

Listening Comparisons For Audio Codecs At 64kbps 331
waaka! writes "Hydrogenaudio has just wrapped up a listening test of various audio codecs at 64kbps. Check out the results, where Ogg Vorbis performed quite well, scoring significantly better than WMA, RealAudio and QuickTime AAC, and kept pace with MP3Pro and HE-AAC (AAC with the SBR extensions that MP3Pro uses). Clearly, though, no codec can honestly claim 128 kbps MP3 quality at 64 kbps. The charts at the end show entries for 128kbps LAME MP3 and 64kbps FhG MP3, but these are used as high and low anchors for reference, as MP3 is really out of its league at bitrates such as these."
Before anybody says.. (Score:5, Insightful)
Re:Before anybody says.. (Score:5, Funny)
obligatory audiophile style rant (Score:5, Insightful)
I want to give full respect to the people who put all the research into creating these new audio formats. The results are truly phenomenal for 64kbps codecs. It's a fabulous academic demonstration.
However, each is what it is. A 64kbps codec.
I have about $6000 invested in my 2-channel +subwoofer setup here at home, and I consider that moderate compared to what you can truly achieve. I love listening to music, and it is completely remarkable when it is reproduced as realisticly as possible. So I go to painstaking methods to make sure the AC power is clean, the wiring is right, the distortion is low as possible. The signal to noise ratio is far between, with a good amp, and great speakers... I am especially pleased when the recording I am playing on my wonderful system is in the best production quality that it can possibly be.
As amazing as they are, these 64kbit formats are useless on a person like me. I crave LOSSLESS not LOSSY. I might as well be listening to music on a $60 AIWA boombox, since it would sound relatively similar either way. All the subtle beauty and realism of the music is completely wasted with destructive compression.
And for those of you that say it's for portable devices, It's not too unreasonable to get a portable player that plays high streaming VBR mp3s with some nice ~$100-$150 headphones. The small little investment to hear your music from 20hz-20khz flat response with low distortion is worth every single penny.
I simply do not understand the need to take our ever improving technology and lower the quality of the music. If anything, it should be increasing... higher resolutions. 24bit/192khz technologies, and wonderful DSP equalizers, large portable storage devices... they are all realities now, but nobody seems to care but the fanatics like me. I would think that techno geeks would care more about the music they love, but that does not seem to be the case. The only logic that I can fathom to explain why is that perhaps they don't even know what they're missing. I know I didn't, until I actually experienced how good sound quality can be on the right system.
Re:Before anybody says.. (Score:2)
Re:Before anybody says.. (Score:2)
Re:Before anybody says.. (Score:2)
"For any amount of MP3s", as the grand-parent poster put it, would equate to at least more than a CD.
64MB, with everything else, won't store more than a CD.
Understand?
To paraphrase Gates (Score:5, Funny)
Re:Before anybody says.. (Score:2)
So while using a cell phone for
Re:Before anybody says.. (Score:2)
If you cannot understand what I said, then maybe you shouldn't be saying I'm the one with the microscopic brain.
Re:Before anybody says.. (Score:2)
Well I've had enough of this conversation. I'm outta here.
So long, and thanks for all the fish!
Re:I'll say this (Score:5, Insightful)
Yet they do, and people like to use them for that. Fascinating.
"the purpose of cell phones is not to play music"
Yet the holy grail of mobile computing is to merge the PDA (which can play music) and the cell phone.
You may like carrying around a cell phone, PDA, and iPod in your pockets, but I want one device that does it all.
Re:I'll say this (Score:3, Interesting)
Which won't happen until someone designs a better method of inputting data. Keys only get so small before they're not usable and phones can only get so big before it's bulky.
Re:I'll say this (Score:5, Insightful)
Pretty impressive really. I'm trying to change my ways and try using my itty-bitty phone for e-mail and whatnot. I mean gimme a break, I'm 29 and already getting outpaced...
Re:I'll say this (Score:2)
Yes, it has a learning curve. No, it isn't impossible. If you can't push a number on a keypad than how do you dial the phone? T9 messaging is really easy to get the hang of if you just try.
The
Re:I'll say this (Score:5, Insightful)
I agree with you from the gaming standpoint of it, but I don't on the rest of it. There's no reason why a single device can't be a PDA, phone, and Mp3 player. The storage is the problem now, and one day in the not too distant future, that'll be fixed.
Re:I'll say this (Score:2)
You forgot Compaq and Sharp.
"That's why "convergence" devices are shit."
Your reasoning is flawed. Phones are a well established technology. Every day, making a good PDA is less and less of a myster. A phone is a logical extension of a PDA. You may or may not have noticed that PDA phones are already on the market.
Funny thing is, if I imagined merging a game machine in with all this, I would 100% agree with you. I've never seen a game machine do something
Re:I'll say this (Score:5, Insightful)
You like having a dedicated device for everything, some people (me included) like having something small and convenient that'll do a fair job of a lot of things....
However, don't make the mistake of thinking that just because your preference means there is no need for something (in this case low bitrate digital audio) therefore means that no one has any need for it.
Re:I'll say this (Score:2)
And what do you think the purpose of Personal Digital Assistants are? I use mine to play music all the time, they're assisting me by entertaining me and keeping my mood up.
When was the last time you made a PDA? Never? Then you get no say in what their purpose is.
-- iCEBaLM
Re:I'll say this (Score:2)
I'm not an authority here, but the name "Personal Digital Assistant" kind of leads one into believing it might have something to do with ASSISTING a person?
Like a little helper, you know?
--
*Art
But how... (Score:5, Funny)
Re:But how... (Score:2)
2. Hook up this vintage amp to computer and watch user go "wow that sounds so much better".
3. Profit (from the lack of snap crackle and pop)
This is a touch off the topic, but i've observed that many 2nd hand stores are no longer stocking computer equipment and monitors. I understand the reason even, people go there and give them worthless c
Sometimes you don't need high audio quality (Score:4, Interesting)
Sometimes, simple audio clips [oldmencrying.com] don't require the highest quality. Function triumphs over high performance hot-rodding.
CD (Score:5, Interesting)
You used to compare against CD quality.
Oh well, times change, I guess it's time to throw all my CDs away and instead store all music in this new exciting digital format.
And seriously, does anyone listen to music encoded at 64 kbps? 128 is the bare minumum.
Re:CD (Score:2)
Well....dunno about throwing them all away...but, I am in the process of ripping all my CD's to my newly built media computer. Using FLAC lossless format...
Just checked for sound the other day, and was fantastic!! I guess the ogg/mp3 thing is ok for poor listening environments (car, port
You fool yourself... (Score:3, Interesting)
Check out the C't listening test (blind test!) done in 2002 or 2003, which showed that people producing classical music, people finetuning codecs and many others were not consistently able to tell the difference. The best tester was someone with a hearing damage on one ear. The psychoaccustics obviously did not work 100% for him.
BTW: OGG won that test for ~1
But not... (Score:2)
Re:CD (Score:2)
You used to compare against CD quality.
Oh well, times change, I guess it's time to throw all my CDs away and instead store all music in this new exciting digital format.
And seriously, does anyone listen to music encoded at 64 kbps? 128 is the bare minumum.
This isn't the "Archival/home music jukebox near-perfect CD quality on a high fidelity speaker set" comparison. At this bitrate, it's the "best space constrained portable dev
Re:CD (Score:2)
Some people use 64 k... internet radio sometimes does, for instance... but that's not why they used it...
I imagine that it was used because with today's lossy codecs, the bitrate has to be abysmal to have a measurably inferior sample. Bitrates of, say, 384 kbps, for these codecs are very very difficult to rate to the average listener.
I can only assume that this test was done with the assumption that, for a given code
Re:CD (Score:2)
I have a portable digital audio player with 64 megs. It is not my home system, where things are done at 128 (really, the default of oggenc...), it is what I carry around. I'd rather listen to (almost) twice as many songs at 64kbps then half as many at the same quality (since I am using cheap-o earphones.) Currently I am doing it at 96kbps, but I might go down to 64 after reading this article.
Re:CD (Score:2)
Re:CD (Score:3, Informative)
If you mean "does anyone rip things at 64 kpbs?", then I'd guess mostly not. However, if you really mean what you asked, then plenty of people do.
Take a look at live365.com [live365.com]. A huge number of the streaming stations there are at 64 kbps or less.
I listen to filk radio [filk.com] via live365 a lot, for example, and it is below 64kbps.
64k and below can work fine for listenting to music. However, many people listen to the encodi
The source (Score:2)
Re:CD (Score:2)
Streaming audio (Score:2, Interesting)
Re:Streaming audio (Score:2, Interesting)
Re:Streaming audio (Score:2)
I think the difference would more likely be due to stereo/mono, samplerate, and codec differences (tfa). latency's just going to affect how quickly you get the packets, not the sound quality.
Re:Streaming audio (Score:4, Insightful)
I'd much rather listen to a favourite song in mono with reasonable reproduction quality, than in stereo that sounds like it's coming out of a tunnell.
Re:Streaming audio (Score:3, Insightful)
MP3 is the standard. (Score:5, Insightful)
More to the point, why are all of these competitions at such low bitrates? The differences in quality between various types of audio compression become indistinguishable (and therefore irrelevant) as you raise the bitrate.
I just use good old variable bitrate MP3 and forget about it. Simple and standard.
Re:MP3 is the standard. (Score:5, Insightful)
Re:MP3 is the standard. (Score:5, Informative)
The sole deciding factor in whether or not compressed audio really gets used in a game is available minspec bandwidth. If marketing is forcing us to target a 500MHz machine, and decompressing OGG audio kills our framerate, then audio compression goes. It the sad truth that the tech heads do not call the shots in this department.
Re:MP3 is the standard. (Score:4, Insightful)
And personally, I'd love the burden of paying $50,000 taxes every year, if you catch my drift.
Re:MP3 is the standard. (Score:2)
You dropped a zero: it's $500,000 in taxes should you ship 500k units. And that's just for the MP3 royalties: if you do video, you've got to pay for that too.
Re:MP3 is the standard. (Score:2)
"A-Tracks"??
It's 8-Tracks sonny boy. Great Googly Moogly!
Kids these days...
Re:MP3 is the standard. (Score:2)
He means ATRAC, like from Sony.
Didn't you know SCO bought Sony and is now claiming to own all prior music distribution formats?
Comment removed (Score:5, Insightful)
Re:Audio Quality (Score:2)
Re:Audio Quality (Score:2)
And with what money is ogg going to advertise?
Ogg will grow, but slowly, as manufacturers who need to cut costs learn about it.
some good listening test material (Score:5, Informative)
the thread on google [google.com]
Personally I rip my own CDs with lame --alt-preset extreme (on said Tori Amos' CD it seems it hovers around 224kbps with -lots- of frames at 256 and 320), for fun I transcoded (I know, transcoding is bad, mmkay?) a few of them to vorbis 48kbps and it's amazing how good they sound at that low of a bitrate.
Re:some good listening test material (Score:4, Informative)
Actually, it's not as bad as you think, given the circumstances.
The general problem with re-encoding audio is errors will become magnified versus a direct encode to the lower bitrate. If you take a 192k or 160k CBR mp3 encode and downsample it to some other format, it is going to sound like crap. But you have to remember that modes like LAME --alt-preset virtually eliminate errors in audio reproduction.
Sure, the inaudable tones have been removed, but every bit of the audible spectrum has been accurately rendered, making it nearly as good as the original source for the purposes of transcoding.
I rip all my albums using --alt-preset standard, and I transcode them to 128k ABR for my handheld mp3 player. I've never been able to hear any perceptible difference between this and a direct-from-CD 128k ABR encode.
Just Habit... (Score:2, Informative)
In any case, I can certainly notice the improvement from MP3s encoded at the same rate.
Re:Just Habit... (Score:4, Informative)
Re:Just Habit... (Score:3, Insightful)
question (Score:5, Interesting)
Re:question (Score:2, Funny)
Re:question (Score:2)
Re:question (Score:5, Interesting)
Well we are certainly near the limit of lossless compression. In that there is a well-studied field of computer science (information theory), which provides a framework to determine the theoretically maximum amount of lossless compression possible given a particular data sample, and the best lossless compression algorithms we can come up with are within a small percentage of that figure. FYI, a fundamental tenant of information science is that everything can be reduced to a certain atomic level of representation, and that this atomic piece is the "information" contained within "data"... and that one cannot convey "information" in less space than this atomic piece.
For instance, I've heard that common every day american english conveys approximately 1.2 bits of information per word... meaning that the least redundant approximation of human speech would need that bit rate to represent it.
As far as lossy compression, there might or might not be more work to be done. The problem is that the human ear and the human auditory nervious response are far from being fully characterized, though we do have a good start on it.
The idea of a lossy compression algorithm is to remove pieces of information that the human ear and/or auditory nervous response is not sensitive too... therefore increasing the theoretically possible maximum compression without adversely affecting the signal representation. As we as a species come to characterize these human responses, we will certainly see better codecs coming out. I do however believe that we're rapidly approaching an asymptotic level of understanding where further levels of effort and research into codecs is not economical with regard to expected payoffs...
Re:question (Score:2)
For general-purpose compression, yes.
Keep in mind, though, that Shannon's theory only applies to context-free compression, by which I mean something slightly different than the normal information-theoretical use of the word "context"...
As a trivial example, consider a multiplicative congruential random number generator (the one most C libs use for "rand()"). If you take the output of that and try to compress it, you get very poor results.
Re:question (Score:3, Insightful)
Thats the sticky part though. A really good model of a musical instrument or human vocal tract will require significant memory and CPU resources. Compression has always entailed a tradeoff between filesize and resources to decode it. Your proposal represents one of the extremes. Even with today's tech, I don'
Re:question (Score:2)
While that is an interesting (and frankly exciting) idea, I was specifically addressing current state of the art, which is focused on faithful reproduction of a given waveform, not necessarily reducing that waveform to a set of parameters in some MIDI-like encoding theme. That would certainly be several orders of
Re:question (Score:2)
No, the entropy of English is ~1 bit per character, not ~1 bit per word.
Here's one reference [stanford.edu]
Re:question (Score:3, Interesting)
The way Shannon did it was to take the text and show it to a person one character at a time. Before you show the next character you ask the person to guess what it is and record the number of guesses it takes to get it right. When Shannon performed this experiment, he ignored case and punctuation, however, including them would not impact the entropy by much. Using this technique, Shannon obtained an estimate of 1.3 bi
Re:question (Score:3, Informative)
And you can't cross-compress data. Remember, according to information theory, a particular piece of data has a certain amount of information in it that cannot be conveyed in less than a certain number of bits. All lossy compression does is get rid of some of that information before compressing.
But you can't take two different compression algo
Why so low? (Score:4, Informative)
It should also be noted that it is not recommended using CBR encoding with OGG. It is a native VBR codec that is only forced into CBR for steaming. The quality of CBR is much lower than VBR. It would be very nice to see a comparison that uses VBR for all codecs that stick to the same bitrate range.
Re:Why so low? (Score:2)
Anyway, I was pleasantly surprised at the quality of OGG at 64 kb/s. It's easily FM quality, and FAR better than MP3 at a similar rate, making it a superb codec for live audio streamin
Re:Why so low? (Score:2)
Re:Why so low? (Score:2)
Thank You... Come Again.
Re:Why so low? (Score:2)
Yes I know there are people that can tell the difference, but there are a lot of people that cant.
If you push the boundries then you can start to see them differentiate themselves a lot more clearly. It's really quite amazing how far you can push Vorbis and still have it sound acceptable, and even when it degrades, it does so in a much more pleasant way than MP3 - no horrible metallic
Re:Why so low? (Score:3, Informative)
For most of my archival I use OGG at a quality setting of 7 (~224k/s) and transcode it to mp3 @ 128-192 when
Re:Why so low? (Score:3, Informative)
That said, I've fallen down the quality slope - with hard drives so large now I've decided just to encode all my music with FLAC [flac.org] and have absolutely no quality loss (lossless compression; flac is to ogg as PNG is to JIF). Granted, I don't know if I can tell the difference between ~256kbp
Re:Why so low? (Score:2)
An interesting intepretation (Score:3, Insightful)
The poster offers an interesting interpretation of the results, but only his/her comments support Ogg Vorbis in this case. The numbers tell a completely different story.
The analysis presented leads us to one conclusion: use Lame 128. It's strictly better than all other options. Do not use FhG MP3. Easy.
If you're willing to slip to 4th best encoder, then consider Ogg Vorbis. 4TH BEST. That's hardly the rosey picture painted in the article.
Also, don't be deceived by the "confidence intervals" shown in the graph. They're all drawn to the same widths for each set! At best, this is an approximation. At worst, the author is simply using a program that draws in some uniform (and meaningless) bars. Fear graphs.
Re:An interesting intepretation (Score:2)
Orrr..... you could use Ogg at 128kbps, which would be an apples-to-apples comparison, one in which Ogg (or AAC, for that matter) would surely come out on top.
Re:An interesting intepretation (Score:2)
What annoys me about subjective testing.... (Score:2)
The fact that his visual acuity has been compared to Mr Magoo never comes into the equation...
Re:What annoys me about subjective testing.... (Score:2)
The reality of tests is... (Score:2, Informative)
The saddest part of all is that WMA is a beast that is growing and will be hard to get rid of. Since MS has submitted this format for inspection for widespread adoption, they will continue to force their way into this becoming the de facto standard even though it sucks ass. More importantly, because of the draconia
A Side Note On Their Samples (Score:2)
First, I know and listen to some of those songs. It's nice to see band(s) I listen to, it makes the test seem much less... abstract. It seems like these tests usually use music I've never even heard. (For the curious, TMBG and John Linnell).
Second, I would have liked to see the results presented as "quality relative to 128kb MP3", since that's the "gold standa
Re:A Side Note On Their Samples (Score:2)
It would mean more to me to s
I'll sum up the tests for you... (Score:2)
@!#%$%#@ it. I suffered through three semesters of Stats in college, and the acid-reflux flare-up I get reading this kind of "test result" is the burden I bear for
Re:I'll sum up the tests for you... (Score:2)
Thank you, but of course the people who need to get the message, won't. They *want* to be influenced.
To me there are two levels of audio/video quality. Good Enough for the only copy of the Master, and Not Good Enough.
If I can have 32-bit waves sampled at >=96kHz, that's what I want. (And I get very, very tired of hearing about why I don't need that much digital headroom.)
I'm old enough that I'm not supposed to care about
Okay, maybe I'm nitpicking... (Score:5, Interesting)
Comparing without a reference reflects how much you like the encoding of the codec, not how accurate it is to the original. For example, if a codec boosts the bass or encodes slightly louder, you may interpret this as better sound. For example, when auditioning speakers, you must always balance the output of the speakers as most people will psychologically prefer the louder (most sensitive) speaker. This does not mean the speakers are accurate however.
At any rate, here is the relevant quote on that page:
Note that the quote (and here's the nitpick) suggests that double-blind means that the participant doesn't know which encoder is used. Double-blind means that both the participant and the person running the test don't know. By the way, this is, indeed as accurate as double-blind (since, well, the computer might know but surely doesn't care to influence the results). And I realize he doesn't say "double-blind means" but seems to suggest the definition of double-blind. Anyways, that's just the nitpick. Please don't mod me down for it. It's just an observation and I'm trying to build some Karma!
Digital Music artist perspective (Score:5, Informative)
While MP3Pro and Vorbis were good competitors overall, and have a fairly good footprint to boot, I'd have to say that if I'm forced to encode to 64MBit/s, I'd absolutely choose Ahead HE AAC, if I'm judging solely on this comparison (which I am at this point in time...)
Why? Because there was no sample that Ahead HE AAC did POORLY at. MP3Pro and Vorbis (and all the other codecs) each had one or two samples that they just totally choked on, quality-wise. So if I was forced to use a 64 MBit/s codec, it would absolutely be Ahead HE AAC, because while it didn't score highest on every test, and the three codec were virtually tied across the whole competition, I would feel far safer trusting my best digital work to a codec that, according to this test, would have the least chance of representing it particularly poorly.
I wonder how these results compare to higher encoding rates; I could easily imagine that most codecs have a sweet spot, where the encoding quality/bitrate maximizes... it would be interesting to do some research to find this sweet spot.
Anyone want a quick way to slashdot a server?
Re:Digital Music artist perspective (Score:2)
As I said, my comments were based on the premise that I was forced to pick a 64-Mbit/s codec.
I am not currently being forced to do so.
And I could give a fuck your Ogg being supported on Winamp and MPlayer. If it's not part of the default OS install then its not good enough for me. Frankly, I know artists that distribute solely in Ogg. Almost all of them convert to transcoding to MP3 after a few months.
For information on why someone might wa
Article says (Score:2)
>Vorbis, MP3pro and WMA were encoded in VBR mode,
>Real Audio and QuickTime were encoded in CBR mode
>since these codecs don't offer a VBR mode.
>Lame MP3 was encoded at ABR mode because that's
>how Lame performs better at this bitrate.
It explains. The "64kbit/s" is only an average.
In general adaptive sampling methods such as VBR should always outperform constant sampling methods like CBR.
Lets be clear here (Score:2)
This is not high fidelity and certainly not for critical listening.
Wrong settings for Quicktime? (Score:4, Interesting)
I wonder if/how this would have affected the scores.
I was surprised to se QT AAC ranked so low after it recently won a similar test among AAC encoders, was that HE AAC encoder not included in the previous test?
And at 78 RPM... (Score:2)
SBR (Score:4, Informative)
Search for more info on SBR if interested, like this one [codingtechnologies.com].
rjamorim conducted the test, not HA (Score:3, Informative)
Credit where credit is due.
Re:rjamorim conducted the test, not HA (Score:3, Informative)
Check yer fly, your ignorance is showing... (Score:5, Insightful)
Second, there was a 128kbps test a month or two ago (which for some reason got repeatedly rejected when submitted to slashdot). You can see it here [ciara.us]. Unfortunately, the results there aren't quite as interesting (it was mostly a big tie). Unfortunately, tests at higher bitrates are difficult because detecting problems at, say, 160kbps often requires well trained ears and good audio equipment.
Third, it's a good idea when commenting on an article to actually read it and click around on a few links to actually have an idea what you are talking about. Many
Fourth, just because you don't have a use for 64k audio, doesn't mean the results are meaningless. Lots of people have small-capacity players, and some codecs can tolerate that bitrate for very casual listening (such as in the car). Lots of streaming audio sources are at this bitrate or lower. Satellite radio is at 64k or lower. Also, it's not a good idea to try to extend these results to other bitrates. MPC for example, isn't even worth considering at 64kbps, but at bitrates over about 140kbps, it will beat the pants off of anything else.
Finally, for those who want to know more, or want their audio collections to sound best, read the FAQs at HA. Many codecs have a preset where they are transparent for the vast majority of samples; usually a VBR setting that averages somewhere between 160 and 200kbps (such as lame --preset standard, mppenc --standard, oggenc around -q5 or -q6).
Re:Check yer fly, your ignorance is showing... (Score:3, Insightful)
Re:My music days are over (Score:2, Funny)
0 - Re:My music days are over (Score:3, Interesting)
So, as I don't have any P2P software running at the moment, the number is zero.
Re:My music days are over (Score:2)
All of which the band seems to have condoned, iirc.
Re:Who listens to 64Kbps? (Score:2)
Re:Procedural info would be appreciated (Score:2, Informative)
Re:Who gives a crap (Score:2)
It's fine to say store it on your harddrive with large-bitrate-mp3/wma/ogg/whatever, then convert it when you need to
Re:clearly though (Score:2)
Ogg distortion is different from mp3 distortion. But I won't ruin your ears by saying how.