


A Photorealistic CGI TV Series Coming Real Soon Now 259
ziggy_zero writes "SoulPix has revealed their project named "SoulFire", a photorealistic computer-generated TV series created entirely with 3ds max. Here's a trailer (it's in German). Looks pretty cool, better than those CGI cartoons I've seen - although definitely not even Final Fantasy quality. Note - apparently the DivX version was encoded using a weird codec that doesn't work on all players, so you might be better off getting the Quicktime version."
photorealism (Score:5, Interesting)
Re:photorealism (Score:5, Insightful)
Models revolting, although a model hunger strike wouldn't be very fruitful.
Re:photorealism (Score:2, Interesting)
Hmm... If not using a top model for your shots, it will be a long while before a 30 minute photographing session (with some Photoshop touchups later) will be more expensive than months of meticulous work in creating these 3D models.
Using life human actors is still, for the most part, a lot cheaper than CG.
Re:photorealism (Score:2)
Hmm... If not using a top model for your shots, it will be a long while before a 30 minute photographing session (with some Photoshop touchups later) will be more expensive than months of meticulous work in creating these 3D models.
Using life human actors is still, for the most part, a lot cheaper than CG.
Except CG Actors do not get fussy, can change their expressions perfectly, can defy gravity at will, can defy anatomical limitations at
Re:photorealism (Score:5, Insightful)
That being said, cgi is great for things like Gollum, dinosaurs and other such stuff. It's also great for stunt doubles, where some things are just too damn dangerous to pull off with a real live human.
Re:photorealism (Score:3, Interesting)
Re:photorealism (Score:5, Interesting)
The grandparent's point still stands. We've seen 3D renderings of animals, including furry animals, that are good enough to stand up to moderately close inspection. We have never seen a 3D rendering of a human face that could pass even the most cursory glance.
Re:photorealism (Score:2)
Re:photorealism (Score:2)
Re:photorealism (Score:3, Interesting)
Our brains are wired to recognize faces which makes recreating one especially difficult. The limits to doing a face now are mostly artistic. Most of the professional software these days has passed the point where it limits the artist. (Whether it can do it in time for a production deadline is another matter.)
Things that make a face not work are:
-Perfect symmetry. (check out Cameron Diaz's nose for how far you ca
Re:photorealism (Score:2)
Re:photorealism (Score:4, Funny)
Re:photorealism (Score:3, Funny)
Re:photorealism (Score:2)
Re:photorealism (Score:2)
I'd have to say that they[animals] are much easier to pull off than humans (they don't even need porn most of the time).
And who, pray tell, publishes animal porn?
Re:photorealism (Score:4, Insightful)
Re:photorealism (Score:2)
Re:photorealism (Score:2)
You can quit accessing the poor shmucks server now.
- KBasara
Don't complain of my spelling, i don't even care.
Re:photorealism (Score:5, Insightful)
I read this in wired a while back, I believe; and no blinking is not a fault of the CG tech, but rather that of the guys doing this stuff - in better CG things (final fantasy for one - heck even in games they put in blinking characters now), they put in the details.
Btw, FF (movie) seemed weird and creepy but you CAN'T explain what's no "not real" about it - a good example of the "chasm."
And for another example - for anybody who seen the promotional video of Final Fantasy X-2 where there is a comparative track between the real singer doing her song and dance number, and cutting to the CG (Yuna) doing the same, you can see how strangely unreal the CG version is - though looking at CG version alone does not necessarily give you the idea.
Actualy you can tell (Score:2)
But if you know how 3d rendering works it's easy to see whats missing, and what was done wrong.
Re:photorealism (Score:3, Informative)
Re:photorealism (Score:5, Informative)
rendering vs. modelling (Score:5, Insightful)
I don't think the lack of realism really came from the redering technologies, but rather the modelling technologies.
Take the comparison between the real-actress and the CGI (Final Fantasy X-2 promotional video) for example, the lighting and such are all perfectly fine; but you can notice how "rigid" and un-natural the CG character's body moves.
I think, personally, that during movement, any fancy rendering effects are lost, but the actual movement themselves are the critical "realism" that needs to be addressed.
For one, human limbs move on a
1) feed-back system, which would be hard to simulate its complexities simply by dragging the block that says "arm" from here to there,
2) the feed-back is also has a lot to do with balance, another thing difficult to simulate properly, with such a complex system as the human body.
Interesting enough, Final Fantasy (the movie) is completely shot with the little humans too; I think it has to do with the fact that we cannot track the positions of the dots perfectly, though.
It should be possible eventually to do a GPS-esq system where the room has "location transponders" and each "dot" on the actor/actress's body would calculate it's location and send it out wirelessly to a computer somewhere nearby. I think after that, we can see some very good reproduction of human motions.
just my arm-chair thoughts after watching CG generated stuff for a long time.
Re:rendering vs. modelling (Score:2)
If you put lights at the joint locations on a black suit, and put someone in the suit in a dark roo
Re:photorealism (Score:2)
Re:photorealism (Score:2)
Re:photorealism (Score:2)
Hmm... "Photorealistic TV series"... now what shows do I remember that fits that bill...
REBOOT
REBOOT "Daemon Rising" [inwap.com]
reboot (Score:3, Funny)
Re:reboot (Score:3, Insightful)
Re:reboot (Score:2)
Season three, at the time, was excellent animation but the writing and storeline made it one of my favourite shows ever. After they were dropped by ABC, they had the freedom to develop a more mature and intelligent plotline, which was quite interesting. The division of the final season into 4 segments was quite original and provided a nice flow to the series. The little references and subtle jokes were really entertaining, even to my non-geek roommates. Lots of eye candy throughout the
CGI cartoons.. (Score:2)
What's the point... (Score:5, Interesting)
Re:What's the point... (Score:2)
I attribute it to the physics. I could be totally wrong, but I think that the world of artist and more importantly, the world of animator is not governed by earthly physics. I think the computer is not set properly to account for the subtleties of the world and the further subtleties of the human e
Re:What's the point... (Score:2)
I agree with you about the character and focus part.
As for what I was talking about with Spider-man, it was the quick jump scenes that bothered me a lot. When he swings around flag poles with 0 effort and
How about a CGI Drama (Score:3, Insightful)
The key is to take a GOOD (Score:2)
Already scoffed - The Two Towers (Score:2)
slightly offtopic ... (Score:2, Insightful)
To me this seems to be the biggest problem in adopting these new compression techiques for audio/video(ogg vorbis/ DivX etc.)
Re:slightly offtopic ... (Score:2)
there's nothing weird about, 5.02 or lower has trouble playing files encoded with 5.03 so you need to upgrade if you don't have it. or use quicktime
Re:slightly offtopic ... (Score:2)
No, there is something wierd about that, as long as the major version number is the same, it should be playable. If 5.03 cannot play on a 5.02 player, then it should have been called DivX 6.
No anime... no support ;) (Score:5, Funny)
--M. Oshii
The details (Score:5, Interesting)
Re:The details (Score:4, Insightful)
Besides, Final Fantasy lost me when they got to the mannequin of Ben Affleck with Alec Baldwin's voice coming out of it. That just made no sense at all.
Can't wait to see... (Score:5, Funny)
That will be a triumph of surreal/dada-ism.
Re:Can't wait to see... (Score:2)
Re:Can't wait to see... (Score:2, Offtopic)
Already done. [etonline.com]
Wow! (Score:2, Redundant)
Uh-oh... (Score:5, Funny)
Re:Uh-oh... (Score:3, Funny)
Final Fantasy Quality (Score:5, Insightful)
Many fans' primary beef with the FF movie was the thin plot, not the lack of impressive CGI. For a movie, a lot of effort can be invested in minute details etc to render with realism.
For a TV series, I would expect less quality simply because there is less time to rollout, and continuous rollouts as opposed to one big event.
Re:Final Fantasy Quality (Score:3, Interesting)
It wouldn't be immediate, but the Simpsons started out looking terrible. Even South Park has had noticable improvement over time.
Re:Final Fantasy Quality (Score:3, Insightful)
Re:Final Fantasy Quality (Score:3, Interesting)
Re:Final Fantasy Quality (Score:4, Interesting)
My girlfriend is not a sci-fi geek, doesn't play videogames, isn't interested in fantasy at all. She was easily able to grasp the FF plot, and thought it was really quite good. The critics might not have gotten the plot, but if you tried to put it in a Japanese context, it made a lot of sense. Gaia, life force, spirits - not Western concepts, but if you know of them, the story made lots of sense.
I own the DVD, and it is one of our favorites. I don't regret the buy at all.
-Erwos
Re:Final Fantasy Quality (Score:2)
My problem was the formulaic and completely uninteresting script. Within moments of each new scene, it was easy to guess what would happen in the next five minutes. There were times in the movie when I could predict the dialogue right down to the timing. The lines (and actor's delivery) of the trecherous general were especially pathetic; he was like an amalgam of every bad mov
Re:Final Fantasy Quality (Score:2)
Mirrors yet? (Score:2, Informative)
These people put their hundreds of megs of downloads on one single HTTP server, and expect it not to crash and burn? Did anyone get a copy of this to mirror yet?
Re:Mirrors yet? (Score:2)
Actually, just plain copyright, no DMCA involved.
But anyway, Slashdot could simply ask permission to mirror it before posting the link. How many sites will say "No, I think we'd rather go down for a few days under extremely hevay volume, and get a huge bill for unexpected bandwidth use at the end of the month"? And if they do, they can either handle it, or deserve the Slashdotting.
Re:Mirrors yet? (Score:2)
They could, but with the volume of stories the Slashdot editors have to look at, and society's insatiable need for having everything "now", that really seems unlikely (even though it makes perfect sense).
interesting, but awkward (Score:4, Insightful)
wow (Score:2)
It's also quite slashdotted.
My question is, why? (Score:5, Insightful)
Re:My question is, why? (Score:2)
It's not just the actors. Don't forget the props, film equiptment (and that stuff is very expensive), transport, and a whole other collection of little things that you don't have to muck around with in CGI.
Chances are, the may already have the abilities to do CGI anyway (for SFX). So they might not be spending a lot of money on somehting new, just an expanding wha
My question is, why even ask why? (Score:2)
You say this shouldn't have left some geek's drawing board but I doubt the draw
No limitations (Score:2)
I agree, it shouldn't be done just because it's cool. For example, I think Shrek was far more impressive than FF because it worked as a film in it's own right -- the technology was secondary to the story.
simon
I'll stick with real cartoons, thanks (Score:5, Insightful)
Re:I'll stick with real cartoons, thanks (Score:2)
Invader zim used the effects very well, at that. Subtle, but there.
Re:I'll stick with real cartoons, thanks (Score:3, Informative)
Re:I'll stick with real cartoons, thanks (Score:2)
South Park is fully computer-generated, but except for rare segments it's totally two-dimensional.
It's a lot easier to simulate the jerky motion of overlaid pieces of cutout paper in CG than even traditional cel animation.
Re:I'll stick with real cartoons, thanks (Score:3, Informative)
Perhaps you are getting confused with the overuse of big, cheesy explostions in some programs? ;)
BTW. South Park does use 3D effects as the central element. The entire cartoon is created with a 3D package, and they use rendering effects to give it the 2d cardboard cut-out look.
Perhaps this is what you mean anyway.
Re:I'll stick with real videogames, thanks (Score:2)
DivX 5.03 (Score:3, Insightful)
Accordingly mplayer the trailer was encoded with DivX 5.03, so if it doesn't work for anyone, they probably just need to upgrade DivX to the latest version.
Cost Effective? (Score:2, Insightful)
I wonder how long... (Score:3, Funny)
Also, they'd better start working on their lip-syncing, it's quite horrible.
I like low tech cartoons (Score:5, Insightful)
It's probably just me but I like the low tech cartoons.
They seem to have more character.
I like the hand drawn style of Betty Boop, the claymation style like Wallace and Gromit, paper cutouts (or Sgi computer simulations of) like South Park, and the puppet animations like the works of George Pal. [scifistation.com]
photorealistic? I think not. (Score:2)
Re:photorealistic? I think not. (Score:4, Insightful)
exactly (Score:2)
BitTorrent Mirror (Score:5, Informative)
Please keep your BT window open for as long as possible (at least an hour or two) after your transfer completes. Thanks!
BT link for DivX (35MB file): http://cobaltnine.net/bt/FINALTRAILER_720_divx.av
Re:BitTorrent Mirror (Score:3, Interesting)
Re:BitTorrent Mirror (Score:2)
While I do very much enjoy CGI TV shows... (Score:2, Funny)
Be gentle... (Score:5, Informative)
Re:Be gentle... (Score:2)
CGI TV? (Score:2, Funny)
Photorealistic animation: an oxymoron? (Score:2, Informative)
Sweet idea! (Score:2, Informative)
looks ok (Score:2)
CG? CGI? (Score:3, Insightful)
Re:CG? CGI? (Score:2, Informative)
Looks good. Animates bad. (Score:2)
Final Fantasy blew through a couple of hundred million and the characters still looked stiff. A budget for a series is a small fraction of that. These ultra-real feature quality characters animated on a TV budget and deadlines simply will not work.
I would LOVE
Once you got the framework set up (Score:2)
I still prefer Blizzard North... (Score:2, Interesting)
The Soul Fire characters aren't nearly polished enough. Stiff limbs, odd walk, no blinking...
Nay, my breath is held for if (when?) Blizzard North makes a full-motion picture.
-- Tino Didriksen / ProjectJJ.dk
Wallace and Grommit are more lifelike (Score:5, Insightful)
Quick and Easy CG (Score:2, Informative)
Few characters or computationally intensive objects on screen at any time.
Short range of vision, caused by weather effects, darkness, or short twisty hallways.
Lack of or extremely simplistic collisions: Characters shoot each other rather than getting into a wrestling match.
Characters lack emotion: no complex facial skin folding and animation required, just basic lip movements for near-deadpan speech.
Simple physics: exploding objects are obscured by the fireball rather
Why photorealistic? (Score:2)
Re:Why photorealistic? (Score:2)
The best example I can think of showing the uses of photorealistic animation is Lord Of The Rings. In The Two Towers most of the background fighting by the armies were all CG "actors." Imagine the cost of hiring extras, training them, costuming them, then shooting the scenes. Another use is the elimination of "all Aliens have different noses, ears, and head ridges" that all of the Star Trek series seems to suffer from. Gollum from LOTL is a good example of this. A live actor provided the voice and basi
This just in... (Score:3, Funny)
*time subject to change
Translation (Score:3, Informative)
Every story has a beginning,
But this seems to be the last page.
It is a kind of
Here it says: be without fear,
be fearless and open.
For someone will come to change everything
Either for the good or for the bad I dare not say,
for it is up to you to decide
You will recognise the carrier of fire.
Hmm, sounds a bit like Wheel of Time to me. (and possibly a hundred other books)
Re:Flash! Vichy France Lives On! (Score:2)