3D Sound by Creator of MP3 166
im333mfg writes "News.com has an article detailing the Fraunhofer Institute for Media Technology's latest and greatest audio solution, Iosono, or as they're putting it 'true three dimensional audio, which can give the impression of, for example, a horse galloping through the center aisle of a movie theater, or pinpoint a noise so that it sounds exactly like a person shouting from outside theater walls. The best existing surround sound speakers can approximate this only for a small sweet spot, perhaps a few feet wide, while the Iosono system would create the same realistic illusion for everyone in the room.'"
Please... (Score:5, Funny)
Re:Please... (Score:2, Funny)
I know an operation that will help.
Re:Please... (Score:2)
Note: it's a joke.
one application springs to mind (Score:1, Funny)
A pizza... (Score:4, Funny)
Re:A pizza... (Score:1)
Re:A pizza... (Score:2)
Re:A pizza... (Score:1)
What do I get for being the second person to point it out?
Re:A pizza... (Score:1)
Re:A pizza... (Score:2)
Re:A pizza... (Score:2)
I don't think that deserves a pizza. Maybe a pizza trophy.
How does this compare to Ambisonics? (Score:1, Interesting)
Now all I need is... (Score:1)
Hmm... (Score:2, Funny)
Re:Hmm... (Score:4, Funny)
Re:Hmm... (Score:2)
Mal-2
300 speakers? (Score:5, Insightful)
Not very surprising that 300 speakers will give you a better surround experience.
Re:300 speakers? (Score:5, Insightful)
Nice idea... but I don't think this one's getting off the chalkboard.
Re:300 speakers? (Score:1)
Re:300 speakers? (Score:3, Insightful)
Like having a giant screen to show the movie on??
Projector (Score:1)
Just about anybody who wants to watch more than twenty movies, with the theaters' inflated prices of popcorn and child care (if the parents believe the kids too young for PG-13 or R), should be able to afford at least a cheap DLP projector.
Re:300 speakers? (Score:1)
Re:300 speakers? (Score:2)
Re:300 speakers? (Score:1)
Re:300 speakers? (Score:2)
Re:300 speakers? (Score:1)
You will feel as if you are right there with the band / orchestra. As long as I only have two ears, I only need two speakers.
Re:300 speakers? (Score:2)
Re:300 speakers? (Score:2)
Re:300 speakers? (Score:2)
They can to a degree, but it's not perfect. Everyones ears are diffrent so everyones brains decode the stereo signal from your ears slightly diffrently. Binaural recordings and psychoacoustics can kinda split the diffrence between the average human ear to simulate the sort of thing, but it's just not as good as actuall surround. Much like
Re:300 speakers? (Score:2, Informative)
Re:300 speakers? (Score:2)
If the cost of the new system is competetive and the sound is better, people will buy it.
Now if that work on the complexity of wiring in 500 speakers. Maybe WiFi to the speakers? Add a 3 position thumbwheel on the back of each speaker to alow 10^3 possible encryption patterns and interference with your neighbor would be resolved...as would people sniffing your pr0n.
Re:300 speakers? (Score:2)
AFAIK the minimum was about 50 (a good deal of the bigger cinemas have that many (generally about 10 larger speakers at the sides with a great number of small ones around and between them) even if they can't be controlled independently.)
Now despite having that many speakers you still have the sweet spot problem and that's where the wave field synthesis comes in. You replicate the real wave field of a sound (or emulate a bigger distance between the 5,6,7 channels you have
Phased array sound (Score:5, Informative)
Replacing wallpaper with flat sound panels (Score:3, Interesting)
Possibly, although the Fraunhofer Institute seems to be doing it in a massively less efficient way.
The key issue seems to be that as you progress from just a few point sources to hundreds, you're no longer just approximating a fully distributed source but you're actually starting to implement one physically. Once you accept that that's what you're doing, then you should stop thinking about "number of speakers" an
Re:Replacing wallpaper with flat sound panels (Score:2)
Re:Replacing wallpaper with flat sound panels (Score:2)
I think he's going on common sense. But if that's not good enough for you I work in a recording studio and I think it's a stupid idea. I mean, it's cool to do the research and try out diffrent things, but it's certainly not the latest and greatest thing in audio.
Re:Phased array sound (Score:2)
This new technique sounds like a joke - a solution to a problem that doesn't exist. 400 speakers just to get a little "better" sound for a movie?? I'm sorry, but cinema sound sucks at the moment with it's boomy thud bass and with crappy movies that think wooshing sounds around the cinema is "clev
Re:Phased array sound (Score:2)
You're absolutely right that this is not a new idea, and research has been conducted for other types of solutions, as well, including one technology that might hit the public someday that will essentially beam your own private audio stream, tailored to your exact 3d audio needs, directly to your own ears, even in a crowded theater.
I say beam, because it's actually a very concentrated, narrow band of audio, much like a laser is a concentrated, narrow band of light. I personally don't understand how that t
Re:Phased array sound (Score:1)
(Submarine) patents? (Score:5, Insightful)
Byt the way, anyone knows how is it related to this: Single Speaker Unit Delivers Surround Sound [slashdot.org]?
Re:(Submarine) patents? (Score:3, Insightful)
Re:(Submarine) patents? (Score:2, Interesting)
So what you're saying is that you're OK with the law if everyone is free to break it?
Re:(Submarine) patents? (Score:2)
Re:(Submarine) patents? (Score:2)
you missed the spectral analysis bit.
Re:(Submarine) patents? (Score:2)
Re:(Submarine) patents? (Score:2)
Not at all related. These two approaches are the exact opposites of each other. The system in your link uses a couple speakers all eminating from approximately the same position and psychoacousticly tricks you into thinking its surround. This system actually places a ton of speakers around you and creates a surround enviornment. At the moment this system probably sounds better because research into psychoa
Re:(Submarine) patents? (Score:1)
Yes, it is.
You are wrong. This is not a technology that everybody will use in a few years, only to pay Fraunhofer licence fees.
We are speaking of 300-400 speakers here, carefully adjusted, spread over the space of big cinemas. If this technology ever gets used, there will be a handful of companie
Hologram (Score:4, Insightful)
No doubt they have taken patents out, despite audio holograms being described in a speech at Dennis Garbor's 1971 Nobel prize ceremony [nobel.se]. Presumably there are papers out there dating from 1950 as well.
People have also been using computers to generate holograms for years, so the algorithms can hardly be new.
If it's good it'll be hacked (Score:1)
More on Origins of Wave Field Synthesis ... (Score:4, Informative)
Huyghens' Principle
To illustrate Huyghens' principle, let us consider a simple example. A rock (or primary source) thrown in the middle of a pond generates a wave front that propagates along the surface. Huyghens' principle indicates that an identical wave front can be generated by simultaneously dropping an infinite number of rocks (secondary sources) along any position defined by the passage of the primary wave front. This synthesized wave front will be perfectly accurate outside of the zone delimited by the secondary source distribution. The secondary sources therefore act as a "relay", and can reproduce the original primary wave front in absence of a primary source!
Origins of Wave Field Synthesis
Wave Field Synthesis (WFS) is based on a series of simplifications of the previous principle. The first work to have been published on the subject dates back to 1988 and is attributed to Professor A.J. Berkhout of the acoustics and seismology team of the Technological University of Delft (T.U.D.) in Holland. This research was continued throughout the 90's by the T.U.D. as well as by the Research and Development department of France Telecom Lannion.
loc. cit. [ircam.fr]
CC.
300-400 speakers? (Score:3, Insightful)
Yes thats right 300-400 speakers, i must say this is downright impractical for all but the most crazed of audiophiles. Interesting and superior technology to whats out there, but sounds like this will go the way of the betamax
Re:300-400 speakers? (Score:2)
you know, like pre-assembled rails.
besides, this tech goes very much against most audiophiles beliefs anyways since they'll believe it'll distort the 'true sound'.
Re:300-400 speakers? (Score:2)
What are you on about? 'True sound'?? What does that have to do with how many speakers there are? It's the quality of the speakers that counts, not the number.
Re:300-400 speakers? (Score:2)
So do they hand you your headphones... (Score:3, Insightful)
Once again, we run into an amusing attempt to get around a fundamental limit in human perception... We have two ears, and our skin can detect (with almost no dicriminatory ability) strong low-frequency sound. Two channels plus the bass.
So why do research groups like Dolby and Fraunhofer keep coming out with new ideas like this "3d" sound? More channels (given an encoding that can make use of them) just adds degrees of freedom to where someone can sit (ie, expands the "sweet" spot) and get decent quality sound - At the expense of more, higher-quality speakers, various sound dampening and/or reflecting materials, architectural considerations, etc. Quality headphones and a subwoofer, OTOH, can always do better, with no extra requirements beyond not having too much background noise.
Re:So do they hand you your headphones... (Score:2)
The way that the ear does 3d is the odd shape of the ear absorbs different frequencies at different levels depending on the direction of the sound. The brain seems to have the ability to understand that a fraction of a drop in nearby frequences means the sound is at a specifc angle. Whats even stranger is that the mapping must be dynamic since pets use it and some animals can detect elevation of sounds to a few d
Re:So do they hand you your headphones... (Score:1)
A 2 speaker setup will provide 1 axis. There's algorithms to shape sound like the ear would hear it from a 3D source, but that's not quite the real thing due to physical limitations.
That's why they keep coming out with new ideas.
And this system is better than handing out headphones because:
a) Cost of 300-400 quality headphones
b) Uncomfortable for many people
c
Re:So do they hand you your headphones... (Score:2)
Our ears don't work with *true* 3 degrees of accuracy. There's only two sensors, so it's impossible to, anyway!
They work by some complex post-processing by our brain -- slight differences in the frequencies and phase relationships of sounds as they appear and move around our head are interpreted as coming from different angles, as our ears' strange shapes filter sounds directionally. But it can be fooled.
A 2-spe
Re:So do they hand you your headphones... (Score:1)
Re:So do they hand you your headphones... (Score:2)
That's abselutely false. The technology has been progressing in that direction, but it is by no means easy, and it certainly doesn't sound anywhere as good as if the sound were truely 3 dimentional. Everyone's ears are diffrent, like fingerprints. That means that everyones brain decodes the signal in a slightly diffrent way. Technology is getting close at being able to simulate 3 dimentional sound from a 2 point source, but it
Re:So do they hand you your headphones... (Score:5, Insightful)
Ah, but headphones can only easily position sound relative to your head's position and orientation -- whereas this room wafefront synthesis system positions sound relative to the *room*. A sound 50 feet behind the right wall will sound 50 feed behind the right wall to a listener no matter where they are sitting in the theater and no matter which way they're looking.
To emulate this with headphones, you'd need some sort of position/orientation tracking system on each pair of headphones. So now the question is, which is more complex: hundreds of fixed speakers playing phase-synchronized sounds in a coordinated fashion, or hundreds of individual headphone units with tracking devices each playing one version of the virtual "source" material customized for each listener?
Re:So do they hand you your headphones... (Score:2)
Re:So do they hand you your headphones... (Score:5, Insightful)
Is this really what someone watching a film wants? This technology might be cool for theme events etc but when you are in the cinema you are sitting in one position and not moving around. I myself as a film goer would prefer to know that wherever i sat in the auditorium i'd be getting the same experience as everyone else. And from a movie producers point of view id want everyone who saw my film to have an equal experience.
when you are watching something on a movie screen you want the audio relative to the movie ; what you are watching. Not to the room in which you are watching.
Re:So do they hand you your headphones... (Score:2)
I actually find surround sound pulls me out of the movie experience. When I'm watching a movie and I hear a sound from behind me it pulls my awareness out of the film, back into the room in which I'm sitting and makes me thing, "Oh, they're using surround sound...". Is this the typical experience?
Re:So do they hand you your headphones... (Score:2)
Ah, but headphones can only easily position sound relative to your head's position and orientation -- whereas this room wafefront synthesis system positions sound relative to the *room*. A sound 50 feet behind the right wall will sound 50 feed behind the right wall to a listener no matter where they are sitting in the theater and no matter which way they're looking.
The (o
Re:So do they hand you your headphones... (Score:2)
I know if an object is 6' from me producing a 1000khz tone. If that same object is moved, I can tell where it is moving to without looking. If it moves to 10' or to 2', I can tell that too.
Yes, headphones can produce the same effects. But they remove the ambience from the movie theatre experience.
Re:So do they hand you your headphones... (Score:2)
Nope, although you don't seem like the only one to have gotten that impression, so perhaps I phrased myself poorly...
Our outer and middle ears modify incoming, 4d sound (4d because sound doesn't consist of a single pressure sampling, nor does our response to repeated stimuli remain constant) in a rather complicated way. But no matter how impressive that filtering (and our brain's later interpretation
Re:So do they hand you your headphones... (Score:2)
People keep arguing that only stereo + sub is necessary, but almost always, they completely forget that is only for the small group that is sitting in the sweet spot, which is usually only a few percent of the room's floor area. Some people watch alone or with a very small crowd, but it falls apart the closer you fill the room. 5.1 allows people to be seate
I don't speak German (Score:4, Informative)
Wouldn't it be better if the main thing contained a link to the English part of the site rather than the German? http://www.iosono-sound.com/eng/index.html [iosono-sound.com]
Re:I don't speak German (Score:1)
I know this (Score:3, Informative)
Re:I know this (Score:1)
prior work (Score:4, Interesting)
However, the reason why it took until the 1980's to do it isn't that people didn't think of it before, but simply that hardware and software had developed to the point that that became feasible. I suspect that if you do some digging, you can probably find the suggestion earlier. It's really a pretty straightforward idea.
Of course, that won't keep people from trying to slice their patents out of it. It's MP3 all over again.
re: "I can't wait to download" (Score:3, Funny)
If YOU are right in the middle of the action, then it can possibly be convincing.
Re: "I can't wait to download" (Score:2)
was supposed to say,
If you (i.e. the downloader) are right in the middle of the action, then it CAN'T possibly be convincing.
re: "phased array" (Score:3, Informative)
Phased array speakers were introduced approx 30 years ago by Dahlquist.
Won't someone think of the phase! (Score:2, Informative)
Better surround with 4/6 speakers? (Score:1)
Re:Better surround with 4/6 speakers? (Score:1)
Go to Google and search for first order ambisonics.
"Bubbles might emerge under audience seats" (Score:2, Funny)
Eww, really?
they musta mist it (Score:3, Interesting)
Re:they musta mist it (Score:2)
Pfffft. (Score:2)
click here for amazon [amazon.com]
with a good pair of headphones, it's a very surreal and believable 3-d audio experience..
Re:they musta mist it (Score:2)
Re:they musta mist it (Score:2)
What's it gonna cost me? (Score:3, Interesting)
How do you emulate sound from the center isle? (Score:2)
But according to this site [ircam.fr]:
" Virtual point sources situated in front of the loudspeaker array. An extension of the WFS principle allows the synthesis of sources within the listening area at positions where no physical sources are actually present. These "sound holograms" are created when a wave front created by the loudspeaker array converges onto a fixed positio
Re:How do you emulate sound from the center isle? (Score:1)
let me add another layer of difficulty to the issue:
the human head is pretty wide if your talking about sound waves. sounds coming from the left of the head reach the left ear first, then
Cheaper alternative (Score:5, Informative)
Simply purchase a polystyrene head (of the sort used for placing wigs and hairpeices)
Slice down the middle with a hot wire and hollow out the ear canals for two microphones and embed these in the head. Glue back together and jack the trailing leads from your head's "ears" into your favorite recording equipments. And
It works , its cheap and simple, and best of all no fraunhoffer licensing fee's
here are some examples (including mp3's) of the technique...
Binauraul Holophonic Sound [noogenesis.com]
Nick
Re:Cheaper alternative (Score:1)
+1 Bad ass!
Re:Cheaper alternative (Score:2)
There are problems with binaural recording (Score:2)
Another problem is simply the incon
Re:There are problems with binaural recording (Score:2)
The main problem is simply the turning e
Re:Cheaper alternative (Score:2)
Note, if you're serious about this, you can get heads meant for this purpose. They're denser and have a better HRTF (head-related transfer function).
If you made your own head from a latex/plaster/foam casting and ballistics gel that might get your close for alot less money, but the cavities would still be wrong.
two important points (Score:4, Interesting)
2. As another post points out, wave field synthesis is hardy a new thing. Marije Baalman demonstrated her recent work at the last Linux audio conference in April, you can check out her implementation of the system at http://gigant.kgw.tu-berlin.de/~baalman/program/i
Cool stuff...
From a Audiophile's standpoint (Score:4, Insightful)
Since the 70's, stereophonic sound has made it big. We all know stereo sound is perfect to listen to music. And it truly is. You can immerse yourself in music, be with the musicians. We still have problems with phasing, with distortion, with creating a really good panoramic sound, with filling the room with music, with being able not to pinpoint where the speakers are... these are slowly resolved. We're getting there.
Then there's the 3-channel surround sound... 4-channel... 5-channel... 6-channel... 7-channel...
Heck, when I go see a recent movie, I hardly hear the 3rd channel being used. Sometimes with some SFX, sometimes with some bad quality wooshing effect. Some movies will be pointed to me as using that quality I am looking for. What are they? 5 movies over the whole lot?
Take the latest James Bond. You sometimes hear ambience on the back speakers... ooh big deal.
And don't speak me about the "walking stick" the ".1" channel is. If the quality was there, we would have 5 real channels of pure full-frequency range sound, including low frequencies.
So for me, this experiment is precisely that
And what about the quality of these speakers? I mean, I can barely buy two good speakers at $1000. What about 200? What about all the problems of movie production, sound reproduction, positionning, quality, sound check,
Would a movie producer be really interested in making a scene where you hear two actors arriving from the aisles, where you hear them perfectly but don't see them on screen because it would all screw up our small minds, seeing them in front but hearing them to our side? Meh, not so sure!
Anyways, let's just finish this by saying : Ok, 500 speakers if you want... but start by give me the same quality and use that quality in 5 channels
Mike
Re:Size of theater matter? (Score:1)
When it is saying that old systems can only do it for a spot a few feet wide, I thought that meant that old systems could locate a sound approximately in a spot a few feet wide, but that this one would be more precise.
HOWEVER, as probably everyone else that read this understood, it means that people only got a true effect if they were sitting within that sweet spot of a few feet, and that now anyone anywhere in the room can get the 3D effect properly.
What a waste of two p
Re:Size of theater matter? (Score:5, Informative)
Of course it's much easier to make a virtual point from which the sound is coming from when you have so many real points that the sound can start at to play with.
Re:Size of theater matter? (Score:2)
Re:Size of theater matter? (Score:2, Interesting)