matter how many years it spends in development.
The cause of vaporware is in the marketing department, not the engineering department. The cause of buggy software is usually an engineering team that has been stretched too thin, or pulled in too many different directions - by a management team that can't or won't stand up to the political forces of the marketing department.
This isn't limited to games, by the way, either. It's 99% of the software industry. Open your eyes.
Re:You can't have it both ways (Score:2)
There's that, and there's also the fact that the technology changes. In 1997, when DNForever was announced (according to the article), we were anxiously awating quake 2. Think of all the changes in technonlogy that have happened since then. I mean, even quake 3, UT, and half life are old, now.
The only way you can excuse a 4 year development cycle in a game is if they are creating an entirely new engine. The way the game market works now-a-days, when you release a game in a marketing blitz, it not only has to be fun in order to make the cut, but it has to have pounding graphics. I personally don't think black and white is all that fun, and i own it, but it does pump my PIII-900 for a loop, hence its good reputation. Any game coded in 1997 isn't going to impress me technologically.
If you want to pump a game, grab someone else's engine and write your front end. (alice) Or, if you don't want to release something that has amazing graphics, but rather awesome gameplay, release uplink [introversion.co.uk]
~z
Re:You can't have it both ways (Score:2)
Part of the problem is common to all software. There are competitors out there constantly raising the bar. If you planned your software to have a certain set of features, but it takes twice as long as anticipated, your competitors may have released something similar already. I suspect that this is particularly true of games. Games don't seem to be particularly original. They tend to be slight improvements of existing games. This is even more true of games which are sequels, where you're forced to at least keep some of the feel of the original.
Another part of the problem is that games, especially action games, need to have up to date eye-candy. If you release a 3-d shooter using an out-of-date 3-d engine, you're in trouble. (This was one of the major complaints about Daikatana, wasn't it?)
Re:You can't have it both ways (Score:2)
Occasionally, that can work to one's advantage...Unreal comes to mind, where the first buggy versions couldn't play on 75-85% of the hardware out there just for speed reasons...but they got smart and didn't increase the requirements of the engine when unreal tournament came out, a year later (fixing other bugs in the process), by which time the average hardware was able to play it as well and it sold like crazy...
No, it wasn't vaporware, but it is possible to time a game's development so that though slow in "beta" modes, its fast enough for the next-gen hardware when the release actually happens.
3G phones (Score:2, Interesting)
OK so there was a lot of fuss made over them and unless your in Japan you're probably not going to get your hands on one. But realize that the phone companies buying 3G bandwidth was not a guarentee you were going to get the phones straight away, more like an insurance policy that the telco's would still be alive in a few years when they are providing it.
Also why does warIII make this list? It's just going into public beta, they could have at least selected 'World of Warcraft' instead.
Re:3G phones (Score:2)
Re:3G phones (Score:2)
Re:3G phones (Score:2)
BTW, does anyone know if current sprint 56K have an SMTP I can't seem to find it, and their tech support doesn't know.
Photoshop for OS X was demoed today... (Score:5, Informative)
But still, they're right. I think I can be correct (mostly) in saying that Apple wouldn't exist today if it weren't for Adobe, and without X-native Adobe apps, X will flounder. It's a *wonderful* OS, but Adobe has long been providing Apple with the killer apps it needs to stay alive, and OS X is no exception.
The Vapor List Problems... (Score:3, Insightful)
Secondly, Blizzard has always been late with their games. Usually several years late. In fact, I submitted a story (that actually got accepted) to Slashdot a few months ago saying that Warcraft3 wouldn't be out until 2002. Blizzard is almost always the first to say "Calm down, its not ready yet" as opposed to other items on the list that we were always being told "Expect to get this real soon!"
I always felt Vapor involved products that we were falsely told to expect soon. Both AI and Warcraft3 were things that we should have known weren't coming anytime soon. Thinking otherwise is a result of being ill informed.
Re:The Vapor List Problems... (Score:2)
Actually, didn't you provide the counterpoint to your own claim here?
Clearly, the guy who dreamt up HAL [salonmag.com] thought AI would be feasible by 2001. Of course, he wasn't selling products, but if you limited yourself to products that were announced but never shipped before the company went out of business, you'd have a hard time finding products anybody had ever heard of.
There just aren't that many spectacular flops every year. For every Androbot [robotswanted.com] or Indrema, there are hundreds of companies nobody has ever heard of.
Actually... (Score:2)
That "digital film" idea is a pretty damn good idea. If it had a good enough sensor, it would rock to be able to use a real camera with real lenses. It makes me wonder if they could make the sensor part thin enough to fit in the average camera.
Other problems are battery life (not a lot of room for batteries), and where can you put a flash card (don't think it would fit in that format).
Still, if someone could pull that off, it might rock hard. Imagine being able to use either film or digital depending on what you're doing.
Re:Actually... (Score:2)
Re:Actually... (Score:2)
I shoot using a Nikon D1X, which is a real camera and uses real lenses.
stinky... (Score:2, Funny)
Re:stinky... (Score:2, Funny)
I've been using an HP StinkJet(tm) 630C for years.
They recently issued a plugin for IE94.6 that adds smell to web-sites (if they use whiff-script or Java Whifflets).
The official StinkJet(tm) cartriges are quite expensive, but you can refill the various cartrige resevoirs with tinctures made of household products, old laundry and composting mackerel fillets.
I've noticed I get through a lot of mackerel when viewing www.microsoft.com...
Vaporware? (Score:5, Insightful)
It is released when it is released. Don't expect it any sooner.
Anyway, here's Wired's (software) Vaporware for the last three years. Consider this year's in light of it...
Vaporware 1998: Windows 2000
It's here now.
Vaporware 1999
9. Ideaworks3d's Vecta3D
It's here now.
7. Games for the Mac
Not a Mac afficionado; all I know is that there are Mac games, but not many. I'll give them this one.
6. SDMI
It's here now, though flawed in both concept and execution...
5. Daikatana
It's here now.
4. Diablo II
It's here now.
3. Netscape's Communicator 5.0
It's here now (though they secretly incremented the version number while no one was looking).
1. Windows 2000
See 1998's list, above
Vaporware 2000
10: Tribes 2
It's here now.
6: Warcraft III
Hey, they finally nailed one!
4: A New Linux kernel (2.4, specifically)
It's here now.
3: Black and White
It's here now.
2: Duke Nukem Forever
This one's not here, but the article itself states there's no scheduled release date! How is this vaporware?
1: Mac OS X
It's here now.
So, Wired, in the software category, you called 2 out of 14 (both of which are still under active development). The rest weren't vapor. How, then, should we view this year's software entries?
Re:Vaporware? (Score:2)
Hey, they finally nailed one!
Please explain to me how something which is having a call for beta testers in 6.5 hours, dozens of screenshots, and follows Blizzards usual development/release cycle "nailing one"?
Re:Vaporware? (Score:3)
Re:Vaporware? (Score:2)
Blizzard has a history of lengthy development times, and their beta's are often times higher quality than the games other companies ship gold.
They also have dozens of screenshots, complete story lines, and it is in beta very soon.
This is not vapor. This is waiting for a good product, from a good manufacturer who wont release shit. More companies need to do this, in my opinion.
Re:Vaporware? (Score:2)
They won't release it...
I'm not knocking Blizzard. I'm knocking Wired. You don't find it the least bit humorous that the only two items they've correctly identified as vaporware are "Mac games" (what gives with that? There are no Mac games?) and WC3 (clearly under current development; to be released when it's released). The entire point of my post is that Wired's vaporware list contains no vapor.
Re:Vaporware? (Score:2)
Nice joke w/ the source thing though
Re:Vaporware? (Score:2, Interesting)
Re:Vaporware? (Score:5, Insightful)
My take on the Vaporware awards is this: they're not so much making fun of late software (because as you said, it is hard to do) but they're making fun of companies that stand on the highest peak, releasing one press release after another, shoutting out how earth-shattering their product is going to be, while not having anything remotely complete to ship.
You don't see, for example, iD doing that. "When it's done" has always been their release date, and they don't go nuts bragging about the next game years before hand.
Re:Vaporware? (Score:2)
Re:Vaporware? (Score:2)
Did you know dillon_rinker is going to be born in a couple of months? Strange but true ... dillon_rinker's Mum is currently six months pregnant.
Hey buddy, take it in perspective. When they wrote the list it was right. That's why they put a date on it.
(BTW, that first paragraph was snipped from something from many years ago. It was correct when it was written.)
Re:Vaporware? (Score:2)
So what do you call someone who believes a professional liar? Particularly when the professional liar is proven to be a liar, year after year after year?
That was point #1...look for software after it's released. Pay no attention to marketers.
Point #2 is more subtle, perhaps. Vaporware is never produced. The term was coined for a Microsoft practice of announcing a product, driving all third-party development away from the niche, and then failing to produce the product. Frankly, none of the item's on Wired's list meet this criterion...Warcraft III will be produced, and Mac games continue to be produced.
My perspective is that the article was a waste of time, a snide little piece intended to make writer appear clever and in-the-know. It had the journalistic quality that I've come to expect from People magazine; a more wretched hive of vapidity you'll never fine.
What about Xanadu? (Score:2, Interesting)
I guess it will never be, really. The original concept was way too wacky, even for modern times. But three cheers to Ted Nelson for his advances in Hypertext systems! Many of his concepts are used on the internet nowadays. Modern version-control systems remind me of his "time-scrolling" idea, and although we dont need "visible" links we certainly would be better off having zero broken links. He even foresaw copyright problems in the digital age!
My vote for vaporware of the year.... (Score:2, Insightful)
...goes to GNOME's lack of anti-aliased fonts.
AA fonts may not have been promised by any developers but how can we live in the year 2002 without anti-aliased fonts on our desktop? Sometimes I find a quiet, isolated spot and just sob quietly thinking about it.
I know there's the gdkxft [sourceforge.net] project, but let's get it into standard distributions soon.
Re:My vote for vaporware of the year.... (Score:3, Interesting)
Hrm. Last I checked, decent-looking text wasn't exactly eye-candy. GNOME is the only existing desktop for any modern system that doesn't have anti-aliasing. Even dead operating systems like BeOS had anti-aliased fonts years ago. KDE has anti-aliased fonts, and it runs on the same systems as GNOME. Support is available in XFree86 4.x via the XRender interface, it's now just a matter of the GNOME and/or GTK developers adding the support to their widgets.
While DIY is the core of open source, it's also one of open source's major faults. D'ing IY is not an acceptable answer to feature requests by users. The GNOME development team is developing GNOME for people to use, right? If not, why bother? In fact, Ximian has commercial interest in GNOME, so you'd think they would at least listen to user feedback and make corresponding changes, even if the core non-Ximian GNOME developers don't. Instead, people are told to DIY, and they do -- they do migrate to KDE (or even farther -- back to Windows, or over to MacOS) themselves, thus taking care of the "problem".
Re:My vote for vaporware of the year.... (Score:2)
Hogwash. Maybe your monitor is just so fuzzy that you can't tell the difference.
Re:My vote for vaporware of the year.... (Score:2)
The goal is to filter out false detail that is generated by sampling noise. You don't want to see the false detail. All digital audio equipment does the exact same thing and nobody's complaining (except pure analog enthusiasts).
I run a 17" monitor at 1280x1024
Many 17" monitors are too blurry to sharply draw individual pixels at 1280x1024. Try a high-end 21" monitor or an LCD and report back.
In KDE with AA turned on, everything becomes blurry.
KDE is not a shining example of AA. Regardless of what your opinion of MSFT may be, try looking at Win2K TrueType fonts on a really good monitor. That is the bar Gnome should be aiming for.
Re:My vote for vaporware of the year.... (Score:2)
Agree with your description of the algorithm. Still, it relies on deliberate blurring. On a low-quality monitor this will reduce font quality.
As for my monitor, I was pleasantly surprised at its quality. It handles the 1280x1024 well. My eyes don't mind the 60Hz refresh, and it's otherwise well equipped to handle the sharpness. At 96x96 dpi it's far from print quality, but as I said, good Type 1 fonts are good enough not to need AA. I do use high quality 19" or 21" monitors at work, and I truly see not much of a difference.
While I will admit that AA looks nice on a decent monitor, I maintain that font quality is the most important aspect in determening the quality of the display.
Re:My vote for vaporware of the year.... (Score:2)
Or maybe they're like me on this issue. I think True Type hinting by itself looks much better than anti-aliasing when the characters are small. When they are big, it doesn't matter much one way or the other. AA fonts seem to be an obsession with Slashdot. I've not seen any other forum or newsgroup where the issue is even mentioned.
SimVapor (Score:3, Funny)
Then there was also <insert Microsoft slam here>. And don't forget <insert Sun's latest Java-enabled pipe dream> - I mean, who couldn't see that coming!
OK,
- B
Re:SimVapor (Score:2)
No, that was apparantly cancelled. If so, it's not really vapour.
--Dan
Re:SimVapor (Score:2)
I was one of the people almost waiting in line to buy it but, IIRC, the game was much to big and things just didn't fit together the way they were supposed to so Matt Wright did the right thing and didn't release another game fiasco (`a la Daikatana).
AI? (Score:2, Informative)
Cog ( http://www.ai.mit.edu/projects/humanoid-robotics-
mlk
Strange irony (Score:2, Insightful)
only one thing worse than Duke Nukem Forever (Score:2)
Is it just me? (Score:2)
This is just more proof that when a person (OJ Simpson) or corporation(m$) has the financial resources and the power that comes with it to go one on one with the gov in a court room they always win and we (the taxpayers) lose?
Or is it me? (Score:2)
Here is my problem with Duke (Score:2)
Duke has never been about the engine its always been about Duke and the wacky adventures he gets into. "Come Get Some" comes to mind. 3DRealms went back and totally rewrote the game for the Unreal engine. Never ever ever ever go back and totally rewrite something unless your working in parallel. It just isn't worth it.
Number 2: This has been hyped for a LONG TIME
I was still living in the DORMS playing Quake 2 when they said this thing would be out soon. I distinctly remember chatting with people on the second map on the original CTF rotation about it. Don't give me the crap about "Its done when its done".
Number 3: Give leeway to those companies that deserve
At Microsoft anytime you are on a team that ships a product you get an award. id Software and John Caramack will have shipped Doom 3 before this thing gets out the door. Blizzard gets leeway because they generally take longer but STUFF SHIPS! This must make 3DRealms investors bonkers. Do you pull the plug on the funding or do you get out a product.
I predict DNF will be exactly like Romero's piece of trash. It will smack of dating, be full of holes, and everyone will laugh. Show of hands of people who thing they could have studied C++ and game programming for two years then went pack to an ALREADY built engine and wrote this thing? Not sure if I could but I bet a big hunk of individuals here could.
HT
Silicon Film (Score:3, Informative)
link [dpreview.com].
Duke Nukem Now has a date? (Score:3, Informative)
Or alternatively: http://www.amazon.co.uk/exec/obidos/ASIN/B00005NCE Z/o/qid%3D1010095826/sr%3D8-1/ref%3Dsr%5Faps%5Fvg% 5F1%5F1/026-6218755-4392446
two words, HOLY SHIT!
Our Price: £27.99
Platform: Windows 95, Windows 98
Release Date: 8 March, 2002. Not Yet
Available: You may still order this product.
We will ship it to you when it is released by the manufacturer
Re:Duke Nukem Now has a date? (Score:2)
Call me skeptical.
Don't believe Amazon (Score:2)
The Tux2 file system? (Score:2, Interesting)
Re:Taste Readers? (Score:2, Funny)
Re:What is this? (Score:2)
Re:Empty promises (Score:2)
redHAT 7.2 works perfectly (as perfectly as any windows OS) on almost any hardware (including laptops! this Compaq EVO is running 7.2 and I didnt recompile or download SQUAT.
Please stop spreading blatent lies.