

Finale for Final Fantasy Studio 162
polar_bear` writes: "Looks like the folks who animated 'Final Fantasy' are on their way out of business. Salon has the scoop. Despite being visually stunning and fairly entertaining, it didn't manage to bring in enough bucks to cover production -- even though Aki Ross was hot enough to make Maxim's 'Hot 100' for 2001. Square Co. is looking for a buyer for the Honolulu-based movie production unit. Anybody have several hundred million dollars I could borrow?"
Takeover (Score:2, Interesting)
My guess is Pixar and or PDI are going to be looking very closely at acquisition.
Re:Takeover (Score:4, Insightful)
Perhaps it was just me, but animation-wise I found this movie much more impressive than Shrek or Monsters Inc.
If by impressive you mean impressive technically, then yes Final Fantasy is light years ahead of Shrek and Monsters Inc.
Unfortunately, technical production is only one minor aspect of a movie. Plot and story comes first. Aki Ross is a lovely lady but her idea of Gaia and those ghosts simply sound too New Age to me. I didn't like it at all.
Shrek is a fun movie with good music, a compelling plot and a cast characters that are very memorable. I heard that Dreamworks's technology is capable of matching the textures of Final Fantasy but backed off from applying it because they want the movie to have the character of a traditional animation. They focused on the story rather than the technology.
I too was impressed by the CGI of Final Fantasy, it was breathtaking, and I firmly believe that this is where animation and movie making will go. But I also found out I enjoyed Final Fantasy more if I shut the audio off and concentrated only in watching Aki Ross's beautiful face and fluid movements.
Re:Takeover (Score:1)
And the music for Shrek sucked.
Re:Takeover (Score:1)
Now, the notion that Shrek had good music is a fallacy that dismisses the whole post.
Re: (Score:2)
Re:Takeover (Score:1)
The original poster said that a company like Pixar might want to acquire Square Pictures for the technical expertise and equipment. That has nothing to do with the plot of this one particular movie. Plot has already been discussed in other threads.
Re:Takeover (Score:2)
This was the biggest flaw in FF IMHO, the characters looked wooden, their faces seemed rigid which led to very impressive stills but when they spoke or 'acted' you knew you were looking at CGI, the facial muscle controls just weren't there.
Re:Takeover (Score:2, Insightful)
Re:Takeover (Score:2)
Unfortunately, the animators were complete crap - it made Dragonball Z and Scooby-Doo look realistic! Facial expressions don't work properly, every character waves their arms around wildly in an unrealistic attempt to compensate for this, and none of them move realistically. Animated characters moving like humans works, and animated characters with super-realistic gestures also works. But humans (and they are superficially human) moving with super-realistic gestures just makes them look like bad amateur actors, and that was how the whole film felt - a bad amateur film made with a good computer.
My guess is that the computer team would be a benefit to any animation studio. But the guys actually responsible for character movement, and ESPECIALLY the 1st-grade scriptwriters, should be dumped on the unemployment line, and good riddance to them.
Seriously, I'm glad this has happened, bcos after FF I would NEVER spend my money on another film by those ppl, unless like the entire world said it was good, and even then I'd be unsure if I should risk my money again. A film is far more than just a polygon count, and that is all FF could offer.
Shrek OTOH showed that animation could be fun, witty, intelligent and appeal to agegroups other than kids. Antz started it - that was pretty good - but Shrek went one step better and really nailed it. The best example is that with Shrek you don't notice how good the animation is, bcos you just believe in the characters - with FF you were sat there thinking "well, at least the pictures are technically good".
Grab.
damn (Score:1)
Kind of a shame really (Score:1)
Re:Kind of a shame really (Score:2, Funny)
Why setup a production house on an island? (Score:1)
Enough said!
Re:Why setup a production house on an island? (Score:2, Insightful)
Re:Why setup a production house on an island? (Score:5, Informative)
Because it's cheaper to fly to Hawaii from either side of the Pacific than to cross it. Travel time from the contiguous US and from Japan is about the same.
Re:Why setup a production house on an island? (Score:1)
They picked Hawaii because the surf is good.
Re:Why setup a production house on an island? (Score:1)
Re:Why setup a production house on an island? (Score:1)
lot of companies pay their people less in Hawaii
then on the mainland. There are enough people who
want to live here no matter what the pay that they
can get away with paying less.
Maxim Poster (Score:2, Interesting)
Maxim Poster (download it here) (Score:1)
A shame (Score:1)
What can I say, I like it very much. They did a fantastic job and deserve more success for it.
No Soul (Score:2, Insightful)
They should have taken lessons from Pixar.
Re:No Soul (Score:1)
The biggest strike it had against it was that, while films like Shrek, Toy Story, and Monsters Inc. were cartoons with cartoon plots and cartoon characters, this was the first 3D anime, with an anime plot and anime characters. This is asking for poor levels of acceptance, especially with an American audience. Not that there is no American anime following, that couldn't be further from the truth. But mainstream moviegoing Americans don't have anime-goggles they can put on to watch this film through... They're either going to watch it through cartoon-goggles, video-game-movie-goggles, or sci-fi-goggles, and its likely to fail them in those capacities.
Re:No Soul (Score:3, Interesting)
It's this same resistance that was the reason why Atlantis: The Lost Empire didn't do so well, compared with with other recent Disney animated features like The Little Mermaid, Beauty and the Beast, and The Lion King.
Re:No Soul (Score:1)
On a side note, the DVD of Final Fantasy rivals Star Wars 1 to show off what a good DVD player can do. Audio isn't as good but the visuals are astounding.
Re:No Soul (Score:2)
> technical achievement it may be, FF:SW totally
> lacked the soul needed for animated features.
I agree. The visual effects were stunning, but I felt short-changed in the story department. It felt like they were trying too hard to make the story "big". You can't carry a movie by the visual effects alone. It reminds me of when I visited England and got to see the the Tower of London (or wherever it is that they store all the royal jewelry and related). When one first walks in, everyone is reduced to a slack-jawed yokel at the impressive array of gold and gems. After about ten minutes, however, I found myself bored at looking at the 100th diamond encrusted crown. It's funny because any *one* artifact would have caught my attention for a while, but when you stick them all together, the effect becomes numbing.
Visual effects in a movie can be the same way. At first, you're like, "wow! that looks real!", but after a while the eye candy becomes weary, and a good plot needs to keep you interested for the remaining 1.75 hours.
After I saw the movie, I thought they would have benefited from just extending the plot line of Final Fantasy VIII to a full-length movie. The cuts scenes from that game were engaging and the character development was really good. The result would have been a lot more exciting.
Re:No Soul (Score:1)
I think the problem Square faced was making people really care about the charaters before the 2 hours leading up to the climax was up. In FF7, for example, when they do the whole search for Cloud thing, it's all about the "life returns to the planet as energy" theme. This parallels the final scene in FF:SW. The difference? I actually cared what happened to Cloud at that point. The point is, Square usually has hours upon hours to build up your liking of a particular character, but with a film that time was cut fatally short. They really needed to pay attention to movies like Star Wars which make you feel like you've known Luke, Leia and Han for your entire life within minutes - then the whole plot (which also could have been improved) would seem a little more worthwhile.
Visually stunning but... (Score:1)
Quality animation is something you can't buy, even if you can afford the levels of detail that Final Fantasy had.
I think the reason it didn't do well was that the plot was just too "hunh?" for the average person to enjoy. Its sad to see this happen, they were really pushing some limits.
Re:Visually stunning but... (Score:1)
This was due to the fact that they went back and re-rendered some scenes towards the end of production, but I guess they had to have a point where they drew the line.
Why no-one else is picking this company up is beyond me. There's this idea that all CG movies have to be for kids and Square were the first to actually try and break that mould.
Re:Visually stunning but... (Score:2, Insightful)
There are really very few technical constraints on the amount of detail you can put into a 3D project. You can add detail after detail until you achieve photo realism (or better.) However, with each added detail it gets more expensive to render, and those details take time. The render (and thus financial) hit you take from animating something well is no where near as huge as adding more detail, but it often take a lot more time to do it right.
So there's a little bit of a tradeoff between what you have more of, time or money. Though 3D work like what you see in Final Fantasy takes a lot of both. MoCap is often used to speed up the animation process and get fluid animation, but it works a lot better in theory than in practice. MoCap can leave a lot of cleaning up to do, you spend a lot of time tweaking things here and there to get it just right. And in some situations, perfection requires that you skip MoCap altogether.
The visual quality of movies is constantly getting better. Final Fantasy was exciting because you can see the direction that 3D is going to be heading and it makes it less hard to imagine true photo realism. But the natural advancement of technology is responsible for that increase in quality, and I've come to anticipate it.
I get excited not when I see Moore's law in effect, but when I see the people behind a project holding themselves, not their machines, to a whole new standard of quality -- like at Pixar. That's where you see real art happen.
Script (Score:1)
Typical Hollywood job, too much emphasis on wow star power and glitzy animation, not enough on a decent story.
Re:Script (Score:1)
A real shame (Score:1)
The worst thing is that this will probably put the big studios off making serious feature length CGI films for the time being (and unfortunately the big studios are the only ones in the financial position to make such films, as FF:TSW proves).
Oh well, we are stuck with Toy Story and A Bugs Life for a while.
Re:A real shame (Score:2)
Are you kidding? Many of the CGI movies do great. Take a look at Shrek or Monsters Inc. They did very well and a Shrek sequel is already off the ground. Both of those movies made tons of money, the problem with FF was that it had a poor script.
Re:A real shame (Score:1)
doomed from the start (Score:3, Insightful)
Studios on Hawaii, the most expensive state for anything in the United States, Sure.. It's a nice perk to offer great surfing 24/7 but over doubling the cost for everything used in your operation for that one perk is plain stupidity. Yes, they did some awesome renderings.. but they could have done them in Iowa or Kentucky, or anywhere else that would have lowered their operating costs significantly would have.
nothing to see here but another example of how not to run a business.
Re:doomed from the start (Score:1)
Re:doomed from the start (Score:2)
Only the stupid flock to pretty places without weighing the living costs... example? Everyone in the valley.
Re:doomed from the start (Score:1)
Appearance and style over substance.
Re:doomed from the start (Score:3, Informative)
IIRC, the cost of living in Japan and Hawaii are about the same. Both places have to ship everything in. And Hawaii is physically half-way between Japan and the contiguous US, so people from either country have similar travel times.
Not to mention, with the Hawaiian population being what it is, they're far more likely to find bilingual help (English and Nihongo) there locally than any place else in either Japan or the US.
Re:doomed from the start (Score:2)
Anyone reading this who lives in Hawaii and is a programmer? I'd cut my pay in 1/4 to be you, I don't care. Living in Hawaii and programming like my man Phillipe Kahn is freakin' cool.
"Build something innovative that solves a difficult problem and you will have something.
Most of the long-term successful companies were built on those terms." -PK
-Russ
Re:doomed from the start (Score:2, Informative)
Re:doomed from the start (Score:1)
Maya = $$$$$$ (Score:3, Interesting)
Re:Maya = $$$$$$ (Score:2)
eBay (Score:2)
:)
Aki Ross Porn (Score:1, Insightful)
Re:Aki Ross Porn (Score:2, Interesting)
Hey, it's just a link. Not my opinion.
betting the company (Score:2, Flamebait)
There is also the hollywood system that ensures that even the most wildy successful movies are never documented as having made a profit [homevideo.net]. Although there are rumors of changes [cfo.com] that will improve things. Ofcourse, if you screw up, you merely make sure that someone else gets all the profits [mecfilms.com] after you have done all of the hard work.
The really important question, of course, is why this happen doesn't to Microsoft? bet the company and loose, that is.
Re:betting the company (Score:2)
Garrison v. Warner Bros. [courttv.com]
The world of motion pictures is "a never-never land of illusion," according to this class action complaint brought against the major studios, referring not to the movie magic that has made Hollywood famous but to the bookkeeping techniques that may be unique to Hollywood studios.
The suit was filed by the heirs of Jim Garrison, the late New Orleans District Attorney, who wrote "On the Trail of the Assassins," the book that inspired Oliver Stone's film, "JFK."
According to the Garrison estate, the film has earned over $150 million for Warner Bros., the studio that distributed the film, but has still not shown a "net profit" in which the Garrison estate is entitled to share.
This complaint goes into the history of Hollywood's allegedly "creative" bookkeeping practices, from the days of the nickelodeon through the "Golden Age" and the modern era where major stars have the clout to share in the gross revenue of a film, avoiding the studio's allegedly problematic definition of "net profit."
The parent company of Warner Bros., Time Warner Inc., is a part owner of Court TV.
We knew this was coming. (Score:1, Informative)
-ac.
(this was from here [slashdot.org].)
It's the story, stupid! (Score:3, Insightful)
Look at the astonishing Jimmy Neutron, Boy Genius It was made for a tiny fraction of what was spent on Final Fantasy, and it looks terrible in comparison -- but the story is fun and engaging. It's made over $76M so far at the box office. DNA, the company that made Neutron did it all with off-the-shelf commodity hardware and software, so they could do it quickly and inexpensively. Rugrats in Paris and Beavis and Butthead were similarly successful with really pretty awful animation.
I really think that the demise of Square USA's studio should be applauded rather than mourned, because it shows with unmistakable clarity that it doesn't take a hundred million dollars to make a movie; and that spending that kind of money doesn't guarantee success. Corporations can't buy success -- it has to come from individual storytellers. I can't think of a more empowering, encouraging message.
thad
Re:It's the story, stupid! (Score:4, Insightful)
> Genius It was made for a tiny fraction of what
> was spent on Final Fantasy, and it looks
> terrible in comparison -- but the story is fun
> and engaging.
Yes, I believe that is known as the "South Park effect". So, to be more interesting, the Final Fantasy movie either needed a better plot or a lot more foul language.
Re:It's the story, stupid! (Score:1)
Re:It's the story, stupid! (Score:1)
Re:It's the story, stupid! (Score:2)
If you've seen the end of FF7, you've seen the end of FF the movie. I swear they just took that video and re-rendered it at a higher resolution.
Amen - wish they would learn. (Score:2)
Re:Amen - wish they would learn. (Score:2)
Re:Amen - wish they would learn. (Score:2)
Yes and no (Score:2)
You certainly *can* buy success, but you have to know where to shop and how much to spend -- though I'll admit that no success is ever guaranteed. You have to spend your resources appropriately for the market you're targeting. If it's a niche movie, you can focus on the niche and scrimp elsewhere, but then you'll have to keep your expenses low enough to be recovered from the niche. Nobody else will be interested.
If you're targeting a broad audience, niche value -- like a new CG medium -- won't work. A broad, diverse audience demands something of universal interest. Tell them how to get rich, or stay young forever, or lacking that, tell them a good story of universal appeal. If you scrimp on the plot -- don't hire proven screenwriters, or buy the rights to a proven story, or at least thoroughly test the plot you've come up with against a diverse audience -- then you may have a fatally flawed business plan, regardless of what else you do.
Rendering good, Animation bad, Script terrible (Score:1)
Characters should remain (Score:1)
A millionaire's dilemma (Score:1)
Decisions, decisions...
Call it capitalism... (Score:3, Troll)
I think it is important, when making a breakthrough film in FX, to couple the oohs and aahs with a damn good story (see Terminator 2, Toy Story, Star Wars, Titanic, etc.). For some reason Square Studios thought they could throw together a script with a boring, nonsensical plot, flat characters, and mediocre dialogue but that it wouldn't matter because the movie looked like one long cut scene from a Final Fantasy game. Well, I think we all knew even before we saw this movie and when we saw the trailer that it would fail in the end. Who would go see it except a few fanboys (and they spent soooo much money on it)?
I think it relates to the game industry as well. There are games out there that have revolutionary graphics, sound, and control but unless they are overall good games with a good story, no one will care in the end. Black and White had revolutionary AI, but I got bored playing fairly quickly. FF8 had revolutionary everything but was just plain not fun to play.
So my whole point is: I'm really glad that Square Studios is no more -- they don't deserve another chance at making a film, as their first indicates a lack of ability. And so they don't make the evolutionary cut and hopefully some new studio (maybe even influenced by Square's awesome animation) will pick up the ball and actually make a good animated movie with human leads. Here's to that.
They didn't TOTALLY lack ability (Score:1)
That being said, I felt very disappointed by the film's script and ultimately think that FF is a poor movie. It still occupies a slot in my DVD changer, but mainly as a reference disc more than a piece of entertainment. Much like many
Square should be held (ahem) squarely responsible for the hideous screenplay, but do not disparage the incredible animators and programmers involved in the project by blaming them for said script. The artists were told to paint a bad picture, and they painted a bad picture in the most beautiful fashion they could. My hat's off to them, and I hope they don't stay in the unemployment lines long.
Re:Call it capitalism... (Score:1)
Barbell zoo (Score:2)
Seriously they threw millions of dollars into FF:TSW only to learn that movie going audiences don't go for "My name is Daryl, I'm a dancer" dialog and delivery reminicent of a student directed documentary about red blood cells. There were scenes of the movie that looked like a live action sequence, these usually took place inbetween scenes where you could actually see the character or the character was talking. I love seeing James Woods in movies, he has definite style when he delivers lines and when he is intense you can tell he is being intense. There was NONE of that in General Hein. Neil didn't exactly fit in with the image you associate with Steve Buscemi's dialog. More effort was put into realistic hair movement than realistic portayal of emotions. Same for the story which was weak at best. They could have just used the story from FF6 it would have been ten times more involving and probably got them a couple million more dollars. Due to Square fucking the donkey with FF George Lucas is going to have a much tougher time pitching his load about replacing actors with computer models. I think this is a good thing (even if actors aren't pushing technological limits) because I want to see a movie with more substance than freckles and relistic moving hair. When Donny died in The Big Lebowski you feel at least a little remorse at him dying. When Neil dies in FF:TSW you're lucky to notice. That's not going to sell movie audiences.
Is this a joke? (Score:2)
First of all, Beauty and the Beast was nominated for best picture in the early 90's, and it was a feature-length animated film. Second, if they are talking about winning best picture, does anyone really think that FF has a chance in hell? It won't even get nominated for anything aside from FX, maybe.
Re:Is this a joke? (Score:2)
Re:Is this a joke? (Score:1)
While the Academy has nominated and awarded commercially successful movies over less successful ones, there may be a 'symathy' vote for square pictures because they probably won't even find a buyer for thier failed studio without winning an academy award. If they Win an academy award for FF:TSW all of a sudden they can say "From the academy award winning producers of the final fantasy movie" in blurbs for future movies made by whomever bought Square pictures.
TV shows have been resusrected from the dead because of academy awards, and if the academy believes they can resurect a dead movie studio that might be all the reason they need to vote for FF:TSW.
What a shame (Score:1)
Re:What a shame (Score:1)
1) Bahamut SWOOP
2) Chocobos run to the chocobo theme song
(and best of all)
3) Someone summon Shiva!
It was Square's unscrupulous use of the FF name, betraying their loyal fans that hurt me, more than the stale subject matter, awful plot, unnoticeable music etc.
graspee
$145 million ? (Score:2)
If I recall, the break-even point for a movie is ticket grosses that are twice the cost of making the film.
That means $300 mil in this case. $290 if you want to be picky.
Big studios can take that kind of chance because they hedge their bets over multiple films. Even then, they don't do it any more often than they have to.
A little one-flick house?
Suicide or glory. Not much in-between.
never neglect the story (Score:1)
When filmmakers understand that, we'll get better movies and they'll make more money.
They should have made a game (Score:1)
FF in name only... (Score:5, Insightful)
Re:FF in name only... (Score:1)
Re:FF in name only... (Score:1)
it did! certainly with the later games:
* tiresome characters
* tedious, long, non-interactive plot sections
* confusing battles
* too many 'save' points
* astonishingly predictable plot
* no relation to anyone else in the FF universe
it was spot on for another final fantasy title!
bungatron
Re:FF in name only... (Score:2)
a friend told me the Chocobos could be seen as
insignia on some of the characters uniforms.
That and Cid/Sid are the most consistent extra
themes of final fantasy titles.
Re:FF in name only... (Score:2)
On Aki's pyjamas...
how it all came together - from a 3d person's POV (Score:5, Insightful)
I think Final Fantasy fell flat in the method that they used for animating the characters. Traditional 3d animation studios such as Pixar and Dreamworks videotape the actors saying their lines. The actors' key facial poses are then incorporated by the lead animators into the library of expressions. When you watch Scully from Monsters Inc. smile; it looks and acts like John Goodman for a reason. This also helps the character fit the voice. The Final Fantasy team had three actors fill the shoes of one character. The voices were done by the big name actors (ie Steve Buscemi), the body motion was done with motion capture for the most part, and the facial expressions were done by the lead animators looking at themselves in mirrors. The characters fall flat, to me, as a result.
I would really like to see some sci-fi or horror brought to the screen via 3d animation but for now I think we're stuck with whatever fits on a Happy Meal. Our only hope is mid range budget studios similar to those of the 70's that produced great original horror movies such as "Phantasm" and 'Night of the Living Dead". They are the only film makers with enough freedom and money to do what they want, and do it well.
Re:how it all came together - from a 3d person's P (Score:2)
"The studio is bancrupt because the movie was bad" (Score:1)
The studio failed as an enterprise, because their costs exceeded their incomes, but their product is succesful nonetheless. I predict DVD sales will keep generating significant money long after the close of the Hawaii studio.
Re:"The studio is bancrupt because the movie was b (Score:1)
I really enojoy the movie but the story line and the acting is childish and silly.
I want to see a CG movie with a story line and acting (talking,...) like Deus Ex, for mature audiences. Thoes movies would be more succesfull.
I'm disapointed to read this news.
Re:"The studio is bancrupt because the movie was b (Score:1)
----
http://us.imdb.com/Business?0173840
Budget: 137M
US Box Office: 32M
Where did you get the 104 million from?
"fairly entertaining" (Score:1)
No Spirit Within... (Score:1)
Overall, the animation is quite beautiful. The Aki dream sequences are visually stunning; however, they would have done far either hiring unknown voice actors or making an effort to capture the facial expressions of the actors emoting.
Despite its flaws, FF is far from a death-knell for CGI characters. Many of the scenes rendered have a photorealism that's staggering. But more work needed to be done on personalizing the animated characters in FF. Even the ever-loathsome JarJar Binks in The Phantom Menace showed more life and character than any character in FF(and the proof of this is the nigh-universal desire to swat the long-eared, mush-mouthed amphibian like a bug).
Damn if Aki doesn't look hot, tho.
-Ringthane
What does CGI stand for (Score:1)
CGI used to mean Common Gateway Interface.
What does CGI mean when related to graphics?
Re:What does CGI stand for (Score:2)
CGI existed before the 60s... (Score:5, Informative)
Very sad... (Score:1)
I'll agree FF wasn't that great, in fact the storyline and characters just plained sucked. But saying they deserve to close and they don't deserve the chance to make another movie is going way too far.
In making FF they showed the world it could be done. Yes it sucked and cost too much money, but it looked (very) good doing it. Someone had to do it first, and they did. Granted, some other breakthrough movies managed to actually make money (e.g. the 100M$ Terminator 2), but they didn't. Too bad for them because they'll be gone soon, and too bad for us because someone needs to be pushing the envelope.
The thing is... (Score:1)
Anmd besides i think culture may play a part in what went wrong because in Asia, a cartoon usually means action, like most of all the anime (Godzilla?) but in the west, a cartoon is funny, and even more so since all of what came out of CGI anumation (think Pixar) are funny cartoons. So maybe a near true to life action CGI movie just didn't sink very well on round 1.
How this movie could be made better... (Score:1)
This could probably be done with FF. Change the music (techno or Wong Faye from FF8), alter the story to make it less "far fetched" and introduce a few more traditional fantasy elements. Since the whole movie is digital, a whole new movie could be made with a few strategic alterations.
Re:How this movie could be made better... (Score:1)
Playboy should buy it... (Score:2)
Why FF:SW failed (my two cents) (Score:1)
As some one already said, where were the sword fights? The summons and the spells? The dragoons and the armour? All of these elements are inherrent in every FF game (though they have definately changed over the years). These are all elements that we look for in something with the name Final Fantasy. This movie could have been great if they worked with the story development liek they do with their games. Personaly, I thought FF VIII was a great game, and had a very nice story line that would have made a great movie. VII and VI too. Even III had its moments that could have made it a movie.
The thing that makes the FF games great are the long engaging stories, the internal conflicts among the main characters, and the slightly eccentric characters that would seem out of place if it wasn't for the fact that they played into the story so well.
Of course, for the sake of making a movie, I was willing to forgive Square forgoing the elements of their games if they had incredible animation. But even there they failed. Don't get me wrong, some of it was incredible, but alot of it was not. None of the characters could smile, and when they tried to frown, it looked like they were choking. Their movement was stiff and for all the money they spent on the muscle and hair development (look at their hands, you can see the muscles and bones move), they didn't spens enough on the hands and fingers. When ever they grasped something, it didn't look like they were holding it.
Had the animation been flawless or at least smooth, perhaps it would have done better. But the animation was not enough to keep it alive, and the story ws not like the games, so it failed.
Money they could make (Score:1)
That hair plug-in could be a very hot item.
Re:Repeat? (Score:1)
Look Here [ign.com]
2001-10-04
Popular game-maker Square, the company behind Final Fantasy: The Spirits Within, has announced their intention to exit the movie business. Nikkei Financial News says the withdrawal came as the company announced "extraordinary losses" that could be as high as 3.16 billion yen, or 115 million US dollars.
Re:Square again? (Score:4, Insightful)
Re:Square again? (Score:2)
I'd have liked to see a movie that played as a sequel to one of their games. Maybe FF8. Sort of like X-Files that went from weekly to movie to weekly except do a game to movie to game.